From dd009ccdfd62f9153dbc72f5f5de5d5f72979690 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 22 Apr 2014 15:13:38 +1000 Subject: Move all source into the new src directory, and shuffle a few other things around. --- src/extantz/CDemo.cpp | 510 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 510 insertions(+) create mode 100644 src/extantz/CDemo.cpp (limited to 'src/extantz/CDemo.cpp') diff --git a/src/extantz/CDemo.cpp b/src/extantz/CDemo.cpp new file mode 100644 index 0000000..0ca40f1 --- /dev/null +++ b/src/extantz/CDemo.cpp @@ -0,0 +1,510 @@ +// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt. +// This file is not documented. + +#include +#include "extantz.h" +#include "extantzCamera.h" +#include "CDemo.h" + + +CDemo::CDemo(GLData *gld, bool a) +: additive(a), + device(gld->device), + currentScene(0), + quakeLevelMesh(0), quakeLevelNode(0), skyboxNode(0), model1(0), model2(0), + campFire(0), metaSelector(0), mapSelector(0), sceneStartTime(0), + timeForThisScene(0) +{ +} + + +CDemo::~CDemo() +{ + if (mapSelector) + mapSelector->drop(); + + if (metaSelector) + metaSelector->drop(); +} + + +void CDemo::setup(GLData *gld) +{ + device = gld->device; + IrrlichtDevice *device = gld->device; +// IVideoDriver *driver = gld->driver; +// ISceneManager *smgr = gld->smgr; + + if (device->getFileSystem()->existFile("irrlicht.dat")) + device->getFileSystem()->addFileArchive("irrlicht.dat"); + else + device->getFileSystem()->addFileArchive("media/Irrlicht/irrlicht.dat"); + if (device->getFileSystem()->existFile("map-20kdm2.pk3")) + device->getFileSystem()->addFileArchive("map-20kdm2.pk3"); + else + device->getFileSystem()->addFileArchive("media/Irrlicht/map-20kdm2.pk3"); + + sceneStartTime = device->getTimer()->getTime(); + timeForThisScene = 0; + loadSceneData(); +} + + +void CDemo::preDraw(GLData *gld, u32 now) +{ + if (((now - sceneStartTime) > timeForThisScene) && (timeForThisScene != -1)) + switchToNextScene(gld); + + createParticleImpacts(); +} + + +bool CDemo::OnEvent(const SEvent& event) +{ + if (!device) + return false; + + if (( ((event.EventType == EET_KEY_INPUT_EVENT) && (event.KeyInput.Key == KEY_SPACE) && (event.KeyInput.PressedDown == false)) || + ((event.EventType == EET_MOUSE_INPUT_EVENT) && (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)) ) && (currentScene == 3)) + { + shoot(); + } + else + if (device->getSceneManager()->getActiveCamera()) + { + device->getSceneManager()->getActiveCamera()->OnEvent(event); + return true; + } + + return false; +} + + +void CDemo::switchToNextScene(GLData *gld) +{ + currentScene++; + if (currentScene > 3) + currentScene = 1; + + scene::ISceneManager* sm = device->getSceneManager(); + scene::ISceneNodeAnimator* sa = 0; + scene::ICameraSceneNode* camera = 0; + + camera = sm->getActiveCamera(); + + switch(currentScene) + { + case 1: // panorama camera + { + core::array points, points2; + + points.push_back(core::vector3df(-931.473755f, 900.0f, 2000.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 900.0f, 2000.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 700.0f, 1750.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 500.0f, 1500.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 300.0f, 1250.