From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../html/structirr_1_1scene_1_1_s_m_d3_header.html | 321 +++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/structirr_1_1scene_1_1_s_m_d3_header.html (limited to 'src/others/irrlicht-1.8.1/doc/html/structirr_1_1scene_1_1_s_m_d3_header.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/structirr_1_1scene_1_1_s_m_d3_header.html b/src/others/irrlicht-1.8.1/doc/html/structirr_1_1scene_1_1_s_m_d3_header.html new file mode 100644 index 0000000..47ed680 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/structirr_1_1scene_1_1_s_m_d3_header.html @@ -0,0 +1,321 @@ + + +
+ +this holds the header info of the MD3 file + More...
+ +#include <IAnimatedMeshMD3.h>
this holds the header info of the MD3 file
+ +Definition at line 81 of file IAnimatedMeshMD3.h.
+s8 irr::scene::SMD3Header::fileName[68] | +
Definition at line 85 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::fileSize | +
Definition at line 93 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::frameStart | +
Definition at line 90 of file IAnimatedMeshMD3.h.
+ +c8 irr::scene::SMD3Header::headerID[4] | +
Definition at line 83 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::numFrames | +
Definition at line 86 of file IAnimatedMeshMD3.h.
+ +Referenced by irr::scene::SMD3Mesh::SMD3Mesh().
+ +s32 irr::scene::SMD3Header::numMaxSkins | +
Definition at line 89 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::numMeshes | +
Definition at line 88 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::numTags | +
Definition at line 87 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::tagEnd | +
Definition at line 92 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::tagStart | +
Definition at line 91 of file IAnimatedMeshMD3.h.
+ +s32 irr::scene::SMD3Header::Version | +
Definition at line 84 of file IAnimatedMeshMD3.h.
+ +