From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Mon, 28 Mar 2016 22:28:34 +1000
Subject: Move Irrlicht to src/others.
---
.../examples/22.MaterialViewer/Makefile | 38 +
.../examples/22.MaterialViewer/MaterialViewer.cbp | 55 +
.../examples/22.MaterialViewer/MaterialViewer.dev | 59 ++
.../22.MaterialViewer/MaterialViewer.vcproj | 229 +++++
.../22.MaterialViewer/MaterialViewer_vc10.vcxproj | 231 +++++
.../22.MaterialViewer/MaterialViewer_vc11.vcxproj | 235 +++++
.../22.MaterialViewer/MaterialViewer_vc8.vcproj | 231 +++++
.../22.MaterialViewer/MaterialViewer_vc9.vcproj | 230 +++++
.../examples/22.MaterialViewer/main.cpp | 1057 ++++++++++++++++++++
9 files changed, 2365 insertions(+)
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/Makefile
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.cbp
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.dev
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.vcproj
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc10.vcxproj
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc11.vcxproj
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc8.vcproj
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc9.vcproj
create mode 100644 src/others/irrlicht-1.8.1/examples/22.MaterialViewer/main.cpp
(limited to 'src/others/irrlicht-1.8.1/examples/22.MaterialViewer')
diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/Makefile b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/Makefile
new file mode 100644
index 0000000..8016988
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/Makefile
@@ -0,0 +1,38 @@
+# Makefile for Irrlicht Examples
+# It's usually sufficient to change just the target name and source file list
+# and be sure that CXX is set to a valid compiler
+Target = 22.MaterialViewer
+Sources = main.cpp
+
+# general compiler settings
+CPPFLAGS = -I../../include -I/usr/X11R6/include
+#CXXFLAGS = -O3 -ffast-math
+CXXFLAGS = -g -Wall
+
+#default target is Linux
+all: all_linux
+
+ifeq ($(HOSTTYPE), x86_64)
+LIBSELECT=64
+endif
+
+# target specific settings
+all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
+all_linux clean_linux: SYSTEM=Linux
+all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
+all_win32 clean_win32: SYSTEM=Win32-gcc
+all_win32 clean_win32: SUF=.exe
+# name of the binary - only valid for targets which set SYSTEM
+DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
+
+all_linux all_win32:
+ $(warning Building...)
+ $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
+
+clean: clean_linux clean_win32
+ $(warning Cleaning...)
+
+clean_linux clean_win32:
+ @$(RM) $(DESTPATH)
+
+.PHONY: all all_win32 clean clean_linux clean_win32
diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.cbp b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.cbp
new file mode 100644
index 0000000..3626d10
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.cbp
@@ -0,0 +1,55 @@
+
+
+
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diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.dev b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.dev
new file mode 100644
index 0000000..dfd9d4d
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.dev
@@ -0,0 +1,59 @@
+[Project]
+FileName=example.dev
+Name=Irrlicht Example 22 Material Viewer
+UnitCount=1
+Type=1
+Ver=1
+ObjFiles=
+Includes=..\..\include
+Libs=
+PrivateResource=
+ResourceIncludes=
+MakeIncludes=
+Compiler=
+CppCompiler=
+Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
+IsCpp=1
+Icon=
+ExeOutput=../../bin/Win32-gcc
+ObjectOutput=obj
+OverrideOutput=1
+OverrideOutputName=22.MaterialViewer.exe
+HostApplication=
+Folders=
+CommandLine=
+IncludeVersionInfo=0
+SupportXPThemes=0
+CompilerSet=0
+CompilerSettings=0000000000000000000000
+UseCustomMakefile=0
+CustomMakefile=
+
+[Unit1]
+FileName=main.cpp
+CompileCpp=1
+Folder=Projekt1
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[VersionInfo]
+Major=0
+Minor=1
+Release=1
+Build=1
+LanguageID=1033
+CharsetID=1252
+CompanyName=
+FileVersion=
+FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
+InternalName=
+LegalCopyright=
+LegalTrademarks=
+OriginalFilename=
+ProductName=
+ProductVersion=
+AutoIncBuildNr=0
+
diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.vcproj b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.vcproj
new file mode 100644
index 0000000..7419359
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer.vcproj
@@ -0,0 +1,229 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc10.vcxproj b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc10.vcxproj
new file mode 100644
index 0000000..6a8b5c8
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc10.vcxproj
@@ -0,0 +1,231 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ 22.MaterialViewer
+ {4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}
+ MaterialViewer
+
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+
+
+
+ .\Release/MaterialViewer.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ .\Release/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Release/MaterialViewer.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ .\Release/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Debug/MaterialViewer.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ .\Debug/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Debug/MaterialViewer.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ .\Debug/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ Disabled
+ Disabled
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ EnableFastChecks
+ EnableFastChecks
+ MaxSpeed
+ MaxSpeed
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc11.vcxproj b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc11.vcxproj
new file mode 100644
index 0000000..6ea9a2b
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc11.vcxproj
@@ -0,0 +1,235 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ 22.MaterialViewer
+ {4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}
+ MaterialViewer
+
+
+
+ Application
+ MultiByte
+ v110
+
+
+ Application
+ MultiByte
+ v110
+
+
+ Application
+ MultiByte
+ v110
+
+
+ Application
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+
+
+
+ .\Release/MaterialViewer.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ .\Release/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Release/MaterialViewer.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ .\Release/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Debug/MaterialViewer.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ .\Debug/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ .\Debug/MaterialViewer.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ .\Debug/MaterialViewer.pdb
+ Console
+
+
+
+
+
+
+ Disabled
+ Disabled
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ EnableFastChecks
+ EnableFastChecks
+ MaxSpeed
+ MaxSpeed
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc8.vcproj b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc8.vcproj
new file mode 100644
index 0000000..1e7c0db
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc8.vcproj
@@ -0,0 +1,231 @@
+
+
+
+
+
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diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc9.vcproj b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc9.vcproj
new file mode 100644
index 0000000..8ce9803
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/MaterialViewer_vc9.vcproj
@@ -0,0 +1,230 @@
+
+
+
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diff --git a/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/main.cpp b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/main.cpp
new file mode 100644
index 0000000..5dcab19
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/examples/22.MaterialViewer/main.cpp
@@ -0,0 +1,1057 @@
+/** Example 022 Material Viewer
+
+This example can be used to play around with material settings and watch the results.
