From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../_i_animated_mesh_scene_node_8h_source.html | 248 +++++++++++++++++++++ 1 file changed, 248 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html new file mode 100644 index 0000000..8b503ce --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_i_animated_mesh_scene_node_8h_source.html @@ -0,0 +1,248 @@ + + + + +Irrlicht 3D Engine: IAnimatedMeshSceneNode.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IAnimatedMeshSceneNode.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
+00006 #define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
+00007 
+00008 #include "ISceneNode.h"
+00009 #include "IBoneSceneNode.h"
+00010 #include "IAnimatedMeshMD2.h"
+00011 #include "IAnimatedMeshMD3.h"
+00012 
+00013 namespace irr
+00014 {
+00015 namespace scene
+00016 {
+00017     class IShadowVolumeSceneNode;
+00018 
+00019     enum E_JOINT_UPDATE_ON_RENDER
+00020     {
+00022         EJUOR_NONE = 0,
+00023 
+00025         EJUOR_READ,
+00026 
+00028         EJUOR_CONTROL
+00029     };
+00030 
+00031 
+00032     class IAnimatedMeshSceneNode;
+00033 
+00035 
+00039     class IAnimationEndCallBack : public virtual IReferenceCounted
+00040     {
+00041     public:
+00042 
+00044 
+00047         virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node) = 0;
+00048     };
+00049 
+00051 
+00053     class IAnimatedMeshSceneNode : public ISceneNode
+00054     {
+00055     public:
+00056 
+00058         IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+00059             const core::vector3df& position = core::vector3df(0,0,0),
+00060             const core::vector3df& rotation = core::vector3df(0,0,0),
+00061             const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
+00062             : ISceneNode(parent, mgr, id, position, rotation, scale) {}
+00063 
+00065         virtual ~IAnimatedMeshSceneNode() {}
+00066 
+00068 
+00072         virtual void setCurrentFrame(f32 frame) = 0;
+00073 
+00075 
+00079         virtual bool setFrameLoop(s32 begin, s32 end) = 0;
+00080 
+00082 
+00083         virtual void setAnimationSpeed(f32 framesPerSecond) = 0;
+00084 
+00086 
+00087         virtual f32 getAnimationSpeed() const =0;
+00088 
+00090 
+00107         virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0,
+00108             s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0;
+00109 
+00110 
+00112 
+00126         virtual IBoneSceneNode* getJointNode(const c8* jointName)=0;
+00127 
+00129         virtual IBoneSceneNode* getJointNode(u32 jointID) = 0;
+00130 
+00132 
+00133         virtual u32 getJointCount() const = 0;
+00134 
+00136 
+00143         virtual bool setMD2Animation(EMD2_ANIMATION_TYPE anim) = 0;
+00144 
+00146 
+00158         virtual bool setMD2Animation(const c8* animationName) = 0;
+00159 
+00161         virtual f32 getFrameNr() const = 0;
+00163         virtual s32 getStartFrame() const = 0;
+00165         virtual s32 getEndFrame() const = 0;
+00166 
+00168 
+00169         virtual void setLoopMode(bool playAnimationLooped) = 0;
+00170 
+00172 
+00173         virtual bool getLoopMode() const = 0;
+00174 
+00176 
+00179         virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) = 0;
+00180 
+00182 
+00185         virtual void setReadOnlyMaterials(bool readonly) = 0;
+00186 
+00188         virtual bool isReadOnlyMaterials() const = 0;
+00189 
+00191         virtual void setMesh(IAnimatedMesh* mesh) = 0;
+00192 
+00194         virtual IAnimatedMesh* getMesh(void) = 0;
+00195 
+00197         virtual const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) = 0;
+00198 
+00200         virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0;
+00201 
+00203 
+00206         virtual void setTransitionTime(f32 Time) =0;
+00207 
+00209 
+00210         virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0;
+00211 
+00213 
+00214         virtual void setRenderFromIdentity( bool On )=0;
+00215 
+00217 
+00220         virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0;
+00221 
+00222     };
+00223 
+00224 } // end namespace scene
+00225 } // end namespace irr
+00226 
+00227 #endif
+00228 
+
+
+ + + + + -- cgit v1.1