, including all inherited members.
+ AbsoluteTransformation | irr::scene::ISceneNode | [protected] |
+ addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
+ addChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
+ addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ animateJoints(bool CalculateAbsolutePositions=true)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ Animators | irr::scene::ISceneNode | [protected] |
+ AutomaticCullingState | irr::scene::ISceneNode | [protected] |
+ Children | irr::scene::ISceneNode | [protected] |
+ clone(ISceneNode *newParent=0, ISceneManager *newManager=0)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
+ DebugDataVisible | irr::scene::ISceneNode | [protected] |
+ deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | [inline, virtual] |
+ drop() const | irr::IReferenceCounted | [inline] |
+ getAbsolutePosition() const | irr::scene::ISceneNode | [inline, virtual] |
+ getAbsoluteTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
+ getAnimationSpeed() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getAnimators() const | irr::scene::ISceneNode | [inline] |
+ getAutomaticCulling() const | irr::scene::ISceneNode | [inline] |
+ getBoundingBox() const =0 | irr::scene::ISceneNode | [pure virtual] |
+ getChildren() const | irr::scene::ISceneNode | [inline] |
+ getDebugName() const | irr::IReferenceCounted | [inline] |
+ getEndFrame() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getFrameNr() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getID() const | irr::scene::ISceneNode | [inline, virtual] |
+ getJointCount() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getJointNode(const c8 *jointName)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getJointNode(u32 jointID)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getLoopMode() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getMaterial(u32 num) | irr::scene::ISceneNode | [inline, virtual] |
+ getMaterialCount() const | irr::scene::ISceneNode | [inline, virtual] |
+ getMD3TagTransformation(const core::stringc &tagname)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getMesh(void)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getName() const | irr::scene::ISceneNode | [inline, virtual] |
+ getParent() const | irr::scene::ISceneNode | [inline] |
+ getPosition() const | irr::scene::ISceneNode | [inline, virtual] |
+ getReferenceCount() const | irr::IReferenceCounted | [inline] |
+ getRelativeTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
+ getRotation() const | irr::scene::ISceneNode | [inline, virtual] |
+ getScale() const | irr::scene::ISceneNode | [inline, virtual] |
+ getSceneManager(void) const | irr::scene::ISceneNode | [inline, virtual] |
+ getStartFrame() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ getTransformedBoundingBox() const | irr::scene::ISceneNode | [inline, virtual] |
+ getTriangleSelector() const | irr::scene::ISceneNode | [inline, virtual] |
+ getType() const | irr::scene::ISceneNode | [inline, virtual] |
+ grab() const | irr::IReferenceCounted | [inline] |
+ IAnimatedMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::IAnimatedMeshSceneNode | [inline] |
+ ID | irr::scene::ISceneNode | [protected] |
+ IReferenceCounted() | irr::IReferenceCounted | [inline] |
+ ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | [inline] |
+ isDebugDataVisible() const | irr::scene::ISceneNode | [inline] |
+ IsDebugObject | irr::scene::ISceneNode | [protected] |
+ isDebugObject() const | irr::scene::ISceneNode | [inline] |
+ isReadOnlyMaterials() const =0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ isTrulyVisible() const | irr::scene::ISceneNode | [inline, virtual] |
+ isVisible() const | irr::scene::ISceneNode | [inline, virtual] |
+ IsVisible | irr::scene::ISceneNode | [protected] |
+ Name | irr::scene::ISceneNode | [protected] |
+ OnAnimate(u32 timeMs) | irr::scene::ISceneNode | [inline, virtual] |
+ OnRegisterSceneNode() | irr::scene::ISceneNode | [inline, virtual] |
+ Parent | irr::scene::ISceneNode | [protected] |
+ RelativeRotation | irr::scene::ISceneNode | [protected] |
+ RelativeScale | irr::scene::ISceneNode | [protected] |
+ RelativeTranslation | irr::scene::ISceneNode | [protected] |
+ remove() | irr::scene::ISceneNode | [inline, virtual] |
+ removeAll() | irr::scene::ISceneNode | [inline, virtual] |
+ removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
+ removeAnimators() | irr::scene::ISceneNode | [inline, virtual] |
+ removeChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
+ render()=0 | irr::scene::ISceneNode | [pure virtual] |
+ SceneManager | irr::scene::ISceneNode | [protected] |
+ serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | [inline, virtual] |
+ setAnimationEndCallback(IAnimationEndCallBack *callback=0)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setAnimationSpeed(f32 framesPerSecond)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setAutomaticCulling(u32 state) | irr::scene::ISceneNode | [inline] |
+ setCurrentFrame(f32 frame)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setDebugDataVisible(u32 state) | irr::scene::ISceneNode | [inline, virtual] |
+ setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
+ setFrameLoop(s32 begin, s32 end)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setID(s32 id) | irr::scene::ISceneNode | [inline, virtual] |
+ setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | [inline] |
+ setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setLoopMode(bool playAnimationLooped)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | [inline] |
+ setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | [inline] |
+ setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | [inline] |
+ setMD2Animation(EMD2_ANIMATION_TYPE anim)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setMD2Animation(const c8 *animationName)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setMesh(IAnimatedMesh *mesh)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setName(const c8 *name) | irr::scene::ISceneNode | [inline, virtual] |
+ setName(const core::stringc &name) | irr::scene::ISceneNode | [inline, virtual] |
+ setParent(ISceneNode *newParent) | irr::scene::ISceneNode | [inline, virtual] |
+ setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | [inline, virtual] |
+ setReadOnlyMaterials(bool readonly)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setRenderFromIdentity(bool On)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | [inline, virtual] |
+ setScale(const core::vector3df &scale) | irr::scene::ISceneNode | [inline, virtual] |
+ setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
+ setTransitionTime(f32 Time)=0 | irr::scene::IAnimatedMeshSceneNode | [pure virtual] |
+ setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | [inline, virtual] |
+ setVisible(bool isVisible) | irr::scene::ISceneNode | [inline, virtual] |
+ TriangleSelector | irr::scene::ISceneNode | [protected] |
+ updateAbsolutePosition() | irr::scene::ISceneNode | [inline, virtual] |
+ ~IAnimatedMeshSceneNode() | irr::scene::IAnimatedMeshSceneNode | [inline, virtual] |
+ ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
+ ~ISceneNode() | irr::scene::ISceneNode | [inline, virtual] |
+