From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...cene_1_1_i_scene_collision_manager-members.html | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_collision_manager-members.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_collision_manager-members.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_collision_manager-members.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_collision_manager-members.html new file mode 100644 index 0000000..a51dbb5 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_scene_collision_manager-members.html @@ -0,0 +1,135 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::scene::ISceneCollisionManager Member List
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+This is the complete list of members for irr::scene::ISceneCollisionManager, including all inherited members. + + + + + + + + + + + + + + + +
drop() const irr::IReferenceCounted [inline]
getCollisionPoint(const core::line3d< f32 > &ray, ITriangleSelector *selector, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, ISceneNode *&outNode)=0irr::scene::ISceneCollisionManager [pure virtual]
getCollisionResultPosition(ITriangleSelector *selector, const core::vector3df &ellipsoidPosition, const core::vector3df &ellipsoidRadius, const core::vector3df &ellipsoidDirectionAndSpeed, core::triangle3df &triout, core::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const core::vector3df &gravityDirectionAndSpeed=core::vector3df(0.0f, 0.0f, 0.0f))=0irr::scene::ISceneCollisionManager [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getRayFromScreenCoordinates(const core::position2d< s32 > &pos, ICameraSceneNode *camera=0)=0irr::scene::ISceneCollisionManager [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getSceneNodeAndCollisionPointFromRay(core::line3df ray, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, s32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0irr::scene::ISceneCollisionManager [pure virtual]
getSceneNodeFromCameraBB(ICameraSceneNode *camera, s32 idBitMask=0, bool bNoDebugObjects=false)=0irr::scene::ISceneCollisionManager [pure virtual]
getSceneNodeFromRayBB(const core::line3d< f32 > &ray, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0irr::scene::ISceneCollisionManager [pure virtual]
getSceneNodeFromScreenCoordinatesBB(const core::position2d< s32 > &pos, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0irr::scene::ISceneCollisionManager [pure virtual]
getScreenCoordinatesFrom3DPosition(const core::vector3df &pos, ICameraSceneNode *camera=0, bool useViewPort=false)=0irr::scene::ISceneCollisionManager [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
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