From 637177eb1397ef1800027bccd50dbdc1af29a15b Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 21:08:31 +1000 Subject: Remove LuaJIT source, we can use packaged LuaJIT 2.0 release now. Also some cleanups related to the other library removals. --- libraries/luajit-2.0/doc/install.html | 543 ---------------------------------- 1 file changed, 543 deletions(-) delete mode 100644 libraries/luajit-2.0/doc/install.html (limited to 'libraries/luajit-2.0/doc/install.html') diff --git a/libraries/luajit-2.0/doc/install.html b/libraries/luajit-2.0/doc/install.html deleted file mode 100644 index 07c55fa..0000000 --- a/libraries/luajit-2.0/doc/install.html +++ /dev/null @@ -1,543 +0,0 @@ - - - -Installation - - - - - - - - - -
-Lua -
- - -
-

-LuaJIT is only distributed as a source package. This page explains -how to build and install LuaJIT with different operating systems -and C compilers. -

-

-For the impatient (on POSIX systems): -

-
-make && sudo make install
-
-

-LuaJIT currently builds out-of-the box on most systems. -Here's the compatibility matrix for the supported combinations of -operating systems, CPUs and compilers: -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CPU / OSLinux or
Android
*BSD, OtherOSX 10.3+ or
iOS 3.0+
Windows
XP/Vista/7
x86 (32 bit)GCC 4.x
GCC 3.4
GCC 4.x
GCC 3.4
GCC 4.x
GCC 3.4
MSVC, MSVC/EE
WinSDK
MinGW, Cygwin
x64 (64 bit)GCC 4.x GCC 4.xMSVC + SDK v7.0
WinSDK v7.0
ARMv5+
ARM9E+
GCC 4.2+GCC 4.2+GCC 4.2+ 
PPCGCC 4.3+GCC 4.3+  
PPC/e500v2GCC 4.3+GCC 4.3+  
- -

Configuring LuaJIT

-

-The standard configuration should work fine for most installations. -Usually there is no need to tweak the settings. The following files -hold all user-configurable settings: -

- -

-Please read the instructions given in these files, before changing -any settings. -

- -

POSIX Systems (Linux, OSX, *BSD etc.)

-

Prerequisites

-

-Depending on your distribution, you may need to install a package for -GCC, the development headers and/or a complete SDK. E.g. on a current -Debian/Ubuntu, install libc6-dev with the package manager. -

-

-Download the current source package of LuaJIT (pick the .tar.gz), -if you haven't already done so. Move it to a directory of your choice, -open a terminal window and change to this directory. Now unpack the archive -and change to the newly created directory: -

-
-tar zxf LuaJIT-2.0.0-beta9.tar.gz
-cd LuaJIT-2.0.0-beta9
-

Building LuaJIT

-

-The supplied Makefiles try to auto-detect the settings needed for your -operating system and your compiler. They need to be run with GNU Make, -which is probably the default on your system, anyway. Simply run: -

-
-make
-
-

-This always builds a native x86, x64 or PPC binary, depending on the host OS -you're running this command on. Check the section on -cross-compilation for more options. -

-

-By default, modules are only searched under the prefix /usr/local. -You can add an extra prefix to the search paths by appending the -PREFIX option, e.g.: -

-
-make PREFIX=/home/myself/lj2
-
-

-Note for OSX: MACOSX_DEPLOYMENT_TARGET is set to 10.4 -in src/Makefile. Change it, if you want to build on an older version. -

-

Installing LuaJIT

-

-The top-level Makefile installs LuaJIT by default under -/usr/local, i.e. the executable ends up in -/usr/local/bin and so on. You need root privileges -to write to this path. So, assuming sudo is installed on your system, -run the following command and enter your sudo password: -

-
-sudo make install
-
-

-Otherwise specify the directory prefix as an absolute path, e.g.: -

-
-make install PREFIX=/home/myself/lj2
-
-

-Obviously the prefixes given during build and installation need to be the same. -

-

-Note: to avoid overwriting a previous version, the beta test releases -only install the LuaJIT executable under the versioned name (i.e. -luajit-2.0.0-beta9). You probably want to create a symlink -for convenience, with a command like this: -

-
-sudo ln -sf luajit-2.0.0-beta9 /usr/local/bin/luajit
-
- -

Windows Systems

-

Prerequisites

-

-Either install one of the open source SDKs -(» MinGW or -» Cygwin), which come with a modified -GCC plus the required development headers. -

-

-Or install Microsoft's Visual C++ (MSVC). The freely downloadable -» Express Edition -works just fine, but only contains an x86 compiler. -

-

-The freely downloadable -» Windows SDK -only comes with command line tools, but this is all you need to build LuaJIT. -It contains x86 and x64 compilers. -

-

-Next, download the source package and unpack it using an archive manager -(e.g. the Windows Explorer) to a directory of your choice. -

-

Building with MSVC

-

-Open a "Visual Studio .NET Command Prompt", cd to the -directory where you've unpacked the sources and run these commands: -

-
-cd src
-msvcbuild
-
-

-Then follow the installation instructions below. -

-

Building with the Windows SDK

-

-Open a "Windows SDK Command Shell" and select the x86 compiler: -

-
-setenv /release /x86
-
-

-Or select the x64 compiler: -

-
-setenv /release /x64
-
-

-Then cd to the directory where you've unpacked the sources -and run these commands: -