+Only the default non-shader materials are used in here.
+
+You have two nodes to make it easier to see which difference your settings will make.
+Additionally you have one lightscenenode and you can set the global ambient values.
+*/
+
+#include
+#include "driverChoice.h"
+
+using namespace irr;
+
+#ifdef _MSC_VER
+#pragma comment(lib, "Irrlicht.lib")
+#endif
+
+/*
+ Variables within the empty namespace are globals which are restricted to this file.
+*/
+namespace
+{
+ const wchar_t* const DriverTypeNames[] =
+ {
+ L"NULL",
+ L"SOFTWARE",
+ L"BURNINGSVIDEO",
+ L"DIRECT3D8",
+ L"DIRECT3D9",
+ L"OPENGL",
+ 0,
+ };
+
+ // For the gui id's
+ enum EGUI_IDS
+ {
+ GUI_ID_OPEN_TEXTURE = 1,
+ GUI_ID_QUIT,
+ GUI_ID_MAX
+ };
+
+ // Name used in texture selection to clear the textures on the node
+ const core::stringw CLEAR_TEXTURE = L"CLEAR texture";
+
+ // some useful color constants
+ const video::SColor SCOL_BLACK = video::SColor(255, 0, 0, 0);
+ const video::SColor SCOL_BLUE = video::SColor(255, 0, 0, 255);
+ const video::SColor SCOL_CYAN = video::SColor(255, 0, 255, 255);
+ const video::SColor SCOL_GRAY = video::SColor(255, 128,128, 128);
+ const video::SColor SCOL_GREEN = video::SColor(255, 0, 255, 0);
+ const video::SColor SCOL_MAGENTA = video::SColor(255, 255, 0, 255);
+ const video::SColor SCOL_RED = video::SColor(255, 255, 0, 0);
+ const video::SColor SCOL_YELLOW = video::SColor(255, 255, 255, 0);
+ const video::SColor SCOL_WHITE = video::SColor(255, 255, 255, 255);
+}; // namespace
+
+/*
+ Returns a new unique number on each call.
+*/
+s32 makeUniqueId()
+{
+ static int unique = GUI_ID_MAX;
+ ++unique;
+ return unique;
+}
+
+/*
+ Find out which vertex-type is needed for the given material type.
+*/
+video::E_VERTEX_TYPE getVertexTypeForMaterialType(video::E_MATERIAL_TYPE materialType)
+{
+ using namespace video;
+
+ switch ( materialType )
+ {
+ case EMT_SOLID:
+ return EVT_STANDARD;
+
+ case EMT_SOLID_2_LAYER:
+ return EVT_STANDARD;
+
+ case EMT_LIGHTMAP:
+ case EMT_LIGHTMAP_ADD:
+ case EMT_LIGHTMAP_M2:
+ case EMT_LIGHTMAP_M4:
+ case EMT_LIGHTMAP_LIGHTING:
+ case EMT_LIGHTMAP_LIGHTING_M2:
+ case EMT_LIGHTMAP_LIGHTING_M4:
+ return EVT_2TCOORDS;
+
+ case EMT_DETAIL_MAP:
+ return EVT_2TCOORDS;
+
+ case EMT_SPHERE_MAP:
+ return EVT_STANDARD;
+
+ case EMT_REFLECTION_2_LAYER:
+ return EVT_2TCOORDS;
+
+ case EMT_TRANSPARENT_ADD_COLOR:
+ return EVT_STANDARD;
+
+ case EMT_TRANSPARENT_ALPHA_CHANNEL:
+ return EVT_STANDARD;
+
+ case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
+ return EVT_STANDARD;
+
+ case EMT_TRANSPARENT_VERTEX_ALPHA:
+ return EVT_STANDARD;
+
+ case EMT_TRANSPARENT_REFLECTION_2_LAYER:
+ return EVT_2TCOORDS;
+
+ case EMT_NORMAL_MAP_SOLID:
+ case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
+ case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
+ case EMT_PARALLAX_MAP_SOLID:
+ case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
+ case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
+ return EVT_TANGENTS;
+
+ case EMT_ONETEXTURE_BLEND:
+ return EVT_STANDARD;
+
+ case EMT_FORCE_32BIT:
+ return EVT_STANDARD;
+ }
+ return EVT_STANDARD;
+}
+
+/*
+ Custom GUI-control to edit colorvalues.
