From 6523585c66c04cea54df50013df8886b589847d8 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 23 Jan 2012 23:36:30 +1000 Subject: Add luaproc and LuaJIT libraries. Two versions of LuaJIT, the stable release, and the dev version. Try the dev version first, until ih fails badly. --- libraries/luajit-2.0/doc/bluequad-print.css | 166 ++++ libraries/luajit-2.0/doc/bluequad.css | 306 ++++++ libraries/luajit-2.0/doc/changes.html | 640 +++++++++++++ libraries/luajit-2.0/doc/contact.html | 98 ++ libraries/luajit-2.0/doc/ext_c_api.html | 183 ++++ libraries/luajit-2.0/doc/ext_ffi.html | 332 +++++++ libraries/luajit-2.0/doc/ext_ffi_api.html | 553 +++++++++++ libraries/luajit-2.0/doc/ext_ffi_semantics.html | 1146 +++++++++++++++++++++++ libraries/luajit-2.0/doc/ext_ffi_tutorial.html | 598 ++++++++++++ libraries/luajit-2.0/doc/ext_jit.html | 195 ++++ libraries/luajit-2.0/doc/extensions.html | 336 +++++++ libraries/luajit-2.0/doc/faq.html | 180 ++++ libraries/luajit-2.0/doc/img/contact.png | Bin 0 -> 1340 bytes libraries/luajit-2.0/doc/install.html | 543 +++++++++++ libraries/luajit-2.0/doc/luajit.html | 142 +++ libraries/luajit-2.0/doc/running.html | 313 +++++++ libraries/luajit-2.0/doc/status.html | 240 +++++ 17 files changed, 5971 insertions(+) create mode 100644 libraries/luajit-2.0/doc/bluequad-print.css create mode 100644 libraries/luajit-2.0/doc/bluequad.css create mode 100644 libraries/luajit-2.0/doc/changes.html create mode 100644 libraries/luajit-2.0/doc/contact.html create mode 100644 libraries/luajit-2.0/doc/ext_c_api.html create mode 100644 libraries/luajit-2.0/doc/ext_ffi.html create mode 100644 libraries/luajit-2.0/doc/ext_ffi_api.html create mode 100644 libraries/luajit-2.0/doc/ext_ffi_semantics.html create mode 100644 libraries/luajit-2.0/doc/ext_ffi_tutorial.html create mode 100644 libraries/luajit-2.0/doc/ext_jit.html create mode 100644 libraries/luajit-2.0/doc/extensions.html create mode 100644 libraries/luajit-2.0/doc/faq.html create mode 100644 libraries/luajit-2.0/doc/img/contact.png create mode 100644 libraries/luajit-2.0/doc/install.html create mode 100644 libraries/luajit-2.0/doc/luajit.html create mode 100644 libraries/luajit-2.0/doc/running.html create mode 100644 libraries/luajit-2.0/doc/status.html (limited to 'libraries/luajit-2.0/doc') diff --git a/libraries/luajit-2.0/doc/bluequad-print.css b/libraries/luajit-2.0/doc/bluequad-print.css new file mode 100644 index 0000000..69c07d6 --- /dev/null +++ b/libraries/luajit-2.0/doc/bluequad-print.css @@ -0,0 +1,166 @@ +/* Copyright (C) 2004-2011 Mike Pall. + * + * You are welcome to use the general ideas of this design for your own sites. + * But please do not steal the stylesheet, the layout or the color scheme. + */ +body { + font-family: serif; + font-size: 11pt; + margin: 0 3em; + padding: 0; + border: none; +} +a:link, a:visited, a:hover, a:active { + text-decoration: none; + background: transparent; + color: #0000ff; +} +h1, h2, h3 { + font-family: sans-serif; + font-weight: bold; + text-align: left; + margin: 0.5em 0; + padding: 0; +} +h1 { + font-size: 200%; +} +h2 { + font-size: 150%; +} +h3 { + font-size: 125%; +} +p { + margin: 0 0 0.5em 0; + padding: 0; +} +ul, ol { + margin: 0.5em 0; + padding: 0 0 0 2em; +} +ul { + list-style: outside square; +} +ol { + list-style: outside decimal; +} +li { + margin: 0; + padding: 0; +} +dl { + margin: 1em 0; + padding: 1em; + border: 1px solid black; +} +dt { + font-weight: bold; + margin: 0; + padding: 0; +} +dt sup { + float: right; + margin-left: 1em; +} +dd { + margin: 0.5em 0 0 2em; + padding: 0; +} +table { + table-layout: fixed; + width: 100%; + margin: 1em 0; + padding: 0; + border: 1px solid black; + border-spacing: 0; + border-collapse: collapse; +} +tr { + margin: 0; + padding: 0; + border: none; +} +td { + text-align: left; + margin: 0; + padding: 0.2em 0.5em; + border-top: 1px solid black; + border-bottom: 1px solid black; +} +tr.separate td { + border-top: double; +} +tt, pre, code, kbd, samp { + font-family: monospace; + font-size: 75%; +} +kbd { + font-weight: bolder; +} +blockquote, pre { + margin: 1em 2em; + padding: 0; +} +img { + border: none; + vertical-align: baseline; + margin: 0; + padding: 0; +} +img.left { + float: left; + margin: 0.5em 1em 0.5em 0; +} +img.right { + float: right; + margin: 0.5em 0 0.5em 1em; +} +.flush { + clear: both; + visibility: hidden; +} +.hide, .noprint, #nav { + display: none !important; +} +.pagebreak { + page-break-before: always; +} +#site { + text-align: right; + font-family: sans-serif; + font-weight: bold; + margin: 0 1em; + border-bottom: 1pt solid black; +} +#site a { + font-size: 1.2em; +} +#site a:link, #site a:visited { + text-decoration: none; + font-weight: bold; + background: transparent; + color: #ffffff; +} +#logo { + color: #ff8000; +} +#head { + clear: both; + margin: 0 1em; +} +#main { + line-height: 1.3; + text-align: justify; + margin: 1em; +} +#foot { + clear: both; + font-size: 80%; + text-align: center; + margin: 0 1.25em; + padding: 0.5em 0 0 0; + border-top: 1pt solid black; + page-break-before: avoid; + page-break-after: avoid; +} diff --git a/libraries/luajit-2.0/doc/bluequad.css b/libraries/luajit-2.0/doc/bluequad.css new file mode 100644 index 0000000..49849fb --- /dev/null +++ b/libraries/luajit-2.0/doc/bluequad.css @@ -0,0 +1,306 @@ +/* Copyright (C) 2004-2011 Mike Pall. + * + * You are welcome to use the general ideas of this design for your own sites. + * But please do not steal the stylesheet, the layout or the color scheme. + */ +/* colorscheme: + * + * site | head #4162bf/white | #6078bf/#e6ecff + * ------+------ ----------------+------------------- + * nav | main #bfcfff | #e6ecff/black + * + * nav: hiback loback #c5d5ff #b9c9f9 + * hiborder loborder #e6ecff #97a7d7 + * link hover #2142bf #ff0000 + * + * link: link visited hover #2142bf #8122bf #ff0000 + * + * main: boxback boxborder #f0f4ff #bfcfff + */ +body { + font-family: Verdana, Arial, Helvetica, sans-serif; + font-size: 10pt; + margin: 0; + padding: 0; + border: none; + background: #e0e0e0; + color: #000000; +} +a:link { + text-decoration: none; + background: transparent; + color: #2142bf; +} +a:visited { + text-decoration: none; + background: transparent; + color: #8122bf; +} +a:hover, a:active { + text-decoration: underline; + background: transparent; + color: #ff0000; +} +h1, h2, h3 { + font-weight: bold; + text-align: left; + margin: 0.5em 0; + padding: 0; + background: transparent; +} +h1 { + font-size: 200%; + line-height: 3em; /* really 6em relative to body, match #site span */ + margin: 0; +} +h2 { + font-size: 150%; + color: #606060; +} +h3 { + font-size: 125%; + color: #404040; +} +p { + max-width: 600px; + margin: 0 0 0.5em 0; + padding: 0; +} +b { + color: #404040; +} +ul, ol { + max-width: 600px; + margin: 0.5em 0; + padding: 0 0 0 2em; +} +ul { + list-style: outside square; +} +ol { + list-style: outside decimal; +} +li { + margin: 0; + padding: 0; +} +dl { + max-width: 600px; + margin: 1em 0; + padding: 1em; + border: 1px solid #bfcfff; + background: #f0f4ff; +} +dt { + font-weight: bold; + margin: 0; + padding: 0; +} +dt sup { + float: right; + margin-left: 1em; + color: #808080; +} +dt a:visited { + text-decoration: none; + color: #2142bf; +} +dt a:hover, dt a:active { + text-decoration: none; + color: #ff0000; +} +dd { + margin: 0.5em 0 0 2em; + padding: 0; +} +div.tablewrap { /* for IE *sigh* */ + max-width: 600px; +} +table { + table-layout: fixed; + border-spacing: 0; + border-collapse: collapse; + max-width: 600px; + width: 100%; + margin: 1em 0; + padding: 0; + border: 1px solid #bfcfff; +} +tr { + margin: 0; + padding: 0; + border: none; +} +tr.odd { + background: #f0f4ff; +} +tr.separate td { + border-top: 1px solid #bfcfff; +} +td { + text-align: left; + margin: 0; + padding: 0.2em 0.5em; + border: none; +} +tt, code, kbd, samp { + font-family: Courier New, Courier, monospace; + line-height: 1.2; + font-size: 110%; +} +kbd { + font-weight: bolder; +} +blockquote, pre { + max-width: 600px; + margin: 1em 2em; + padding: 0; +} +pre { + line-height: 1.1; +} +pre.code { + line-height: 1.4; + margin: 0.5em 0 1em 0.5em; + padding: 0.5em 1em; + border: 1px solid #bfcfff; + background: #f0f4ff; +} +img { + border: none; + vertical-align: baseline; + margin: 0; + padding: 0; +} +img.left { + float: left; + margin: 0.5em 1em 0.5em 0; +} +img.right { + float: right; + margin: 0.5em 0 0.5em 1em; +} +.indent { + padding-left: 1em; +} +.flush { + clear: both; + visibility: hidden; +} +.hide, .noscreen { + display: none !important; +} +.ext { + color: #ff8000; +} +#site { + clear: both; + float: left; + width: 13em; + text-align: center; + font-weight: bold; + margin: 0; + padding: 0; + background: transparent; + color: #ffffff; +} +#site a { + font-size: 200%; +} +#site a:link, #site a:visited { + text-decoration: none; + font-weight: bold; + background: transparent; + color: #ffffff; +} +#site span { + line-height: 3em; /* really 6em relative to body, match h1 */ +} +#logo { + color: #ffb380; +} +#head { + margin: 0; + padding: 0 0 0 2em; + border-left: solid 13em #4162bf; + border-right: solid 3em #6078bf; + background: #6078bf; + color: #e6ecff; +} +#nav { + clear: both; + float: left; + overflow: hidden; + text-align: left; + line-height: 1.5; + width: 13em; + padding-top: 1em; + background: transparent; +} +#nav ul { + list-style: none outside; + margin: 0; + padding: 0; +} +#nav li { + margin: 0; + padding: 0; +} +#nav a { + display: block; + text-decoration: none; + font-weight: bold; + margin: 0; + padding: 2px 1em; + border-top: 1px solid transparent; + border-bottom: 1px solid transparent; + background: transparent; + color: #2142bf; +} +#nav a:hover, #nav a:active { + text-decoration: none; + border-top: 1px solid #97a7d7; + border-bottom: 1px solid #e6ecff; + background: #b9c9f9; + color: #ff0000; +} +#nav a.current, #nav a.current:hover, #nav a.current:active { + border-top: 1px solid #e6ecff; + border-bottom: 1px solid #97a7d7; + background: #c5d5ff; + color: #2142bf; +} +#nav ul ul a { + padding: 0 1em 0 1.7em; +} +#nav ul ul ul a { + padding: 0 0.5em 0 2.4em; +} +#main { + line-height: 1.5; + text-align: left; + margin: 0; + padding: 1em 2em; + border-left: solid 13em #bfcfff; + border-right: solid 3em #e6ecff; + background: #e6ecff; +} +#foot { + clear: both; + font-size: 80%; + text-align: center; + margin: 0; + padding: 0.5em; + background: #6078bf; + color: #ffffff; +} +#foot a:link, #foot a:visited { + text-decoration: underline; + background: transparent; + color: #ffffff; +} +#foot a:hover, #foot a:active { + text-decoration: underline; + background: transparent; + color: #bfcfff; +} diff --git a/libraries/luajit-2.0/doc/changes.html b/libraries/luajit-2.0/doc/changes.html new file mode 100644 index 0000000..51027a9 --- /dev/null +++ b/libraries/luajit-2.0/doc/changes.html @@ -0,0 +1,640 @@ + + + +LuaJIT Change History + + + + + + + + + +
+Lua +
+ + +
+

+This is a list of changes between the released versions of LuaJIT.
+The current development version is LuaJIT 2.0.0-beta9.
+The current stable version is LuaJIT 1.1.7. +

