From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../doc/html/_c_dynamic_mesh_buffer_8h_source.html | 229 +++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html (limited to 'src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html') diff --git a/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html new file mode 100644 index 0000000..7077c73 --- /dev/null +++ b/src/others/irrlicht-1.8.1/doc/html/_c_dynamic_mesh_buffer_8h_source.html @@ -0,0 +1,229 @@ + + +
+ +00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ +00006 #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ +00007 +00008 #include "IDynamicMeshBuffer.h" +00009 +00010 #include "CVertexBuffer.h" +00011 #include "CIndexBuffer.h" +00012 +00013 namespace irr +00014 { +00015 namespace scene +00016 { +00017 +00018 class CDynamicMeshBuffer: public IDynamicMeshBuffer +00019 { +00020 public: +00022 CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) +00023 { +00024 VertexBuffer=new CVertexBuffer(vertexType); +00025 IndexBuffer=new CIndexBuffer(indexType); +00026 } +00027 +00029 virtual ~CDynamicMeshBuffer() +00030 { +00031 if (VertexBuffer) +00032 VertexBuffer->drop(); +00033 if (IndexBuffer) +00034 IndexBuffer->drop(); +00035 } +00036 +00037 virtual IVertexBuffer& getVertexBuffer() const +00038 { +00039 return *VertexBuffer; +00040 } +00041 +00042 virtual IIndexBuffer& getIndexBuffer() const +00043 { +00044 return *IndexBuffer; +00045 } +00046 +00047 virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) +00048 { +00049 if (newVertexBuffer) +00050 newVertexBuffer->grab(); +00051 if (VertexBuffer) +00052 VertexBuffer->drop(); +00053 +00054 VertexBuffer=newVertexBuffer; +00055 } +00056 +00057 virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) +00058 { +00059 if (newIndexBuffer) +00060 newIndexBuffer->grab(); +00061 if (IndexBuffer) +00062 IndexBuffer->drop(); +00063 +00064 IndexBuffer=newIndexBuffer; +00065 } +00066 +00068 virtual const video::SMaterial& getMaterial() const +00069 { +00070 return Material; +00071 } +00072 +00074 virtual video::SMaterial& getMaterial() +00075 { +00076 return Material; +00077 } +00078 +00080 virtual const core::aabbox3d<f32>& getBoundingBox() const +00081 { +00082 return BoundingBox; +00083 } +00084 +00086 virtual void setBoundingBox( const core::aabbox3df& box) +00087 { +00088 BoundingBox = box; +00089 } +00090 +00092 virtual void recalculateBoundingBox() +00093 { +00094 if (!getVertexBuffer().size()) +00095 BoundingBox.reset(0,0,0); +00096 else +00097 { +00098 BoundingBox.reset(getVertexBuffer()[0].Pos); +00099 for (u32 i=1; i<getVertexBuffer().size(); ++i) +00100 BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos); +00101 } +00102 } +00103 +00104 video::SMaterial Material; +00105 core::aabbox3d<f32> BoundingBox; +00106 private: +00107 IVertexBuffer *VertexBuffer; +00108 IIndexBuffer *IndexBuffer; +00109 }; +00110 +00111 +00112 } // end namespace scene +00113 } // end namespace irr +00114 +00115 #endif +00116 +