-
-cd src
-msvcbuild
-
-

-Then follow the installation instructions below. -

-

Building with MinGW or Cygwin

-

-Open a command prompt window and make sure the MinGW or Cygwin programs -are in your path. Then cd to the directory where -you've unpacked the sources and run this command for MinGW: -

-
-mingw32-make
-
-

-Or this command for Cygwin: -

-
-make
-
-

-Then follow the installation instructions below. -

-

Installing LuaJIT

-

-Copy luajit.exe and lua51.dll (built in the src -directory) to a newly created directory (any location is ok). -Add lua and lua\jit directories below it and copy -all Lua files from the lib directory of the distribution -to the latter directory. -

-

-There are no hardcoded -absolute path names — all modules are loaded relative to the -directory where luajit.exe is installed -(see src/luaconf.h). -

- -

Cross-compiling LuaJIT

-

-The build system has limited support for cross-compilation. For details -check the comments in src/Makefile. Here are some popular examples: -

-

-You can cross-compile to a 32 bit binary on a multilib x64 OS by -installing the multilib development packages (e.g. libc6-dev-i386 -on Debian/Ubuntu) and running: -

-
-make CC="gcc -m32"
-
-

-You can cross-compile for a Windows target on Debian/Ubuntu by -installing the mingw32 package and running: -

-
-make HOST_CC="gcc -m32" CROSS=i586-mingw32msvc- TARGET_SYS=Windows
-
-

-You can cross-compile for an ARM target on an x86 or x64 host -system using a standard GNU cross-compile toolchain (Binutils, GCC, -EGLIBC). The CROSS prefix may vary depending on the ---target of the toolchain: -

-
-make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi-
-
-

-You can cross-compile for Android (ARM) using the » Android NDK. -The environment variables need to match the install locations and the -desired target platform. E.g. Android 2.2 corresponds to ABI level 8: -

-
-NDK=/opt/android/ndk
-NDKABI=8
-NDKVER=$NDK/toolchains/arm-linux-androideabi-4.4.3
-NDKP=$NDKVER/prebuilt/linux-x86/bin/arm-linux-androideabi-
-NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-arm"
-make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
-
-

-You can cross-compile for iOS 3.0+ (iPhone/iPad) using the » iOS SDK. -The environment variables need to match the iOS SDK version: -

-

-Note: the JIT compiler is disabled for iOS, because regular iOS Apps -are not allowed to generate code at runtime. You'll only get the performance -of the LuaJIT interpreter on iOS. This is still faster than plain Lua, but -much slower than the JIT compiler. Please complain to Apple, not me. -Or use Android. :-p -

-
-ISDK=/Developer/Platforms/iPhoneOS.platform/Developer
-ISDKVER=iPhoneOS4.3.sdk
-ISDKP=$ISDK/usr/bin/
-ISDKF="-arch armv6 -isysroot $ISDK/SDKs/$ISDKVER"
-make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
-     TARGET_SYS=iOS
-
-

-You can cross-compile for a PPC target or a -PPC/e500v2 target on x86 or x64 host systems using a standard -GNU cross-compile toolchain (Binutils, GCC, EGLIBC). -The CROSS prefix may vary depending on the --target -of the toolchain: -

-
-# PPC
-make HOST_CC="gcc -m32" CROSS=powerpc-linux-gnu-
-
-
-# PPC/e500v2
-make HOST_CC="gcc -m32" CROSS=powerpc-e500v2-linux-gnuspe-
-
-

-Whenever the host OS and the target OS differ, you need to specify -TARGET_SYS or you'll get assembler or linker errors. E.g. if -you're compiling on a Windows or OSX host for embedded Linux or Android, -you need to add TARGET_SYS=Linux to the examples above. For a -minimal target OS, you may need to disable the built-in allocator in -src/Makefile and use TARGET_SYS=Other. -

- -

Embedding LuaJIT

-

-LuaJIT is API-compatible with Lua 5.1. If you've already embedded Lua -into your application, you probably don't need to do anything to switch -to LuaJIT, except link with a different library: -

- -

Additional hints for initializing LuaJIT using the C API functions:

- - -

Hints for Distribution Maintainers

-

-The LuaJIT build system has extra provisions for the needs of most -POSIX-based distributions. If you're a package maintainer for -a distribution, please make use of these features and -avoid patching, subverting, autotoolizing or messing up the build system -in unspeakable ways. -

-

-There should be absolutely no need to patch luaconf.h or any -of the Makefiles. And please do not hand-pick files for your packages — -simply use whatever make install creates. There's a reason -for all of the files and directories it creates. -

-

-The build system uses GNU make and auto-detects most settings based on -the host you're building it on. This should work fine for native builds, -even when sandboxed. You may need to pass some of the following flags to -both the make and the make install command lines -for a regular distribution build: -

- -

-The build system has a special target for an amalgamated build, i.e. -make amalg. This compiles the LuaJIT core as one huge C file -and allows GCC to generate faster and shorter code. Alas, this requires -lots of memory during the build. This may be a problem for some users, -that's why it's not enabled by default. But it shouldn't be a problem for -most build farms. It's recommended that binary distributions use this -target for their LuaJIT builds. -

-

-The tl;dr version of the above: -

-
-make amalg PREFIX=/usr && \
-make install PREFIX=/usr DESTDIR=/tmp/buildroot
-
-

-Finally, if you encounter any difficulties, please -contact me first, instead of releasing a broken -package onto unsuspecting users. Because they'll usually gonna complain -to me (the upstream) and not you (the package maintainer), anyway. -

-
-
- - - -- cgit v1.1