+

+Please check the +» Online Change History +to see whether newer versions are available. +

+ +
+

LuaJIT 2.0.0-beta9 — 2011-12-14

+ + +

LuaJIT 2.0.0-beta8 — 2011-06-23

+ + +

LuaJIT 2.0.0-beta7 — 2011-05-05

+ + +

LuaJIT 2.0.0-beta6 — 2011-02-11

+ + +

LuaJIT 2.0.0-beta5 — 2010-08-24

+ + +

LuaJIT 2.0.0-beta4 — 2010-03-28

+ + +

LuaJIT 2.0.0-beta3 — 2010-03-07

+ + +

LuaJIT 2.0.0-beta2 — 2009-11-09

+ + +

LuaJIT 2.0.0-beta1 — 2009-10-31

+ +
+ +
+

LuaJIT 1.1.7 — 2011-05-05

+ + +

LuaJIT 1.1.6 — 2010-03-28

+ + +

LuaJIT 1.1.5 — 2008-10-25

+ + +

LuaJIT 1.1.4 — 2008-02-05

+ + +

LuaJIT 1.1.3 — 2007-05-24

+ + +

LuaJIT 1.1.2 — 2006-06-24

+ + +

LuaJIT 1.1.1 — 2006-06-20

+ +

+This release is in sync with Coco 1.1.1 (see the +» Coco Change History). +

+ +

LuaJIT 1.1.0 — 2006-03-13

+ +

+This release is in sync with Coco 1.1.0 (see the +» Coco Change History). +

+
+ +
+

LuaJIT 1.0.3 — 2005-09-08

+ +

+This is the first public release of LuaJIT. +

+ +

LuaJIT 1.0.2 — 2005-09-02

+ +

+Not released because Lua 5.1 alpha came out today. +

+ +

LuaJIT 1.0.1 — 2005-08-31

+ +

+Interim non-public release. +Special thanks to Adam D. Moss for reporting most of the bugs. +

+ +

LuaJIT 1.0.0 — 2005-08-29

+

+This is the initial non-public release of LuaJIT. +

+
+
+
+ + + diff --git a/libraries/luajit-2.0/doc/contact.html b/libraries/luajit-2.0/doc/contact.html new file mode 100644 index 0000000..a85c488 --- /dev/null +++ b/libraries/luajit-2.0/doc/contact.html @@ -0,0 +1,98 @@ + + + +Contact + + + + + + + + +
+Lua +
+ + +
+

+Please send general questions to the +» Lua mailing list. +You can also send any questions you have directly to me: +

+ + + + + +

Copyright

+

+All documentation is +Copyright © 2005-2011 Mike Pall. +

+ + +
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_c_api.html b/libraries/luajit-2.0/doc/ext_c_api.html new file mode 100644 index 0000000..35e2234 --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_c_api.html @@ -0,0 +1,183 @@ + + + +Lua/C API Extensions + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT adds some extensions to the standard Lua/C API. The LuaJIT include +directory must be in the compiler search path (-Ipath) +to be able to include the required header for C code: +

+
+#include "luajit.h"
+
+

+Or for C++ code: +

+
+#include "lua.hpp"
+
+ +

luaJIT_setmode(L, idx, mode) +— Control VM

+

+This is a C API extension to allow control of the VM from C code. The +full prototype of LuaJIT_setmode is: +

+
+LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode);
+
+

+The returned status is either success (1) or failure (0). +The second argument is either 0 or a stack index (similar to the +other Lua/C API functions). +

+

+The third argument specifies the mode, which is 'or'ed with a flag. +The flag can be LUAJIT_MODE_OFF to turn a feature on, +LUAJIT_MODE_ON to turn a feature off, or +LUAJIT_MODE_FLUSH to flush cached code. +

+

+The following modes are defined: +

+ +

luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE|flag)

+

+Turn the whole JIT compiler on or off or flush the whole cache of compiled code. +

+ +

luaJIT_setmode(L, idx, LUAJIT_MODE_FUNC|flag)
+luaJIT_setmode(L, idx, LUAJIT_MODE_ALLFUNC|flag)
+luaJIT_setmode(L, idx, LUAJIT_MODE_ALLSUBFUNC|flag)

+

+This sets the mode for the function at the stack index idx or +the parent of the calling function (idx = 0). It either +enables JIT compilation for a function, disables it and flushes any +already compiled code or only flushes already compiled code. This +applies recursively to all sub-functions of the function with +LUAJIT_MODE_ALLFUNC or only to the sub-functions with +LUAJIT_MODE_ALLSUBFUNC. +

+ +

luaJIT_setmode(L, trace,
+  LUAJIT_MODE_TRACE|LUAJIT_MODE_FLUSH)

+

+Flushes the specified root trace and all of its side traces from the cache. +The code for the trace will be retained as long as there are any other +traces which link to it. +

+ +

luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)

+

+This mode defines a wrapper function for calls to C functions. If +called with LUAJIT_MODE_ON, the stack index at idx +must be a lightuserdata object holding a pointer to the wrapper +function. From now on all C functions are called through the wrapper +function. If called with LUAJIT_MODE_OFF this mode is turned +off and all C functions are directly called. +

+

+The wrapper function can be used for debugging purposes or to catch +and convert foreign exceptions. But please read the section on +C++ exception interoperability +first. Recommended usage can be seen in this C++ code excerpt: +

+
+#include <exception>
+#include "lua.hpp"
+
+// Catch C++ exceptions and convert them to Lua error messages.
+// Customize as needed for your own exception classes.
+static int wrap_exceptions(lua_State *L, lua_CFunction f)
+{
+  try {
+    return f(L);  // Call wrapped function and return result.
+  } catch (const char *s) {  // Catch and convert exceptions.
+    lua_pushstring(L, s);
+  } catch (std::exception& e) {
+    lua_pushstring(L, e.what());
+  } catch (...) {
+    lua_pushliteral(L, "caught (...)");
+  }
+  return lua_error(L);  // Rethrow as a Lua error.
+}
+
+static int myinit(lua_State *L)
+{
+  ...
+  // Define wrapper function and enable it.
+  lua_pushlightuserdata(L, (void *)wrap_exceptions);
+  luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON);
+  lua_pop(L, 1);
+  ...
+}
+
+

+Note that you can only define a single global wrapper function, +so be careful when using this mechanism from multiple C++ modules. +Also note that this mechanism is not without overhead. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_ffi.html b/libraries/luajit-2.0/doc/ext_ffi.html new file mode 100644 index 0000000..9b59a3f --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_ffi.html @@ -0,0 +1,332 @@ + + + +FFI Library + + + + + + + + + +
+Lua +
+ + +
+

+ +The FFI library allows calling external C functions and +using C data structures from pure Lua code. + +

+

+ +The FFI library largely obviates the need to write tedious manual +Lua/C bindings in C. No need to learn a separate binding language +— it parses plain C declarations! These can be +cut-n-pasted from C header files or reference manuals. It's up to +the task of binding large libraries without the need for dealing with +fragile binding generators. + +

+

+The FFI library is tightly integrated into LuaJIT (it's not available +as a separate module). The code generated by the JIT-compiler for +accesses to C data structures from Lua code is on par with the +code a C compiler would generate. Calls to C functions can +be inlined in JIT-compiled code, unlike calls to functions bound via +the classic Lua/C API. +

+

+This page gives a short introduction to the usage of the FFI library. +Please use the FFI sub-topics in the navigation bar to learn more. +

+ +

Motivating Example: Calling External C Functions

+

+It's really easy to call an external C library function: +

+
+①
+②
+
+
+③local ffi = require("ffi")
+ffi.cdef[[
+int printf(const char *fmt, ...);
+]]
+ffi.C.printf("Hello %s!", "world")
+
+

+So, let's pick that apart: +

+

+ Load the FFI library. +

+

+ Add a C declaration +for the function. The part inside the double-brackets (in green) is +just standard C syntax. +

+

+ Call the named +C function — Yes, it's that simple! +

+

+Actually, what goes on behind the scenes is far from simple: makes use of the standard +C library namespace ffi.C. Indexing this namespace with +a symbol name ("printf") automatically binds it to the the +standard C library. The result is a special kind of object which, +when called, runs the printf function. The arguments passed +to this function are automatically converted from Lua objects to the +corresponding C types. +

+

+Ok, so maybe the use of printf() wasn't such a spectacular +example. You could have done that with io.write() and +string.format(), too. But you get the idea ... +

+

+So here's something to pop up a message box on Windows: +

+
+local ffi = require("ffi")
+ffi.cdef[[
+int MessageBoxA(void *w, const char *txt, const char *cap, int type);
+]]
+ffi.C.MessageBoxA(nil, "Hello world!", "Test", 0)
+
+

+Bing! Again, that was far too easy, no? +

+

+Compare this with the effort required to bind that function using the +classic Lua/C API: create an extra C file, add a C function +that retrieves and checks the argument types passed from Lua and calls +the actual C function, add a list of module functions and their +names, add a luaopen_* function and register all module +functions, compile and link it into a shared library (DLL), move it to +the proper path, add Lua code that loads the module aaaand ... finally +call the binding function. Phew! +

+ +

Motivating Example: Using C Data Structures

+

+The FFI library allows you to create and access C data +structures. Of course the main use for this is for interfacing with +C functions. But they can be used stand-alone, too. +

+

+Lua is built upon high-level data types. They are flexible, extensible +and dynamic. That's why we all love Lua so much. Alas, this can be +inefficient for certain tasks, where you'd really want a low-level +data type. E.g. a large array of a fixed structure needs to be +implemented with a big table holding lots of tiny tables. This imposes +both a substantial memory overhead as well as a performance overhead. +

+

+Here's a sketch of a library that operates on color images plus a +simple benchmark. First, the plain Lua version: +

+
+local floor = math.floor
+
+local function image_ramp_green(n)
+  local img = {}
+  local f = 255/(n-1)
+  for i=1,n do
+    img[i] = { red = 0, green = floor((i-1)*f), blue = 0, alpha = 255 }
+  end
+  return img
+end
+
+local function image_to_grey(img, n)
+  for i=1,n do
+    local y = floor(0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue)
+    img[i].red = y; img[i].green = y; img[i].blue = y
+  end
+end
+
+local N = 400*400
+local img = image_ramp_green(N)
+for i=1,1000 do
+  image_to_grey(img, N)
+end
+
+

+This creates a table with 160.000 pixels, each of which is a table +holding four number values in the range of 0-255. First an image with +a green ramp is created (1D for simplicity), then the image is +converted to greyscale 1000 times. Yes, that's silly, but I was in +need of a simple example ... +

+

+And here's the FFI version. The modified parts have been marked in +bold: +

+
+①
+
+
+
+
+
+②
+
+③
+④
+
+
+
+
+
+
+③
+⑤local ffi = require("ffi")
+ffi.cdef[[
+typedef struct { uint8_t red, green, blue, alpha; } rgba_pixel;
+]]
+
+local function image_ramp_green(n)
+  local img = ffi.new("rgba_pixel[?]", n)
+  local f = 255/(n-1)
+  for i=0,n-1 do
+    img[i].green = i*f
+    img[i].alpha = 255
+  end
+  return img
+end
+
+local function image_to_grey(img, n)
+  for i=0,n-1 do
+    local y = 0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue
+    img[i].red = y; img[i].green = y; img[i].blue = y
+  end
+end
+
+local N = 400*400
+local img = image_ramp_green(N)
+for i=1,1000 do
+  image_to_grey(img, N)
+end
+
+

+Ok, so that wasn't too difficult: +

+

+ First, load the FFI +library and declare the low-level data type. Here we choose a +struct which holds four byte fields, one for each component +of a 4x8 bit RGBA pixel. +

+

+ Creating the data +structure with ffi.new() is straightforward — the +'?' is a placeholder for the number of elements of a +variable-length array. +

+

+ C arrays are +zero-based, so the indexes have to run from 0 to +n-1. One might want to allocate one more element instead to +simplify converting legacy code. +

+

+ Since ffi.new() +zero-fills the array by default, we only need to set the green and the +alpha fields. +

+

+ The calls to +math.floor() can be omitted here, because floating-point +numbers are already truncated towards zero when converting them to an +integer. This happens implicitly when the number is stored in the +fields of each pixel. +

+

+Now let's have a look at the impact of the changes: first, memory +consumption for the image is down from 22 Megabytes to +640 Kilobytes (400*400*4 bytes). That's a factor of 35x less! So, +yes, tables do have a noticeable overhead. BTW: The original program +would consume 40 Megabytes in plain Lua (on x64). +

+

+Next, performance: the pure Lua version runs in 9.57 seconds (52.9 +seconds with the Lua interpreter) and the FFI version runs in 0.48 +seconds on my machine (YMMV). That's a factor of 20x faster (110x +faster than the Lua interpreter). +

+

+The avid reader may notice that converting the pure Lua version over +to use array indexes for the colors ([1] instead of +.red, [2] instead of .green etc.) ought to +be more compact and faster. This is certainly true (by a factor of +~1.7x). Switching to a struct-of-arrays would help, too. +

