From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../IParticleAnimatedMeshSceneNodeEmitter.h | 54 ++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/IParticleAnimatedMeshSceneNodeEmitter.h (limited to 'src/others/irrlicht-1.8.1/include/IParticleAnimatedMeshSceneNodeEmitter.h') diff --git a/src/others/irrlicht-1.8.1/include/IParticleAnimatedMeshSceneNodeEmitter.h b/src/others/irrlicht-1.8.1/include/IParticleAnimatedMeshSceneNodeEmitter.h new file mode 100644 index 0000000..9be329d --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/IParticleAnimatedMeshSceneNodeEmitter.h @@ -0,0 +1,54 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ +#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + +#include "IParticleEmitter.h" +#include "IAnimatedMeshSceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! A particle emitter which emits particles from mesh vertices. +class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter +{ +public: + + //! Set Mesh to emit particles from + virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; + + //! Set whether to use vertex normal for direction, or direction specified + virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; + + //! Set the amount that the normal is divided by for getting a particles direction + virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; + + //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices + virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; + + //! Get mesh we're emitting particles from + virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; + + //! Get whether to use vertex normal for direction, or direction specified + virtual bool isUsingNormalDirection() const = 0; + + //! Get the amount that the normal is divided by for getting a particles direction + virtual f32 getNormalDirectionModifier() const = 0; + + //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices + virtual bool getEveryMeshVertex() const = 0; + + //! Get emitter type + virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + -- cgit v1.1