+*/
+class CColorControl : public gui::IGUIElement
+{
+public:
+ // Constructor
+ CColorControl(gui::IGUIEnvironment* guiEnv, const core::position2d & pos, const wchar_t *text, IGUIElement* parent, s32 id=-1 )
+ : gui::IGUIElement(gui::EGUIET_ELEMENT, guiEnv, parent,id, core::rect< s32 >(pos, pos+core::dimension2d(80, 75)))
+ , DirtyFlag(true)
+ , ColorStatic(0)
+ , EditAlpha(0)
+ , EditRed(0)
+ , EditGreen(0)
+ , EditBlue(0)
+ {
+ using namespace gui;
+ ButtonSetId = makeUniqueId();
+
+ const core::rect< s32 > rectControls(0,0,AbsoluteRect.getWidth(),AbsoluteRect.getHeight() );
+ IGUIStaticText * groupElement = guiEnv->addStaticText (L"", rectControls, true, false, this, -1, false);
+ groupElement->setNotClipped(true);
+
+ guiEnv->addStaticText (text, core::rect(0,0,80,15), false, false, groupElement, -1, false);
+
+ EditAlpha = addEditForNumbers(guiEnv, core::position2d(0,15), L"a", -1, groupElement );
+ EditRed = addEditForNumbers(guiEnv, core::position2d(0,30), L"r", -1, groupElement );
+ EditGreen = addEditForNumbers(guiEnv, core::position2d(0,45), L"g", -1, groupElement );
+ EditBlue = addEditForNumbers(guiEnv, core::position2d(0,60), L"b", -1, groupElement );
+
+ ColorStatic = guiEnv->addStaticText (L"", core::rect(60,15,80,75), true, false, groupElement, -1, true);
+
+ guiEnv->addButton (core::rect(60,35,80,50), groupElement, ButtonSetId, L"set");
+ SetEditsFromColor(Color);
+ }
+
+ // event receiver
+ virtual bool OnEvent(const SEvent &event)
+ {
+ if ( event.EventType != EET_GUI_EVENT )
+ return false;
+
+ if ( event.GUIEvent.Caller->getID() == ButtonSetId && event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED )
+ {
+ Color = GetColorFromEdits();
+ SetEditsFromColor(Color);
+ }
+
+ return false;
+ }
+
+ // set the color values
+ void setColor(const video::SColor& col)
+ {
+ DirtyFlag = true;
+ Color = col;
+ SetEditsFromColor(Color);
+ }
+
+ // get the color values
+ const video::SColor& getColor() const
+ {
+ return Color;
+ }
+
+ // To reset the dirty flag
+ void resetDirty()
+ {
+ DirtyFlag = false;
+ }
+
+ // when the color was changed the dirty flag is set
+ bool isDirty() const
+ {
+ return DirtyFlag;
+ };
+
+protected:
+
+ // Add a staticbox for a description + an editbox so users can enter numbers
+ gui::IGUIEditBox* addEditForNumbers(gui::IGUIEnvironment* guiEnv, const core::position2d & pos, const wchar_t *text, s32 id, gui::IGUIElement * parent)
+ {
+ using namespace gui;
+
+ core::rect< s32 > rect(pos, pos+core::dimension2d(10, 15));
+ guiEnv->addStaticText (text, rect, false, false, parent, -1, false);
+ rect += core::position2d( 20, 0 );
+ rect.LowerRightCorner.X += 20;
+ gui::IGUIEditBox* edit = guiEnv->addEditBox(L"0", rect, true, parent, id);
+ return edit;
+ }
+
+ // Get the color value from the editfields
+ video::SColor GetColorFromEdits()
+ {
+ video::SColor col;
+
+ if (EditAlpha)
+ {
+ u32 alpha = core::strtoul10(core::stringc(EditAlpha->getText()).c_str());
+ if (alpha > 255)
+ alpha = 255;
+ col.setAlpha(alpha);
+ }
+
+ if (EditRed)
+ {
+ u32 red = core::strtoul10(core::stringc(EditRed->getText()).c_str());
+ if (red > 255)
+ red = 255;
+ col.setRed(red);
+ }
+
+ if (EditGreen)
+ {
+ u32 green = core::strtoul10(core::stringc(EditGreen->getText()).c_str());
+ if (green > 255)
+ green = 255;
+ col.setGreen(green);
+ }
+
+ if (EditBlue)
+ {
+ u32 blue = core::strtoul10(core::stringc(EditBlue->getText()).c_str());
+ if (blue > 255)
+ blue = 255;
+ col.setBlue(blue);
+ }
+
+ return col;
+ }
+
+ // Fill the editfields with the value for the given color
+ void SetEditsFromColor(video::SColor col)
+ {
+ DirtyFlag = true;
+ if ( EditAlpha )
+ EditAlpha->setText( core::stringw(col.getAlpha()).c_str() );
+ if ( EditRed )
+ EditRed->setText( core::stringw(col.getRed()).c_str() );
+ if ( EditGreen )
+ EditGreen->setText( core::stringw(col.getGreen()).c_str() );
+ if ( EditBlue )
+ EditBlue->setText( core::stringw(col.getBlue()).c_str() );
+ if ( ColorStatic )
+ ColorStatic->setBackgroundColor(col);
+ }
+
+private:
+
+ bool DirtyFlag;
+ video::SColor Color;
+ s32 ButtonSetId;
+ gui::IGUIStaticText * ColorStatic;
+ gui::IGUIEditBox * EditAlpha;
+ gui::IGUIEditBox * EditRed;
+ gui::IGUIEditBox * EditGreen;
+ gui::IGUIEditBox * EditBlue;
+};
+
+/*
+ Custom GUI-control for to edit all colors typically used in materials and lights
+*/
+class CAllColorsControl : public gui::IGUIElement
+{
+public:
+ // Constructor
