From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...lassirr_1_1scene_1_1_i_dynamic_mesh_buffer.html | 977 +++++++++++++++++++++ 1 file changed, 977 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html new file mode 100644 index 0000000..91ca874 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html @@ -0,0 +1,977 @@ + + +
+ +#include <IDynamicMeshBuffer.h>
a dynamic meshBuffer
+ +Definition at line 18 of file IDynamicMeshBuffer.h.
+virtual void irr::scene::IDynamicMeshBuffer::append | +( | +const void *const | +vertices, | +
+ | + | u32 | +numVertices, | +
+ | + | const u16 *const | +indices, | +
+ | + | u32 | +numIndices | +
+ | ) | + [inline, virtual] |
+
Append the vertices and indices to the current buffer.
+Only works for compatible vertex types.
+vertices | Pointer to a vertex array. |
numVertices | Number of vertices in the array. |
indices | Pointer to index array. |
numIndices | Number of indices in array. |
Implements irr::scene::IMeshBuffer.
+ +Definition at line 53 of file IDynamicMeshBuffer.h.
+ +virtual void irr::scene::IDynamicMeshBuffer::append | +( | +const IMeshBuffer *const | +other | ) | + [inline, virtual] |
+
Append the meshbuffer to the current buffer.
+Only works for compatible vertex types
+other | Buffer to append to this one. |
Implements irr::scene::IMeshBuffer.
+ +Definition at line 61 of file IDynamicMeshBuffer.h.
+ +virtual const core::aabbox3df& irr::scene::IDynamicMeshBuffer::getBoundingBox | +( | +) | + const [pure virtual] |
+
Get the axis aligned bounding box of this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Index | +( | +) | + const [inline, virtual] |
+
Get the currently used ID for identification of changes.
+This shouldn't be used for anything outside the VideoDriver.
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 103 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IIndexBuffer::getChangedID(), and getIndexBuffer().
+ +virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Vertex | +( | +) | + const [inline, virtual] |
+
Get the currently used ID for identification of changes.
+This shouldn't be used for anything outside the VideoDriver.
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 98 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IVertexBuffer::getChangedID(), and getVertexBuffer().
+ +virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Index | +( | +) | + const [inline, virtual] |
+
get the current hardware mapping hint
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 75 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IIndexBuffer::getHardwareMappingHint(), and getIndexBuffer().
+ +virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Vertex | +( | +) | + const [inline, virtual] |
+
get the current hardware mapping hint
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 69 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IVertexBuffer::getHardwareMappingHint(), and getVertexBuffer().
+ +virtual IIndexBuffer& irr::scene::IDynamicMeshBuffer::getIndexBuffer | +( | +) | + const [pure virtual] |
+
Implemented in irr::scene::CDynamicMeshBuffer.
+ +Referenced by getChangedID_Index(), getHardwareMappingHint_Index(), getIndexCount(), getIndexType(), getIndices(), setDirty(), and setHardwareMappingHint().
+ +virtual u32 irr::scene::IDynamicMeshBuffer::getIndexCount | +( | +) | + const [inline, virtual] |
+
Get amount of indices in this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 163 of file IDynamicMeshBuffer.h.
+ +References getIndexBuffer(), and irr::scene::IIndexBuffer::size().
+ +virtual video::E_INDEX_TYPE irr::scene::IDynamicMeshBuffer::getIndexType | +( | +) | + const [inline, virtual] |
+
Get type of index data which is stored in this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 142 of file IDynamicMeshBuffer.h.
+ +References getIndexBuffer(), and irr::scene::IIndexBuffer::getType().
+ +virtual const u16* irr::scene::IDynamicMeshBuffer::getIndices | +( | +) | + const [inline, virtual] |
+
Get access to Indices.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 149 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().
+ +virtual u16* irr::scene::IDynamicMeshBuffer::getIndices | +( | +) | + [inline, virtual] |
+
Get access to Indices.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 156 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().
