From 909fd6e2c4369020707782e20656069fbb3030d1 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 20 May 2014 23:34:25 +1000 Subject: Found a way to deal with the PACKAGE_* stuff outside of Elm. It's undocumented. --- src/extantz/Evas_3D_demo.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/extantz/Evas_3D_demo.c') diff --git a/src/extantz/Evas_3D_demo.c b/src/extantz/Evas_3D_demo.c index 3dda9ef..6cb673b 100644 --- a/src/extantz/Evas_3D_demo.c +++ b/src/extantz/Evas_3D_demo.c @@ -286,7 +286,7 @@ static void _cube_setup(globals *ourGlobals, Scene_Data *scene) evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]) ); - snprintf(buf, sizeof(buf), "%s/normal_lego.png", elm_app_data_dir_get()); + snprintf(buf, sizeof(buf), "%s/normal_lego.png", prefix_data_get()); scene->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, evas_3d_texture_file_set(buf, NULL) ); @@ -354,7 +354,7 @@ static void _sonic_setup(globals *ourGlobals, Scene_Data *scene) char buf[PATH_MAX]; // Setup an MD2 mesh. - snprintf(buf, sizeof(buf), "%s/sonic.png", elm_app_data_dir_get()); + snprintf(buf, sizeof(buf), "%s/sonic.png", prefix_data_get()); scene->texture2 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, evas_3d_texture_file_set(buf, NULL), evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, EVAS_3D_TEXTURE_FILTER_NEAREST), @@ -375,7 +375,7 @@ static void _sonic_setup(globals *ourGlobals, Scene_Data *scene) evas_3d_material_shininess_set(50.0) ); - snprintf(buf, sizeof(buf), "%s/sonic.md2", elm_app_data_dir_get()); + snprintf(buf, sizeof(buf), "%s/sonic.md2", prefix_data_get()); scene->mesh2 = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas, evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, buf, NULL), evas_3d_mesh_frame_material_set(0, scene->material2), @@ -397,7 +397,7 @@ static void _earth_setup(globals *ourGlobals, Scene_Data *scene) char buf[PATH_MAX]; // Setup earth material. - snprintf(buf, sizeof(buf), "%s/EarthDiffuse.png", elm_app_data_dir_get()); + snprintf(buf, sizeof(buf), "%s/EarthDiffuse.png", prefix_data_get()); scene->texture_diffuse = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, evas_3d_texture_file_set(buf, NULL), evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_LINEAR, EVAS_3D_TEXTURE_FILTER_LINEAR) -- cgit v1.1