From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_triangle_selector_8h_source.html | 178 +++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html new file mode 100644 index 0000000..c94f306 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_triangle_selector_8h_source.html @@ -0,0 +1,178 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__ +00006 #define __I_TRIANGLE_SELECTOR_H_INCLUDED__ +00007 +00008 #include "IReferenceCounted.h" +00009 #include "triangle3d.h" +00010 #include "aabbox3d.h" +00011 #include "matrix4.h" +00012 #include "line3d.h" +00013 +00014 namespace irr +00015 { +00016 namespace scene +00017 { +00018 +00019 class ISceneNode; +00020 +00022 +00028 class ITriangleSelector : public virtual IReferenceCounted +00029 { +00030 public: +00031 +00033 virtual s32 getTriangleCount() const = 0; +00034 +00036 +00050 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, +00051 s32& outTriangleCount, const core::matrix4* transform=0) const = 0; +00052 +00054 +00073 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, +00074 s32& outTriangleCount, const core::aabbox3d<f32>& box, +00075 const core::matrix4* transform=0) const = 0; +00076 +00078 +00097 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, +00098 s32& outTriangleCount, const core::line3d<f32>& line, +00099 const core::matrix4* transform=0) const = 0; +00100 +00102 +00110 virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const = 0; +00111 +00113 +00115 virtual u32 getSelectorCount() const = 0; +00116 +00118 +00120 virtual ITriangleSelector* getSelector(u32 index) = 0; +00121 +00123 +00125 virtual const ITriangleSelector* getSelector(u32 index) const = 0; +00126 }; +00127 +00128 } // end namespace scene +00129 } // end namespace irr +00130 +00131 #endif +