From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_s_shared_mesh_buffer_8h_source.html | 325 +++++++++++++++++++++ 1 file changed, 325 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html new file mode 100644 index 0000000..5ab9a77 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_s_shared_mesh_buffer_8h_source.html @@ -0,0 +1,325 @@ + + + + +Irrlicht 3D Engine: SSharedMeshBuffer.h Source File + + + + + + + + + + + + + + +
+ + +
+ + + + + + + + + + + + + + + + + +
+
Irrlicht 3D Engine + +
+ +
+ + + + + + +
+
+
+ + + + +
+
+ +
+
+
+ +
+
+
+
SSharedMeshBuffer.h
+
+
+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
+00006 #define __S_SHARED_MESH_BUFFER_H_INCLUDED__
+00007 
+00008 #include "irrArray.h"
+00009 #include "IMeshBuffer.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace scene
+00014 {
+00016     struct SSharedMeshBuffer : public IMeshBuffer
+00017     {
+00019         SSharedMeshBuffer() : IMeshBuffer(), Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
+00020         {
+00021             #ifdef _DEBUG
+00022             setDebugName("SSharedMeshBuffer");
+00023             #endif
+00024         }
+00025 
+00027         SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices)
+00028         {
+00029             #ifdef _DEBUG
+00030             setDebugName("SSharedMeshBuffer");
+00031             #endif
+00032         }
+00033 
+00035         virtual const video::SMaterial& getMaterial() const
+00036         {
+00037             return Material;
+00038         }
+00039 
+00041         virtual video::SMaterial& getMaterial()
+00042         {
+00043             return Material;
+00044         }
+00045 
+00047         virtual const void* getVertices() const
+00048         {
+00049             if (Vertices)
+00050                 return Vertices->const_pointer();
+00051             else
+00052                 return 0;
+00053         }
+00054 
+00056         virtual void* getVertices()
+00057         {
+00058             if (Vertices)
+00059                 return Vertices->pointer();
+00060             else
+00061                 return 0;
+00062         }
+00063 
+00065         virtual u32 getVertexCount() const
+00066         {
+00067             if (Vertices)
+00068                 return Vertices->size();
+00069             else
+00070                 return 0;
+00071         }
+00072 
+00074         virtual const u16* getIndices() const
+00075         {
+00076             return Indices.const_pointer();
+00077         }
+00078 
+00080         virtual u16* getIndices()
+00081         {
+00082             return Indices.pointer();
+00083         }
+00084 
+00086         virtual u32 getIndexCount() const
+00087         {
+00088             return Indices.size();
+00089         }
+00090 
+00092         virtual video::E_INDEX_TYPE getIndexType() const
+00093         {
+00094             return video::EIT_16BIT;
+00095         }
+00096 
+00098         virtual const core::aabbox3d<f32>& getBoundingBox() const
+00099         {
+00100             return BoundingBox;
+00101         }
+00102 
+00104         virtual void setBoundingBox( const core::aabbox3df& box)
+00105         {
+00106             BoundingBox = box;
+00107         }
+00108 
+00110         virtual video::E_VERTEX_TYPE getVertexType() const
+00111         {
+00112             return video::EVT_STANDARD;
+00113         }
+00114 
+00116         virtual void recalculateBoundingBox()
+00117         {
+00118             if (!Vertices || Vertices->empty() || Indices.empty())
+00119                 BoundingBox.reset(0,0,0);
+00120             else
+00121             {
+00122                 BoundingBox.reset((*Vertices)[Indices[0]].Pos);
+00123                 for (u32 i=1; i<Indices.size(); ++i)
+00124                     BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
+00125             }
+00126         }
+00127 
+00129         virtual const core::vector3df& getPosition(u32 i) const
+00130         {
+00131             _IRR_DEBUG_BREAK_IF(!Vertices);
+00132             return (*Vertices)[Indices[i]].Pos;
+00133         }
+00134 
+00136         virtual core::vector3df& getPosition(u32 i)
+00137         {
+00138             _IRR_DEBUG_BREAK_IF(!Vertices);
+00139             return (*Vertices)[Indices[i]].Pos;
+00140         }
+00141 
+00143         virtual const core::vector3df& getNormal(u32 i) const
+00144         {
+00145             _IRR_DEBUG_BREAK_IF(!Vertices);
+00146             return (*Vertices)[Indices[i]].Normal;
+00147         }
+00148 
+00150         virtual core::vector3df& getNormal(u32 i)
+00151         {
+00152             _IRR_DEBUG_BREAK_IF(!Vertices);
+00153             return (*Vertices)[Indices[i]].Normal;
+00154         }
+00155 
+00157         virtual const core::vector2df& getTCoords(u32 i) const
+00158         {
+00159             _IRR_DEBUG_BREAK_IF(!Vertices);
+00160             return (*Vertices)[Indices[i]].TCoords;
+00161         }
+00162 
+00164         virtual core::vector2df& getTCoords(u32 i)
+00165         {
+00166             _IRR_DEBUG_BREAK_IF(!Vertices);
+00167             return (*Vertices)[Indices[i]].TCoords;
+00168         }
+00169 
+00171         virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {}
+00172 
+00174         virtual void append(const IMeshBuffer* const other) {}
+00175 
+00177         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
+00178         {
+00179             return MappingHintVertex;
+00180         }
+00181 
+00183         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
+00184         {
+00185             return MappingHintIndex;
+00186         }
+00187 
+00189         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX )
+00190         {
+00191             if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
+00192                 MappingHintVertex=NewMappingHint;
+00193             if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
+00194                 MappingHintIndex=NewMappingHint;
+00195         }
+00196 
+00198         virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)
+00199         {
+00200             if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
+00201                 ++ChangedID_Vertex;
+00202             if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
+00203                 ++ChangedID_Index;
+00204         }
+00205 
+00207 
+00208         virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
+00209 
+00211 
+00212         virtual u32 getChangedID_Index() const {return ChangedID_Index;}
+00213 
+00215         video::SMaterial Material;
+00216 
+00218         core::array<video::S3DVertex> *Vertices;
+00219 
+00221         core::array<u16> Indices;
+00222 
+00224         u32 ChangedID_Vertex;
+00225 
+00227         u32 ChangedID_Index;
+00228 
+00230         core::aabbox3df BoundingBox;
+00231 
+00233         E_HARDWARE_MAPPING MappingHintVertex;
+00234         E_HARDWARE_MAPPING MappingHintIndex;
+00235     };
+00236 
+00237 
+00238 } // end namespace scene
+00239 } // end namespace irr
+00240 
+00241 #endif
+00242 
+
+
+ + + + + -- cgit v1.1