From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_mesh_cache_8h_source.html | 223 +++++++++++++++++++++ 1 file changed, 223 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_mesh_cache_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_mesh_cache_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_mesh_cache_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_mesh_cache_8h_source.html new file mode 100644 index 0000000..420a4f1 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_mesh_cache_8h_source.html @@ -0,0 +1,223 @@ + + + + +Irrlicht 3D Engine: IMeshCache.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IMeshCache.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_MESH_CACHE_H_INCLUDED__
+00006 #define __I_MESH_CACHE_H_INCLUDED__
+00007 
+00008 #include "IReferenceCounted.h"
+00009 #include "path.h"
+00010 
+00011 namespace irr
+00012 {
+00013 
+00014 namespace scene
+00015 {
+00016     class IMesh;
+00017     class IAnimatedMesh;
+00018     class IAnimatedMeshSceneNode;
+00019     class IMeshLoader;
+00020 
+00022 
+00027     class IMeshCache : public virtual IReferenceCounted
+00028     {
+00029     public:
+00030 
+00032         virtual ~IMeshCache() {}
+00033 
+00035 
+00050         virtual void addMesh(const io::path& name, IAnimatedMesh* mesh) = 0;
+00051 
+00053 
+00057         virtual void removeMesh(const IMesh* const mesh) = 0;
+00058 
+00060 
+00065         virtual u32 getMeshCount() const = 0;
+00066 
+00068 
+00070         virtual s32 getMeshIndex(const IMesh* const mesh) const = 0;
+00071 
+00073 
+00079         virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
+00080 
+00082 
+00084         _IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
+00085         {
+00086             return getMeshByName(filename);
+00087         }
+00088 
+00090 
+00092         _IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
+00093         {
+00094             return getMeshName(index).getInternalName();
+00095         }
+00096 
+00098 
+00100         _IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
+00101         {
+00102             return getMeshName(mesh).getInternalName();
+00103         }
+00104 
+00106 
+00108         _IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
+00109         {
+00110             return renameMesh(index, filename);
+00111         }
+00112 
+00114 
+00116         _IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
+00117         {
+00118             return renameMesh(mesh, filename);
+00119         }
+00120 
+00122 
+00124         virtual IAnimatedMesh* getMeshByName(const io::path& name) = 0;
+00125 
+00127 
+00129         virtual const io::SNamedPath& getMeshName(u32 index) const = 0;
+00130 
+00132 
+00134         virtual const io::SNamedPath& getMeshName(const IMesh* const mesh) const = 0;
+00135 
+00137 
+00143         virtual bool renameMesh(u32 index, const io::path& name) = 0;
+00144 
+00146 
+00152         virtual bool renameMesh(const IMesh* const mesh, const io::path& name) = 0;
+00153 
+00155 
+00157         virtual bool isMeshLoaded(const io::path& name) = 0;
+00158 
+00160 
+00164         virtual void clear() = 0;
+00165 
+00167 
+00169         virtual void clearUnusedMeshes() = 0;
+00170     };
+00171 
+00172 
+00173 } // end namespace scene
+00174 } // end namespace irr
+00175 
+00176 #endif
+00177 
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