+ CAllColorsControl(gui::IGUIEnvironment* guiEnv, const core::position2d & pos, const wchar_t * description, bool hasEmissive, IGUIElement* parent, s32 id=-1)
+ : gui::IGUIElement(gui::EGUIET_ELEMENT, guiEnv, parent,id, core::rect(pos,pos+core::dimension2d(60,250)))
+ , ControlAmbientColor(0), ControlDiffuseColor(0), ControlSpecularColor(0), ControlEmissiveColor(0)
+ {
+ core::rect rect(0, 0, 60, 15);
+ guiEnv->addStaticText (description, rect, false, false, this, -1, false);
+ createColorControls(guiEnv, core::position2d(0, 15), hasEmissive);
+ }
+
+ // Destructor
+ virtual ~CAllColorsControl()
+ {
+ ControlAmbientColor->drop();
+ ControlDiffuseColor->drop();
+ if ( ControlEmissiveColor )
+ ControlEmissiveColor->drop();
+ ControlSpecularColor->drop();
+ }
+
+ // Set the color values to those within the material
+ void setColorsToMaterialColors(const video::SMaterial & material)
+ {
+ ControlAmbientColor->setColor(material.AmbientColor);
+ ControlDiffuseColor->setColor(material.DiffuseColor);
+ ControlEmissiveColor->setColor(material.EmissiveColor);
+ ControlSpecularColor->setColor(material.SpecularColor);
+ }
+
+ // Update all changed colors in the material
+ void updateMaterialColors(video::SMaterial & material)
+ {
+ if ( ControlAmbientColor->isDirty() )
+ material.AmbientColor = ControlAmbientColor->getColor();
+ if ( ControlDiffuseColor->isDirty() )
+ material.DiffuseColor = ControlDiffuseColor->getColor();
+ if ( ControlEmissiveColor->isDirty() )
+ material.EmissiveColor = ControlEmissiveColor->getColor();
+ if ( ControlSpecularColor->isDirty() )
+ material.SpecularColor = ControlSpecularColor->getColor();
+ }
+
+ // Set the color values to those from the light data
+ void setColorsToLightDataColors(const video::SLight & lightData)
+ {
+ ControlAmbientColor->setColor(lightData.AmbientColor.toSColor());
+ ControlAmbientColor->setColor(lightData.DiffuseColor.toSColor());
+ ControlAmbientColor->setColor(lightData.SpecularColor.toSColor());
+ }
+
+ // Update all changed colors in the light data
+ void updateLightColors(video::SLight & lightData)
+ {
+ if ( ControlAmbientColor->isDirty() )
+ lightData.AmbientColor = video::SColorf( ControlAmbientColor->getColor() );
+ if ( ControlDiffuseColor->isDirty() )
+ lightData.DiffuseColor = video::SColorf( ControlDiffuseColor->getColor() );
+ if ( ControlSpecularColor->isDirty() )
+ lightData.SpecularColor = video::SColorf(ControlSpecularColor->getColor() );
+ }
+
+ // To reset the dirty flags
+ void resetDirty()
+ {
+ ControlAmbientColor->resetDirty();
+ ControlDiffuseColor->resetDirty();
+ ControlSpecularColor->resetDirty();
+ if ( ControlEmissiveColor )
+ ControlEmissiveColor->resetDirty();
+ }
+
+protected:
+ void createColorControls(gui::IGUIEnvironment* guiEnv, const core::position2d & pos, bool hasEmissive)
+ {
+ ControlAmbientColor = new CColorControl( guiEnv, pos, L"ambient", this);
+ ControlDiffuseColor = new CColorControl( guiEnv, pos + core::position2d(0, 75), L"diffuse", this );
+ ControlSpecularColor = new CColorControl( guiEnv, pos + core::position2d(0, 150), L"specular", this );
+ if ( hasEmissive )
+ {
+ ControlEmissiveColor = new CColorControl( guiEnv, pos + core::position2d(0, 225), L"emissive", this );
+ }
+ }
+
+private:
+ CColorControl* ControlAmbientColor;
+ CColorControl* ControlDiffuseColor;
+ CColorControl* ControlSpecularColor;
+ CColorControl* ControlEmissiveColor;
+};
+
+/*
+ GUI-Control to offer a selection of available textures.
+*/
+class CTextureControl : public gui::IGUIElement
+{
+public:
+ CTextureControl(gui::IGUIEnvironment* guiEnv, video::IVideoDriver * driver, const core::position2d & pos, IGUIElement* parent, s32 id=-1)
+ : gui::IGUIElement(gui::EGUIET_ELEMENT, guiEnv, parent,id, core::rect(pos,pos+core::dimension2d(100,15)))
+ , DirtyFlag(true), ComboTexture(0)
+ {
+ core::rect rectCombo(0, 0, AbsoluteRect.getWidth(),AbsoluteRect.getHeight());
+ ComboTexture = guiEnv->addComboBox (rectCombo, this);
+ updateTextures(driver);
+ }
+
+ virtual bool OnEvent(const SEvent &event)
+ {
+ if ( event.EventType != EET_GUI_EVENT )
+ return false;
+
+ if ( event.GUIEvent.Caller == ComboTexture && event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED )
+ {
+ DirtyFlag = true;
+ }
+
+ return false;
+ }
+
+ // Workaround for a problem with comboboxes.
+ // We have to get in front when the combobox wants to get in front or combobox-list might be drawn below other elements.
