From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../classirr_1_1scene_1_1_i_camera_scene_node.html | 927 +++++++++++++++++++++ 1 file changed, 927 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_camera_scene_node.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_camera_scene_node.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_camera_scene_node.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_camera_scene_node.html new file mode 100644 index 0000000..1ccd096 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_camera_scene_node.html @@ -0,0 +1,927 @@ + + +
+ +Scene Node which is a (controlable) camera. + More...
+ +#include <ICameraSceneNode.h>
Scene Node which is a (controlable) camera.
+The whole scene will be rendered from the cameras point of view. Because the ICameraScenNode is a SceneNode, it can be attached to any other scene node, and will follow its parents movement, rotation and so on.
+ +Definition at line 23 of file ICameraSceneNode.h.
+irr::scene::ICameraSceneNode::ICameraSceneNode | +( | +ISceneNode * | +parent, | +
+ | + | ISceneManager * | +mgr, | +
+ | + | s32 | +id, | +
+ | + | const core::vector3df & | +position = core::vector3df(0,0,0) , |
+
+ | + | const core::vector3df & | +rotation = core::vector3df(0,0,0) , |
+
+ | + | const core::vector3df & | +scale = core::vector3df(1.0f,1.0f,1.0f) |
+
+ | ) | + [inline] |
+
Constructor.
+ +Definition at line 28 of file ICameraSceneNode.h.
+ +virtual void irr::scene::ICameraSceneNode::bindTargetAndRotation | +( | +bool | +bound | ) | + [pure virtual] |
+
Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
+When bound, calling setRotation() will update the camera's target position to be along its +Z axis, and likewise calling setTarget() will update its rotation so that its +Z axis will point at the target point. FPS camera use this binding by default; other cameras do not.
+bound | True to bind the camera's scene node rotation and targetting, false to unbind them. |
void irr::scene::ICameraSceneNode::cloneMembers | +( | +ICameraSceneNode * | +toCopyFrom | ) | + [inline, protected] |
+
Definition at line 195 of file ICameraSceneNode.h.
+ +References IsOrthogonal.
+ +virtual void irr::scene::ICameraSceneNode::deserializeAttributes | +( | +io::IAttributes * | +in, | +
+ | + | io::SAttributeReadWriteOptions * | +options = 0 |
+
+ | ) | + [inline, virtual] |
+
Reads attributes of the camera node.
+ +Reimplemented from irr::scene::ISceneNode.
+ +Definition at line 183 of file ICameraSceneNode.h.
+ +References irr::io::IAttributes::findAttribute(), irr::io::IAttributes::getAttributeAsBool(), and IsOrthogonal.
+ +virtual f32 irr::scene::ICameraSceneNode::getAspectRatio | +( | +) | + const [pure virtual] |
+
Gets the aspect ratio of the camera.
+virtual f32 irr::scene::ICameraSceneNode::getFarValue | +( | +) | + const [pure virtual] |
+
Gets the value of the far plane of the camera.
+virtual f32 irr::scene::ICameraSceneNode::getFOV | +( | +) | + const [pure virtual] |
+
Gets the field of view of the camera.
+virtual f32 irr::scene::ICameraSceneNode::getNearValue | +( | +) | + const [pure virtual] |
+
Gets the value of the near plane of the camera.
+virtual const core::matrix4& irr::scene::ICameraSceneNode::getProjectionMatrix | +( | +) | + const [pure virtual] |
+
Gets the current projection matrix of the camera.
+virtual const core::vector3df& irr::scene::ICameraSceneNode::getTarget | +( | +) | + const [pure virtual] |
+
Gets the current look at target of the camera.
+virtual bool irr::scene::ICameraSceneNode::getTargetAndRotationBinding | +( | +void | +) | + const [pure virtual] |
+
Queries if the camera scene node's rotation and its target position are bound together.
+virtual const core::vector3df& irr::scene::ICameraSceneNode::getUpVector | +( | +) | + const [pure virtual] |
+
Gets the up vector of the camera.
+virtual const SViewFrustum* irr::scene::ICameraSceneNode::getViewFrustum | +( | +) | + const [pure virtual] |
+
Get the view frustum.
+Needed sometimes by bspTree or LOD render nodes.
+virtual const core::matrix4& irr::scene::ICameraSceneNode::getViewMatrix | +( | +) | + const [pure virtual] |
+
Gets the current view matrix of the camera.
+virtual const core::matrix4& irr::scene::ICameraSceneNode::getViewMatrixAffector | +( | +) | + const [pure virtual] |
+
Get the custom view matrix affector.
+virtual bool irr::scene::ICameraSceneNode::isInputReceiverEnabled | +( | +) | + const [pure virtual] |
+
Checks if the input receiver of the camera is currently enabled.