+

+However the resulting code would be less idiomatic and rather +error-prone. And it still doesn't get even close to the performance of +the FFI version of the code. Also, high-level data structures cannot +be easily passed to other C functions, especially I/O functions, +without undue conversion penalties. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_ffi_api.html b/libraries/luajit-2.0/doc/ext_ffi_api.html new file mode 100644 index 0000000..222c580 --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_ffi_api.html @@ -0,0 +1,553 @@ + + + +ffi.* API Functions + + + + + + + + + +
+Lua +
+ + +
+

+This page describes the API functions provided by the FFI library in +detail. It's recommended to read through the +introduction and the +FFI tutorial first. +

+ +

Glossary

+ + +

Declaring and Accessing External Symbols

+

+External symbols must be declared first and can then be accessed by +indexing a C library +namespace, which automatically binds the symbol to a specific +library. +

+ +

ffi.cdef(def)

+

+Adds multiple C declarations for types or external symbols (named +variables or functions). def must be a Lua string. It's +recommended to use the syntactic sugar for string arguments as +follows: +

+
+ffi.cdef[[
+typedef struct foo { int a, b; } foo_t;  // Declare a struct and typedef.
+int dofoo(foo_t *f, int n);  /* Declare an external C function. */
+]]
+
+

+The contents of the string (the part in green above) must be a +sequence of +C declarations, +separated by semicolons. The trailing semicolon for a single +declaration may be omitted. +

+

+Please note that external symbols are only declared, but they +are not bound to any specific address, yet. Binding is +achieved with C library namespaces (see below). +

+

+C declarations are not passed through a C pre-processor, +yet. No pre-processor tokens are allowed, except for +#pragma pack. Replace #define in existing +C header files with enum, static const +or typedef and/or pass the files through an external +C pre-processor (once). Be careful not to include unneeded or +redundant declarations from unrelated header files. +

+ +

ffi.C

+

+This is the default C library namespace — note the +uppercase 'C'. It binds to the default set of symbols or +libraries on the target system. These are more or less the same as a +C compiler would offer by default, without specifying extra link +libraries. +

+

+On POSIX systems, this binds to symbols in the default or global +namespace. This includes all exported symbols from the executable and +any libraries loaded into the global namespace. This includes at least +libc, libm, libdl (on Linux), +libgcc (if compiled with GCC), as well as any exported +symbols from the Lua/C API provided by LuaJIT itself. +

+

+On Windows systems, this binds to symbols exported from the +*.exe, the lua51.dll (i.e. the Lua/C API +provided by LuaJIT itself), the C runtime library LuaJIT was linked +with (msvcrt*.dll), kernel32.dll, +user32.dll and gdi32.dll. +

+ +

clib = ffi.load(name [,global])

+

+This loads the dynamic library given by name and returns +a new C library namespace which binds to its symbols. On POSIX +systems, if global is true, the library symbols are +loaded into the global namespace, too. +

+

+If name is a path, the library is loaded from this path. +Otherwise name is canonicalized in a system-dependent way and +searched in the default search path for dynamic libraries: +

+

+On POSIX systems, if the name contains no dot, the extension +.so is appended. Also, the lib prefix is prepended +if necessary. So ffi.load("z") looks for "libz.so" +in the default shared library search path. +

+

+On Windows systems, if the name contains no dot, the extension +.dll is appended. So ffi.load("ws2_32") looks for +"ws2_32.dll" in the default DLL search path. +

+ +

Creating cdata Objects

+

+The following API functions create cdata objects (type() +returns "cdata"). All created cdata objects are +garbage collected. +

+ +

cdata = ffi.new(ct [,nelem] [,init...])
+cdata = ctype([nelem,] [init...])

+

+Creates a cdata object for the given ct. VLA/VLS types +require the nelem argument. The second syntax uses a ctype as +a constructor and is otherwise fully equivalent. +

+

+The cdata object is initialized according to the +rules for initializers, +using the optional init arguments. Excess initializers cause +an error. +

+

+Performance notice: if you want to create many objects of one kind, +parse the cdecl only once and get its ctype with +ffi.typeof(). Then use the ctype as a constructor repeatedly. +

+

+Please note that an anonymous struct declaration implicitly +creates a new and distinguished ctype every time you use it for +ffi.new(). This is probably not what you want, +especially if you create more than one cdata object. Different anonymous +structs are not considered assignment-compatible by the +C standard, even though they may have the same fields! Also, they +are considered different types by the JIT-compiler, which may cause an +excessive number of traces. It's strongly suggested to either declare +a named struct or typedef with ffi.cdef() +or to create a single ctype object for an anonymous struct +with ffi.typeof(). +

+ +

ctype = ffi.typeof(ct)

+

+Creates a ctype object for the given ct. +

+

+This function is especially useful to parse a cdecl only once and then +use the resulting ctype object as a constructor. +

+ +

cdata = ffi.cast(ct, init)

+

+Creates a scalar cdata object for the given ct. The cdata +object is initialized with init using the "cast" variant of +the C type conversion +rules. +

+

+This functions is mainly useful to override the pointer compatibility +checks or to convert pointers to addresses or vice versa. +

+ +

ctype = ffi.metatype(ct, metatable)

+

+Creates a ctype object for the given ct and associates it with +a metatable. Only struct/union types, complex numbers +and vectors are allowed. Other types may be wrapped in a +struct, if needed. +

+

+The association with a metatable is permanent and cannot be changed +afterwards. Neither the contents of the metatable nor the +contents of an __index table (if any) may be modified +afterwards. The associated metatable automatically applies to all uses +of this type, no matter how the objects are created or where they +originate from. Note that pre-defined operations on types have +precedence (e.g. declared field names cannot be overriden). +

+

+All standard Lua metamethods are implemented. These are called directly, +without shortcuts and on any mix of types. For binary operations, the +left operand is checked first for a valid ctype metamethod. The +__gc metamethod only applies to struct/union +types and performs an implicit ffi.gc() +call during creation of an instance. +

+ +

cdata = ffi.gc(cdata, finalizer)

+

+Associates a finalizer with a pointer or aggregate cdata object. The +cdata object is returned unchanged. +

+

+This function allows safe integration of unmanaged resources into the +automatic memory management of the LuaJIT garbage collector. Typical +usage: +

+
+local p = ffi.gc(ffi.C.malloc(n), ffi.C.free)
+...
+p = nil -- Last reference to p is gone.
+-- GC will eventually run finalizer: ffi.C.free(p)
+
+

+A cdata finalizer works like the __gc metamethod for userdata +objects: when the last reference to a cdata object is gone, the +associated finalizer is called with the cdata object as an argument. The +finalizer can be a Lua function or a cdata function or cdata function +pointer. An existing finalizer can be removed by setting a nil +finalizer, e.g. right before explicitly deleting a resource: +

+
+ffi.C.free(ffi.gc(p, nil)) -- Manually free the memory.
+
+ +

C Type Information

+

+The following API functions return information about C types. +They are most useful for inspecting cdata objects. +

+ +

size = ffi.sizeof(ct [,nelem])

+

+Returns the size of ct in bytes. Returns nil if +the size is not known (e.g. for "void" or function types). +Requires nelem for VLA/VLS types, except for cdata objects. +

+ +

align = ffi.alignof(ct)

+

+Returns the minimum required alignment for ct in bytes. +

+ +

ofs [,bpos,bsize] = ffi.offsetof(ct, field)

+

+Returns the offset (in bytes) of field relative to the start +of ct, which must be a struct. Additionally returns +the position and the field size (in bits) for bit fields. +

+ +

status = ffi.istype(ct, obj)

+

+Returns true if obj has the C type given by +ct. Returns false otherwise. +

+

+C type qualifiers (const etc.) are ignored. Pointers are +checked with the standard pointer compatibility rules, but without any +special treatment for void *. If ct specifies a +struct/union, then a pointer to this type is accepted, +too. Otherwise the types must match exactly. +

+

+Note: this function accepts all kinds of Lua objects for the +obj argument, but always returns false for non-cdata +objects. +

+ +

Utility Functions

+ +

err = ffi.errno([newerr])

+

+Returns the error number set by the last C function call which +indicated an error condition. If the optional newerr argument +is present, the error number is set to the new value and the previous +value is returned. +

+

+This function offers a portable and OS-independent way to get and set the +error number. Note that only some C functions set the error +number. And it's only significant if the function actually indicated an +error condition (e.g. with a return value of -1 or +NULL). Otherwise, it may or may not contain any previously set +value. +

+

+You're advised to call this function only when needed and as close as +possible after the return of the related C function. The +errno value is preserved across hooks, memory allocations, +invocations of the JIT compiler and other internal VM activity. The same +applies to the value returned by GetLastError() on Windows, but +you need to declare and call it yourself. +

+ +

str = ffi.string(ptr [,len])

+

+Creates an interned Lua string from the data pointed to by +ptr. +

+

+If the optional argument len is missing, ptr is +converted to a "char *" and the data is assumed to be +zero-terminated. The length of the string is computed with +strlen(). +

+

+Otherwise ptr is converted to a "void *" and +len gives the length of the data. The data may contain +embedded zeros and need not be byte-oriented (though this may cause +endianess issues). +

+

+This function is mainly useful to convert (temporary) +"const char *" pointers returned by +C functions to Lua strings and store them or pass them to other +functions expecting a Lua string. The Lua string is an (interned) copy +of the data and bears no relation to the original data area anymore. +Lua strings are 8 bit clean and may be used to hold arbitrary, +non-character data. +

+

+Performance notice: it's faster to pass the length of the string, if +it's known. E.g. when the length is returned by a C call like +sprintf(). +

+ +

ffi.copy(dst, src, len)
+ffi.copy(dst, str)

+

+Copies the data pointed to by src to dst. +dst is converted to a "void *" and src +is converted to a "const void *". +

+

+In the first syntax, len gives the number of bytes to copy. +Caveat: if src is a Lua string, then len must not +exceed #src+1. +

+

+In the second syntax, the source of the copy must be a Lua string. All +bytes of the string plus a zero-terminator are copied to +dst (i.e. #src+1 bytes). +

+

+Performance notice: ffi.copy() may be used as a faster +(inlinable) replacement for the C library functions +memcpy(), strcpy() and strncpy(). +

+ +

ffi.fill(dst, len [,c])

+

+Fills the data pointed to by dst with len constant +bytes, given by c. If c is omitted, the data is +zero-filled. +

+

+Performance notice: ffi.fill() may be used as a faster +(inlinable) replacement for the C library function +memset(dst, c, len). Please note the different +order of arguments! +

+ +

Target-specific Information

+ +

status = ffi.abi(param)

+

+Returns true if param (a Lua string) applies for the +target ABI (Application Binary Interface). Returns false +otherwise. The following parameters are currently defined: +

+ + + + + + + + + + + + + + + + + + + + + + + +
ParameterDescription
32bit32 bit architecture
64bit64 bit architecture
leLittle-endian architecture
beBig-endian architecture
fpuTarget has a hardware FPU
softfpsoftfp calling conventions
hardfphardfp calling conventions
eabiEABI variant of the standard ABI
winWindows variant of the standard ABI
+ +

ffi.os

+

+Contains the target OS name. Same contents as +jit.os. +

+ +

ffi.arch

+

+Contains the target architecture name. Same contents as +jit.arch. +

+ +

Methods for Callbacks

+

+The C types for callbacks +have some extra methods: +

+ +

cb:free()

+

+Free the resources associated with a callback. The associated Lua +function is unanchored and may be garbage collected. The callback +function pointer is no longer valid and must not be called anymore +(it may be reused by a subsequently created callback). +

+ +

cb:set(func)

+

+Associate a new Lua function with a callback. The C type of the +callback and the callback function pointer are unchanged. +

+

+This method is useful to dynamically switch the receiver of callbacks +without creating a new callback each time and registering it again (e.g. +with a GUI library). +

+ +

Extended Standard Library Functions

+

+The following standard library functions have been extended to work +with cdata objects: +

+ +

n = tonumber(cdata)

+

+Converts a number cdata object to a double and returns it as +a Lua number. This is particularly useful for boxed 64 bit +integer values. Caveat: this conversion may incur a precision loss. +

+ +

s = tostring(cdata)

+

+Returns a string representation of the value of 64 bit integers +("nnnLL" or "nnnULL") or +complex numbers ("re±imi"). Otherwise +returns a string representation of the C type of a ctype object +("ctype<type>") or a cdata object +("cdata<type>: address"). +

+ +

Extensions to the Lua Parser

+

+The parser for Lua source code treats numeric literals with the +suffixes LL or ULL as signed or unsigned 64 bit +integers. Case doesn't matter, but uppercase is recommended for +readability. It handles both decimal (42LL) and hexadecimal +(0x2aLL) literals. +

+

+The imaginary part of complex numbers can be specified by suffixing +number literals with i or I, e.g. 12.5i. +Caveat: you'll need to use 1i to get an imaginary part with +the value one, since i itself still refers to a variable +named i. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_ffi_semantics.html b/libraries/luajit-2.0/doc/ext_ffi_semantics.html new file mode 100644 index 0000000..661b0b4 --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_ffi_semantics.html @@ -0,0 +1,1146 @@ + + + +FFI Semantics + + + + + + + + + +
+Lua +
+ + +
+

