From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_light_scene_node_8h_source.html | 181 +++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html new file mode 100644 index 0000000..91d52b8 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html @@ -0,0 +1,181 @@ + + + + +Irrlicht 3D Engine: ILightSceneNode.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ILightSceneNode.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__
+00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__
+00007 
+00008 #include "ISceneNode.h"
+00009 #include "SLight.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace scene
+00014 {
+00015 
+00017 
+00022 class ILightSceneNode : public ISceneNode
+00023 {
+00024 public:
+00025 
+00027     ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+00028         const core::vector3df& position = core::vector3df(0,0,0))
+00029         : ISceneNode(parent, mgr, id, position) {}
+00030 
+00032 
+00033     virtual void setLightData(const video::SLight& light) = 0;
+00034 
+00036 
+00037     virtual const video::SLight& getLightData() const = 0;
+00038 
+00040 
+00041     virtual video::SLight& getLightData() = 0;
+00042 
+00044 
+00047     virtual void setVisible(bool isVisible) = 0;
+00048 
+00050 
+00055     virtual void setRadius(f32 radius) = 0;
+00056 
+00058 
+00059     virtual f32 getRadius() const = 0;
+00060 
+00062 
+00063     virtual void setLightType(video::E_LIGHT_TYPE type) = 0;
+00064 
+00066 
+00067     virtual video::E_LIGHT_TYPE getLightType() const = 0;
+00068 
+00070 
+00074     virtual void enableCastShadow(bool shadow=true) = 0;
+00075 
+00077 
+00078     virtual bool getCastShadow() const = 0;
+00079 };
+00080 
+00081 } // end namespace scene
+00082 } // end namespace irr
+00083 
+00084 
+00085 #endif
+00086 
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