From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...rr_1_1scene_1_1_i_mesh_manipulator-members.html | 161 +++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_mesh_manipulator-members.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_mesh_manipulator-members.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_mesh_manipulator-members.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_mesh_manipulator-members.html new file mode 100644 index 0000000..910d7ad --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_mesh_manipulator-members.html @@ -0,0 +1,161 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::scene::IMeshManipulator Member List
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+This is the complete list of members for irr::scene::IMeshManipulator, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const irr::scene::IMeshManipulator [inline]
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const irr::scene::IMeshManipulator [inline]
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const irr::scene::IMeshManipulator [inline, protected]
createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0irr::scene::IMeshManipulator [pure virtual]
createForsythOptimizedMesh(const IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshCopy(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshUniquePrimitives(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshWith1TCoords(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshWith2TCoords(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0irr::scene::IMeshManipulator [pure virtual]
drop() const irr::IReferenceCounted [inline]
flipSurfaces(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getPolyCount(IMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
getPolyCount(IAnimatedMesh *mesh) const =0irr::scene::IMeshManipulator [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0irr::scene::IMeshManipulator [pure virtual]
makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0irr::scene::IMeshManipulator [pure virtual]
makePlanarTextureMapping(scene::IMesh *mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0irr::scene::IMeshManipulator [pure virtual]
makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0irr::scene::IMeshManipulator [pure virtual]
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0irr::scene::IMeshManipulator [pure virtual]
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0irr::scene::IMeshManipulator [pure virtual]
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0irr::scene::IMeshManipulator [pure virtual]
recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0irr::scene::IMeshManipulator [pure virtual]
scale(IMesh *mesh, const core::vector3df &factor) const irr::scene::IMeshManipulator [inline]
scale(IMeshBuffer *buffer, const core::vector3df &factor) const irr::scene::IMeshManipulator [inline]
scaleMesh(IMesh *mesh, const core::vector3df &factor) const irr::scene::IMeshManipulator [inline]
scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const irr::scene::IMeshManipulator [inline]
scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const irr::scene::IMeshManipulator [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setVertexColorAlpha(IMesh *mesh, s32 alpha) const irr::scene::IMeshManipulator [inline]
setVertexColorAlpha(IMeshBuffer *buffer, s32 alpha) const irr::scene::IMeshManipulator [inline]
setVertexColors(IMesh *mesh, video::SColor color) const irr::scene::IMeshManipulator [inline]
setVertexColors(IMeshBuffer *buffer, video::SColor color) const irr::scene::IMeshManipulator [inline]
transform(IMesh *mesh, const core::matrix4 &m) const irr::scene::IMeshManipulator [inline]
transform(IMeshBuffer *buffer, const core::matrix4 &m) const irr::scene::IMeshManipulator [inline]
transformMesh(IMesh *mesh, const core::matrix4 &m) const irr::scene::IMeshManipulator [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
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