From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/search/functions_61.html | 957 +++++++++++++++++++++ 1 file changed, 957 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/search/functions_61.html (limited to 'src/others/irrlicht-1.8.1/doc/html/search/functions_61.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html b/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html new file mode 100644 index 0000000..65a34e8 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/search/functions_61.html @@ -0,0 +1,957 @@ + + + + + + + +
+
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+
+
+ A1R5G5B5toA8R8G8B8 + irr::video +
+
+
+
+ A1R5G5B5toR5G6B5 + irr::video +
+
+
+
+ A8R8G8B8toA1R5G5B5 + irr::video +
+
+
+
+ A8R8G8B8toR5G6B5 + irr::video +
+
+
+ +
+
+
+ abs_ + irr::core +
+
+
+
+ activateJoysticks + irr::IrrlichtDevice +
+
+
+
+ addAffector + irr::scene::IParticleSystemSceneNode +
+
+
+
+ addAnimatedMeshSceneNode + irr::scene::ISceneManager +
+
+
+
+ addAnimator + irr::scene::ISceneNode +
+
+
+
+ addArchiveLoader + irr::io::IFileSystem +
+
+
+
+ addArray + irr::io::IAttributes +
+
+
+
+ addArrowMesh + irr::scene::ISceneManager +
+
+
+
+ addBillboardSceneNode + irr::scene::ISceneManager +
+
+
+
+ addBillboardTextSceneNode + irr::scene::ISceneManager +
+
+
+
+ addBinary + irr::io::IAttributes +
+
+
+
+ addBool + irr::io::IAttributes +
+
+
+
+ addBox3d + irr::io::IAttributes +
+
+
+ +
+
+
+ addCameraSceneNode + irr::scene::ISceneManager +
+
+
+
+ addCameraSceneNodeFPS + irr::scene::ISceneManager +
+
+
+
+ addCameraSceneNodeMaya + irr::scene::ISceneManager +
+
+
+
+ addCheckBox + irr::gui::IGUIEnvironment +
+
+
+ +
+
+
+ addChildBack + irr::gui::IGUITreeViewNode +
+
+
+
+ addChildFront + irr::gui::IGUITreeViewNode +
+
+
+
+ addChildToEnd + irr::gui::IGUIElement +
+
+
+
+ addColor + irr::io::IAttributes +
+
+
+
+ addColorf + irr::io::IAttributes +
+
+
+
+ addColorSelectDialog + irr::gui::IGUIEnvironment +
+
+
+
+ addColumn + irr::gui::IGUITable +
+
+
+
+ addComboBox + irr::gui::IGUIEnvironment +
+
+
+
+ addContextMenu + irr::gui::IGUIEnvironment +
+
+
+
+ addCubeSceneNode + irr::scene::ISceneManager +
+
+
+
+ addDimension2d + irr::io::IAttributes +
+
+
+
+ addDummyTransformationSceneNode + irr::scene::ISceneManager +
+
+
+
+ addDynamicLight + irr::video::IVideoDriver +
+
+
+
+ addEditBox + irr::gui::IGUIEnvironment +
+
+
+
+ addEmptySceneNode + irr::scene::ISceneManager +
+
+
+
+ addEmptySpriteBank + irr::gui::IGUIEnvironment +
+
+
+ +
+
+
+ addExternalImageLoader + irr::video::IVideoDriver +
+
+
+
+ addExternalImageWriter + irr::video::IVideoDriver +
+
+
+
+ addExternalMeshLoader + irr::scene::ISceneManager +
+
+
+
+ addExternalSceneLoader + irr::scene::ISceneManager +
+
+
+ +
+
+
+ addFileOpenDialog + irr::gui::IGUIEnvironment +
+
+
+
+ addFloat + irr::io::IAttributes +
+
+
+
+ addFolderFileArchive + irr::io::IFileSystem +
+
+
+
+ addFont + irr::gui::IGUIEnvironment +
+
+
+ +
+
+
+ addHighLevelShaderMaterial +
+ irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT) + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, const c8 *geometryShaderProgram=0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) +
+
+
+
+
+ addHighLevelShaderMaterialFromFiles +
+ irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &pixelShaderProgramFileName="", const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT) + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", const io::path &geometryShaderProgramFileName="", scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 + irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT) +
