From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../irrlicht-1.8.1/include/ESceneNodeTypes.h | 106 +++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/ESceneNodeTypes.h (limited to 'src/others/irrlicht-1.8.1/include/ESceneNodeTypes.h') diff --git a/src/others/irrlicht-1.8.1/include/ESceneNodeTypes.h b/src/others/irrlicht-1.8.1/include/ESceneNodeTypes.h new file mode 100644 index 0000000..a0d5aa4 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/ESceneNodeTypes.h @@ -0,0 +1,106 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ +#define __E_SCENE_NODE_TYPES_H_INCLUDED__ + +#include "irrTypes.h" + +namespace irr +{ +namespace scene +{ + + //! An enumeration for all types of built-in scene nodes + /** A scene node type is represented by a four character code + such as 'cube' or 'mesh' instead of simple numbers, to avoid + name clashes with external scene nodes.*/ + enum ESCENE_NODE_TYPE + { + //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) + ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), + + //! simple cube scene node + ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), + + //! Sphere scene node + ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), + + //! Text Scene Node + ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), + + //! Water Surface Scene Node + ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), + + //! Terrain Scene Node + ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), + + //! Sky Box Scene Node + ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), + + //! Sky Dome Scene Node + ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), + + //! Shadow Volume Scene Node + ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), + + //! Octree Scene Node + ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), + + //! Mesh Scene Node + ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), + + //! Light Scene Node + ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), + + //! Empty Scene Node + ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), + + //! Dummy Transformation Scene Node + ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), + + //! Camera Scene Node + ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), + + //! Billboard Scene Node + ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), + + //! Animated Mesh Scene Node + ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), + + //! Particle System Scene Node + ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), + + //! Quake3 Shader Scene Node + ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), + + //! Quake3 Model Scene Node ( has tag to link to ) + ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), + + //! Volume Light Scene Node + ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), + + //! Maya Camera Scene Node + /** Legacy, for loading version <= 1.4.x .irr files */ + ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), + + //! First Person Shooter Camera + /** Legacy, for loading version <= 1.4.x .irr files */ + ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), + + //! Unknown scene node + ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), + + //! Will match with any scene node when checking types + ESNT_ANY = MAKE_IRR_ID('a','n','y','_') + }; + + + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1