From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/position2d_8h_source.html | 148 +++++++++++++++++++++ 1 file changed, 148 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/position2d_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/position2d_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/position2d_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/position2d_8h_source.html new file mode 100644 index 0000000..8e20069 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/position2d_8h_source.html @@ -0,0 +1,148 @@ + + + + +Irrlicht 3D Engine: position2d.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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position2d.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00006 
+00008 #ifndef __IRR_POSITION_H_INCLUDED__
+00009 #define __IRR_POSITION_H_INCLUDED__
+00010 
+00011 #include "vector2d.h"
+00012 
+00013 namespace irr
+00014 {
+00015 namespace core
+00016 {
+00017 
+00018 // Use typedefs where possible as they are more explicit...
+00019 
+00021 typedef vector2d<f32> position2df;
+00022 
+00024 typedef vector2d<s32> position2di;
+00025 } // namespace core
+00026 } // namespace irr
+00027 
+00028 // ...and use a #define to catch the rest, for (e.g.) position2d<f64>
+00029 #define position2d vector2d
+00030 
+00031 #endif // __IRR_POSITION_H_INCLUDED__
+00032 
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