From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_e_shader_types_8h_source.html | 201 +++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_e_shader_types_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_e_shader_types_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_e_shader_types_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_e_shader_types_8h_source.html new file mode 100644 index 0000000..3be1443 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_e_shader_types_8h_source.html @@ -0,0 +1,201 @@ + + + + +Irrlicht 3D Engine: EShaderTypes.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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EShaderTypes.h
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+Go to the documentation of this file.
00001 #ifndef __E_SHADER_TYPES_H_INCLUDED__
+00002 #define __E_SHADER_TYPES_H_INCLUDED__
+00003 
+00004 #include "irrTypes.h"
+00005 
+00006 namespace irr
+00007 {
+00008 namespace video
+00009 {
+00010 
+00012 enum E_VERTEX_SHADER_TYPE
+00013 {
+00014     EVST_VS_1_1 = 0,
+00015     EVST_VS_2_0,
+00016     EVST_VS_2_a,
+00017     EVST_VS_3_0,
+00018     EVST_VS_4_0,
+00019     EVST_VS_4_1,
+00020     EVST_VS_5_0,
+00021 
+00023     EVST_COUNT
+00024 };
+00025 
+00027 const c8* const VERTEX_SHADER_TYPE_NAMES[] = {
+00028     "vs_1_1",
+00029     "vs_2_0",
+00030     "vs_2_a",
+00031     "vs_3_0",
+00032     "vs_4_0",
+00033     "vs_4_1",
+00034     "vs_5_0",
+00035     0 };
+00036 
+00038 enum E_PIXEL_SHADER_TYPE
+00039 {
+00040     EPST_PS_1_1 = 0,
+00041     EPST_PS_1_2,
+00042     EPST_PS_1_3,
+00043     EPST_PS_1_4,
+00044     EPST_PS_2_0,
+00045     EPST_PS_2_a,
+00046     EPST_PS_2_b,
+00047     EPST_PS_3_0,
+00048     EPST_PS_4_0,
+00049     EPST_PS_4_1,
+00050     EPST_PS_5_0,
+00051 
+00053     EPST_COUNT
+00054 };
+00055 
+00057 const c8* const PIXEL_SHADER_TYPE_NAMES[] = {
+00058     "ps_1_1",
+00059     "ps_1_2",
+00060     "ps_1_3",
+00061     "ps_1_4",
+00062     "ps_2_0",
+00063     "ps_2_a",
+00064     "ps_2_b",
+00065     "ps_3_0",
+00066     "ps_4_0",
+00067     "ps_4_1",
+00068     "ps_5_0",
+00069     0 };
+00070 
+00072 enum E_GEOMETRY_SHADER_TYPE
+00073 {
+00074     EGST_GS_4_0 = 0,
+00075 
+00077     EGST_COUNT
+00078 };
+00079 
+00081 const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
+00082     "gs_4_0",
+00083     0 };
+00084 
+00085 
+00086 } // end namespace video
+00087 } // end namespace irr
+00088 
+00089 #endif // __E_SHADER_TYPES_H_INCLUDED__
+00090 
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