From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h | 46 ++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h (limited to 'src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h') diff --git a/src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h b/src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h new file mode 100644 index 0000000..62feffc --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/IQ3LevelMesh.h @@ -0,0 +1,46 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ +#define __I_Q3_LEVEL_MESH_H_INCLUDED__ + +#include "IAnimatedMesh.h" +#include "IQ3Shader.h" + +namespace irr +{ +namespace scene +{ + //! Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. + /** The Mesh tries to load all textures of the map.*/ + class IQ3LevelMesh : public IAnimatedMesh + { + public: + + //! loads the shader definition from file + /** \param filename Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. + \param fileNameIsValid Specifies whether the filename is valid in the current situation. */ + virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; + + //! returns a already loaded Shader + virtual const quake3::IShader* getShader(u32 index) const = 0; + + //! get's an interface to the entities + virtual quake3::tQ3EntityList& getEntityList() = 0; + + //! returns the requested brush entity + /** \param num The number from the model key of the entity. + + Use this interface if you parse the entities yourself.*/ + virtual IMesh* getBrushEntityMesh(s32 num) const = 0; + + //! returns the requested brush entity + virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1