From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- ...1_1scene_1_1_c_dynamic_mesh_buffer-members.html | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_c_dynamic_mesh_buffer-members.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_c_dynamic_mesh_buffer-members.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_c_dynamic_mesh_buffer-members.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_c_dynamic_mesh_buffer-members.html new file mode 100644 index 0000000..9ab5bf3 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_c_dynamic_mesh_buffer-members.html @@ -0,0 +1,162 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::scene::CDynamicMeshBuffer Member List
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+This is the complete list of members for irr::scene::CDynamicMeshBuffer, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::IDynamicMeshBuffer [inline, virtual]
append(const IMeshBuffer *const other)irr::scene::IDynamicMeshBuffer [inline, virtual]
BoundingBoxirr::scene::CDynamicMeshBuffer
CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)irr::scene::CDynamicMeshBuffer [inline]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const irr::scene::CDynamicMeshBuffer [inline, virtual]
getChangedID_Index() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getChangedID_Vertex() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint_Index() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getHardwareMappingHint_Vertex() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndexBuffer() const irr::scene::CDynamicMeshBuffer [inline, virtual]
getIndexCount() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndexType() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndices() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndices()irr::scene::IDynamicMeshBuffer [inline, virtual]
getMaterial() const irr::scene::CDynamicMeshBuffer [inline, virtual]
getMaterial()irr::scene::CDynamicMeshBuffer [inline, virtual]
getNormal(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getNormal(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getPosition(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getPosition(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTCoords(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getTCoords(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertexBuffer() const irr::scene::CDynamicMeshBuffer [inline, virtual]
getVertexCount() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertexType() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertices() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertices()irr::scene::IDynamicMeshBuffer [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
Materialirr::scene::CDynamicMeshBuffer
recalculateBoundingBox()irr::scene::CDynamicMeshBuffer [inline, virtual]
setBoundingBox(const core::aabbox3df &box)irr::scene::CDynamicMeshBuffer [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBuffer [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBuffer [inline, virtual]
setIndexBuffer(IIndexBuffer *newIndexBuffer)irr::scene::CDynamicMeshBuffer [inline, virtual]
setVertexBuffer(IVertexBuffer *newVertexBuffer)irr::scene::CDynamicMeshBuffer [inline, virtual]
~CDynamicMeshBuffer()irr::scene::CDynamicMeshBuffer [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
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