+ virtual bool bringToFront(IGUIElement* element)
+ {
+ bool result = gui::IGUIElement::bringToFront(element);
+ if ( Parent && element == ComboTexture )
+ result &= Parent->bringToFront(this);
+ return result;
+ }
+
+ // return selected texturename (if any, otherwise 0)
+ const wchar_t * getSelectedTextureName() const
+ {
+ s32 selected = ComboTexture->getSelected();
+ if ( selected < 0 )
+ return 0;
+ return ComboTexture->getItem(selected);
+ }
+
+ // reset the dirty flag
+ void resetDirty()
+ {
+ DirtyFlag = false;
+ }
+
+ // when the texture was changed the dirty flag is set
+ bool isDirty() const
+ {
+ return DirtyFlag;
+ };
+
+ // Put the names of all currently loaded textures in a combobox
+ void updateTextures(video::IVideoDriver * driver)
+ {
+ s32 oldSelected = ComboTexture->getSelected();
+ s32 selectNew = -1;
+ const wchar_t * oldTextureName = 0;
+ if ( oldSelected >= 0 )
+ {
+ oldTextureName = ComboTexture->getItem(oldSelected);
+ }
+ ComboTexture->clear();
+ for ( u32 i=0; i < driver->getTextureCount(); ++i )
+ {
+ video::ITexture * texture = driver->getTextureByIndex(i);
+ core::stringw name( texture->getName() );
+ ComboTexture->addItem( name.c_str() );
+ if ( oldTextureName && selectNew < 0 && name == oldTextureName )
+ selectNew = i;
+ }
+
+ // add another name which can be used to clear the texture
+ ComboTexture->addItem( CLEAR_TEXTURE.c_str() );
+ if ( CLEAR_TEXTURE == oldTextureName )
+ selectNew = ComboTexture->getItemCount()-1;
+
+ if ( selectNew >= 0 )
+ ComboTexture->setSelected(selectNew);
+
+ DirtyFlag = true;
+ }
+
+private:
+ bool DirtyFlag;
+ gui::IGUIComboBox * ComboTexture;
+};
+
+/*
+ Control which allows setting some of the material values for a meshscenenode
+*/
+struct SMeshNodeControl
+{
+ // constructor
+ SMeshNodeControl()
+ : Initialized(false), Driver(0), MeshManipulator(0), SceneNode(0), SceneNode2T(0), SceneNodeTangents(0)
+ , AllColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0), TextureControl1(0), TextureControl2(0), ControlVertexColors(0)
+ {
+ }
+
+ // Destructor
+ virtual ~SMeshNodeControl()
+ {
+ if ( TextureControl1 )
+ TextureControl1->drop();
+ if ( TextureControl2 )
+ TextureControl2->drop();
+ if ( ControlVertexColors )
+ ControlVertexColors->drop();
+ if ( AllColorsControl )
+ AllColorsControl->drop();
+ }
+
+ void init(scene::IMeshSceneNode* node, IrrlichtDevice * device, const core::position2d & pos, const wchar_t * description)
+ {
+ if ( Initialized || !node || !device) // initializing twice or with invalid data not allowed
+ return;
+
+ Driver = device->getVideoDriver ();
+ gui::IGUIEnvironment* guiEnv = device->getGUIEnvironment();
+ scene::ISceneManager* smgr = device->getSceneManager();
+ MeshManipulator = smgr->getMeshManipulator();
+
+ SceneNode = node;
+ scene::IMeshManipulator * meshManip = smgr->getMeshManipulator();
+
+ scene::IMesh * mesh2T = meshManip->createMeshWith2TCoords(node->getMesh());
+ SceneNode2T = smgr->addMeshSceneNode(mesh2T, 0, -1, SceneNode->getPosition(), SceneNode->getRotation(), SceneNode->getScale() );
+ mesh2T->drop();
+
+ scene::IMesh * meshTangents = meshManip->createMeshWithTangents(node->getMesh(), false, false, false);
+ SceneNodeTangents = smgr->addMeshSceneNode(meshTangents, 0, -1
+ , SceneNode->getPosition(), SceneNode->getRotation(), SceneNode->getScale() );
+ meshTangents->drop();
+
+ video::SMaterial & material = SceneNode->getMaterial(0);
+ material.Lighting = true;
+ AllColorsControl = new CAllColorsControl(guiEnv, pos, description, true, guiEnv->getRootGUIElement());
+ AllColorsControl->setColorsToMaterialColors(material);
+
+ core::rect rectBtn(pos + core::position2d(0, 320), core::dimension2d(60, 15));
+ ButtonLighting = guiEnv->addButton (rectBtn, 0, -1, L"Lighting");
+ ButtonLighting->setIsPushButton(true);
+ ButtonLighting->setPressed(material.Lighting);
+ core::rect rectInfo( rectBtn.LowerRightCorner.X, rectBtn.UpperLeftCorner.Y, rectBtn.LowerRightCorner.X+40, rectBtn.UpperLeftCorner.Y+15 );
+ InfoLighting = guiEnv->addStaticText(L"", rectInfo, true, false );
+ InfoLighting->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER );
