From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_g_u_i_mesh_viewer_8h.html | 143 +++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_g_u_i_mesh_viewer_8h.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_g_u_i_mesh_viewer_8h.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_g_u_i_mesh_viewer_8h.html b/src/others/irrlicht-1.8.1/doc/html/_i_g_u_i_mesh_viewer_8h.html new file mode 100644 index 0000000..2828af1 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_g_u_i_mesh_viewer_8h.html @@ -0,0 +1,143 @@ + + +
+ +#include "IGUIElement.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+The gui namespace contains useful classes for easy creation of a graphical user interface.
+All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
+The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
+