From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...o_1_1_i_g_p_u_programming_services-members.html | 134 +++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_g_p_u_programming_services-members.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_g_p_u_programming_services-members.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_g_p_u_programming_services-members.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_g_p_u_programming_services-members.html new file mode 100644 index 0000000..af67b65 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1video_1_1_i_g_p_u_programming_services-members.html @@ -0,0 +1,134 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::video::IGPUProgrammingServices Member List
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+This is the complete list of members for irr::video::IGPUProgrammingServices, including all inherited members. + + + + + + + + + + + + + + +
addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0irr::video::IGPUProgrammingServices [pure virtual]
addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, const c8 *geometryShaderProgram=0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0irr::video::IGPUProgrammingServices [pure virtual]
addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &pixelShaderProgramFileName="", const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", const io::path &geometryShaderProgramFileName="", scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)irr::video::IGPUProgrammingServices [inline]
addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0irr::video::IGPUProgrammingServices [pure virtual]
addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)irr::video::IGPUProgrammingServices [inline]
addShaderMaterial(const c8 *vertexShaderProgram=0, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0irr::video::IGPUProgrammingServices [pure virtual]
addShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, io::IReadFile *pixelShaderProgram, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0irr::video::IGPUProgrammingServices [pure virtual]
addShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0irr::video::IGPUProgrammingServices [pure virtual]
~IGPUProgrammingServices()irr::video::IGPUProgrammingServices [inline, virtual]
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