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 200.0f, 1000.0f)); // -49873 + points.push_back(core::vector3df(-931.473755f, 138.300003f, 987.279114f)); // -49873 + points.push_back(core::vector3df(-847.902222f, 136.757553f, 915.792725f)); // -50559 + points.push_back(core::vector3df(-748.680420f, 152.254501f, 826.418945f)); // -51964 + points.push_back(core::vector3df(-708.428406f, 213.569580f, 784.466675f)); // -53251 + points.push_back(core::vector3df(-686.217651f, 288.141174f, 762.965576f)); // -54015 + points.push_back(core::vector3df(-679.685059f, 365.095612f, 756.551453f)); // -54733 + points.push_back(core::vector3df(-671.317871f, 447.360107f, 749.394592f)); // -55588 + points.push_back(core::vector3df(-669.468445f, 583.335632f, 747.711853f)); // -56178 + points.push_back(core::vector3df(-667.611267f, 727.313232f, 746.018250f)); // -56757 + points.push_back(core::vector3df(-665.853210f, 862.791931f, 744.436096f)); // -57859 + points.push_back(core::vector3df(-642.649597f, 1026.047607f, 724.259827f)); // -59705 + points.push_back(core::vector3df(-517.793884f, 838.396790f, 490.326050f)); // -60983 + points.push_back(core::vector3df(-474.387299f, 715.691467f, 344.639984f)); // -61629 + points.push_back(core::vector3df(-444.600250f, 601.155701f, 180.938095f)); // -62319 + points.push_back(core::vector3df(-414.808899f, 479.691406f, 4.866660f)); // -63048 + points.push_back(core::vector3df(-410.418945f, 429.642242f, -134.332687f)); // -63757 + points.push_back(core::vector3df(-399.837585f, 411.498383f, -349.350983f)); // -64418 + points.push_back(core::vector3df(-390.756653f, 403.970093f, -524.454407f)); // -65005 + points.push_back(core::vector3df(-334.864227f, 350.065491f, -732.397400f)); // -65701 + points.push_back(core::vector3df(-195.253387f, 349.577209f, -812.475891f)); // -66335 + points.push_back(core::vector3df(16.255573f, 363.743134f, -833.800415f)); // -67170 + points.push_back(core::vector3df(234.940964f, 352.957825f, -820.150696f)); // -67939 + points.push_back(core::vector3df(436.797668f, 349.236450f, -816.914185f)); // -68596 + points.push_back(core::vector3df(575.236206f, 356.244812f, -719.788513f)); // -69166 + points.push_back(core::vector3df(594.131042f, 387.173828f, -609.675598f)); // -69744 + points.push_back(core::vector3df(617.615234f, 412.002899f, -326.174072f)); // -70640 + points.push_back(core::vector3df(606.456848f, 403.221954f, -104.179291f)); // -71390 + points.push_back(core::vector3df(610.958252f, 407.037750f, 117.209778f)); // -72085 + points.push_back(core::vector3df(597.956909f, 395.167877f, 345.942200f)); // -72817 + points.push_back(core::vector3df(587.383118f, 391.444519f, 566.098633f)); // -73477 + points.push_back(core::vector3df(559.572449f, 371.991333f, 777.689453f)); // -74124 + points.push_back(core::vector3df(423.753204f, 329.990051f, 925.859741f)); // -74941 + points.push_back(core::vector3df(247.520050f, 252.818954f, 935.311829f)); // -75651 + points.push_back(core::vector3df(114.756012f, 199.799759f, 805.014160f)); + points.push_back(core::vector3df(96.783348f, 181.639481f, 648.188110f)); + points.push_back(core::vector3df(97.865623f, 138.905975f, 484.812561f)); + points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f)); + points.push_back(core::vector3df(99.0f, 95.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 90.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 85.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 80.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 75.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 75.0f, 347.0f)); + points.push_back(core::vector3df(99.0f, 75.0f, 347.0f)); + timeForThisScene = (points.size() - 2) * 1000; + camera = sm->addCameraSceneNode(0, points[0], core::vector3df(0, 400, 0)); + sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(), points, 1.0f, 0.6f, false, false); + camera->addAnimator(sa); + sa->drop(); + } + break; + + case 2: // panorama camera + { + core::array points; + + camera->setTarget(core::vector3df(100, 145, -80)); + + points.push_back(core::vector3df(99.0f, 75.0f, 347.0f)); + points.push_back(core::vector3df(100.0f, 75.0f, 347.0f)); + points.push_back(core::vector3df(105.0f, 75.0f, 347.0f)); + points.push_back(core::vector3df(110.0f, 