From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...classirr_1_1scene_1_1_i_collision_callback.html | 189 +++++++++++++++++++++ 1 file changed, 189 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_collision_callback.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_collision_callback.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_collision_callback.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_collision_callback.html new file mode 100644 index 0000000..82fb854 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_collision_callback.html @@ -0,0 +1,189 @@ + + +
+ +Callback interface for catching events of collisions. + More...
+ +#include <ISceneNodeAnimatorCollisionResponse.h>
Callback interface for catching events of collisions.
+Implement this interface and use ISceneNodeAnimatorCollisionResponse::setCollisionCallback to be able to be notified if a collision has occurred.
+ +Definition at line 22 of file ISceneNodeAnimatorCollisionResponse.h.
+virtual bool irr::scene::ICollisionCallback::onCollision | +( | +const ISceneNodeAnimatorCollisionResponse & | +animator | ) | + [pure virtual] |
+
Will be called when a collision occurrs.
+See ISceneNodeAnimatorCollisionResponse::setCollisionCallback for more information.
+animator,: | Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. |
true | if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. |
false | if the collision was not handled in the animator. The animator's target node will be moved to the collision position. |