From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Mon, 28 Mar 2016 22:28:34 +1000
Subject: Move Irrlicht to src/others.
---
.../doc/html/search/functions_61.html | 957 +++++++++++++++++++++
1 file changed, 957 insertions(+)
create mode 100644 src/others/irrlicht-1.8.1/doc/html/search/functions_61.html
(limited to 'src/others/irrlicht-1.8.1/doc/html/search/functions_61.html')
diff --git a/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html b/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html
new file mode 100644
index 0000000..65a34e8
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html
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Loading...
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addAffector
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irr::scene::IParticleSystemSceneNode
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addBillboardTextSceneNode
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irr::scene::ISceneManager
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addBool
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irr::io::IAttributes
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addFileArchive
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irr::io::IFileSystem::addFileArchive(const path &filename, bool ignoreCase=true, bool ignorePaths=true, E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN, const core::stringc &password="", IFileArchive **retArchive=0)=0
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irr::io::IFileSystem::addFileArchive(IReadFile *file, bool ignoreCase=true, bool ignorePaths=true, E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN, const core::stringc &password="", IFileArchive **retArchive=0)=0
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irr::io::IFileSystem::addFileArchive(IFileArchive *archive)=0
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addFont
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irr::gui::IGUIEnvironment
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addHighLevelShaderMaterial
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, const c8 *geometryShaderProgram=0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)
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addHighLevelShaderMaterialFromFiles
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &pixelShaderProgramFileName="", const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", const io::path &geometryShaderProgramFileName="", scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0
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irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)
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addIcon
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irr::gui::ICursorControl
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addInt
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irr::io::IAttributes
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addJoint
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irr::scene::ISkinnedMesh
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addParticleSystemSceneNode
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irr::scene::ISceneManager
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addRect
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irr::io::IAttributes
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addRenderTargetTexture
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irr::video::IVideoDriver
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addRow
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irr::gui::IGUITable
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addStaticText
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irr::gui::IGUIEnvironment
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addTable
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irr::gui::IGUIEnvironment
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addTerrainSceneNode
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irr::scene::ISceneManager::addTerrainSceneNode(const io::path &heightMapFileName, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0
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irr::scene::ISceneManager::addTerrainSceneNode(io::IReadFile *heightMapFile, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0
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addTextSceneNode
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irr::scene::ISceneManager
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addTextureAsSprite
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irr::gui::IGUISpriteBank
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addWindow
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irr::gui::IGUIEnvironment
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affect
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irr::scene::IParticleAffector
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append
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irr::scene::CMeshBuffer::append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
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irr::scene::CMeshBuffer::append(const IMeshBuffer *const other)
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irr::scene::IDynamicMeshBuffer::append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
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irr::scene::IDynamicMeshBuffer::append(const IMeshBuffer *const other)
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irr::scene::IMeshBuffer::append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0
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irr::scene::IMeshBuffer::append(const IMeshBuffer *const other)=0
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irr::core::string::append(T character)
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irr::core::string::append(const T *const other, u32 length=0xffffffff)
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irr::core::string::append(const string< T, TAlloc > &other)
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irr::core::string::append(const string< T, TAlloc > &other, u32 length)
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irr::scene::SSharedMeshBuffer::append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
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irr::scene::SSharedMeshBuffer::append(const IMeshBuffer *const other)
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irr::scene::SSkinMeshBuffer::append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
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irr::scene::SSkinMeshBuffer::append(const IMeshBuffer *const other)
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apply_
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irr::scene::IMeshManipulator
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Searching...
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No Matches
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