+This page describes the detailed semantics underlying the FFI library +and its interaction with both Lua and C code. +

+

+Given that the FFI library is designed to interface with C code +and that declarations can be written in plain C syntax, it +closely follows the C language semantics, wherever possible. +Some minor concessions are needed for smoother interoperation with Lua +language semantics. +

+

+Please don't be overwhelmed by the contents of this page — this +is a reference and you may need to consult it, if in doubt. It doesn't +hurt to skim this page, but most of the semantics "just work" as you'd +expect them to work. It should be straightforward to write +applications using the LuaJIT FFI for developers with a C or C++ +background. +

+

+Please note: this doesn't comprise the final specification for the FFI +semantics, yet. Some semantics may need to be changed, based on your +feedback. Please report any problems you may +encounter or any improvements you'd like to see — thank you! +

+ +

C Language Support

+

+The FFI library has a built-in C parser with a minimal memory +footprint. It's used by the ffi.* library +functions to declare C types or external symbols. +

+

+It's only purpose is to parse C declarations, as found e.g. in +C header files. Although it does evaluate constant expressions, +it's not a C compiler. The body of inline +C function definitions is simply ignored. +

+

+Also, this is not a validating C parser. It expects and +accepts correctly formed C declarations, but it may choose to +ignore bad declarations or show rather generic error messages. If in +doubt, please check the input against your favorite C compiler. +

+

+The C parser complies to the C99 language standard plus +the following extensions: +

+ +

+The following C types are pre-defined by the C parser (like +a typedef, except re-declarations will be ignored): +

+ +

+You're encouraged to use these types in preference to the +compiler-specific extensions or the target-dependent standard types. +E.g. char differs in signedness and long differs in +size, depending on the target architecture and platform ABI. +

+

+The following C features are not supported: +

+ + +

C Type Conversion Rules

+ +

Conversions from C types to Lua objects

+

+These conversion rules apply for read accesses to +C types: indexing pointers, arrays or +struct/union types; reading external variables or +constant values; retrieving return values from C calls: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
InputConversionOutput
int8_t, int16_tsign-ext int32_tdoublenumber
uint8_t, uint16_tzero-ext int32_tdoublenumber
int32_t, uint32_tdoublenumber
int64_t, uint64_tboxed value64 bit int cdata
double, floatdoublenumber
bool0 → false, otherwise trueboolean
Complex numberboxed valuecomplex cdata
Vectorboxed valuevector cdata
Pointerboxed valuepointer cdata
Arrayboxed referencereference cdata
struct/unionboxed referencereference cdata
+

+Bitfields or enum types are treated like their underlying +type. +

+

+Reference types are dereferenced before a conversion can take +place — the conversion is applied to the C type pointed to +by the reference. +

+ +

Conversions from Lua objects to C types

+

+These conversion rules apply for write accesses to +C types: indexing pointers, arrays or +struct/union types; initializing cdata objects; +casts to C types; writing to external variables; passing +arguments to C calls: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
InputConversionOutput
numberdouble
booleanfalse → 0, true → 1bool
nilNULL(void *)
userdatauserdata payload →(void *)
lightuserdatalightuserdata address →(void *)
stringmatch against enum constantenum
stringcopy string data + zero-byteint8_t[], uint8_t[]
stringstring data →const char[]
functioncreate callbackC function type
tabletable initializerArray
tabletable initializerstruct/union
cdatacdata payload →C type
+

+If the result type of this conversion doesn't match the +C type of the destination, the +conversion rules between C types +are applied. +

+

+Reference types are immutable after initialization ("no re-seating of +references"). For initialization purposes or when passing values to +reference parameters, they are treated like pointers. Note that unlike +in C++, there's no way to implement automatic reference generation of +variables under the Lua language semantics. If you want to call a +function with a reference parameter, you need to explicitly pass a +one-element array. +

+ +

Conversions between C types

+

+These conversion rules are more or less the same as the standard +C conversion rules. Some rules only apply to casts, or require +pointer or type compatibility: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
InputConversionOutput
Signed integernarrow or sign-extendInteger
Unsigned integernarrow or zero-extendInteger
Integerrounddouble, float
double, floattrunc int32_tnarrow(u)int8_t, (u)int16_t
double, floattrunc(u)int32_t, (u)int64_t
double, floatroundfloat, double
Numbern == 0 → 0, otherwise 1bool
boolfalse → 0, true → 1Number
Complex numberconvert real partNumber
Numberconvert real part, imag = 0Complex number
Complex numberconvert real and imag partComplex number
Numberconvert scalar and replicateVector
Vectorcopy (same size)Vector
struct/uniontake base address (compat)Pointer
Arraytake base address (compat)Pointer
Functiontake function addressFunction pointer
Numberconvert via uintptr_t (cast)Pointer
Pointerconvert address (compat/cast)Pointer
Pointerconvert address (cast)Integer
Arrayconvert base address (cast)Integer
Arraycopy (compat)Array
struct/unioncopy (identical type)struct/union
+

+Bitfields or enum types are treated like their underlying +type. +

+

+Conversions not listed above will raise an error. E.g. it's not +possible to convert a pointer to a complex number or vice versa. +

+ +

Conversions for vararg C function arguments

+

+The following default conversion rules apply when passing Lua objects +to the variable argument part of vararg C functions: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
InputConversionOutput
numberdouble
booleanfalse → 0, true → 1bool
nilNULL(void *)
userdatauserdata payload →(void *)
lightuserdatalightuserdata address →(void *)
stringstring data →const char *
float cdatadouble
Array cdatatake base addressElement pointer
struct/union cdatatake base addressstruct/union pointer
Function cdatatake function addressFunction pointer
Any other cdatano conversionC type
+

+To pass a Lua object, other than a cdata object, as a specific type, +you need to override the conversion rules: create a temporary cdata +object with a constructor or a cast and initialize it with the value +to pass: +

+

+Assuming x is a Lua number, here's how to pass it as an +integer to a vararg function: +

+
+ffi.cdef[[
+int printf(const char *fmt, ...);
+]]
+ffi.C.printf("integer value: %d\n", ffi.new("int", x))
+
+

+If you don't do this, the default Lua number → double +conversion rule applies. A vararg C function expecting an integer +will see a garbled or uninitialized value. +

+ +

Initializers

+

+Creating a cdata object with +ffi.new() or the +equivalent constructor syntax always initializes its contents, too. +Different rules apply, depending on the number of optional +initializers and the C types involved: +

+ + +

Table Initializers

+

+The following rules apply if a Lua table is used to initialize an +Array or a struct/union: +

+ +

+Example: +

+
+local ffi = require("ffi")
+
+ffi.cdef[[
+struct foo { int a, b; };
+union bar { int i; double d; };
+struct nested { int x; struct foo y; };
+]]
+
+ffi.new("int[3]", {})            --> 0, 0, 0
+ffi.new("int[3]", {1})           --> 1, 1, 1
+ffi.new("int[3]", {1,2})         --> 1, 2, 0
+ffi.new("int[3]", {1,2,3})       --> 1, 2, 3
+ffi.new("int[3]", {[0]=1})       --> 1, 1, 1
+ffi.new("int[3]", {[0]=1,2})     --> 1, 2, 0
+ffi.new("int[3]", {[0]=1,2,3})   --> 1, 2, 3
+ffi.new("int[3]", {[0]=1,2,3,4}) --> error: too many initializers
+
+ffi.new("struct foo", {})            --> a = 0, b = 0
+ffi.new("struct foo", {1})           --> a = 1, b = 0
+ffi.new("struct foo", {1,2})         --> a = 1, b = 2
+ffi.new("struct foo", {[0]=1,2})     --> a = 1, b = 2
+ffi.new("struct foo", {b=2})         --> a = 0, b = 2
+ffi.new("struct foo", {a=1,b=2,c=3}) --> a = 1, b = 2  'c' is ignored
+
+ffi.new("union bar", {})        --> i = 0, d = 0.0
+ffi.new("union bar", {1})       --> i = 1, d = ?
+ffi.new("union bar", {[0]=1,2}) --> i = 1, d = ?    '2' is ignored
+ffi.new("union bar", {d=2})     --> i = ?, d = 2.0
+
+ffi.new("struct nested", {1,{2,3}})     --> x = 1, y.a = 2, y.b = 3
+ffi.new("struct nested", {x=1,y={2,3}}) --> x = 1, y.a = 2, y.b = 3
+
+ +

Operations on cdata Objects

+

+All of the standard Lua operators can be applied to cdata objects or a +mix of a cdata object and another Lua object. The following list shows +the valid combinations. All other combinations currently raise an +error. +

+

+Reference types are dereferenced before performing each of +the operations below — the operation is applied to the +C type pointed to by the reference. +

+

+The pre-defined operations are always tried first before deferring to a +metamethod for a ctype (if defined). +

+ +

Indexing a cdata object

+ +

+Note: since there's (deliberately) no address-of operator, a cdata +object holding a value type is effectively immutable after +initialization. The JIT compiler benefits from this fact when applying +certain optimizations. +

+

+As a consequence of this, the elements of complex numbers and +vectors are immutable. But the elements of an aggregate holding these +types may be modified of course. I.e. you cannot assign to +foo.c.im, but you can assign a (newly created) complex number +to foo.c. +

+ +

Calling a cdata object

+ + +

Arithmetic on cdata objects

+ + +

Comparisons of cdata objects

+ + +

cdata objects as table keys

+

+Lua tables may be indexed by cdata objects, but this doesn't provide +any useful semantics — cdata objects are unsuitable as table +keys! +

+

+A cdata object is treated like any other garbage-collected object and +is hashed and compared by its address for table indexing. Since +there's no interning for cdata value types, the same value may be +boxed in different cdata objects with different addresses. Thus +t[1LL+1LL] and t[2LL] usually do not point to +the same hash slot and they certainly do not point to the same +hash slot as t[2]. +

+

+It would seriously drive up implementation complexity and slow down +the common case, if one were to add extra handling for by-value +hashing and comparisons to Lua tables. Given the ubiquity of their use +inside the VM, this is not acceptable. +

+

+There are three viable alternatives, if you really need to use cdata +objects as keys: +

+ + +

Garbage Collection of cdata Objects

+

+All explicitly (ffi.new(), ffi.cast() etc.) or +implicitly (accessors) created cdata objects are garbage collected. +You need to ensure to retain valid references to cdata objects +somewhere on a Lua stack, an upvalue or in a Lua table while they are +still in use. Once the last reference to a cdata object is gone, the +garbage collector will automatically free the memory used by it (at +the end of the next GC cycle). +

+

+Please note that pointers themselves are cdata objects, however they +are not followed by the garbage collector. So e.g. if you +assign a cdata array to a pointer, you must keep the cdata object +holding the array alive as long as the pointer is still in use: +

+
+ffi.cdef[[
+typedef struct { int *a; } foo_t;
+]]
+
+local s = ffi.new("foo_t", ffi.new("int[10]")) -- WRONG!
+
+local a = ffi.new("int[10]") -- OK
+local s = ffi.new("foo_t", a)
+-- Now do something with 's', but keep 'a' alive until you're done.
+
+

+Similar rules apply for Lua strings which are implicitly converted to +"const char *": the string object itself must be +referenced somewhere or it'll be garbage collected eventually. The +pointer will then point to stale data, which may have already been +overwritten. Note that string literals are automatically kept +alive as long as the function containing it (actually its prototype) +is not garbage collected. +

+

+Objects which are passed as an argument to an external C function +are kept alive until the call returns. So it's generally safe to +create temporary cdata objects in argument lists. This is a common +idiom for passing specific C types to +vararg functions. +

+

+Memory areas returned by C functions (e.g. from malloc()) +must be manually managed, of course (or use +ffi.gc()). Pointers to +cdata objects are indistinguishable from pointers returned by C +functions (which is one of the reasons why the GC cannot follow them). +

+ +

Callbacks

+

+The LuaJIT FFI automatically generates special callback functions +whenever a Lua function is converted to a C function pointer. This +associates the generated callback function pointer with the C type +of the function pointer and the Lua function object (closure). +

+

+This can happen implicitly due to the usual conversions, e.g. when +passing a Lua function to a function pointer argument. Or you can use +ffi.cast() to explicitly cast a Lua function to a +C function pointer. +

+

+Currently only certain C function types can be used as callback +functions. Neither C vararg functions nor functions with +pass-by-value aggregate argument or result types are supported. There +are no restrictions for the kind of Lua functions that can be called +from the callback — no checks for the proper number of arguments +are made. The return value of the Lua function will be converted to the +result type and an error will be thrown for invalid conversions. +

+

+It's allowed to throw errors across a callback invocation, but it's not +advisable in general. Do this only if you know the C function, that +called the callback, copes with the forced stack unwinding and doesn't +leak resources. +

+ +

Callback resource handling

+

+Callbacks take up resources — you can only have a limited number +of them at the same time (500 - 1000, depending on the +architecture). The associated Lua functions are anchored to prevent +garbage collection, too. +

+

+Callbacks due to implicit conversions are permanent! There is no +way to guess their lifetime, since the C side might store the +function pointer for later use (typical for GUI toolkits). The associated +resources cannot be reclaimed until termination: +

