From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../html/_i_scene_collision_manager_8h_source.html | 201 +++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_scene_collision_manager_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_scene_collision_manager_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_scene_collision_manager_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_scene_collision_manager_8h_source.html new file mode 100644 index 0000000..8a563e3 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_scene_collision_manager_8h_source.html @@ -0,0 +1,201 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__ +00006 #define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__ +00007 +00008 #include "IReferenceCounted.h" +00009 #include "vector3d.h" +00010 #include "triangle3d.h" +00011 #include "position2d.h" +00012 #include "line3d.h" +00013 +00014 namespace irr +00015 { +00016 +00017 namespace scene +00018 { +00019 class ISceneNode; +00020 class ICameraSceneNode; +00021 class ITriangleSelector; +00022 +00024 class ISceneCollisionManager : public virtual IReferenceCounted +00025 { +00026 public: +00027 +00029 +00041 virtual bool getCollisionPoint(const core::line3d<f32>& ray, +00042 ITriangleSelector* selector, core::vector3df& outCollisionPoint, +00043 core::triangle3df& outTriangle, ISceneNode*& outNode) =0; +00044 +00046 +00068 virtual core::vector3df getCollisionResultPosition( +00069 ITriangleSelector* selector, +00070 const core::vector3df &ellipsoidPosition, +00071 const core::vector3df& ellipsoidRadius, +00072 const core::vector3df& ellipsoidDirectionAndSpeed, +00073 core::triangle3df& triout, +00074 core::vector3df& hitPosition, +00075 bool& outFalling, +00076 ISceneNode*& outNode, +00077 f32 slidingSpeed = 0.0005f, +00078 const core::vector3df& gravityDirectionAndSpeed +00079 = core::vector3df(0.0f, 0.0f, 0.0f)) = 0; +00080 +00082 +00088 virtual core::line3d<f32> getRayFromScreenCoordinates( +00089 const core::position2d<s32>& pos, ICameraSceneNode* camera = 0) = 0; +00090 +00092 +00106 virtual core::position2d<s32> getScreenCoordinatesFrom3DPosition( +00107 const core::vector3df& pos, ICameraSceneNode* camera=0, bool useViewPort=false) = 0; +00108 +00110 +00125 virtual ISceneNode* getSceneNodeFromScreenCoordinatesBB(const core::position2d<s32>& pos, +00126 s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0; +00127 +00129 +00141 virtual ISceneNode* getSceneNodeFromRayBB(const core::line3d<f32>& ray, +00142 s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0; +00143 +00145 +00161 virtual ISceneNode* getSceneNodeFromCameraBB(ICameraSceneNode* camera, +00162 s32 idBitMask=0, bool bNoDebugObjects = false) = 0; +00163 +00165 +00191 virtual ISceneNode* getSceneNodeAndCollisionPointFromRay( +00192 core::line3df ray, +00193 core::vector3df & outCollisionPoint, +00194 core::triangle3df & outTriangle, +00195 s32 idBitMask = 0, +00196 ISceneNode * collisionRootNode = 0, +00197 bool noDebugObjects = false) = 0; +00198 }; +00199 +00200 +00201 } // end namespace scene +00202 } // end namespace irr +00203 +00204 #endif +00205 +