+
+ core::rect rectCombo(pos.X, rectBtn.LowerRightCorner.Y, pos.X+100, rectBtn.LowerRightCorner.Y+15);
+ ComboMaterial = guiEnv->addComboBox (rectCombo);
+ for ( int i=0; i <= (int)video::EMT_ONETEXTURE_BLEND; ++i )
+ {
+ ComboMaterial->addItem( core::stringw(video::sBuiltInMaterialTypeNames[i]).c_str() );
+ }
+ ComboMaterial->setSelected( (s32)material.MaterialType );
+
+ core::position2d posTex(rectCombo.UpperLeftCorner.X,rectCombo.LowerRightCorner.Y);
+ TextureControl1 = new CTextureControl(guiEnv, Driver, posTex, guiEnv->getRootGUIElement());
+ posTex.Y += 15;
+ TextureControl2 = new CTextureControl(guiEnv, Driver, posTex, guiEnv->getRootGUIElement());
+
+ core::position2d posVertexColors( posTex.X, posTex.Y + 15);
+ ControlVertexColors = new CColorControl( guiEnv, posVertexColors, L"Vertex colors", guiEnv->getRootGUIElement());
+
+ video::S3DVertex * vertices = (video::S3DVertex *)node->getMesh()->getMeshBuffer(0)->getVertices();
+ if ( vertices )
+ {
+ ControlVertexColors->setColor(vertices[0].Color);
+ }
+
+ Initialized = true;
+ }
+
+ void update()
+ {
+ if ( !Initialized )
+ return;
+
+ video::SMaterial & material = SceneNode->getMaterial(0);
+ video::SMaterial & material2T = SceneNode2T->getMaterial(0);
+ video::SMaterial & materialTangents = SceneNodeTangents->getMaterial(0);
+
+ s32 selectedMaterial = ComboMaterial->getSelected();
+ if ( selectedMaterial >= (s32)video::EMT_SOLID && selectedMaterial <= (s32)video::EMT_ONETEXTURE_BLEND)
+ {
+ video::E_VERTEX_TYPE vertexType = getVertexTypeForMaterialType((video::E_MATERIAL_TYPE)selectedMaterial);
+ switch ( vertexType )
+ {
+ case video::EVT_STANDARD:
+ material.MaterialType = (video::E_MATERIAL_TYPE)selectedMaterial;
+ SceneNode->setVisible(true);
+ SceneNode2T->setVisible(false);
+ SceneNodeTangents->setVisible(false);
+ break;
+ case video::EVT_2TCOORDS:
+ material2T.MaterialType = (video::E_MATERIAL_TYPE)selectedMaterial;
+ SceneNode->setVisible(false);
+ SceneNode2T->setVisible(true);
+ SceneNodeTangents->setVisible(false);
+ break;
+ case video::EVT_TANGENTS:
+ materialTangents.MaterialType = (video::E_MATERIAL_TYPE)selectedMaterial;
+ SceneNode->setVisible(false);
+ SceneNode2T->setVisible(false);
+ SceneNodeTangents->setVisible(true);
+ break;
+ }
+ }
+
+ updateMaterial(material);
+ updateMaterial(material2T);
+ updateMaterial(materialTangents);
+
+ if ( ButtonLighting->isPressed() )
+ InfoLighting->setText(L"on");
+ else
+ InfoLighting->setText(L"off");
+
+ AllColorsControl->resetDirty();
+ TextureControl1->resetDirty();
+ TextureControl2->resetDirty();
+ ControlVertexColors->resetDirty();
+ }
+
+ void updateTextures()
+ {
+ TextureControl1->updateTextures(Driver);
+ TextureControl2->updateTextures(Driver);
+ }
+
+protected:
+
+ void updateMaterial(video::SMaterial & material)
+ {
+ AllColorsControl->updateMaterialColors(material);
+ material.Lighting = ButtonLighting->isPressed();
+ if ( TextureControl1->isDirty() )
+ {
+ material.TextureLayer[0].Texture = Driver->getTexture( io::path(TextureControl1->getSelectedTextureName()) );
+ }
+ if ( TextureControl2->isDirty() )
+ {
+ material.TextureLayer[1].Texture = Driver->getTexture( io::path(TextureControl2->getSelectedTextureName()) );
+ }
+ if ( ControlVertexColors->isDirty() )
+ {
+ MeshManipulator->setVertexColors (SceneNode->getMesh(), ControlVertexColors->getColor());
+ MeshManipulator->setVertexColors (SceneNode2T->getMesh(), ControlVertexColors->getColor());
+ MeshManipulator->setVertexColors (SceneNodeTangents->getMesh(), ControlVertexColors->getColor());
+ }
+ }
+
+ bool Initialized;
+ video::IVideoDriver * Driver;
+ scene::IMeshManipulator* MeshManipulator;
+ scene::IMeshSceneNode* SceneNode;
+ scene::IMeshSceneNode* SceneNode2T;
+ scene::IMeshSceneNode* SceneNodeTangents;
+ CAllColorsControl* AllColorsControl;
+ gui::IGUIButton * ButtonLighting;
+ gui::IGUIStaticText* InfoLighting;
+ gui::IGUIComboBox * ComboMaterial;
+ CTextureControl* TextureControl1;
+ CTextureControl* TextureControl2;
+ CColorControl* ControlVertexColors;
+};
+
+/*
+ Control to allow setting the color values of a lightscenenode.
