From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_i_bone_scene_node_8h_source.html | 208 +++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html new file mode 100644 index 0000000..69c4456 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html @@ -0,0 +1,208 @@ + + + + +Irrlicht 3D Engine: IBoneSceneNode.h Source File + + + + + + + + + + + + + + +
+ + +
+ + + + + + + + + + + + + + + + + +
+
Irrlicht 3D Engine + +
+ +
+ + + + + + +
+
+
+ + + + +
+
+ +
+
+
+ +
+
+
+
IBoneSceneNode.h
+
+
+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
+00006 #define __I_BONE_SCENE_NODE_H_INCLUDED__
+00007 
+00008 #include "ISceneNode.h"
+00009 
+00010 namespace irr
+00011 {
+00012 namespace scene
+00013 {
+00014 
+00016     enum E_BONE_ANIMATION_MODE
+00017     {
+00019         EBAM_AUTOMATIC=0,
+00020 
+00022         EBAM_ANIMATED,
+00023 
+00025         EBAM_UNANIMATED,
+00026 
+00028         EBAM_COUNT
+00029 
+00030     };
+00031 
+00032     enum E_BONE_SKINNING_SPACE
+00033     {
+00035         EBSS_LOCAL=0,
+00036 
+00038         EBSS_GLOBAL,
+00039 
+00040         EBSS_COUNT
+00041     };
+00042 
+00044     const c8* const BoneAnimationModeNames[] =
+00045     {
+00046         "automatic",
+00047         "animated",
+00048         "unanimated",
+00049         0,
+00050     };
+00051 
+00052 
+00054 
+00055     class IBoneSceneNode : public ISceneNode
+00056     {
+00057     public:
+00058 
+00059         IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
+00060             ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
+00061 
+00063 
+00064         _IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
+00065 
+00067         virtual u32 getBoneIndex() const = 0;
+00068 
+00070 
+00071         virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
+00072 
+00074         virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
+00075 
+00077         virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
+00078 
+00080         //virtual core::matrix4 getRelativeTransformation() const = 0;
+00081 
+00083         virtual void OnAnimate(u32 timeMs) =0;
+00084 
+00086 
+00087         virtual void render() { }
+00088 
+00090         virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
+00091 
+00093         virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
+00094 
+00096         virtual void updateAbsolutePositionOfAllChildren()=0;
+00097 
+00098         s32 positionHint;
+00099         s32 scaleHint;
+00100         s32 rotationHint;
+00101     };
+00102 
+00103 
+00104 } // end namespace scene
+00105 } // end namespace irr
+00106 
+00107 #endif
+00108 
+
+
+ + + + + -- cgit v1.1