70.0f, 347.0f)); + points.push_back(core::vector3df(115.0f, 70.0f, -160.0f)); + points.push_back(core::vector3df(120.0f, 70.0f, -160.0f)); + points.push_back(core::vector3df(125.0f, 65.0f, -160.0f)); + points.push_back(core::vector3df(130.0f, 65.0f, -160.0f)); + points.push_back(core::vector3df(135.0f, 65.0f, -160.0f)); + points.push_back(core::vector3df(150.0f, 170.0f, -160.0f)); + points.push_back(core::vector3df(150.0f, 170.0f, -160.0f)); + points.push_back(core::vector3df(150.0f, 170.0f, -160.0f)); + timeForThisScene = (points.size() - 2) * 1000; + sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(), points, 1.0f, 0.6f, false, false); + camera->addAnimator(sa); + sa->drop(); + } + break; + + case 3: // interactive, go around + { + if (camera) + { + sm->setActiveCamera(0); + camera->remove(); + camera = 0; + } + timeForThisScene = -1; + + gld->camera = addExtantzCamera(sm, NULL, -1); + camera = gld->camera; + camera->setPosition(core::vector3df(108, 140, -140)); + camera->setFarValue(5000.0f); + gld->move = getCameraMove(gld->camera); + + scene::ISceneNodeAnimatorCollisionResponse* collider = + sm->createCollisionResponseAnimator(metaSelector, camera, core::vector3df(25, 50, 25), core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f, 0), core::vector3df(0, 45, 0), 0.005f); + camera->addAnimator(collider); + collider->drop(); + } + break; + } + + sceneStartTime = device->getTimer()->getTime(); +} + + +void CDemo::loadSceneData() +{ + // load quake level + + video::IVideoDriver* driver = device->getVideoDriver(); + scene::ISceneManager* sm = device->getSceneManager(); + + // Quake3 Shader controls Z-Writing + sm->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); + + quakeLevelMesh = (scene::IQ3LevelMesh*) sm->getMesh("maps/20kdm2.bsp"); + + if (quakeLevelMesh) + { + u32 i; + + //move all quake level meshes (non-realtime) + core::matrix4 m; + m.setTranslation(core::vector3df(-1300,-70,-1249)); + + for (i = 0; i != scene::quake3::E_Q3_MESH_SIZE; ++i) + sm->getMeshManipulator()->transform(quakeLevelMesh->getMesh(i), m); + + quakeLevelNode = sm->addOctreeSceneNode(quakeLevelMesh->getMesh( scene::quake3::E_Q3_MESH_GEOMETRY)); + if (quakeLevelNode) + { + //quakeLevelNode->setPosition(core::vector3df(-1300, -70, -1249)); + quakeLevelNode->setVisible(true); + + // create map triangle selector + mapSelector = sm->createOctreeTriangleSelector(quakeLevelMesh->getMesh(0), quakeLevelNode, 128); + + // if not using shader and no gamma it's better to use more lighting, because + // quake3 level are usually dark + quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_M4); + + // set additive blending if wanted + if (additive) + quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_ADD); + } + + // the additional mesh can be quite huge and is unoptimized + scene::IMesh *additional_mesh = quakeLevelMesh->getMesh(scene::quake3::E_Q3_MESH_ITEMS); + + for (i = 0; i != additional_mesh->getMeshBufferCount(); ++i) + { + scene::IMeshBuffer *meshBuffer = additional_mesh->getMeshBuffer(i); + const video::SMaterial &material = meshBuffer->getMaterial(); + + //! The ShaderIndex is stored in the material parameter + s32 shaderIndex = (s32) material.MaterialTypeParam2; + + // the meshbuffer can be rendered without additional support, or it has no shader + const scene::quake3::IShader *shader = quakeLevelMesh->getShader(shaderIndex); + if (0 == shader) + { + continue; + } + // Now add the MeshBuffer(s) with the current Shader to the Manager + sm->addQuake3SceneNode(meshBuffer, shader); + } + } + + // load sydney model and create 2 instances + + scene::IAnimatedMesh *mesh = 0; + mesh = sm->getMesh("media/Irrlicht/sydney.md2"); + if (mesh) + { + model1 = sm->addAnimatedMeshSceneNode(mesh); + if (model1) + { + model1->setMaterialTexture(0, driver->getTexture("media/Irrlicht/sydney.bmp")); + model1->setPosition(core::vector3df(100, 40, -80)); + model1->setScale(core::vector3df(2, 2, 2)); + model1->setMD2Animation(scene::EMAT_STAND); + model1->setMaterialFlag(video::EMF_LIGHTING, true); + model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); + model1->addShadowVolumeSceneNode(); + } + + model2 = sm->addAnimatedMeshSceneNode(mesh); + if (model2) + { + model2->setMaterialTexture(0, driver->getTexture("media/Irrlicht/spheremap.jpg")); + model2->setPosition(core::vector3df(180, 15, -60)); + model2->setScale(core::vector3df(2, 2, 2)); + model2->setMD2Animation(scene::EMAT_RUN); + model2->setMaterialFlag(video::EMF_LIGHTING, false); + model2->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); + model2->setMaterialType(video::EMT_SPHERE_MAP); + model2->addShadowVolumeSceneNode(); + } + } + + scene::ISceneNodeAnimator *anim = 0; + + // create sky box + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); + skyboxNode = sm->addSkyBoxSceneNode( + driver->getTexture("media/Irrlicht/irrlicht2_up.jpg"), + driver->getTexture("media/Irrlicht/irrlicht2_dn.jpg"), + driver->getTexture("media/Irrlicht/irrlicht2_lf.jpg"), + driver->getTexture("media/Irrlicht/irrlicht2_rt.jpg"), + driver->getTexture("media/Irrlicht/irrlicht2_ft.jpg"), + driver->getTexture("media/Irrlicht/irrlicht2_bk.jpg")); + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true); + + // create walk-between-portals animation + core::vector3df waypoint[2]; + waypoint[0].set(-150, 40, 100); + waypoint[1].set(350, 40, 100); + + if (model2) + { + anim = device->getSceneManager()->createFlyStraightAnimator(waypoint[0], waypoint[1], 2000, true); + model2->addAnimator(anim); + anim->drop(); + } + + // create animation for portals; + core::array textures; + for (s32 g=1; g<8; ++g) + { + core::stringc tmp("media/Irrlicht/portal"); + tmp += g; + tmp += ".bmp"; + video::ITexture* t = driver->getTexture(tmp); + textures.push_back(t); + } + + anim = sm->createTextureAnimator(textures, 100); + + // create portals + scene::IBillboardSceneNode* bill = 0; + for (int r = 0; r < 2; ++r) + { + bill = sm->addBillboardSceneNode(0, core::dimension2d(100, 100), waypoint[r]+ core::vector3df(0, 20, 0)); + bill->setMaterialFlag(video::EMF_LIGHTING, false); + bill->setMaterialTexture(0, driver->getTexture("media/Irrlicht/portal1.bmp")); + bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + bill->addAnimator(anim); + } + + anim->drop(); + + // create circle flying dynamic light with transparent billboard attached + scene::ILightSceneNode *light = 0; + + light = sm->addLightSceneNode(0, core::vector3df(0, 0, 0), video::SColorf(1.0f, 1.0f, 1.f, 1.0f), 500.f); + anim = sm->createFlyCircleAnimator(core::vector3df(100, 150, 80), 80.0f, 0.0005f); + + light->addAnimator(anim); + anim->drop(); + + bill = device->getSceneManager()->addBillboardSceneNode(light, core::dimension2d(40, 40)); + bill->setMaterialFlag(video::EMF_LIGHTING, false); + bill->setMaterialTexture(0, driver->getTexture("media/Irrlicht/particlewhite.bmp")); + bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + // create meta triangle selector with all triangles selectors in it. + metaSelector = sm->createMetaTriangleSelector(); + metaSelector->addTriangleSelector(mapSelector); + + // create camp fire + campFire = sm->addParticleSystemSceneNode(false); + campFire->setPosition(core::vector3df(100, 120, 600)); + campFire->setScale(core::vector3df(2, 2, 2)); + + scene::IParticleEmitter *em = campFire->createBoxEmitter(core::aabbox3d(-7, 0, -7, 7, 1, 7), core::vector3df(0.0f, 0.06f, 0.0f), 80, 100, video::SColor(1, 255, 255, 255), video::SColor(1, 255, 