+*/
+struct SLightNodeControl
+{
+ // constructor
+ SLightNodeControl() : Initialized(false), SceneNode(0), AllColorsControl(0)
+ {
+ }
+
+ virtual ~SLightNodeControl()
+ {
+ if ( AllColorsControl )
+ AllColorsControl->drop();
+ }
+
+ void init(scene::ILightSceneNode* node, gui::IGUIEnvironment* guiEnv, const core::position2d & pos, const wchar_t * description)
+ {
+ if ( Initialized || !node || !guiEnv) // initializing twice or with invalid data not allowed
+ return;
+ SceneNode = node;
+ AllColorsControl = new CAllColorsControl(guiEnv, pos, description, false, guiEnv->getRootGUIElement());
+ const video::SLight & lightData = SceneNode->getLightData();
+ AllColorsControl->setColorsToLightDataColors(lightData);
+ Initialized = true;
+ }
+
+ void update()
+ {
+ if ( !Initialized )
+ return;
+
+ video::SLight & lightData = SceneNode->getLightData();
+ AllColorsControl->updateLightColors(lightData);
+ }
+
+protected:
+ bool Initialized;
+ scene::ILightSceneNode* SceneNode;
+ CAllColorsControl* AllColorsControl;
+};
+
+/*
+ Application configuration
+*/
+struct SConfig
+{
+ SConfig()
+ : RenderInBackground(true)
+ , DriverType(video::EDT_BURNINGSVIDEO)
+ , ScreenSize(640, 480)
+ {
+ }
+
+ bool RenderInBackground;
+ video::E_DRIVER_TYPE DriverType;
+ core::dimension2d ScreenSize;
+};
+
+/*
+ Main application class
+*/
+class CApp : public IEventReceiver
+{
+ friend int main(int argc, char *argv[]);
+
+public:
+ // constructor
+ CApp()
+ : IsRunning(false)
+ , Device(0)
+ , Camera(0)
+ , GlobalAmbient(0)
+ {
+ }
+
+ // destructor
+ ~CApp()
+ {
+ }
+
+ // stop running - will quit at end of mainloop
+ void stopApp()
+ {
+ IsRunning = false;
+ }
+
+ // Event handler
+ virtual bool OnEvent(const SEvent &event)
+ {
+ if (event.EventType == EET_GUI_EVENT)
+ {
+ gui::IGUIEnvironment* env = Device->getGUIEnvironment();
+
+ switch(event.GUIEvent.EventType)
+ {
+ case gui::EGET_MENU_ITEM_SELECTED:
+ {
+ gui::IGUIContextMenu* menu = (gui::IGUIContextMenu*)event.GUIEvent.Caller;
+ s32 id = menu->getItemCommandId(menu->getSelectedItem());
+
+ switch(id)
+ {
+ case GUI_ID_OPEN_TEXTURE: // File -> Open Texture
+ env->addFileOpenDialog(L"Please select a texture file to open");
+ break;
+ case GUI_ID_QUIT: // File -> Quit
+ stopApp();
+ break;
+ }
+ }
+ break;
+
+ case gui::EGET_FILE_SELECTED:
+ {
+ // load the model file, selected in the file open dialog
+ gui::IGUIFileOpenDialog* dialog =
+ (gui::IGUIFileOpenDialog*)event.GUIEvent.Caller;
+ loadTexture(io::path(dialog->getFileName()).c_str());
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return false;
+ }
+
+protected:
+
+ // Application initialization
+ // returns true when it was successful initialized, otherwise false.
+ bool init(int argc, char *argv[])
+ {
+ // ask user for driver
+ Config.DriverType=driverChoiceConsole();
+ if (Config.DriverType==video::EDT_COUNT)
+ return false;
+
+ // create the device with the settings from our config
+ Device = createDevice(Config.DriverType, Config.ScreenSize);
+ if (!Device)
+ return false;
+ Device->setWindowCaption( DriverTypeNames[Config.DriverType] );
+ Device->setEventReceiver(this);
+
+ scene::ISceneManager* smgr = Device->getSceneManager();
+ video::IVideoDriver * driver = Device->getVideoDriver ();
+ gui::IGUIEnvironment* guiEnv = Device->getGUIEnvironment();
+
+ // set a nicer font
+ gui::IGUISkin* skin = guiEnv->getSkin();
+ gui::IGUIFont* font = guiEnv->getFont("../../media/fonthaettenschweiler.bmp");
+ if (font)
+ skin->setFont(font);
+
+ // remove some alpha value because it makes those menus harder to read otherwise
+ video::SColor col3dHighLight( skin->getColor(gui::EGDC_APP_WORKSPACE) );
+ col3dHighLight.setAlpha(255);
+ video::SColor colHighLight( col3dHighLight );
+ skin->setColor(gui::EGDC_HIGH_LIGHT, colHighLight );
+ skin->setColor(gui::EGDC_3D_HIGH_LIGHT, col3dHighLight );
+
+ // Add some textures which are useful to test material settings
+ createDefaultTextures(driver);
+
+ // create a menu
+ gui::IGUIContextMenu * menuBar = guiEnv->addMenu();
+ menuBar->addItem(L"File", -1, true, true);
+
+ gui::IGUIContextMenu* subMenuFile = menuBar->getSubMenu(0);
+ subMenuFile->addItem(L"Open texture ...", GUI_ID_OPEN_TEXTURE);
+ subMenuFile->addSeparator();
+ subMenuFile->addItem(L"Quit", GUI_ID_QUIT);
+
+ // a static camera
+ Camera = smgr->addCameraSceneNode (0, core::vector3df(0, 0, 0),
+ core::vector3df(0, 0, 100),
+ -1);
+
+ // add the nodes which are used to show the materials
+ scene::IMeshSceneNode* nodeL = smgr->addCubeSceneNode (30.0f, 0, -1,
+ core::vector3df(-35, 0, 100),
+ core::vector3df(0, 0, 0),
+ core::vector3df(1.0f, 1.0f, 1.0f));
+ NodeLeft.init( nodeL, Device, core::position2d(10,20), L"left node" );
+
+ scene::IMeshSceneNode* nodeR = smgr->addCubeSceneNode (30.0f, 0, -1,
+ core::vector3df(35, 0, 100),
+ core::vector3df(0, 0, 0),
+ core::vector3df(1.0f, 1.0f, 1.0f));
+ NodeRight.init( nodeR, Device, core::position2d(530,20), L"right node" );
+
+ // add one light
+ scene::ILightSceneNode* nodeLight = smgr->addLightSceneNode(0, core::vector3df(0, 0, 0),
+ video::SColorf(1.0f, 1.0f, 1.0f),
+ 100.0f);
+ LightControl.init(nodeLight, guiEnv, core::position2d(270,20), L"light" );
+
+ // one large cube around everything. That's mainly to make the light more obvious.
