, including all inherited members.
+ append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ append(const IMeshBuffer *const other) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ BoundingBox | irr::scene::CDynamicMeshBuffer | |
+ CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) | irr::scene::CDynamicMeshBuffer | [inline] |
+ drop() const | irr::IReferenceCounted | [inline] |
+ getBoundingBox() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ getChangedID_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getChangedID_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getDebugName() const | irr::IReferenceCounted | [inline] |
+ getHardwareMappingHint_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getHardwareMappingHint_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getIndexBuffer() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ getIndexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getIndexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getIndices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getIndices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getMaterial() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ getMaterial() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ getNormal(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getNormal(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getPosition(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getPosition(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getReferenceCount() const | irr::IReferenceCounted | [inline] |
+ getTCoords(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getTCoords(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getVertexBuffer() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ getVertexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getVertexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getVertices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ getVertices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ grab() const | irr::IReferenceCounted | [inline] |
+ IReferenceCounted() | irr::IReferenceCounted | [inline] |
+ Material | irr::scene::CDynamicMeshBuffer | |
+ recalculateBoundingBox() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ setBoundingBox(const core::aabbox3df &box) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
+ setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
+ setIndexBuffer(IIndexBuffer *newIndexBuffer) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ setVertexBuffer(IVertexBuffer *newVertexBuffer) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ ~CDynamicMeshBuffer() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
+ ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
+