From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ..._particle_animated_mesh_scene_node_emitter.html | 338 +++++++++++++++++++++ 1 file changed, 338 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html new file mode 100644 index 0000000..ebebb3b --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html @@ -0,0 +1,338 @@ + + + + +Irrlicht 3D Engine: irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference + + + + + + + + + + + + + + +
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irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference
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A particle emitter which emits particles from mesh vertices. + More...

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#include <IParticleAnimatedMeshSceneNodeEmitter.h>

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+ + Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:
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List of all members.

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+Public Member Functions

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Detailed Description

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A particle emitter which emits particles from mesh vertices.

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Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.

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Member Function Documentation

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virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode () const [pure virtual]
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Get mesh we're emitting particles from.

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virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex () const [pure virtual]
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Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

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virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier () const [pure virtual]
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Get the amount that the normal is divided by for getting a particles direction.

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virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType () const [inline, virtual]
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Get emitter type.

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Reimplemented from irr::scene::IParticleEmitter.

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Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.

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References irr::scene::EPET_ANIMATED_MESH.

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virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection () const [pure virtual]
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Get whether to use vertex normal for direction, or direction specified.

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virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode (IAnimatedMeshSceneNodenode) [pure virtual]
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Set Mesh to emit particles from.

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virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex (bool everyMeshVertex = true) [pure virtual]
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Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

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virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier (f32 normalDirectionModifier) [pure virtual]
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Set the amount that the normal is divided by for getting a particles direction.

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virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection (bool useNormalDirection = true) [pure virtual]
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Set whether to use vertex normal for direction, or direction specified.

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The documentation for this class was generated from the following file: +
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+ + + + + -- cgit v1.1