+
+
+
+
+ addHillPlaneMesh + irr::scene::ISceneManager +
+
+
+
+ addIcon + irr::gui::ICursorControl +
+
+
+ +
+
+
+ addInOutFader + irr::gui::IGUIEnvironment +
+
+
+
+ addInt + irr::io::IAttributes +
+
+
+
+ addInternalBox + irr::core::aabbox3d +
+
+
+ +
+
+ +
+
+
+ addJoint + irr::scene::ISkinnedMesh +
+
+
+
+ addLightSceneNode + irr::scene::ISceneManager +
+
+
+
+ addLine2d + irr::io::IAttributes +
+
+
+
+ addLine3d + irr::io::IAttributes +
+
+
+
+ addListBox + irr::gui::IGUIEnvironment +
+
+
+
+ addMaterialRenderer + irr::video::IVideoDriver +
+
+
+
+ addMatrix + irr::io::IAttributes +
+
+
+
+ addMenu + irr::gui::IGUIEnvironment +
+
+
+ +
+
+ +
+
+
+ addMeshSceneNode + irr::scene::ISceneManager +
+
+
+
+ addMeshViewer + irr::gui::IGUIEnvironment +
+
+
+
+ addMessageBox + irr::gui::IGUIEnvironment +
+
+
+
+ addModalScreen + irr::gui::IGUIEnvironment +
+
+
+
+ addOcclusionQuery + irr::video::IVideoDriver +
+
+
+ +
+
+ +
+
+
+ addPakFileArchive + irr::io::IFileSystem +
+
+
+
+ addParticleSystemSceneNode + irr::scene::ISceneManager +
+
+
+
+ addPlane3d + irr::io::IAttributes +
+
+
+
+ addPosition2d + irr::io::IAttributes +
+
+
+
+ addPositionKey + irr::scene::ISkinnedMesh +
+
+
+
+ addQuake3SceneNode + irr::scene::ISceneManager +
+
+
+
+ addQuaternion + irr::io::IAttributes +
+
+
+
+ addRect + irr::io::IAttributes +
+
+
+
+ addRenderTargetTexture + irr::video::IVideoDriver +
+
+
+
+ addRotationKey + irr::scene::ISkinnedMesh +
+
+
+
+ addRow + irr::gui::IGUITable +
+
+
+
+ addScaleKey + irr::scene::ISkinnedMesh +
+
+
+ +
+
+
+ addScrollBar + irr::gui::IGUIEnvironment +
+
+
+
+ addSeparator + irr::gui::IGUIContextMenu +
+
+
+
+ addShaderMaterial + irr::video::IGPUProgrammingServices +
+
+
+ +
+
+ +
+
+
+ addSkyBoxSceneNode + irr::scene::ISceneManager +
+
+
+
+ addSkyDomeSceneNode + irr::scene::ISceneManager +
+
+
+
+ addSphereMesh + irr::scene::ISceneManager +
+
+
+
+ addSphereSceneNode + irr::scene::ISceneManager +
+
+
+
+ addSpinBox + irr::gui::IGUIEnvironment +
+
+
+
+ addStaticText + irr::gui::IGUIEnvironment +
+
+
+ +
+
+ +
+
+
+ addTabControl + irr::gui::IGUIEnvironment +
+
+
+
+ addTable + irr::gui::IGUIEnvironment +
+
+
+
+ addTerrainMesh + irr::scene::ISceneManager +
+
+
+ +
+
+
+ addTextSceneNode + irr::scene::ISceneManager +
+
+
+ +
+
+
+ addTextureAsSprite + irr::gui::IGUISpriteBank +
+
+
+
+ addToDeletionQueue + irr::scene::ISceneManager +
+
+
+
+ addToolBar + irr::gui::IGUIEnvironment +
+
+
+
+ addTreeView + irr::gui::IGUIEnvironment +
+
+
+
+ addTriangle3d + irr::io::IAttributes +
+
+
+
+ addTriangleSelector + irr::scene::IMetaTriangleSelector +
+
+
+
+ addUserPointer + irr::io::IAttributes +
+
+
+
+ addVector2d + irr::io::IAttributes +
+
+
+
+ addVector3d + irr::io::IAttributes +
+
+
+
+ addVolumeLightMesh + irr::scene::ISceneManager +
+
+
+
+ addVolumeLightSceneNode + irr::scene::ISceneManager +
+
+
+
+ addWaterSurfaceSceneNode + irr::scene::ISceneManager +
+
+
+
+ addWeight + irr::scene::ISkinnedMesh +
+
+
+
+ addWindow + irr::gui::IGUIEnvironment +
+
+
+
+ addZipFileArchive + irr::io::IFileSystem +
+
+
+
+ affect + irr::scene::IParticleAffector +
+
+
+ +
+
+ +
+
+
+ animateJoints + irr::scene::IAnimatedMeshSceneNode +
+
+
+
+ animateMesh + irr::scene::ISkinnedMesh +
+
+
+
+ animateNode + irr::scene::ISceneNodeAnimator +
+
+
+ +
+
+ +
+
+
+ apply_ + irr::scene::IMeshManipulator +
+
+
+ +
+
+ +
+
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+
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+ +
+ + -- cgit v1.1