From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../classirr_1_1scene_1_1_i_q3_level_mesh.html | 280 +++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html new file mode 100644 index 0000000..4ecf467 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html @@ -0,0 +1,280 @@ + + + + +Irrlicht 3D Engine: irr::scene::IQ3LevelMesh Class Reference + + + + + + + + + + + + + + +
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irr::scene::IQ3LevelMesh Class Reference
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Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. + More...

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#include <IQ3LevelMesh.h>

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+ + Inheritance diagram for irr::scene::IQ3LevelMesh:
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List of all members.

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+Public Member Functions

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Detailed Description

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Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.

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The Mesh tries to load all textures of the map.

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Definition at line 17 of file IQ3LevelMesh.h.

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Member Function Documentation

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virtual IMesh* irr::scene::IQ3LevelMesh::getBrushEntityMesh (s32 num) const [pure virtual]
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returns the requested brush entity

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Parameters:
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numThe number from the model key of the entity.
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Use this interface if you parse the entities yourself.

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virtual IMesh* irr::scene::IQ3LevelMesh::getBrushEntityMesh (quake3::IEntityent) const [pure virtual]
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returns the requested brush entity

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virtual quake3::tQ3EntityList& irr::scene::IQ3LevelMesh::getEntityList () [pure virtual]
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get's an interface to the entities

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virtual const quake3::IShader* irr::scene::IQ3LevelMesh::getShader (const c8filename,
bool fileNameIsValid = true 
) [pure virtual]
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loads the shader definition from file

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Parameters:
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filenameName of the shaderfile, defaults to /scripts if fileNameIsValid is false.
fileNameIsValidSpecifies whether the filename is valid in the current situation.
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virtual const quake3::IShader* irr::scene::IQ3LevelMesh::getShader (u32 index) const [pure virtual]
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returns a already loaded Shader

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The documentation for this class was generated from the following file: +
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+ + + + + -- cgit v1.1