From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../html/classirr_1_1core_1_1irr_allocator.html | 337 +++++++++++++++++++++ 1 file changed, 337 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/classirr_1_1core_1_1irr_allocator.html (limited to 'src/others/irrlicht-1.8.1/doc/html/classirr_1_1core_1_1irr_allocator.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/classirr_1_1core_1_1irr_allocator.html b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1core_1_1irr_allocator.html new file mode 100644 index 0000000..5b18070 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/classirr_1_1core_1_1irr_allocator.html @@ -0,0 +1,337 @@ + + +
+ +Very simple allocator implementation, containers using it can be used across dll boundaries. + More...
+ +#include <irrAllocator.h>
Very simple allocator implementation, containers using it can be used across dll boundaries.
+ +Definition at line 25 of file irrAllocator.h.
+virtual irr::core::irrAllocator< T >::~irrAllocator | +( | +) | + [inline, virtual] |
+
Destructor.
+ +Definition at line 30 of file irrAllocator.h.
+ +T* irr::core::irrAllocator< T >::allocate | +( | +size_t | +cnt | ) | + [inline] |
+
Allocate memory for an array of objects.
+ +Definition at line 33 of file irrAllocator.h.
+ +Referenced by irr::video::SMaterialLayer::getTextureMatrix(), irr::core::list< ISceneNode * >::insert_after(), irr::core::list< ISceneNode * >::insert_before(), irr::video::SMaterialLayer::operator=(), irr::core::list< ISceneNode * >::push_back(), irr::core::list< ISceneNode * >::push_front(), and irr::video::SMaterialLayer::setTextureMatrix().
+ +void irr::core::irrAllocator< T >::construct | +( | +T * | +ptr, | +
+ | + | const T & | +e | +
+ | ) | + [inline] |
+
Construct an element.
+ +Definition at line 45 of file irrAllocator.h.
+ +Referenced by irr::video::SMaterialLayer::getTextureMatrix(), irr::core::list< ISceneNode * >::insert_after(), irr::core::list< ISceneNode * >::insert_before(), irr::video::SMaterialLayer::operator=(), irr::core::list< ISceneNode * >::push_back(), irr::core::list< ISceneNode * >::push_front(), and irr::video::SMaterialLayer::setTextureMatrix().
+ +void irr::core::irrAllocator< T >::deallocate | +( | +T * | +ptr | ) | + [inline] |
+
Deallocate memory for an array of objects.
+ +Definition at line 39 of file irrAllocator.h.
+ +Referenced by irr::core::list< ISceneNode * >::clear(), irr::core::list< ISceneNode * >::erase(), irr::video::SMaterialLayer::operator=(), and irr::video::SMaterialLayer::~SMaterialLayer().
+ +void irr::core::irrAllocator< T >::destruct | +( | +T * | +ptr | ) | + [inline] |
+
Destruct an element.
+ +Definition at line 51 of file irrAllocator.h.
+ +Referenced by irr::core::list< ISceneNode * >::clear(), irr::core::list< ISceneNode * >::erase(), irr::video::SMaterialLayer::operator=(), and irr::video::SMaterialLayer::~SMaterialLayer().
+ +virtual void irr::core::irrAllocator< T >::internal_delete | +( | +void * | +ptr | ) | + [inline, protected, virtual] |
+
Definition at line 63 of file irrAllocator.h.
+ +Referenced by irr::core::irrAllocator< IMesh * >::deallocate().
+ +virtual void* irr::core::irrAllocator< T >::internal_new | +( | +size_t | +cnt | ) | + [inline, protected, virtual] |
+
Definition at line 58 of file irrAllocator.h.
+ +Referenced by irr::core::irrAllocator< IMesh * >::allocate().
+ +