From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/IParticleAttractionAffector.h | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/IParticleAttractionAffector.h (limited to 'src/others/irrlicht-1.8.1/include/IParticleAttractionAffector.h') diff --git a/src/others/irrlicht-1.8.1/include/IParticleAttractionAffector.h b/src/others/irrlicht-1.8.1/include/IParticleAttractionAffector.h new file mode 100644 index 0000000..6f9d8ab --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/IParticleAttractionAffector.h @@ -0,0 +1,59 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which attracts or detracts particles. +class IParticleAttractionAffector : public IParticleAffector +{ +public: + + //! Set the point that particles will attract to + virtual void setPoint( const core::vector3df& point ) = 0; + + //! Set whether or not the particles are attracting or detracting + virtual void setAttract( bool attract ) = 0; + + //! Set whether or not this will affect particles in the X direction + virtual void setAffectX( bool affect ) = 0; + + //! Set whether or not this will affect particles in the Y direction + virtual void setAffectY( bool affect ) = 0; + + //! Set whether or not this will affect particles in the Z direction + virtual void setAffectZ( bool affect ) = 0; + + //! Get the point that particles are attracted to + virtual const core::vector3df& getPoint() const = 0; + + //! Get whether or not the particles are attracting or detracting + virtual bool getAttract() const = 0; + + //! Get whether or not the particles X position are affected + virtual bool getAffectX() const = 0; + + //! Get whether or not the particles Y position are affected + virtual bool getAffectY() const = 0; + + //! Get whether or not the particles Z position are affected + virtual bool getAffectZ() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + -- cgit v1.1