From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...1video_1_1_i_shader_constant_set_call_back.html | 247 +++++++++++++++++++++ 1 file changed, 247 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html new file mode 100644 index 0000000..244a98c --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html @@ -0,0 +1,247 @@ + + + + +Irrlicht 3D Engine: irr::video::IShaderConstantSetCallBack Class Reference + + + + + + + + + + + + + + +
+ + +
+ + + + + + + + + + + + + + + + + +
+
Irrlicht 3D Engine + +
+ +
+ + + + + + +
+
+
+ + + + +
+
+ +
+
+
+ +
+
+ +
+
irr::video::IShaderConstantSetCallBack Class Reference
+
+
+ +

Interface making it possible to set constants for gpu programs every frame. + More...

+ +

#include <IShaderConstantSetCallBack.h>

+
+ + Inheritance diagram for irr::video::IShaderConstantSetCallBack:
+
+
+ + +

List of all members.

+

+Public Member Functions

+ +

Detailed Description

+

Interface making it possible to set constants for gpu programs every frame.

+

Implement this interface in an own class and pass a pointer to it to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will be called every frame now.

+ +

Definition at line 21 of file IShaderConstantSetCallBack.h.

+

Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual void irr::video::IShaderConstantSetCallBack::OnSetConstants (IMaterialRendererServicesservices,
s32 userData 
) [pure virtual]
+
+
+ +

Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.

+

Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface. Pass a pointer to this class to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will now be called every time before geometry is being drawn using your shader material. A sample implementation would look like this:

+
    virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
+    {
+        video::IVideoDriver* driver = services->getVideoDriver();
+
+        // set clip matrix at register 4
+        core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
+        worldViewProj *= driver->getTransform(video::ETS_VIEW);
+        worldViewProj *= driver->getTransform(video::ETS_WORLD);
+        services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
+        // for high level shading languages, this would be another solution:
+        //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
+
+        // set some light color at register 9
+        video::SColorf col(0.0f,1.0f,1.0f,0.0f);
+        services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
+        // for high level shading languages, this would be another solution:
+        //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
+    }
+
Parameters:
+ + + +
services,:Pointer to an interface providing methods to set the constants for the shader.
userData,:Userdata int which can be specified when creating the shader.
+
+
+ +
+
+ +
+
+ + + + + + + + +
virtual void irr::video::IShaderConstantSetCallBack::OnSetMaterial (const SMaterialmaterial) [inline, virtual]
+
+
+ +

Called to let the callBack know the used material (optional method)

+
    class MyCallBack : public IShaderConstantSetCallBack
+    {
+        const video::SMaterial *UsedMaterial;
+
+        OnSetMaterial(const video::SMaterial& material)
+        {
+            UsedMaterial=&material;
+        }
+
+        OnSetConstants(IMaterialRendererServices* services, s32 userData)
+        {
+            services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
+        }
+    }
+
+

Definition at line 44 of file IShaderConstantSetCallBack.h.

+ +
+
+
The documentation for this class was generated from the following file: +
+
+ + + + + -- cgit v1.1