From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../examples/15.LoadIrrFile/tutorial.html | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/examples/15.LoadIrrFile/tutorial.html (limited to 'src/others/irrlicht-1.8.1/examples/15.LoadIrrFile/tutorial.html') diff --git a/src/others/irrlicht-1.8.1/examples/15.LoadIrrFile/tutorial.html b/src/others/irrlicht-1.8.1/examples/15.LoadIrrFile/tutorial.html new file mode 100644 index 0000000..e3e4a6b --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/15.LoadIrrFile/tutorial.html @@ -0,0 +1,129 @@ + +
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+ Tutorial 15. Load .irr File |
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+ Since version 1.1, Irrlicht is able to save and load the full scene + graph into an .irr file, an xml based format. There is also an editor + available to edit those files, named irrEdit on http://www.ambiera.com/irredit, + which can also be used as world and particle editor. This tutorial shows + how to use .irr files. +
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+ Lets start! |
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+ Lets start: Create an Irrlicht device and setup the window. +
Now load our .irr file. .irr files can store the whole scene graph + including animators, materials and particle systems. And there is also + the possibility to store arbitrary user data for every scene node in + that file. To keep this example simple, we are simply loading the scene + here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene + for more information. So to load and display a complicated huge scene, + we only need a single call to loadScene(). +
That was it already. Now add a camera and draw the scene. +
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