From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../_i_animated_mesh_scene_node_8h_source.html | 248 +++++++++++++++++++++ 1 file changed, 248 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html new file mode 100644 index 0000000..8b503ce --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html @@ -0,0 +1,248 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__ +00006 #define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__ +00007 +00008 #include "ISceneNode.h" +00009 #include "IBoneSceneNode.h" +00010 #include "IAnimatedMeshMD2.h" +00011 #include "IAnimatedMeshMD3.h" +00012 +00013 namespace irr +00014 { +00015 namespace scene +00016 { +00017 class IShadowVolumeSceneNode; +00018 +00019 enum E_JOINT_UPDATE_ON_RENDER +00020 { +00022 EJUOR_NONE = 0, +00023 +00025 EJUOR_READ, +00026 +00028 EJUOR_CONTROL +00029 }; +00030 +00031 +00032 class IAnimatedMeshSceneNode; +00033 +00035 +00039 class IAnimationEndCallBack : public virtual IReferenceCounted +00040 { +00041 public: +00042 +00044 +00047 virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node) = 0; +00048 }; +00049 +00051 +00053 class IAnimatedMeshSceneNode : public ISceneNode +00054 { +00055 public: +00056 +00058 IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, +00059 const core::vector3df& position = core::vector3df(0,0,0), +00060 const core::vector3df& rotation = core::vector3df(0,0,0), +00061 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) +00062 : ISceneNode(parent, mgr, id, position, rotation, scale) {} +00063 +00065 virtual ~IAnimatedMeshSceneNode() {} +00066 +00068 +00072 virtual void setCurrentFrame(f32 frame) = 0; +00073 +00075 +00079 virtual bool setFrameLoop(s32 begin, s32 end) = 0; +00080 +00082 +00083 virtual void setAnimationSpeed(f32 framesPerSecond) = 0; +00084 +00086 +00087 virtual f32 getAnimationSpeed() const =0; +00088 +00090 +00107 virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0, +00108 s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0; +00109 +00110 +00112 +00126 virtual IBoneSceneNode* getJointNode(const c8* jointName)=0; +00127 +00129 virtual IBoneSceneNode* getJointNode(u32 jointID) = 0; +00130 +00132 +00133 virtual u32 getJointCount() const = 0; +00134 +00136 +00143 virtual bool setMD2Animation(EMD2_ANIMATION_TYPE anim) = 0; +00144 +00146 +00158 virtual bool setMD2Animation(const c8* animationName) = 0; +00159 +00161 virtual f32 getFrameNr() const = 0; +00163 virtual s32 getStartFrame() const = 0; +00165 virtual s32 getEndFrame() const = 0; +00166 +00168 +00169 virtual void setLoopMode(bool playAnimationLooped) = 0; +00170 +00172 +00173 virtual bool getLoopMode() const = 0; +00174 +00176 +00179 virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) = 0; +00180 +00182 +00185 virtual void setReadOnlyMaterials(bool readonly) = 0; +00186 +00188 virtual bool isReadOnlyMaterials() const = 0; +00189 +00191 virtual void setMesh(IAnimatedMesh* mesh) = 0; +00192 +00194 virtual IAnimatedMesh* getMesh(void) = 0; +00195 +00197 virtual const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) = 0; +00198 +00200 virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0; +00201 +00203 +00206 virtual void setTransitionTime(f32 Time) =0; +00207 +00209 +00210 virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0; +00211 +00213 +00214 virtual void setRenderFromIdentity( bool On )=0; +00215 +00217 +00220 virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0; +00221 +00222 }; +00223 +00224 } // end namespace scene +00225 } // end namespace irr +00226 +00227 #endif +00228 +