From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/irrlicht_8h_source.html | 367 +++++++++++++++++++++ 1 file changed, 367 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/irrlicht_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/irrlicht_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/irrlicht_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/irrlicht_8h_source.html new file mode 100644 index 0000000..1f7f399 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/irrlicht_8h_source.html @@ -0,0 +1,367 @@ + + + + +Irrlicht 3D Engine: irrlicht.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irrlicht.h
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+Go to the documentation of this file.
00001 /* irrlicht.h -- interface of the 'Irrlicht Engine'
+00002 
+00003   Copyright (C) 2002-2012 Nikolaus Gebhardt
+00004 
+00005   This software is provided 'as-is', without any express or implied
+00006   warranty.  In no event will the authors be held liable for any damages
+00007   arising from the use of this software.
+00008 
+00009   Permission is granted to anyone to use this software for any purpose,
+00010   including commercial applications, and to alter it and redistribute it
+00011   freely, subject to the following restrictions:
+00012 
+00013   1. The origin of this software must not be misrepresented; you must not
+00014      claim that you wrote the original software. If you use this software
+00015      in a product, an acknowledgment in the product documentation would be
+00016      appreciated but is not required.
+00017   2. Altered source versions must be plainly marked as such, and must not be
+00018      misrepresented as being the original software.
+00019   3. This notice may not be removed or altered from any source distribution.
+00020 
+00021   Please note that the Irrlicht Engine is based in part on the work of the
+00022   Independent JPEG Group, the zlib and the libPng. This means that if you use
+00023   the Irrlicht Engine in your product, you must acknowledge somewhere in your
+00024   documentation that you've used the IJG code. It would also be nice to mention
+00025   that you use the Irrlicht Engine, the zlib and libPng. See the README files
+00026   in the jpeglib, the zlib and libPng for further informations.
+00027 */
+00028 
+00029 #ifndef __IRRLICHT_H_INCLUDED__
+00030 #define __IRRLICHT_H_INCLUDED__
+00031 
+00032 #include "IrrCompileConfig.h"
+00033 #include "aabbox3d.h"
+00034 #include "CDynamicMeshBuffer.h"
+00035 #include "CIndexBuffer.h"
+00036 #include "CMeshBuffer.h"
+00037 #include "coreutil.h"
+00038 #include "CVertexBuffer.h"
+00039 #include "dimension2d.h"
+00040 #include "ECullingTypes.h"
+00041 #include "EDebugSceneTypes.h"
+00042 #include "EDriverFeatures.h"
+00043 #include "EDriverTypes.h"
+00044 #include "EGUIAlignment.h"
+00045 #include "EGUIElementTypes.h"
+00046 #include "EHardwareBufferFlags.h"
+00047 #include "EMaterialFlags.h"
+00048 #include "EMaterialTypes.h"
+00049 #include "EMeshWriterEnums.h"
+00050 #include "EMessageBoxFlags.h"
+00051 #include "ESceneNodeAnimatorTypes.h"
+00052 #include "ESceneNodeTypes.h"
+00053 #include "ETerrainElements.h"
+00054 #include "fast_atof.h"
+00055 #include "heapsort.h"
+00056 #include "IAnimatedMesh.h"
+00057 #include "IAnimatedMeshMD2.h"
+00058 #include "IAnimatedMeshMD3.h"
+00059 #include "IAnimatedMeshSceneNode.h"
+00060 #include "IAttributeExchangingObject.h"
+00061 #include "IAttributes.h"
+00062 #include "IBillboardSceneNode.h"
+00063 #include "IBillboardTextSceneNode.h"
+00064 #include "IBoneSceneNode.h"
+00065 #include "ICameraSceneNode.h"
+00066 #include "ICursorControl.h"
+00067 #include "IDummyTransformationSceneNode.h"
+00068 #include "IDynamicMeshBuffer.h"
+00069 #include "IEventReceiver.h"
+00070 #include "IFileList.h"
+00071 #include "IFileSystem.h"
+00072 #include "IGeometryCreator.h"
+00073 #include "IGPUProgrammingServices.h"
+00074 #include "IGUIButton.h"
+00075 #include "IGUICheckBox.h"
+00076 #include "IGUIColorSelectDialog.h"
+00077 #include "IGUIComboBox.h"
+00078 #include "IGUIContextMenu.h"
+00079 #include "IGUIEditBox.h"
+00080 #include "IGUIElement.h"
+00081 #include "IGUIElementFactory.h"
+00082 #include "IGUIEnvironment.h"
+00083 #include "IGUIFileOpenDialog.h"
+00084 #include "IGUIFont.h"
+00085 #include "IGUIFontBitmap.h"
+00086 #include "IGUIImage.h"
+00087 #include "IGUIInOutFader.h"
+00088 #include "IGUIListBox.h"
+00089 #include "IGUIMeshViewer.h"
+00090 #include "IGUIScrollBar.h"
+00091 #include "IGUISkin.h"
+00092 #include "IGUISpinBox.h"
+00093 #include "IGUISpriteBank.h"
+00094 #include "IGUIStaticText.h"
+00095 #include "IGUITabControl.h"
+00096 #include "IGUITable.h"
+00097 #include "IGUIToolbar.h"
+00098 #include "IGUIWindow.h"