+ scene::IMeshSceneNode* backgroundCube = smgr->addCubeSceneNode (200.0f, 0, -1, core::vector3df(0, 0, 0),
+ core::vector3df(45, 0, 0),
+ core::vector3df(1.0f, 1.0f, 1.0f));
+ backgroundCube->getMaterial(0).BackfaceCulling = false; // we are within the cube, so we have to disable backface culling to see it
+ backgroundCube->getMaterial(0).EmissiveColor.set(255,50,50,50); // we keep some self lighting to keep texts visible
+
+ // set the ambient light value
+ GlobalAmbient = new CColorControl( guiEnv, core::position2d(270, 300), L"global ambient", guiEnv->getRootGUIElement());
+ GlobalAmbient->setColor( smgr->getAmbientLight().toSColor() );
+
+ return true;
+ }
+
+ // Update one frame
+ bool update()
+ {
+ using namespace irr;
+
+ video::IVideoDriver* videoDriver = Device->getVideoDriver();
+ if ( !Device->run() )
+ return false;
+
+ if ( Device->isWindowActive() || Config.RenderInBackground )
+ {
+ gui::IGUIEnvironment* guiEnv = Device->getGUIEnvironment();
+ scene::ISceneManager* smgr = Device->getSceneManager();
+ gui::IGUISkin * skin = guiEnv->getSkin();
+
+ // update our controls
+ NodeLeft.update();
+ NodeRight.update();
+ LightControl.update();
+
+ // update ambient light settings
+ if ( GlobalAmbient->isDirty() )
+ {
+ smgr->setAmbientLight( GlobalAmbient->getColor() );
+ GlobalAmbient->resetDirty();
+ }
+
+ // draw everything
+ video::SColor bkColor( skin->getColor(gui::EGDC_APP_WORKSPACE) );
+ videoDriver->beginScene(true, true, bkColor);
+
+ smgr->drawAll();
+ guiEnv->drawAll();
+
+ videoDriver->endScene();
+ }
+
+ return true;
+ }
+
+ // Run the application. Our main loop.
+ void run()
+ {
+ IsRunning = true;
+
+ if ( !Device )
+ return;
+
+ // main application loop
+ while(IsRunning)
+ {
+ if ( !update() )
+ break;
+
+ Device->sleep( 5 );
+ }
+ }
+
+ // Close down the application
+ void quit()
+ {
+ IsRunning = false;
+ GlobalAmbient->drop();
+ GlobalAmbient = NULL;
+ if ( Device )
+ {
+ Device->closeDevice();
+ Device->drop();
+ Device = NULL;
+ }
+ }
+
+ // Create some useful textures.
+ // Note that the function put readability over speed, you shouldn't use setPixel at runtime but for initialization it's nice.
+ void createDefaultTextures(video::IVideoDriver * driver)
+ {
+ const u32 width = 256;
+ const u32 height = 256;
+ video::IImage * imageA8R8G8B8 = driver->createImage (video::ECF_A8R8G8B8, core::dimension2d(width, height));
+ if ( !imageA8R8G8B8 )
+ return;
+ const u32 pitch = imageA8R8G8B8->getPitch();
+
+ // some nice square-pattern with 9 typical colors
+ for ( u32 y = 0; y < height; ++ y )
+ {
+ for ( u32 x = 0; x < pitch; ++x )
+ {
+ if ( y < height/3 )
+ {
+ if ( x < width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_BLACK);
+ else if ( x < 2*width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_BLUE);
+ else
+ imageA8R8G8B8->setPixel (x, y, SCOL_CYAN);
+ }
+ else if ( y < 2*height/3 )
+ {
+ if ( x < width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_GRAY);
+ else if ( x < 2*width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_GREEN);
+ else
+ imageA8R8G8B8->setPixel (x, y, SCOL_MAGENTA);
+ }
+ else
+ {
+ if ( x < width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_RED);
+ else if ( x < 2*width/3 )
+ imageA8R8G8B8->setPixel (x, y, SCOL_YELLOW);
+ else
+ imageA8R8G8B8->setPixel (x, y, SCOL_WHITE);
+ }
+ }
+ }
+ driver->addTexture (io::path("CARO_A8R8G8B8"), imageA8R8G8B8);
+
+ // all white
+ imageA8R8G8B8->fill(SCOL_WHITE);
+ driver->addTexture (io::path("WHITE_A8R8G8B8"), imageA8R8G8B8);
+
+ // all black
+ imageA8R8G8B8->fill(SCOL_BLACK);
+ driver->addTexture (io::path("BLACK_A8R8G8B8"), imageA8R8G8B8);
+
+ // gray-scale
+ for ( u32 y = 0; y < height; ++ y )
+ {
+ for ( u32 x = 0; x < pitch; ++x )
+ {
+ imageA8R8G8B8->setPixel (x, y, video::SColor(y, x,x,x) );
+ }
+ }
+ driver->addTexture (io::path("GRAYSCALE_A8R8G8B8"), imageA8R8G8B8);
+
+ imageA8R8G8B8->drop();
+ }
+
+ // Load a texture and make sure nodes know it when more textures are available.
+ void loadTexture(const io::path &name)
+ {
+ Device->getVideoDriver()->getTexture(name);
+ NodeLeft.updateTextures();
+ NodeRight.updateTextures();
+ }
+
+private:
+ SConfig Config;
+ volatile bool IsRunning;
+ IrrlichtDevice * Device;
+ scene::ICameraSceneNode * Camera;
+ SMeshNodeControl NodeLeft;
+ SMeshNodeControl NodeRight;
+ SLightNodeControl LightControl;
+ CColorControl * GlobalAmbient;
+};
+
+/*
+ A very short main as we do everything else in classes.
+*/
+int main(int argc, char *argv[])
+{
+ CApp APP;
+
+ if ( !APP.init(argc, argv) )
+ {
+ printf("init failed\n");
+ return 1;
+ }
+
+ APP.run();
+ APP.quit();
+
+ return 0;
+}
+
+/*
+**/
--
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