From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_skinned_mesh_8h.html | 156 +++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_skinned_mesh_8h.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_skinned_mesh_8h.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_skinned_mesh_8h.html b/src/others/irrlicht-1.8.1/doc/html/_i_skinned_mesh_8h.html new file mode 100644 index 0000000..ed8b5e6 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_skinned_mesh_8h.html @@ -0,0 +1,156 @@ + + +
+ +#include "irrArray.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMesh.h"
#include "SSkinMeshBuffer.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
+