+
+ffi.cdef[[
+typedef int (__stdcall *WNDENUMPROC)(void *hwnd, intptr_t l);
+int EnumWindows(WNDENUMPROC func, intptr_t l);
+]]
+
+-- Implicit conversion to a callback via function pointer argument.
+local count = 0
+ffi.C.EnumWindows(function(hwnd, l)
+  count = count + 1
+  return true
+end, 0)
+-- The callback is permanent and its resources cannot be reclaimed!
+-- Ok, so this may not be a problem, if you do this only once.
+
+

+Note: this example shows that you must properly declare +__stdcall callbacks on Windows/x86 systems. The calling +convention cannot be automatically detected, unlike for +__stdcall calls to Windows functions. +

+

+For some use cases it's necessary to free up the resources or to +dynamically redirect callbacks. Use an explicit cast to a +C function pointer and keep the resulting cdata object. Then use +the cb:free() +or cb:set() methods +on the cdata object: +

+
+-- Explicitly convert to a callback via cast.
+local count = 0
+local cb = ffi.cast("WNDENUMPROC", function(hwnd, l)
+  count = count + 1
+  return true
+end)
+
+-- Pass it to a C function.
+ffi.C.EnumWindows(cb, 0)
+-- EnumWindows doesn't need the callback after it returns, so free it.
+
+cb:free()
+-- The callback function pointer is no longer valid and its resources
+-- will be reclaimed. The created Lua closure will be garbage collected.
+
+ +

Callback performance

+

+Callbacks are slow! First, the C to Lua transition itself +has an unavoidable cost, similar to a lua_call() or +lua_pcall(). Argument and result marshalling add to that cost. +And finally, neither the C compiler nor LuaJIT can inline or +optimize across the language barrier and hoist repeated computations out +of a callback function. +

+

+Do not use callbacks for performance-sensitive work: e.g. consider a +numerical integration routine which takes a user-defined function to +integrate over. It's a bad idea to call a user-defined Lua function from +C code millions of times. The callback overhead will be absolutely +detrimental for performance. +

+

+It's considerably faster to write the numerical integration routine +itself in Lua — the JIT compiler will be able to inline the +user-defined function and optimize it together with its calling context, +with very competitive performance. +

+

+As a general guideline: use callbacks only when you must, because +of existing C APIs. E.g. callback performance is irrelevant for a +GUI application, which waits for user input most of the time, anyway. +

+

+For new designs avoid push-style APIs (C function repeatedly +calling a callback for each result). Instead use pull-style APIs +(call a C function repeatedly to get a new result). Calls from Lua +to C via the FFI are much faster than the other way round. Most well-designed +libraries already use pull-style APIs (read/write, get/put). +

+ +

C Library Namespaces

+

+A C library namespace is a special kind of object which allows +access to the symbols contained in shared libraries or the default +symbol namespace. The default +ffi.C namespace is +automatically created when the FFI library is loaded. C library +namespaces for specific shared libraries may be created with the +ffi.load() API +function. +

+

+Indexing a C library namespace object with a symbol name (a Lua +string) automatically binds it to the library. First the symbol type +is resolved — it must have been declared with +ffi.cdef. Then the +symbol address is resolved by searching for the symbol name in the +associated shared libraries or the default symbol namespace. Finally, +the resulting binding between the symbol name, the symbol type and its +address is cached. Missing symbol declarations or nonexistent symbol +names cause an error. +

+

+This is what happens on a read access for the different kinds of +symbols: +

+ +

+This is what happens on a write access: +

+ +

+C library namespaces themselves are garbage collected objects. If +the last reference to the namespace object is gone, the garbage +collector will eventually release the shared library reference and +remove all memory associated with the namespace. Since this may +trigger the removal of the shared library from the memory of the +running process, it's generally not safe to use function +cdata objects obtained from a library if the namespace object may be +unreferenced. +

+

+Performance notice: the JIT compiler specializes to the identity of +namespace objects and to the strings used to index it. This +effectively turns function cdata objects into constants. It's not +useful and actually counter-productive to explicitly cache these +function objects, e.g. local strlen = ffi.C.strlen. OTOH it +is useful to cache the namespace itself, e.g. local C = +ffi.C. +

+ +

No Hand-holding!

+

+The FFI library has been designed as a low-level library. The +goal is to interface with C code and C data types with a +minimum of overhead. This means you can do anything you can do +from C: access all memory, overwrite anything in memory, call +machine code at any memory address and so on. +

+

+The FFI library provides no memory safety, unlike regular Lua +code. It will happily allow you to dereference a NULL +pointer, to access arrays out of bounds or to misdeclare +C functions. If you make a mistake, your application might crash, +just like equivalent C code would. +

+

+This behavior is inevitable, since the goal is to provide full +interoperability with C code. Adding extra safety measures, like +bounds checks, would be futile. There's no way to detect +misdeclarations of C functions, since shared libraries only +provide symbol names, but no type information. Likewise there's no way +to infer the valid range of indexes for a returned pointer. +

+

+Again: the FFI library is a low-level library. This implies it needs +to be used with care, but it's flexibility and performance often +outweigh this concern. If you're a C or C++ developer, it'll be easy +to apply your existing knowledge. OTOH writing code for the FFI +library is not for the faint of heart and probably shouldn't be the +first exercise for someone with little experience in Lua, C or C++. +

+

+As a corollary of the above, the FFI library is not safe for use by +untrusted Lua code. If you're sandboxing untrusted Lua code, you +definitely don't want to give this code access to the FFI library or +to any cdata object (except 64 bit integers or complex +numbers). Any properly engineered Lua sandbox needs to provide safety +wrappers for many of the standard Lua library functions — +similar wrappers need to be written for high-level operations on FFI +data types, too. +

+ +

Current Status

+

+The initial release of the FFI library has some limitations and is +missing some features. Most of these will be fixed in future releases. +

+

+C language support is +currently incomplete: +

+ +

+The JIT compiler already handles a large subset of all FFI operations. +It automatically falls back to the interpreter for unimplemented +operations (you can check for this with the +-jv command line option). +The following operations are currently not compiled and may exhibit +suboptimal performance, especially when used in inner loops: +

+ +

+Other missing features: +

+ +
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_ffi_tutorial.html b/libraries/luajit-2.0/doc/ext_ffi_tutorial.html new file mode 100644 index 0000000..fb46a84 --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_ffi_tutorial.html @@ -0,0 +1,598 @@ + + + +FFI Tutorial + + + + + + + + + +
+Lua +
+ + +
+

+This page is intended to give you an overview of the features of the FFI +library by presenting a few use cases and guidelines. +

+

+This page makes no attempt to explain all of the FFI library, though. +You'll want to have a look at the ffi.* API +function reference and the FFI +semantics to learn more. +

+ +

Loading the FFI Library

+

+The FFI library is built into LuaJIT by default, but it's not loaded +and initialized by default. The suggested way to use the FFI library +is to add the following to the start of every Lua file that needs one +of its functions: +

+
+local ffi = require("ffi")
+
+

+Please note this doesn't define an ffi variable in the table +of globals — you really need to use the local variable. The +require function ensures the library is only loaded once. +

+ +

Accessing Standard System Functions

+

+The following code explains how to access standard system functions. +We slowly print two lines of dots by sleeping for 10 milliseconds +after each dot: +

+
+ 
+①
+
+
+
+
+
+②
+③
+④
+
+
+
+⑤
+
+
+
+
+
+⑥local ffi = require("ffi")
+ffi.cdef[[
+void Sleep(int ms);
+int poll(struct pollfd *fds, unsigned long nfds, int timeout);
+]]
+
+local sleep
+if ffi.os == "Windows" then
+  function sleep(s)
+    ffi.C.Sleep(s*1000)
+  end
+else
+  function sleep(s)
+    ffi.C.poll(nil, 0, s*1000)
+  end
+end
+
+for i=1,160 do
+  io.write("."); io.flush()
+  sleep(0.01)
+end
+io.write("\n")
+
+

+Here's the step-by-step explanation: +

+

+ This defines the +C library functions we're going to use. The part inside the +double-brackets (in green) is just standard C syntax. You can +usually get this info from the C header files or the +documentation provided by each C library or C compiler. +

+

+ The difficulty we're +facing here, is that there are different standards to choose from. +Windows has a simple Sleep() function. On other systems there +are a variety of functions available to achieve sub-second sleeps, but +with no clear consensus. Thankfully poll() can be used for +this task, too, and it's present on most non-Windows systems. The +check for ffi.os makes sure we use the Windows-specific +function only on Windows systems. +

+

+ Here we're wrapping the +call to the C function in a Lua function. This isn't strictly +necessary, but it's helpful to deal with system-specific issues only +in one part of the code. The way we're wrapping it ensures the check +for the OS is only done during initialization and not for every call. +

+

+ A more subtle point is +that we defined our sleep() function (for the sake of this +example) as taking the number of seconds, but accepting fractional +seconds. Multiplying this by 1000 gets us milliseconds, but that still +leaves it a Lua number, which is a floating-point value. Alas, the +Sleep() function only accepts an integer value. Luckily for +us, the FFI library automatically performs the conversion when calling +the function (truncating the FP value towards zero, like in C). +

+

+Some readers will notice that Sleep() is part of +KERNEL32.DLL and is also a stdcall function. So how +can this possibly work? The FFI library provides the ffi.C +default C library namespace, which allows calling functions from +the default set of libraries, like a C compiler would. Also, the +FFI library automatically detects stdcall functions, so you +don't need to declare them as such. +

+

+ The poll() +function takes a couple more arguments we're not going to use. You can +simply use nil to pass a NULL pointer and 0 +for the nfds parameter. Please note that the +number 0 does not convert to a pointer value, +unlike in C++. You really have to pass pointers to pointer arguments +and numbers to number arguments. +

+

+The page on FFI semantics has all +of the gory details about +conversions between Lua +objects and C types. For the most part you don't have to deal +with this, as it's performed automatically and it's carefully designed +to bridge the semantic differences between Lua and C. +

+

+ Now that we have defined +our own sleep() function, we can just call it from plain Lua +code. That wasn't so bad, huh? Turning these boring animated dots into +a fascinating best-selling game is left as an exercise for the reader. +:-) +

+ +

Accessing the zlib Compression Library

+

+The following code shows how to access the zlib compression library from Lua code. +We'll define two convenience wrapper functions that take a string and +compress or uncompress it to another string: +

+
+ 
+①
+
+
+
+
+
+
+②
+
+
+③
+
+④
+
+
+⑤
+
+
+⑥
+
+
+
+
+
+
+
+⑦local ffi = require("ffi")
+ffi.cdef[[
+unsigned long compressBound(unsigned long sourceLen);
+int compress2(uint8_t *dest, unsigned long *destLen,
+	      const uint8_t *source, unsigned long sourceLen, int level);
+int uncompress(uint8_t *dest, unsigned long *destLen,
+	       const uint8_t *source, unsigned long sourceLen);
+]]
+local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z")
+
+local function compress(txt)
+  local n = zlib.compressBound(#txt)
+  local buf = ffi.new("uint8_t[?]", n)
+  local buflen = ffi.new("unsigned long[1]", n)
+  local res = zlib.compress2(buf, buflen, txt, #txt, 9)
+  assert(res == 0)
+  return ffi.string(buf, buflen[0])
+end
+
+local function uncompress(comp, n)
+  local buf = ffi.new("uint8_t[?]", n)
+  local buflen = ffi.new("unsigned long[1]", n)
+  local res = zlib.uncompress(buf, buflen, comp, #comp)
+  assert(res == 0)
+  return ffi.string(buf, buflen[0])
+end
+
+-- Simple test code.
+local txt = string.rep("abcd", 1000)
+print("Uncompressed size: ", #txt)
+local c = compress(txt)
+print("Compressed size: ", #c)
+local txt2 = uncompress(c, #txt)
+assert(txt2 == txt)
+
+

+Here's the step-by-step explanation: +

+

+ This defines some of the +C functions provided by zlib. For the sake of this example, some +type indirections have been reduced and it uses the pre-defined +fixed-size integer types, while still adhering to the zlib API/ABI. +

+

+ This loads the zlib shared +library. On POSIX systems it's named libz.so and usually +comes pre-installed. Since ffi.load() automatically adds any +missing standard prefixes/suffixes, we can simply load the +"z" library. On Windows it's named zlib1.dll and +you'll have to download it first from the +» zlib site. The check for +ffi.os makes sure we pass the right name to +ffi.load(). +

+

+ First, the maximum size of +the compression buffer is obtained by calling the +zlib.compressBound function with the length of the +uncompressed string. The next line allocates a byte buffer of this +size. The [?] in the type specification indicates a +variable-length array (VLA). The actual number of elements of this +array is given as the 2nd argument to ffi.new(). +

+

+ This may look strange at +first, but have a look at the declaration of the compress2 +function from zlib: the destination length is defined as a pointer! +This is because you pass in the maximum buffer size and get back the +actual length that was used. +

+

+In C you'd pass in the address of a local variable +(&buflen). But since there's no address-of operator in +Lua, we'll just pass in a one-element array. Conveniently it can be +initialized with the maximum buffer size in one step. Calling the +actual zlib.compress2 function is then straightforward. +

