From 611af992cede0bb980ac350e93874b6168b46b40 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 14 Sep 2014 04:56:50 +1000 Subject: Now we can pass LSL scripts to LuaSL on the command line. Plus some white space clean ups. --- src/LuaSL/LuaSL_compile.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/LuaSL/LuaSL_compile.c') diff --git a/src/LuaSL/LuaSL_compile.c b/src/LuaSL/LuaSL_compile.c index a2b2bca..9d6834d 100644 --- a/src/LuaSL/LuaSL_compile.c +++ b/src/LuaSL/LuaSL_compile.c @@ -2219,7 +2219,7 @@ boolean compilerSetup(gameGlobals *ourGlobals) compiler->SID = strdup("FAKE_SID"); compiler->doConstants = TRUE; compiler->parser = (compileCb) compileLSL; - compileScript(compiler, COMPILE_THREADED); + compileScript(compiler, FALSE); return TRUE; } @@ -2252,7 +2252,7 @@ void compileLSL(LuaCompiler *compiler) lcompiler->ignorable = eina_strbuf_new(); #endif -// PI("Compiling %s.", lcompiler->compiler->file); + PI("Compiling %s.", lcompiler->compiler->file); in = fopen(lcompiler->compiler->file, "r"); if (NULL == in) -- cgit v1.1