+ +virtual bool irr::scene::ICameraSceneNode::isOrthogonal | +( | +) | + const [inline, virtual] |
+
Checks if a camera is orthogonal.
+ +Definition at line 151 of file ICameraSceneNode.h.
+ +References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, and IsOrthogonal.
+ +virtual bool irr::scene::ICameraSceneNode::OnEvent | +( | +const SEvent & | +event | ) | + [pure virtual] |
+
It is possible to send mouse and key events to the camera.
+Most cameras may ignore this input, but camera scene nodes which are created for example with ISceneManager::addCameraSceneNodeMaya or ISceneManager::addCameraSceneNodeFPS, may want to get this input for changing their position, look at target or whatever.
+ +Implements irr::IEventReceiver.
+ +virtual void irr::scene::ICameraSceneNode::serializeAttributes | +( | +io::IAttributes * | +out, | +
+ | + | io::SAttributeReadWriteOptions * | +options = 0 |
+
+ | ) | + const [inline, virtual] |
+
Writes attributes of the camera node.
+ +Reimplemented from irr::scene::ISceneNode.
+ +Definition at line 173 of file ICameraSceneNode.h.
+ +References irr::io::IAttributes::addBool(), and IsOrthogonal.
+ +virtual void irr::scene::ICameraSceneNode::setAspectRatio | +( | +f32 | +aspect | ) | + [pure virtual] |
+
Sets the aspect ratio (default: 4.0f / 3.0f)
+aspect,: | New aspect ratio. |
virtual void irr::scene::ICameraSceneNode::setFarValue | +( | +f32 | +zf | ) | + [pure virtual] |
+
Sets the value of the far clipping plane (default: 2000.0f)
+zf,: | New z far value. |
virtual void irr::scene::ICameraSceneNode::setFOV | +( | +f32 | +fovy | ) | + [pure virtual] |
+
Sets the field of view (Default: PI / 2.5f)
+fovy,: | New field of view in radians. |
virtual void irr::scene::ICameraSceneNode::setInputReceiverEnabled | +( | +bool | +enabled | ) | + [pure virtual] |
+
Disables or enables the camera to get key or mouse inputs.
+If this is set to true, the camera will respond to key inputs otherwise not.
+ +virtual void irr::scene::ICameraSceneNode::setNearValue | +( | +f32 | +zn | ) | + [pure virtual] |
+
Sets the value of the near clipping plane. (default: 1.0f)
+zn,: | New z near value. |
virtual void irr::scene::ICameraSceneNode::setProjectionMatrix | +( | +const core::matrix4 & | +projection, | +
+ | + | bool | +isOrthogonal = false |
+
+ | ) | + [pure virtual] |
+
Sets the projection matrix of the camera.
+The core::matrix4 class has some methods to build a projection matrix. e.g: core::matrix4::buildProjectionMatrixPerspectiveFovLH. Note that the matrix will only stay as set by this method until one of the following Methods are called: setNearValue, setFarValue, setAspectRatio, setFOV.
+projection | The new projection matrix of the camera. |
isOrthogonal | Set this to true if the matrix is an orthogonal one (e.g. from matrix4::buildProjectionMatrixOrtho). |
virtual void irr::scene::ICameraSceneNode::setRotation | +( | +const core::vector3df & | +rotation | ) | + [pure virtual] |
+
Sets the rotation of the node.
+This only modifies the relative rotation of the node. If the camera's target and rotation are bound (
+rotation | New rotation of the node in degrees. |
Reimplemented from irr::scene::ISceneNode.
+ +virtual void irr::scene::ICameraSceneNode::setTarget | +( | +const core::vector3df & | +pos | ) | + [pure virtual] |
+
Sets the look at target of the camera.
+If the camera's target and rotation are bound (
+pos | Look at target of the camera, in world co-ordinates. |
virtual void irr::scene::ICameraSceneNode::setUpVector | +( | +const core::vector3df & | +pos | ) | + [pure virtual] |
+
Sets the up vector of the camera.
+pos,: | New upvector of the camera. |
virtual void irr::scene::ICameraSceneNode::setViewMatrixAffector | +( | +const core::matrix4 & | +affector | ) | + [pure virtual] |
+
Sets a custom view matrix affector.
+The matrix passed here, will be multiplied with the view matrix when it gets updated. This allows for custom camera setups like, for example, a reflection camera.
+affector | The affector matrix. |
bool irr::scene::ICameraSceneNode::IsOrthogonal [protected] |
+
Definition at line 200 of file ICameraSceneNode.h.
+ +Referenced by cloneMembers(), deserializeAttributes(), isOrthogonal(), and serializeAttributes().
+ +