+

+ We want to return the +compressed data as a Lua string, so we'll use ffi.string(). +It needs a pointer to the start of the data and the actual length. The +length has been returned in the buflen array, so we'll just +get it from there. +

+

+Note that since the function returns now, the buf and +buflen variables will eventually be garbage collected. This +is fine, because ffi.string() has copied the contents to a +newly created (interned) Lua string. If you plan to call this function +lots of times, consider reusing the buffers and/or handing back the +results in buffers instead of strings. This will reduce the overhead +for garbage collection and string interning. +

+

+ The uncompress +functions does the exact opposite of the compress function. +The compressed data doesn't include the size of the original string, +so this needs to be passed in. Otherwise no surprises here. +

+

+ The code, that makes use +of the functions we just defined, is just plain Lua code. It doesn't +need to know anything about the LuaJIT FFI — the convenience +wrapper functions completely hide it. +

+

+One major advantage of the LuaJIT FFI is that you are now able to +write those wrappers in Lua. And at a fraction of the time it +would cost you to create an extra C module using the Lua/C API. +Many of the simpler C functions can probably be used directly +from your Lua code, without any wrappers. +

+

+Side note: the zlib API uses the long type for passing +lengths and sizes around. But all those zlib functions actually only +deal with 32 bit values. This is an unfortunate choice for a +public API, but may be explained by zlib's history — we'll just +have to deal with it. +

+

+First, you should know that a long is a 64 bit type e.g. +on POSIX/x64 systems, but a 32 bit type on Windows/x64 and on +32 bit systems. Thus a long result can be either a plain +Lua number or a boxed 64 bit integer cdata object, depending on +the target system. +

+

+Ok, so the ffi.* functions generally accept cdata objects +wherever you'd want to use a number. That's why we get a away with +passing n to ffi.string() above. But other Lua +library functions or modules don't know how to deal with this. So for +maximum portability one needs to use tonumber() on returned +long results before passing them on. Otherwise the +application might work on some systems, but would fail in a POSIX/x64 +environment. +

+ +

Defining Metamethods for a C Type

+

+The following code explains how to define metamethods for a C type. +We define a simple point type and add some operations to it: +

+
+ 
+①
+
+
+
+②
+
+③
+
+④
+
+
+
+⑤
+
+⑥local ffi = require("ffi")
+ffi.cdef[[
+typedef struct { double x, y; } point_t;
+]]
+
+local point
+local mt = {
+  __add = function(a, b) return point(a.x+b.x, a.y+b.y) end,
+  __len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
+  __index = {
+    area = function(a) return a.x*a.x + a.y*a.y end,
+  },
+}
+point = ffi.metatype("point_t", mt)
+
+local a = point(3, 4)
+print(a.x, a.y)  --> 3  4
+print(#a)        --> 5
+print(a:area())  --> 25
+local b = a + point(0.5, 8)
+print(#b)        --> 12.5
+
+

+Here's the step-by-step explanation: +

+

+ This defines the C type for a +two-dimensional point object. +

+

+ We have to declare the variable +holding the point constructor first, because it's used inside of a +metamethod. +

+

+ Let's define an __add +metamethod which adds the coordinates of two points and creates a new +point object. For simplicity, this function assumes that both arguments +are points. But it could be any mix of objects, if at least one operand +is of the required type (e.g. adding a point plus a number or vice +versa). Our __len metamethod returns the distance of a point to +the origin. +

+

+ If we run out of operators, we can +define named methods, too. Here the __index table defines an +area function. For custom indexing needs, one might want to +define __index and __newindex functions instead. +

+

+ This associates the metamethods with +our C type. This only needs to be done once. For convenience, a +constructor is returned by +ffi.metatype(). +We're not required to use it, though. The original C type can still +be used e.g. to create an array of points. The metamethods automatically +apply to any and all uses of this type. +

+

+Please note that the association with a metatable is permanent and +the metatable must not be modified afterwards! Ditto for the +__index table. +

+

+ Here are some simple usage examples +for the point type and their expected results. The pre-defined +operations (such as a.x) can be freely mixed with the newly +defined metamethods. Note that area is a method and must be +called with the Lua syntax for methods: a:area(), not +a.area(). +

+

+The C type metamethod mechanism is most useful when used in +conjunction with C libraries that are written in an object-oriented +style. Creators return a pointer to a new instance and methods take an +instance pointer as the first argument. Sometimes you can just point +__index to the library namespace and __gc to the +destructor and you're done. But often enough you'll want to add +convenience wrappers, e.g. to return actual Lua strings or when +returning multiple values. +

+

+Some C libraries only declare instance pointers as an opaque +void * type. In this case you can use a fake type for all +declarations, e.g. a pointer to a named (incomplete) struct will do: +typedef struct foo_type *foo_handle. The C side doesn't +know what you declare with the LuaJIT FFI, but as long as the underlying +types are compatible, everything still works. +

+ +

Translating C Idioms

+

+Here's a list of common C idioms and their translation to the +LuaJIT FFI: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IdiomC codeLua code
Pointer dereference
int *p;
x = *p;
*p = y;
x = p[0]
p[0] = y
Pointer indexing
int i, *p;
x = p[i];
p[i+1] = y;
x = p[i]
p[i+1] = y
Array indexing
int i, a[];
x = a[i];
a[i+1] = y;
x = a[i]
a[i+1] = y
struct/union dereference
struct foo s;
x = s.field;
s.field = y;
x = s.field
s.field = y
struct/union pointer deref.
struct foo *sp;
x = sp->field;
sp->field = y;
x = s.field
s.field = y
Pointer arithmetic
int i, *p;
x = p + i;
y = p - i;
x = p + i
y = p - i
Pointer difference
int *p1, *p2;
x = p1 - p2;x = p1 - p2
Array element pointer
int i, a[];
x = &a[i];x = a+i
Cast pointer to address
int *p;
x = (intptr_t)p;x = tonumber(
 ffi.cast("intptr_t",
          p))
Functions with outargs
void foo(int *inoutlen);
int len = x;
foo(&len);
y = len;
local len =
  ffi.new("int[1]", x)
foo(len)
y = len[0]
Vararg conversions
int printf(char *fmt, ...);
printf("%g", 1.0);
printf("%d", 1);
 
printf("%g", 1);
printf("%d",
  ffi.new("int", 1))
+ +

To Cache or Not to Cache

+

+It's a common Lua idiom to cache library functions in local variables +or upvalues, e.g.: +

+
+local byte, char = string.byte, string.char
+local function foo(x)
+  return char(byte(x)+1)
+end
+
+

+This replaces several hash-table lookups with a (faster) direct use of +a local or an upvalue. This is less important with LuaJIT, since the +JIT compiler optimizes hash-table lookups a lot and is even able to +hoist most of them out of the inner loops. It can't eliminate +all of them, though, and it saves some typing for often-used +functions. So there's still a place for this, even with LuaJIT. +

+

+The situation is a bit different with C function calls via the +FFI library. The JIT compiler has special logic to eliminate all +of the lookup overhead for functions resolved from a +C library namespace! +Thus it's not helpful and actually counter-productive to cache +individual C functions like this: +

+
+local funca, funcb = ffi.C.funcb, ffi.C.funcb -- Not helpful!
+local function foo(x, n)
+  for i=1,n do funcb(funca(x, i), 1) end
+end
+
+

+This turns them into indirect calls and generates bigger and slower +machine code. Instead you'll want to cache the namespace itself and +rely on the JIT compiler to eliminate the lookups: +

+
+local C = ffi.C          -- Instead use this!
+local function foo(x, n)
+  for i=1,n do C.funcb(C.funca(x, i), 1) end
+end
+
+

+This generates both shorter and faster code. So don't cache +C functions, but do cache namespaces! Most often the +namespace is already in a local variable at an outer scope, e.g. from +local lib = ffi.load(...). Note that copying +it to a local variable in the function scope is unnecessary. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/ext_jit.html b/libraries/luajit-2.0/doc/ext_jit.html new file mode 100644 index 0000000..e8f5518 --- /dev/null +++ b/libraries/luajit-2.0/doc/ext_jit.html @@ -0,0 +1,195 @@ + + + +jit.* Library + + + + + + + + +
+Lua +
+ + +
+

+The functions in this built-in module control the behavior of the JIT +compiler engine. Note that JIT-compilation is fully automatic — +you probably won't need to use any of the following functions unless +you have special needs. +

+ +

jit.on()
+jit.off()

+

+Turns the whole JIT compiler on (default) or off. +

+

+These functions are typically used with the command line options +-j on or -j off. +

+ +

jit.flush()

+

+Flushes the whole cache of compiled code. +

+ +

jit.on(func|true [,true|false])
+jit.off(func|true [,true|false])
+jit.flush(func|true [,true|false])

+

+jit.on enables JIT compilation for a Lua function (this is +the default). +

+

+jit.off disables JIT compilation for a Lua function and +flushes any already compiled code from the code cache. +

+

+jit.flush flushes the code, but doesn't affect the +enable/disable status. +

+

+The current function, i.e. the Lua function calling this library +function, can also be specified by passing true as the first +argument. +

+

+If the second argument is true, JIT compilation is also +enabled, disabled or flushed recursively for all sub-functions of a +function. With false only the sub-functions are affected. +

+

+The jit.on and jit.off functions only set a flag +which is checked when the function is about to be compiled. They do +not trigger immediate compilation. +

+

+Typical usage is jit.off(true, true) in the main chunk +of a module to turn off JIT compilation for the whole module for +debugging purposes. +

+ +

jit.flush(tr)

+

+Flushes the root trace, specified by its number, and all of its side +traces from the cache. The code for the trace will be retained as long +as there are any other traces which link to it. +

+ +

status, ... = jit.status()

+

+Returns the current status of the JIT compiler. The first result is +either true or false if the JIT compiler is turned +on or off. The remaining results are strings for CPU-specific features +and enabled optimizations. +

+ +

jit.version

+

+Contains the LuaJIT version string. +

+ +

jit.version_num

+

+Contains the version number of the LuaJIT core. Version xx.yy.zz +is represented by the decimal number xxyyzz. +

+ +

jit.os

+

+Contains the target OS name: +"Windows", "Linux", "OSX", "BSD", "POSIX" or "Other". +

+ +

jit.arch

+

+Contains the target architecture name: +"x86", "x64" or "ppcspe". +

+ +

jit.opt.* — JIT compiler optimization control

+

+This sub-module provides the backend for the -O command line +option. +

+

+You can also use it programmatically, e.g.: +

+
+jit.opt.start(2) -- same as -O2
+jit.opt.start("-dce")
+jit.opt.start("hotloop=10", "hotexit=2")
+
+

+Unlike in LuaJIT 1.x, the module is built-in and +optimization is turned on by default! +It's no longer necessary to run require("jit.opt").start(), +which was one of the ways to enable optimization. +

+ +

jit.util.* — JIT compiler introspection

+

+This sub-module holds functions to introspect the bytecode, generated +traces, the IR and the generated machine code. The functionality +provided by this module is still in flux and therefore undocumented. +

+

+The debug modules -jbc, -jv and -jdump make +extensive use of these functions. Please check out their source code, +if you want to know more. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/extensions.html b/libraries/luajit-2.0/doc/extensions.html new file mode 100644 index 0000000..b0e1164 --- /dev/null +++ b/libraries/luajit-2.0/doc/extensions.html @@ -0,0 +1,336 @@ + + + +Extensions + + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT is fully upwards-compatible with Lua 5.1. It supports all +» standard Lua +library functions and the full set of +» Lua/C API +functions. +

+

+LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic +loader level. This means you can compile a C module against the +standard Lua headers and load the same shared library from either Lua +or LuaJIT. +

+

+LuaJIT extends the standard Lua VM with new functionality and adds +several extension modules. Please note that this page is only about +functional enhancements and not about performance enhancements, +such as the optimized VM, the faster interpreter or the JIT compiler. +

+ +

Extensions Modules

+

+LuaJIT comes with several built-in extension modules: +

+ +

bit.* — Bitwise operations

+

+LuaJIT supports all bitwise operations as defined by +» Lua BitOp: +

+
+bit.tobit  bit.tohex  bit.bnot    bit.band bit.bor  bit.bxor
+bit.lshift bit.rshift bit.arshift bit.rol  bit.ror  bit.bswap
+
+

+This module is a LuaJIT built-in — you don't need to download or +install Lua BitOp. The Lua BitOp site has full documentation for all +» Lua BitOp API functions. +

+

+Please make sure to require the module before using any of +its functions: +

+
+local bit = require("bit")
+
+

+An already installed Lua BitOp module is ignored by LuaJIT. +This way you can use bit operations from both Lua and LuaJIT on a +shared installation. +

+ +

ffi.* — FFI library

+

+The FFI library allows calling external +C functions and the use of C data structures from pure Lua +code. +

+ +

jit.* — JIT compiler control

+

+The functions in this module +control the behavior of the JIT compiler engine. +

+ +

C API extensions

+

+LuaJIT adds some +extra functions to the Lua/C API. +

+ +

Enhanced Standard Library Functions

+ +

xpcall(f, err [,args...]) passes arguments

+

+Unlike the standard implementation in Lua 5.1, xpcall() +passes any arguments after the error function to the function +which is called in a protected context. +