+00099 #include "IGUITreeView.h"
+00100 #include "IImage.h"
+00101 #include "IImageLoader.h"
+00102 #include "IImageWriter.h"
+00103 #include "IIndexBuffer.h"
+00104 #include "ILightSceneNode.h"
+00105 #include "ILogger.h"
+00106 #include "IMaterialRenderer.h"
+00107 #include "IMaterialRendererServices.h"
+00108 #include "IMesh.h"
+00109 #include "IMeshBuffer.h"
+00110 #include "IMeshCache.h"
+00111 #include "IMeshLoader.h"
+00112 #include "IMeshManipulator.h"
+00113 #include "IMeshSceneNode.h"
+00114 #include "IMeshWriter.h"
+00115 #include "IColladaMeshWriter.h"
+00116 #include "IMetaTriangleSelector.h"
+00117 #include "IOSOperator.h"
+00118 #include "IParticleSystemSceneNode.h" // also includes all emitters and attractors
+00119 #include "IQ3LevelMesh.h"
+00120 #include "IQ3Shader.h"
+00121 #include "IReadFile.h"
+00122 #include "IReferenceCounted.h"
+00123 #include "irrArray.h"
+00124 #include "IRandomizer.h"
+00125 #include "IrrlichtDevice.h"
+00126 #include "irrList.h"
+00127 #include "irrMap.h"
+00128 #include "irrMath.h"
+00129 #include "irrString.h"
+00130 #include "irrTypes.h"
+00131 #include "path.h"
+00132 #include "irrXML.h"
+00133 #include "ISceneCollisionManager.h"
+00134 #include "ISceneLoader.h"
+00135 #include "ISceneManager.h"
+00136 #include "ISceneNode.h"
+00137 #include "ISceneNodeAnimator.h"
+00138 #include "ISceneNodeAnimatorCameraFPS.h"
+00139 #include "ISceneNodeAnimatorCameraMaya.h"
+00140 #include "ISceneNodeAnimatorCollisionResponse.h"
+00141 #include "ISceneNodeAnimatorFactory.h"
+00142 #include "ISceneNodeFactory.h"
+00143 #include "ISceneUserDataSerializer.h"
+00144 #include "IShaderConstantSetCallBack.h"
+00145 #include "IShadowVolumeSceneNode.h"
+00146 #include "ISkinnedMesh.h"
+00147 #include "ITerrainSceneNode.h"
+00148 #include "ITextSceneNode.h"
+00149 #include "ITexture.h"
+00150 #include "ITimer.h"
+00151 #include "ITriangleSelector.h"
+00152 #include "IVertexBuffer.h"
+00153 #include "IVideoDriver.h"
+00154 #include "IVideoModeList.h"
+00155 #include "IVolumeLightSceneNode.h"
+00156 #include "IWriteFile.h"
+00157 #include "IXMLReader.h"
+00158 #include "IXMLWriter.h"
+00159 #include "ILightManager.h"
+00160 #include "Keycodes.h"
+00161 #include "line2d.h"
+00162 #include "line3d.h"
+00163 #include "matrix4.h"
+00164 #include "plane3d.h"
+00165 #include "position2d.h"
+00166 #include "quaternion.h"
+00167 #include "rect.h"
+00168 #include "S3DVertex.h"
+00169 #include "SAnimatedMesh.h"
+00170 #include "SceneParameters.h"
+00171 #include "SColor.h"
+00172 #include "SExposedVideoData.h"
+00173 #include "SIrrCreationParameters.h"
+00174 #include "SKeyMap.h"
+00175 #include "SLight.h"
+00176 #include "SMaterial.h"
+00177 #include "SMesh.h"
+00178 #include "SMeshBuffer.h"
+00179 #include "SMeshBufferLightMap.h"
+00180 #include "SMeshBufferTangents.h"
+00181 #include "SParticle.h"
+00182 #include "SSharedMeshBuffer.h"
+00183 #include "SSkinMeshBuffer.h"
+00184 #include "SVertexIndex.h"
+00185 #include "SViewFrustum.h"
+00186 #include "triangle3d.h"
+00187 #include "vector2d.h"
+00188 #include "vector3d.h"
+00189 
+00301 #include "SIrrCreationParameters.h"
+00302 
+00304 namespace irr
+00305 {
+00307 
+00324     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice(
+00325         video::E_DRIVER_TYPE deviceType = video::EDT_SOFTWARE,
+00326         // parantheses are necessary for some compilers
+00327         const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
+00328         u32 bits = 16,
+00329         bool fullscreen = false,
+00330         bool stencilbuffer = false,
+00331         bool vsync = false,
+00332         IEventReceiver* receiver = 0);
+00333 
+00335     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )(
+00336             video::E_DRIVER_TYPE deviceType,
+00337             const core::dimension2d<u32>& windowSize,
+00338             u32 bits,
+00339             bool fullscreen,
+00340             bool stencilbuffer,
+00341             bool vsync,
+00342             IEventReceiver* receiver);
+00343 
+00344 
+00346 
+00353     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx(
+00354         const SIrrlichtCreationParameters& parameters);
+00355 
+00357     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters );
+00358 
+00359 
+00360     // THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
+00361     // EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
+00362 
+00364     namespace core
+00365     {
+00366     }
+00367 
+00369     namespace gui
+00370     {
+00371     }
+00372 
+00374     namespace io
+00375     {
+00376     }
+00377 
+00379     namespace scene
+00380     {
+00381     }
+00382 
+00384     namespace video
+00385     {
+00386     }
+00387 }
+00388 
+00393 #endif
+00394 
+
+
+ + + + + -- cgit v1.1