From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../classirr_1_1scene_1_1_i_q3_level_mesh.html | 280 +++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html new file mode 100644 index 0000000..4ecf467 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_q3_level_mesh.html @@ -0,0 +1,280 @@ + + +
+ +Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. + More...
+ +#include <IQ3LevelMesh.h>
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
+The Mesh tries to load all textures of the map.
+ +Definition at line 17 of file IQ3LevelMesh.h.
+virtual IMesh* irr::scene::IQ3LevelMesh::getBrushEntityMesh | +( | +s32 | +num | ) | + const [pure virtual] |
+
returns the requested brush entity
+num | The number from the model key of the entity. |
Use this interface if you parse the entities yourself.
+ +virtual IMesh* irr::scene::IQ3LevelMesh::getBrushEntityMesh | +( | +quake3::IEntity & | +ent | ) | + const [pure virtual] |
+
returns the requested brush entity
+ +virtual quake3::tQ3EntityList& irr::scene::IQ3LevelMesh::getEntityList | +( | +) | + [pure virtual] |
+
get's an interface to the entities
+ +virtual const quake3::IShader* irr::scene::IQ3LevelMesh::getShader | +( | +const c8 * | +filename, | +
+ | + | bool | +fileNameIsValid = true |
+
+ | ) | + [pure virtual] |
+
loads the shader definition from file
+filename | Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. |
fileNameIsValid | Specifies whether the filename is valid in the current situation. |
virtual const quake3::IShader* irr::scene::IQ3LevelMesh::getShader | +( | +u32 | +index | ) | + const [pure virtual] |
+
returns a already loaded Shader
+ +