From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/structirr_1_1video_1_1_s_light.html | 390 +++++++++++++++++++++ 1 file changed, 390 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/structirr_1_1video_1_1_s_light.html (limited to 'src/others/irrlicht-1.8.1/doc/html/structirr_1_1video_1_1_s_light.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/structirr_1_1video_1_1_s_light.html b/src/others/irrlicht-1.8.1/doc/html/structirr_1_1video_1_1_s_light.html new file mode 100644 index 0000000..e61164a --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/structirr_1_1video_1_1_s_light.html @@ -0,0 +1,390 @@ + + + + +Irrlicht 3D Engine: irr::video::SLight Struct Reference + + + + + + + + + + + + + + +
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irr::video::SLight Struct Reference
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structure for holding data describing a dynamic point light. + More...

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#include <SLight.h>

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List of all members.

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+Public Member Functions

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+Public Attributes

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Detailed Description

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structure for holding data describing a dynamic point light.

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Irrlicht supports point lights, spot lights, and directional lights.

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Definition at line 41 of file SLight.h.

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Constructor & Destructor Documentation

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irr::video::SLight::SLight () [inline]
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Definition at line 43 of file SLight.h.

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Member Data Documentation

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Ambient color emitted by the light.

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Definition at line 51 of file SLight.h.

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Attenuation factors (constant, linear, quadratic)

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Changes the light strength fading over distance. Can also be altered by setting the radius, Attenuation will change to (0,1.f/radius,0). Can be overridden after radius was set.

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Definition at line 65 of file SLight.h.

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Read-ONLY! Does the light cast shadows?

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Definition at line 91 of file SLight.h.

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Diffuse color emitted by the light.

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This is the primary color you want to set.

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Definition at line 55 of file SLight.h.

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Read-ONLY! Direction of the light.

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If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation.

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Definition at line 82 of file SLight.h.

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The light strength's decrease between Outer and Inner cone.

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Definition at line 74 of file SLight.h.

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The angle of the spot's inner cone. Ignored for other lights.

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Definition at line 71 of file SLight.h.

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The angle of the spot's outer cone. Ignored for other lights.

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Definition at line 68 of file SLight.h.

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Read-ONLY! Position of the light.

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If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position.

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Definition at line 78 of file SLight.h.

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Read-ONLY! Radius of light. Everything within this radius will be lighted.

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Definition at line 85 of file SLight.h.

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Specular color emitted by the light.

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For details how to use specular highlights, see SMaterial::Shininess

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Definition at line 59 of file SLight.h.

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Read-ONLY! Type of the light. Default: ELT_POINT.

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Definition at line 88 of file SLight.h.

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The documentation for this struct was generated from the following file: +
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