+ +virtual video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | +( | +) | + [pure virtual] |
+
Get the material of this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual const video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | +( | +) | + const [pure virtual] |
+
Get the material of this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | +( | +u32 | +i | ) | + const [inline, virtual] |
+
returns normal of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 193 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | +( | +u32 | +i | ) | + [inline, virtual] |
+
returns normal of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 199 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | +( | +u32 | +i | ) | + const [inline, virtual] |
+
returns position of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 169 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | +( | +u32 | +i | ) | + [inline, virtual] |
+
returns position of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 175 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual const core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | +( | +u32 | +i | ) | + const [inline, virtual] |
+
returns texture coords of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 181 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | +( | +u32 | +i | ) | + [inline, virtual] |
+
returns texture coords of vertex i
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 187 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer().
+ +virtual IVertexBuffer& irr::scene::IDynamicMeshBuffer::getVertexBuffer | +( | +) | + const [pure virtual] |
+
Implemented in irr::scene::CDynamicMeshBuffer.
+ +Referenced by getChangedID_Vertex(), getHardwareMappingHint_Vertex(), getNormal(), getPosition(), getTCoords(), getVertexCount(), getVertexType(), getVertices(), setDirty(), and setHardwareMappingHint().
+ +virtual u32 irr::scene::IDynamicMeshBuffer::getVertexCount | +( | +) | + const [inline, virtual] |
+
Get amount of vertices in meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 135 of file IDynamicMeshBuffer.h.
+ +References getVertexBuffer(), and irr::scene::IVertexBuffer::size().
+ +virtual video::E_VERTEX_TYPE irr::scene::IDynamicMeshBuffer::getVertexType | +( | +) | + const [inline, virtual] |
+
Get type of vertex data which is stored in this meshbuffer.
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 112 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IVertexBuffer::getType(), and getVertexBuffer().
+ +virtual const void* irr::scene::IDynamicMeshBuffer::getVertices | +( | +) | + const [inline, virtual] |
+
Get access to vertex data. The data is an array of vertices.
+Which vertex type is used can be determined by getVertexType().
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 120 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().
+ +virtual void* irr::scene::IDynamicMeshBuffer::getVertices | +( | +) | + [inline, virtual] |
+
Get access to vertex data. The data is an array of vertices.
+Which vertex type is used can be determined by getVertexType().
+Implements irr::scene::IMeshBuffer.
+ +Definition at line 128 of file IDynamicMeshBuffer.h.
+ +References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().
+ +virtual void irr::scene::IDynamicMeshBuffer::recalculateBoundingBox | +( | +) | + [pure virtual] |
+
Recalculates the bounding box. Should be called if the mesh changed.
+ +Implements irr::scene::IMeshBuffer.
+ +Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual void irr::scene::IDynamicMeshBuffer::setBoundingBox | +( | +const core::aabbox3df & | +box | ) | + [pure virtual] |
+
Set axis aligned bounding box.
+box | User defined axis aligned bounding box to use for this buffer. |
Implements irr::scene::IMeshBuffer.
+ +Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual void irr::scene::IDynamicMeshBuffer::setDirty | +( | +E_BUFFER_TYPE | +Buffer = EBT_VERTEX_AND_INDEX | ) | + [inline, virtual] |
+
flags the mesh as changed, reloads hardware buffers
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 90 of file IDynamicMeshBuffer.h.
+ +References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IVertexBuffer::setDirty(), and irr::scene::IIndexBuffer::setDirty().
+ +virtual void irr::scene::IDynamicMeshBuffer::setHardwareMappingHint | +( | +E_HARDWARE_MAPPING | +NewMappingHint, | +
+ | + | E_BUFFER_TYPE | +Buffer = EBT_VERTEX_AND_INDEX |
+
+ | ) | + [inline, virtual] |
+
set the hardware mapping hint, for driver
+ +Implements irr::scene::IMeshBuffer.
+ +Definition at line 81 of file IDynamicMeshBuffer.h.
+ +References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IVertexBuffer::setHardwareMappingHint(), and irr::scene::IIndexBuffer::setHardwareMappingHint().
+ +virtual void irr::scene::IDynamicMeshBuffer::setIndexBuffer | +( | +IIndexBuffer * | +indexBuffer | ) | + [pure virtual] |
+
Implemented in irr::scene::CDynamicMeshBuffer.
+ +virtual void irr::scene::IDynamicMeshBuffer::setVertexBuffer | +( | +IVertexBuffer * | +vertexBuffer | ) | + [pure virtual] |
+
Implemented in irr::scene::CDynamicMeshBuffer.
+ +