From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_dynamic_mesh_buffer_8h_source.html | 297 +++++++++++++++++++++ 1 file changed, 297 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html new file mode 100644 index 0000000..4d84eea --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html @@ -0,0 +1,297 @@ + + + + +Irrlicht 3D Engine: IDynamicMeshBuffer.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IDynamicMeshBuffer.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
+00006 #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
+00007 
+00008 #include "IMeshBuffer.h"
+00009 #include "IVertexBuffer.h"
+00010 #include "IIndexBuffer.h"
+00011 
+00012 namespace irr
+00013 {
+00014 namespace scene
+00015 {
+00016 
+00018     class IDynamicMeshBuffer : public IMeshBuffer
+00019     {
+00020     public:
+00021         virtual IVertexBuffer &getVertexBuffer() const =0;
+00022         virtual IIndexBuffer &getIndexBuffer() const =0;
+00023 
+00024         virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
+00025         virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
+00026 
+00028 
+00029         virtual video::SMaterial& getMaterial() =0;
+00030 
+00032 
+00033         virtual const video::SMaterial& getMaterial() const =0;
+00034 
+00036 
+00037         virtual const core::aabbox3df& getBoundingBox() const =0;
+00038 
+00040 
+00042         virtual void setBoundingBox(const core::aabbox3df& box) =0;
+00043 
+00045         virtual void recalculateBoundingBox() =0;
+00046 
+00048 
+00053         virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices)
+00054         {
+00055 
+00056         }
+00057 
+00059 
+00061         virtual void append(const IMeshBuffer* const other)
+00062         {
+00063 
+00064         }
+00065 
+00066         // ------------------- To be removed? -------------------  //
+00067 
+00069         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
+00070         {
+00071             return getVertexBuffer().getHardwareMappingHint();
+00072         }
+00073 
+00075         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
+00076         {
+00077             return getIndexBuffer().getHardwareMappingHint();
+00078         }
+00079 
+00081         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
+00082         {
+00083             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
+00084                 getVertexBuffer().setHardwareMappingHint(NewMappingHint);
+00085             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
+00086                 getIndexBuffer().setHardwareMappingHint(NewMappingHint);
+00087         }
+00088 
+00090         virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
+00091         {
+00092             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
+00093                 getVertexBuffer().setDirty();
+00094             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
+00095                 getIndexBuffer().setDirty();
+00096         }
+00097 
+00098         virtual u32 getChangedID_Vertex() const
+00099         {
+00100             return getVertexBuffer().getChangedID();
+00101         }
+00102 
+00103         virtual u32 getChangedID_Index() const
+00104         {
+00105             return getIndexBuffer().getChangedID();
+00106         }
+00107 
+00108         // ------------------- Old interface -------------------  //
+00109 
+00111 
+00112         virtual video::E_VERTEX_TYPE getVertexType() const
+00113         {
+00114             return getVertexBuffer().getType();
+00115         }
+00116 
+00118 
+00120         virtual const void* getVertices() const
+00121         {
+00122             return getVertexBuffer().getData();
+00123         }
+00124 
+00126 
+00128         virtual void* getVertices()
+00129         {
+00130             return getVertexBuffer().getData();
+00131         }
+00132 
+00134 
+00135         virtual u32 getVertexCount() const
+00136         {
+00137             return getVertexBuffer().size();
+00138         }
+00139 
+00141 
+00142         virtual video::E_INDEX_TYPE getIndexType() const
+00143         {
+00144             return getIndexBuffer().getType();
+00145         }
+00146 
+00148 
+00149         virtual const u16* getIndices() const
+00150         {
+00151             return (u16*)getIndexBuffer().getData();
+00152         }
+00153 
+00155 
+00156         virtual u16* getIndices()
+00157         {
+00158             return (u16*)getIndexBuffer().getData();
+00159         }
+00160 
+00162 
+00163         virtual u32 getIndexCount() const
+00164         {
+00165             return getIndexBuffer().size();
+00166         }
+00167 
+00169         virtual const core::vector3df& getPosition(u32 i) const
+00170         {
+00171             return getVertexBuffer()[i].Pos;
+00172         }
+00173 
+00175         virtual core::vector3df& getPosition(u32 i)
+00176         {
+00177             return getVertexBuffer()[i].Pos;
+00178         }
+00179 
+00181         virtual const core::vector2df& getTCoords(u32 i) const
+00182         {
+00183             return getVertexBuffer()[i].TCoords;
+00184         }
+00185 
+00187         virtual core::vector2df& getTCoords(u32 i)
+00188         {
+00189             return getVertexBuffer()[i].TCoords;
+00190         }
+00191 
+00193         virtual const core::vector3df& getNormal(u32 i) const
+00194         {
+00195             return getVertexBuffer()[i].Normal;
+00196         }
+00197 
+00199         virtual core::vector3df& getNormal(u32 i)
+00200         {
+00201             return getVertexBuffer()[i].Normal;
+00202         }
+00203     };
+00204 
+00205 
+00206 } // end namespace scene
+00207 } // end namespace irr
+00208 
+00209 #endif
+00210 
+00211 
+
+
+ + + + + -- cgit v1.1