From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- src/others/irrlicht-1.8.1/include/IMeshWriter.h | 58 +++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/IMeshWriter.h (limited to 'src/others/irrlicht-1.8.1/include/IMeshWriter.h') diff --git a/src/others/irrlicht-1.8.1/include/IMeshWriter.h b/src/others/irrlicht-1.8.1/include/IMeshWriter.h new file mode 100644 index 0000000..555a798 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/IMeshWriter.h @@ -0,0 +1,58 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__ +#define __IRR_I_MESH_WRITER_H_INCLUDED__ + +#include "IReferenceCounted.h" +#include "EMeshWriterEnums.h" + +namespace irr +{ +namespace io +{ + class IWriteFile; +} // end namespace io + +namespace scene +{ + class IMesh; + + //! Interface for writing meshes + class IMeshWriter : public virtual IReferenceCounted + { + public: + + //! Destructor + virtual ~IMeshWriter() {} + + //! Get the type of the mesh writer + /** For own implementations, use MAKE_IRR_ID as shown in the + EMESH_WRITER_TYPE enumeration to return your own unique mesh + type id. + \return Type of the mesh writer. */ + virtual EMESH_WRITER_TYPE getType() const = 0; + + //! Write a static mesh. + /** \param file File handle to write the mesh to. + \param mesh Pointer to mesh to be written. + \param flags Optional flags to set properties of the writer. + \return True if sucessful */ + virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, + s32 flags=EMWF_NONE) = 0; + + // Writes an animated mesh + // for future use, no writer is able to write animated meshes currently + /* \return Returns true if sucessful */ + //virtual bool writeAnimatedMesh(io::IWriteFile* file, + // scene::IAnimatedMesh* mesh, + // s32 flags=EMWF_NONE) = 0; + }; + + +} // end namespace +} // end namespace + +#endif + -- cgit v1.1