From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_light_scene_node_8h_source.html | 181 +++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html new file mode 100644 index 0000000..91d52b8 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_light_scene_node_8h_source.html @@ -0,0 +1,181 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__ +00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__ +00007 +00008 #include "ISceneNode.h" +00009 #include "SLight.h" +00010 +00011 namespace irr +00012 { +00013 namespace scene +00014 { +00015 +00017 +00022 class ILightSceneNode : public ISceneNode +00023 { +00024 public: +00025 +00027 ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, +00028 const core::vector3df& position = core::vector3df(0,0,0)) +00029 : ISceneNode(parent, mgr, id, position) {} +00030 +00032 +00033 virtual void setLightData(const video::SLight& light) = 0; +00034 +00036 +00037 virtual const video::SLight& getLightData() const = 0; +00038 +00040 +00041 virtual video::SLight& getLightData() = 0; +00042 +00044 +00047 virtual void setVisible(bool isVisible) = 0; +00048 +00050 +00055 virtual void setRadius(f32 radius) = 0; +00056 +00058 +00059 virtual f32 getRadius() const = 0; +00060 +00062 +00063 virtual void setLightType(video::E_LIGHT_TYPE type) = 0; +00064 +00066 +00067 virtual video::E_LIGHT_TYPE getLightType() const = 0; +00068 +00070 +00074 virtual void enableCastShadow(bool shadow=true) = 0; +00075 +00077 +00078 virtual bool getCastShadow() const = 0; +00079 }; +00080 +00081 } // end namespace scene +00082 } // end namespace irr +00083 +00084 +00085 #endif +00086 +