From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_triangle_selector_8h_source.html | 178 +++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html new file mode 100644 index 0000000..c94f306 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html @@ -0,0 +1,178 @@ + + + + +Irrlicht 3D Engine: ITriangleSelector.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ITriangleSelector.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__
+00006 #define __I_TRIANGLE_SELECTOR_H_INCLUDED__
+00007 
+00008 #include "IReferenceCounted.h"
+00009 #include "triangle3d.h"
+00010 #include "aabbox3d.h"
+00011 #include "matrix4.h"
+00012 #include "line3d.h"
+00013 
+00014 namespace irr
+00015 {
+00016 namespace scene
+00017 {
+00018 
+00019 class ISceneNode;
+00020 
+00022 
+00028 class ITriangleSelector : public virtual IReferenceCounted
+00029 {
+00030 public:
+00031 
+00033     virtual s32 getTriangleCount() const = 0;
+00034 
+00036 
+00050     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
+00051         s32& outTriangleCount, const core::matrix4* transform=0) const = 0;
+00052 
+00054 
+00073     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
+00074         s32& outTriangleCount, const core::aabbox3d<f32>& box,
+00075         const core::matrix4* transform=0) const = 0;
+00076 
+00078 
+00097     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
+00098         s32& outTriangleCount, const core::line3d<f32>& line,
+00099         const core::matrix4* transform=0) const = 0;
+00100 
+00102 
+00110     virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const = 0;
+00111 
+00113 
+00115     virtual u32 getSelectorCount() const = 0;
+00116 
+00118 
+00120     virtual ITriangleSelector* getSelector(u32 index) = 0;
+00121 
+00123 
+00125     virtual const ITriangleSelector* getSelector(u32 index) const = 0;
+00126 };
+00127 
+00128 } // end namespace scene
+00129 } // end namespace irr
+00130 
+00131 #endif
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