+ +

loadfile() etc. handle UTF-8 source code

+

+Non-ASCII characters are handled transparently by the Lua source code parser. +This allows the use of UTF-8 characters in identifiers and strings. +A UTF-8 BOM is skipped at the start of the source code. +

+ +

tostring() etc. canonicalize NaN and ±Inf

+

+All number-to-string conversions consistently convert non-finite numbers +to the same strings on all platforms. NaN results in "nan", +positive infinity results in "inf" and negative infinity results +in "-inf". +

+ +

string.dump(f [,strip]) generates portable bytecode

+

+An extra argument has been added to string.dump(). If set to +true, 'stripped' bytecode without debug information is +generated. This speeds up later bytecode loading and reduces memory +usage. See also the +-b command line option. +

+

+The generated bytecode is portable and can be loaded on any architecture +that LuaJIT supports, independent of word size or endianess. However the +bytecode compatibility versions must match. Bytecode stays compatible +for dot releases (x.y.0 → x.y.1), but may change with major or +minor releases (2.0 → 2.1) or between any beta release. Foreign +bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded. +

+ +

Enhanced PRNG for math.random()

+

+LuaJIT uses a Tausworthe PRNG with period 2^223 to implement +math.random() and math.randomseed(). The quality of +the PRNG results is much superior compared to the standard Lua +implementation which uses the platform-specific ANSI rand(). +

+

+The PRNG generates the same sequences from the same seeds on all +platforms and makes use of all bits in the seed argument. +math.random() without arguments generates 52 pseudo-random bits +for every call. The result is uniformly distributed between 0 and 1. +It's correctly scaled up and rounded for math.random(n [,m]) to +preserve uniformity. +

+ +

io.* functions handle 64 bit file offsets

+

+The file I/O functions in the standard io.* library handle +64 bit file offsets. In particular this means it's possible +to open files larger than 2 Gigabytes and to reposition or obtain +the current file position for offsets beyond 2 GB +(fp:seek() method). +

+ +

debug.* functions identify metamethods

+

+debug.getinfo() and lua_getinfo() also return information +about invoked metamethods. The namewhat field is set to +"metamethod" and the name field has the name of +the corresponding metamethod (e.g. "__index"). +

+ +

Fully Resumable VM

+

+The LuaJIT 2.x VM is fully resumable. This means you can yield from a +coroutine even across contexts, where this would not possible with +the standard Lua 5.1 VM: e.g. you can yield across pcall() +and xpcall(), across iterators and across metamethods. +

+

+Note however that LuaJIT 2.x doesn't use +» Coco anymore. This means the +overhead for creating coroutines is much smaller and no extra +C stacks need to be allocated. OTOH you can no longer yield +across arbitrary C functions. Keep this in mind when +upgrading from LuaJIT 1.x. +

+ +

C++ Exception Interoperability

+

+LuaJIT has built-in support for interoperating with C++ exceptions. +The available range of features depends on the target platform and +the toolchain used to compile LuaJIT: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PlatformCompilerInteroperability
POSIX/x64, DWARF2 unwindingGCC 4.3+Full
Other platforms, DWARF2 unwindingGCCLimited
Windows/x64MSVC or WinSDKFull
Windows/x86AnyNo
Other platformsOther compilersNo
+

+Full interoperability means: +

+ +

+Limited interoperability means: +

+ + +

+No interoperability means: +

+ +
+
+ + + diff --git a/libraries/luajit-2.0/doc/faq.html b/libraries/luajit-2.0/doc/faq.html new file mode 100644 index 0000000..b28a72c --- /dev/null +++ b/libraries/luajit-2.0/doc/faq.html @@ -0,0 +1,180 @@ + + + +Frequently Asked Questions (FAQ) + + + + + + + + + +
+Lua +
+ + +
+
+
Q: Where can I learn more about Lua and LuaJIT?
+
+ +
+ +
+
Q: Where can I learn more about the compiler technology used by LuaJIT?
+
+I'm planning to write more documentation about the internals of LuaJIT. +In the meantime, please use the following Google Scholar searches +to find relevant papers:
+Search for: » Trace Compiler
+Search for: » JIT Compiler
+Search for: » Dynamic Language Optimizations
+Search for: » SSA Form
+Search for: » Linear Scan Register Allocation
+Here is a list of the » innovative features in LuaJIT.
+And, you know, reading the source is of course the only way to enlightenment. :-) +
+
+ +
+
Q: Why do I get this error: "attempt to index global 'arg' (a nil value)"?
+Q: My vararg functions fail after switching to LuaJIT!
+
LuaJIT is compatible to the Lua 5.1 language standard. It doesn't +support the implicit arg parameter for old-style vararg +functions from Lua 5.0.
Please convert your code to the +» Lua 5.1 +vararg syntax.
+
+ +
+
Q: Why do I get this error: "bad FPU precision"?
+
Q: I get weird behavior after initializing Direct3D.
+
Q: Some FPU operations crash after I load a Delphi DLL.
+
+
+ +DirectX/Direct3D (up to version 9) sets the x87 FPU to single-precision +mode by default. This violates the Windows ABI and interferes with the +operation of many programs — LuaJIT is affected, too. Please make +sure you always use the D3DCREATE_FPU_PRESERVE flag when +initializing Direct3D.
+ +Direct3D version 10 or higher do not show this behavior anymore. +Consider testing your application with older versions, too.
+ +Similarly, the Borland/Delphi runtime modifies the FPU control word and +enables FP exceptions. Of course this violates the Windows ABI, too. +Please check the Delphi docs for the Set8087CW method. + +
+ +
+
Q: Sometimes Ctrl-C fails to stop my Lua program. Why?
+
The interrupt signal handler sets a Lua debug hook. But this is +currently ignored by compiled code (this will eventually be fixed). If +your program is running in a tight loop and never falls back to the +interpreter, the debug hook never runs and can't throw the +"interrupted!" error.
In the meantime you have to press Ctrl-C +twice to get stop your program. That's similar to when it's stuck +running inside a C function under the Lua interpreter.
+
+ +
+
Q: Why doesn't my favorite power-patch for Lua apply against LuaJIT?
+
Because it's a completely redesigned VM and has very little code +in common with Lua anymore. Also, if the patch introduces changes to +the Lua semantics, these would need to be reflected everywhere in the +VM, from the interpreter up to all stages of the compiler.
Please +use only standard Lua language constructs. For many common needs you +can use source transformations or use wrapper or proxy functions. +The compiler will happily optimize away such indirections.
+
+ +
+
Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?
+
Because it's a compiler — it needs to generate native +machine code. This means the code generator must be ported to each +architecture. And the fast interpreter is written in assembler and +must be ported, too. This is quite an undertaking.
+The install documentation shows the supported +architectures. Other architectures will follow based on sufficient user +demand and/or sponsoring.
+
+ +
+
Q: When will feature X be added? When will the next version be released?
+
When it's ready.
+C'mon, it's open source — I'm doing it on my own time and you're +getting it for free. You can either contribute a patch or sponsor +the development of certain features, if they are important to you. +
+
+
+
+ + + diff --git a/libraries/luajit-2.0/doc/img/contact.png b/libraries/luajit-2.0/doc/img/contact.png new file mode 100644 index 0000000..9c73dc5 Binary files /dev/null and b/libraries/luajit-2.0/doc/img/contact.png differ diff --git a/libraries/luajit-2.0/doc/install.html b/libraries/luajit-2.0/doc/install.html new file mode 100644 index 0000000..07c55fa --- /dev/null +++ b/libraries/luajit-2.0/doc/install.html @@ -0,0 +1,543 @@ + + + +Installation + + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT is only distributed as a source package. This page explains +how to build and install LuaJIT with different operating systems +and C compilers. +

+

+For the impatient (on POSIX systems): +

+
+make && sudo make install
+
+

+LuaJIT currently builds out-of-the box on most systems. +Here's the compatibility matrix for the supported combinations of +operating systems, CPUs and compilers: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CPU / OSLinux or
Android
*BSD, OtherOSX 10.3+ or
iOS 3.0+
Windows
XP/Vista/7
x86 (32 bit)GCC 4.x
GCC 3.4
GCC 4.x
GCC 3.4
GCC 4.x
GCC 3.4
MSVC, MSVC/EE
WinSDK
MinGW, Cygwin
x64 (64 bit)GCC 4.x GCC 4.xMSVC + SDK v7.0
WinSDK v7.0
ARMv5+
ARM9E+
GCC 4.2+GCC 4.2+GCC 4.2+ 
PPCGCC 4.3+GCC 4.3+  
PPC/e500v2GCC 4.3+GCC 4.3+  
+ +

Configuring LuaJIT

+

+The standard configuration should work fine for most installations. +Usually there is no need to tweak the settings. The following files +hold all user-configurable settings: +

+ +

+Please read the instructions given in these files, before changing +any settings. +

+ +

POSIX Systems (Linux, OSX, *BSD etc.)

+

Prerequisites

+

+Depending on your distribution, you may need to install a package for +GCC, the development headers and/or a complete SDK. E.g. on a current +Debian/Ubuntu, install libc6-dev with the package manager. +

+

+Download the current source package of LuaJIT (pick the .tar.gz), +if you haven't already done so. Move it to a directory of your choice, +open a terminal window and change to this directory. Now unpack the archive +and change to the newly created directory: +

+
+tar zxf LuaJIT-2.0.0-beta9.tar.gz
+cd LuaJIT-2.0.0-beta9
+

Building LuaJIT

+

+The supplied Makefiles try to auto-detect the settings needed for your +operating system and your compiler. They need to be run with GNU Make, +which is probably the default on your system, anyway. Simply run: +

+
+make
+
+

+This always builds a native x86, x64 or PPC binary, depending on the host OS +you're running this command on. Check the section on +cross-compilation for more options. +

+

+By default, modules are only searched under the prefix /usr/local. +You can add an extra prefix to the search paths by appending the +PREFIX option, e.g.: +

+
+make PREFIX=/home/myself/lj2
+
+

+Note for OSX: MACOSX_DEPLOYMENT_TARGET is set to 10.4 +in src/Makefile. Change it, if you want to build on an older version. +

+

Installing LuaJIT

+

+The top-level Makefile installs LuaJIT by default under +/usr/local, i.e. the executable ends up in +/usr/local/bin and so on. You need root privileges +to write to this path. So, assuming sudo is installed on your system, +run the following command and enter your sudo password: +

+
+sudo make install
+
+

+Otherwise specify the directory prefix as an absolute path, e.g.: +

+
+make install PREFIX=/home/myself/lj2
+
+

+Obviously the prefixes given during build and installation need to be the same. +

+

+Note: to avoid overwriting a previous version, the beta test releases +only install the LuaJIT executable under the versioned name (i.e. +luajit-2.0.0-beta9). You probably want to create a symlink +for convenience, with a command like this: +

+
+sudo ln -sf luajit-2.0.0-beta9 /usr/local/bin/luajit
+
+ +

Windows Systems

+

Prerequisites

+

+Either install one of the open source SDKs +(» MinGW or +» Cygwin), which come with a modified +GCC plus the required development headers. +

+

+Or install Microsoft's Visual C++ (MSVC). The freely downloadable +» Express Edition +works just fine, but only contains an x86 compiler. +

+

+The freely downloadable +» Windows SDK +only comes with command line tools, but this is all you need to build LuaJIT. +It contains x86 and x64 compilers. +

+

+Next, download the source package and unpack it using an archive manager +(e.g. the Windows Explorer) to a directory of your choice. +

+

Building with MSVC

+

+Open a "Visual Studio .NET Command Prompt", cd to the +directory where you've unpacked the sources and run these commands: +

+
+cd src
+msvcbuild
+
+

+Then follow the installation instructions below. +

+

Building with the Windows SDK

+

+Open a "Windows SDK Command Shell" and select the x86 compiler: +

+
+setenv /release /x86
+
+

+Or select the x64 compiler: +

+
+setenv /release /x64
+
+

+Then cd to the directory where you've unpacked the sources +and run these commands: +

+
+cd src
+msvcbuild
+
+

+Then follow the installation instructions below. +

+

Building with MinGW or Cygwin

+

+Open a command prompt window and make sure the MinGW or Cygwin programs +are in your path. Then cd to the directory where +you've unpacked the sources and run this command for MinGW: +

+
+mingw32-make
+
+

+Or this command for Cygwin: +

+
+make
+
+

+Then follow the installation instructions below. +

+

Installing LuaJIT

+

+Copy luajit.exe and lua51.dll (built in the src +directory) to a newly created directory (any location is ok). +Add lua and lua\jit directories below it and copy +all Lua files from the lib directory of the distribution +to the latter directory. +

+

+There are no hardcoded +absolute path names — all modules are loaded relative to the +directory where luajit.exe is installed +(see src/luaconf.h). +

+ +

Cross-compiling LuaJIT

+

+The build system has limited support for cross-compilation. For details +check the comments in src/Makefile. Here are some popular examples: +

+

+You can cross-compile to a 32 bit binary on a multilib x64 OS by +installing the multilib development packages (e.g. libc6-dev-i386 +on Debian/Ubuntu) and running: +

