From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_c_dynamic_mesh_buffer_8h_source.html | 229 +++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html new file mode 100644 index 0000000..7077c73 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html @@ -0,0 +1,229 @@ + + + + +Irrlicht 3D Engine: CDynamicMeshBuffer.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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CDynamicMeshBuffer.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
+00006 #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
+00007 
+00008 #include "IDynamicMeshBuffer.h"
+00009 
+00010 #include "CVertexBuffer.h"
+00011 #include "CIndexBuffer.h"
+00012 
+00013 namespace irr
+00014 {
+00015 namespace scene
+00016 {
+00017 
+00018     class CDynamicMeshBuffer: public IDynamicMeshBuffer
+00019     {
+00020     public:
+00022         CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
+00023         {
+00024             VertexBuffer=new CVertexBuffer(vertexType);
+00025             IndexBuffer=new CIndexBuffer(indexType);
+00026         }
+00027 
+00029         virtual ~CDynamicMeshBuffer()
+00030         {
+00031             if (VertexBuffer)
+00032                 VertexBuffer->drop();
+00033             if (IndexBuffer)
+00034                 IndexBuffer->drop();
+00035         }
+00036 
+00037         virtual IVertexBuffer& getVertexBuffer() const
+00038         {
+00039             return *VertexBuffer;
+00040         }
+00041 
+00042         virtual IIndexBuffer& getIndexBuffer() const
+00043         {
+00044             return *IndexBuffer;
+00045         }
+00046 
+00047         virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer)
+00048         {
+00049             if (newVertexBuffer)
+00050                 newVertexBuffer->grab();
+00051             if (VertexBuffer)
+00052                 VertexBuffer->drop();
+00053 
+00054             VertexBuffer=newVertexBuffer;
+00055         }
+00056 
+00057         virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer)
+00058         {
+00059             if (newIndexBuffer)
+00060                 newIndexBuffer->grab();
+00061             if (IndexBuffer)
+00062                 IndexBuffer->drop();
+00063 
+00064             IndexBuffer=newIndexBuffer;
+00065         }
+00066 
+00068         virtual const video::SMaterial& getMaterial() const
+00069         {
+00070             return Material;
+00071         }
+00072 
+00074         virtual video::SMaterial& getMaterial()
+00075         {
+00076             return Material;
+00077         }
+00078 
+00080         virtual const core::aabbox3d<f32>& getBoundingBox() const
+00081         {
+00082             return BoundingBox;
+00083         }
+00084 
+00086         virtual void setBoundingBox( const core::aabbox3df& box)
+00087         {
+00088             BoundingBox = box;
+00089         }
+00090 
+00092         virtual void recalculateBoundingBox()
+00093         {
+00094             if (!getVertexBuffer().size())
+00095                 BoundingBox.reset(0,0,0);
+00096             else
+00097             {
+00098                 BoundingBox.reset(getVertexBuffer()[0].Pos);
+00099                 for (u32 i=1; i<getVertexBuffer().size(); ++i)
+00100                     BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
+00101             }
+00102         }
+00103 
+00104         video::SMaterial Material;
+00105         core::aabbox3d<f32> BoundingBox;
+00106     private:
+00107         IVertexBuffer *VertexBuffer;
+00108         IIndexBuffer *IndexBuffer;
+00109     };
+00110 
+00111 
+00112 } // end namespace scene
+00113 } // end namespace irr
+00114 
+00115 #endif
+00116 
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