From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...e_node_animator_collision_response-members.html | 157 +++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_collision_response-members.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_collision_response-members.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_collision_response-members.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_collision_response-members.html new file mode 100644 index 0000000..79af413 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_collision_response-members.html @@ -0,0 +1,157 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::scene::ISceneNodeAnimatorCollisionResponse Member List
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+This is the complete list of members for irr::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
animateNode(ISceneNode *node, u32 timeMs)=0irr::scene::ISceneNodeAnimator [pure virtual]
collisionOccurred() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
createClone(ISceneNode *node, ISceneManager *newManager=0)=0irr::scene::ISceneNodeAnimator [pure virtual]
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::io::IAttributeExchangingObject [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getAnimateTarget() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getCollisionNode(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getCollisionPoint() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getCollisionResultPosition(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getCollisionTriangle() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getEllipsoidRadius() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getEllipsoidTranslation() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getGravity() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTargetNode(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getType() const irr::scene::ISceneNodeAnimator [inline, virtual]
getWorld() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
grab() const irr::IReferenceCounted [inline]
hasFinished(void) const irr::scene::ISceneNodeAnimator [inline, virtual]
IReferenceCounted()irr::IReferenceCounted [inline]
isEventReceiverEnabled() const irr::scene::ISceneNodeAnimator [inline, virtual]
isFalling() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
jump(f32 jumpSpeed)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
OnEvent(const SEvent &event)irr::scene::ISceneNodeAnimator [inline, virtual]
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const irr::io::IAttributeExchangingObject [inline, virtual]
setAnimateTarget(bool enable)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setCollisionCallback(ICollisionCallback *callback)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setEllipsoidRadius(const core::vector3df &radius)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setEllipsoidTranslation(const core::vector3df &translation)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setGravity(const core::vector3df &gravity)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setTargetNode(ISceneNode *node)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setWorld(ITriangleSelector *newWorld)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
~IEventReceiver()irr::IEventReceiver [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~ISceneNodeAnimatorCollisionResponse()irr::scene::ISceneNodeAnimatorCollisionResponse [inline, virtual]
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