+
+make CC="gcc -m32"
+
+

+You can cross-compile for a Windows target on Debian/Ubuntu by +installing the mingw32 package and running: +

+
+make HOST_CC="gcc -m32" CROSS=i586-mingw32msvc- TARGET_SYS=Windows
+
+

+You can cross-compile for an ARM target on an x86 or x64 host +system using a standard GNU cross-compile toolchain (Binutils, GCC, +EGLIBC). The CROSS prefix may vary depending on the +--target of the toolchain: +

+
+make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi-
+
+

+You can cross-compile for Android (ARM) using the » Android NDK. +The environment variables need to match the install locations and the +desired target platform. E.g. Android 2.2 corresponds to ABI level 8: +

+
+NDK=/opt/android/ndk
+NDKABI=8
+NDKVER=$NDK/toolchains/arm-linux-androideabi-4.4.3
+NDKP=$NDKVER/prebuilt/linux-x86/bin/arm-linux-androideabi-
+NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-arm"
+make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
+
+

+You can cross-compile for iOS 3.0+ (iPhone/iPad) using the » iOS SDK. +The environment variables need to match the iOS SDK version: +

+

+Note: the JIT compiler is disabled for iOS, because regular iOS Apps +are not allowed to generate code at runtime. You'll only get the performance +of the LuaJIT interpreter on iOS. This is still faster than plain Lua, but +much slower than the JIT compiler. Please complain to Apple, not me. +Or use Android. :-p +

+
+ISDK=/Developer/Platforms/iPhoneOS.platform/Developer
+ISDKVER=iPhoneOS4.3.sdk
+ISDKP=$ISDK/usr/bin/
+ISDKF="-arch armv6 -isysroot $ISDK/SDKs/$ISDKVER"
+make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
+     TARGET_SYS=iOS
+
+

+You can cross-compile for a PPC target or a +PPC/e500v2 target on x86 or x64 host systems using a standard +GNU cross-compile toolchain (Binutils, GCC, EGLIBC). +The CROSS prefix may vary depending on the --target +of the toolchain: +

+
+# PPC
+make HOST_CC="gcc -m32" CROSS=powerpc-linux-gnu-
+
+
+# PPC/e500v2
+make HOST_CC="gcc -m32" CROSS=powerpc-e500v2-linux-gnuspe-
+
+

+Whenever the host OS and the target OS differ, you need to specify +TARGET_SYS or you'll get assembler or linker errors. E.g. if +you're compiling on a Windows or OSX host for embedded Linux or Android, +you need to add TARGET_SYS=Linux to the examples above. For a +minimal target OS, you may need to disable the built-in allocator in +src/Makefile and use TARGET_SYS=Other. +

+ +

Embedding LuaJIT

+

+LuaJIT is API-compatible with Lua 5.1. If you've already embedded Lua +into your application, you probably don't need to do anything to switch +to LuaJIT, except link with a different library: +

+ +

Additional hints for initializing LuaJIT using the C API functions:

+ + +

Hints for Distribution Maintainers

+

+The LuaJIT build system has extra provisions for the needs of most +POSIX-based distributions. If you're a package maintainer for +a distribution, please make use of these features and +avoid patching, subverting, autotoolizing or messing up the build system +in unspeakable ways. +

+

+There should be absolutely no need to patch luaconf.h or any +of the Makefiles. And please do not hand-pick files for your packages — +simply use whatever make install creates. There's a reason +for all of the files and directories it creates. +

+

+The build system uses GNU make and auto-detects most settings based on +the host you're building it on. This should work fine for native builds, +even when sandboxed. You may need to pass some of the following flags to +both the make and the make install command lines +for a regular distribution build: +

+ +

+The build system has a special target for an amalgamated build, i.e. +make amalg. This compiles the LuaJIT core as one huge C file +and allows GCC to generate faster and shorter code. Alas, this requires +lots of memory during the build. This may be a problem for some users, +that's why it's not enabled by default. But it shouldn't be a problem for +most build farms. It's recommended that binary distributions use this +target for their LuaJIT builds. +

+

+The tl;dr version of the above: +

+
+make amalg PREFIX=/usr && \
+make install PREFIX=/usr DESTDIR=/tmp/buildroot
+
+

+Finally, if you encounter any difficulties, please +contact me first, instead of releasing a broken +package onto unsuspecting users. Because they'll usually gonna complain +to me (the upstream) and not you (the package maintainer), anyway. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/luajit.html b/libraries/luajit-2.0/doc/luajit.html new file mode 100644 index 0000000..9725f5c --- /dev/null +++ b/libraries/luajit-2.0/doc/luajit.html @@ -0,0 +1,142 @@ + + + +LuaJIT + + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT is a Just-In-Time Compiler for the Lua* +programming language. +

+

+LuaJIT is Copyright © 2005-2011 Mike Pall. +LuaJIT is open source software, released under the +» MIT license. +

+

+* Lua is a powerful, dynamic and light-weight programming language +designed for extending applications. Lua is also frequently used as a +general-purpose, stand-alone language. More information about +Lua can be found at: » http://www.lua.org/ +

+

Compatibility

+

+LuaJIT implements the full set of language features defined by Lua 5.1. +The virtual machine (VM) is API- and ABI-compatible to the +standard Lua interpreter and can be deployed as a drop-in replacement. +

+

+LuaJIT offers more performance, at the expense of portability. It +currently runs on all popular operating systems based on +x86 or x64 CPUs (Linux, Windows, OSX etc.) or embedded +systems based on ARM (Android, iOS) or PPC CPUs. +Other platforms will be supported in the future, based on user demand +and sponsoring. +

+ +

Overview

+

+LuaJIT has been successfully used as a scripting middleware in +games, 3D modellers, numerical simulations, trading platforms and many +other specialty applications. It combines high flexibility with high +performance and an unmatched low memory footprint: less than +125K for the VM plus less than 85K for the JIT compiler (on x86). +

+

+LuaJIT has been in continuous development since 2005. It's widely +considered to be one of the fastest dynamic language +implementations. It has outperformed other dynamic languages on many +cross-language benchmarks since its first release — often by a +substantial margin. In 2009 other dynamic language VMs started to catch up +with the performance of LuaJIT 1.x. Well, I couldn't let that slide. ;-) +

+

+2009 also marks the first release of the long-awaited LuaJIT 2.0. +The whole VM has been rewritten from the ground up and relentlessly +optimized for performance. It combines a high-speed interpreter, +written in assembler, with a state-of-the-art JIT compiler. +

+

+An innovative trace compiler is integrated with advanced, +SSA-based optimizations and a highly tuned code generation backend. This +allows a substantial reduction of the overhead associated with dynamic +language features. +

+

+It's destined to break into the » performance +range traditionally reserved for offline, static language compilers. +

+ +

More ...

+

+Click on the LuaJIT sub-topics in the navigation bar to learn more +about LuaJIT. +

+

+Click on the Logo in the upper left corner to visit +the LuaJIT project page on the web. All other links to online +resources are marked with a '»'. +

+
+
+ + + diff --git a/libraries/luajit-2.0/doc/running.html b/libraries/luajit-2.0/doc/running.html new file mode 100644 index 0000000..e2afdee --- /dev/null +++ b/libraries/luajit-2.0/doc/running.html @@ -0,0 +1,313 @@ + + + +Running LuaJIT + + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT has only a single stand-alone executable, called luajit on +POSIX systems or luajit.exe on Windows. It can be used to run simple +Lua statements or whole Lua applications from the command line. It has an +interactive mode, too. +

+

+Note: the beta test releases only install under the versioned name on +POSIX systems (to avoid overwriting a previous version). You either need +to type luajit-2.0.0-beta9 to start it or create a symlink +with a command like this: +

+
+sudo ln -sf luajit-2.0.0-beta9 /usr/local/bin/luajit
+
+

+Unlike previous versions optimization is turned on by default in +LuaJIT 2.0!
It's no longer necessary to use luajit -O. +

+ +

Command Line Options

+

+The luajit stand-alone executable is just a slightly modified +version of the regular lua stand-alone executable. +It supports the same basic options, too. luajit -h +prints a short list of the available options. Please have a look at the +» Lua manual +for details. +

+

+LuaJIT has some additional options: +

+ +

-b[options] input output

+

+This option saves or lists bytecode. The following additional options +are accepted: +

+ +

+The output file type is auto-detected from the extension of the output +file name: +

+ +

+Notes: +

+ +

+Typical usage examples: +

+
+luajit -b test.lua test.out                 # Save bytecode to test.out
+luajit -bg test.lua test.out                # Keep debug info
+luajit -be "print('hello world')" test.out  # Save cmdline script
+
+luajit -bl test.lua                         # List to stdout
+luajit -bl test.lua test.txt                # List to test.txt
+luajit -ble "print('hello world')"          # List cmdline script
+
+luajit -b test.lua test.obj                 # Generate object file
+# Link test.obj with your application and load it with require("test")
+
+ +

-j cmd[=arg[,arg...]]

+

+This option performs a LuaJIT control command or activates one of the +loadable extension modules. The command is first looked up in the +jit.* library. If no matching function is found, a module +named jit.<cmd> is loaded and the start() +function of the module is called with the specified arguments (if +any). The space between -j and cmd is optional. +

+

+Here are the available LuaJIT control commands: +

+ +

+The -jv and -jdump commands are extension modules +written in Lua. They are mainly used for debugging the JIT compiler +itself. For a description of their options and output format, please +read the comment block at the start of their source. +They can be found in the lib directory of the source +distribution or installed under the jit directory. By default +this is /usr/local/share/luajit-2.0.0-beta9/jit on POSIX +systems. +

+ +

-O[level]
+-O[+]flag   -O-flag
+-Oparam=value

+

+This options allows fine-tuned control of the optimizations used by +the JIT compiler. This is mainly intended for debugging LuaJIT itself. +Please note that the JIT compiler is extremely fast (we are talking +about the microsecond to millisecond range). Disabling optimizations +doesn't have any visible impact on its overhead, but usually generates +code that runs slower. +

+

+The first form sets an optimization level — this enables a +specific mix of optimization flags. -O0 turns off all +optimizations and higher numbers enable more optimizations. Omitting +the level (i.e. just -O) sets the default optimization level, +which is -O3 in the current version. +

+

+The second form adds or removes individual optimization flags. +The third form sets a parameter for the VM or the JIT compiler +to a specific value. +

+

+You can either use this option multiple times (like -Ocse +-O-dce -Ohotloop=10) or separate several settings with a comma +(like -O+cse,-dce,hotloop=10). The settings are applied from +left to right and later settings override earlier ones. You can freely +mix the three forms, but note that setting an optimization level +overrides all earlier flags. +

+

+Here are the available flags and at what optimization levels they +are enabled: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Flag-O1-O2-O3 
foldConstant Folding, Simplifications and Reassociation
cseCommon-Subexpression Elimination
dceDead-Code Elimination
narrow Narrowing of numbers to integers
loop Loop Optimizations (code hoisting)
fwd  Load Forwarding (L2L) and Store Forwarding (S2L)
dse  Dead-Store Elimination
abc  Array Bounds Check Elimination
fuse  Fusion of operands into instructions
+

+Here are the parameters and their default settings: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ParameterDefault 
maxtrace1000Max. number of traces in the cache
maxrecord4000Max. number of recorded IR instructions
maxirconst500Max. number of IR constants of a trace
maxside100Max. number of side traces of a root trace
maxsnap500Max. number of snapshots for a trace
hotloop56Number of iterations to detect a hot loop or hot call
hotexit10Number of taken exits to start a side trace
tryside4Number of attempts to compile a side trace
instunroll4Max. unroll factor for instable loops
loopunroll15Max. unroll factor for loop ops in side traces
callunroll3Max. unroll factor for pseudo-recursive calls
recunroll2Min. unroll factor for true recursion
sizemcode32Size of each machine code area in KBytes (Windows: 64K)
maxmcode512Max. total size of all machine code areas in KBytes
+
+
+ + + diff --git a/libraries/luajit-2.0/doc/status.html b/libraries/luajit-2.0/doc/status.html new file mode 100644 index 0000000..d9cffe0 --- /dev/null +++ b/libraries/luajit-2.0/doc/status.html @@ -0,0 +1,240 @@ + + + +Status & Roadmap + + + + + + + + + +
+Lua +
+ + +
+

+The LuaJIT 1.x series represents +the current stable branch. +Only a single bug has been discovered in the last two years. So, if +you need a rock-solid VM, you are encouraged to fetch the latest +release of LuaJIT 1.x from the » Download +page. +

+

+LuaJIT 2.0 is the currently active +development branch. +It has Beta Test status and is still undergoing +substantial changes. +It has » much better performance than LuaJIT 1.x. +It's maturing quickly, so you should definitely +start to evaluate it for new projects right now. +

+ +

Current Status

+

+This is a list of the things you should know about the LuaJIT 2.0 beta test: +

+ + +

Roadmap

+

+Please refer to the +» LuaJIT +Roadmap 2011 for the latest release plan. Here's the general +project plan for LuaJIT 2.0: +

+ +
+
+ + + -- cgit v1.1