255, 255), 800, 2000); + em->setMinStartSize(core::dimension2d(20.0f, 10.0f)); + em->setMaxStartSize(core::dimension2d(20.0f, 10.0f)); + campFire->setEmitter(em); + em->drop(); + + scene::IParticleAffector *paf = campFire->createFadeOutParticleAffector(); + campFire->addAffector(paf); + paf->drop(); + + campFire->setMaterialFlag(video::EMF_LIGHTING, false); + campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); + campFire->setMaterialTexture(0, driver->getTexture("media/Irrlicht/fireball.bmp")); + campFire->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); +} + + +void CDemo::shoot() +{ + scene::ISceneManager *sm = device->getSceneManager(); + scene::ICameraSceneNode *camera = sm->getActiveCamera(); + + if ((!camera) || (!mapSelector)) + return; + + SParticleImpact imp; + imp.when = 0; + + // get line of camera + core::vector3df start = camera->getPosition(); + core::vector3df end = (camera->getTarget() - start); + end.normalize(); + start += end * 8.0f; + end = start + (end * camera->getFarValue()); + + core::triangle3df triangle; + + core::line3d line(start, end); + + // get intersection point with map + scene::ISceneNode* hitNode; + if (sm->getSceneCollisionManager()->getCollisionPoint(line, mapSelector, end, triangle, hitNode)) + { + // collides with wall + core::vector3df out = triangle.getNormal(); + out.setLength(0.03f); + + imp.when = 1; + imp.outVector = out; + imp.pos = end; + } + else + { + // doesnt collide with wall + core::vector3df start = camera->getPosition(); + core::vector3df end = (camera->getTarget() - start); + end.normalize(); + start += end * 8.0f; + end = start + (end * camera->getFarValue()); + } + + // create fire ball + scene::ISceneNode *node = 0; + node = sm->addBillboardSceneNode(0, core::dimension2d(25, 25), start); + + node->setMaterialFlag(video::EMF_LIGHTING, false); + node->setMaterialTexture(0, device->getVideoDriver()->getTexture("media/Irrlicht/fireball.bmp")); + node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + f32 length = (f32)(end - start).getLength(); + const f32 speed = 0.6f; + u32 time = (u32) (length / speed); + + scene::ISceneNodeAnimator *anim = 0; + + // set flight line + anim = sm->createFlyStraightAnimator(start, end, time); + node->addAnimator(anim); + anim->drop(); + + anim = sm->createDeleteAnimator(time); + node->addAnimator(anim); + anim->drop(); + + if (imp.when) + { + // create impact note + imp.when = device->getTimer()->getTime() + (time - 100); + Impacts.push_back(imp); + } +} + + +void CDemo::createParticleImpacts() +{ + u32 now = device->getTimer()->getTime(); + scene::ISceneManager *sm = device->getSceneManager(); + + for (s32 i = 0; i < (s32) Impacts.size(); ++i) + if (now > Impacts[i].when) + { + // create smoke particle system + scene::IParticleSystemSceneNode *pas = 0; + + pas = sm->addParticleSystemSceneNode(false, 0, -1, Impacts[i].pos); + + pas->setParticleSize(core::dimension2d(10.0f, 10.0f)); + + scene::IParticleEmitter* em = pas->createBoxEmitter(core::aabbox3d(-5, -5, -5, 5, 5, 5), Impacts[i].outVector, 20, 40, video::SColor(50, 255, 255, 255), video::SColor(50, 255, 255, 255), 1200, 1600, 20); + pas->setEmitter(em); + em->drop(); + + scene::IParticleAffector *paf = campFire->createFadeOutParticleAffector(); + pas->addAffector(paf); + paf->drop(); + + pas->setMaterialFlag(video::EMF_LIGHTING, false); + pas->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); + pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("media/Irrlicht/smoke.bmp")); + pas->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + scene::ISceneNodeAnimator *anim = sm->createDeleteAnimator(2000); + pas->addAnimator(anim); + anim->drop(); + + // delete entry + Impacts.erase(i); + i--; + } +} -- cgit v1.1