From 6523585c66c04cea54df50013df8886b589847d8 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 23 Jan 2012 23:36:30 +1000 Subject: Add luaproc and LuaJIT libraries. Two versions of LuaJIT, the stable release, and the dev version. Try the dev version first, until ih fails badly. --- libraries/luajit-2.0/doc/faq.html | 180 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 libraries/luajit-2.0/doc/faq.html (limited to 'libraries/luajit-2.0/doc/faq.html') diff --git a/libraries/luajit-2.0/doc/faq.html b/libraries/luajit-2.0/doc/faq.html new file mode 100644 index 0000000..b28a72c --- /dev/null +++ b/libraries/luajit-2.0/doc/faq.html @@ -0,0 +1,180 @@ + + + +Frequently Asked Questions (FAQ) + + + + + + + + + +
+Lua +
+ + +
+
+
Q: Where can I learn more about Lua and LuaJIT?
+
+ +
+ +
+
Q: Where can I learn more about the compiler technology used by LuaJIT?
+
+I'm planning to write more documentation about the internals of LuaJIT. +In the meantime, please use the following Google Scholar searches +to find relevant papers:
+Search for: » Trace Compiler
+Search for: » JIT Compiler
+Search for: » Dynamic Language Optimizations
+Search for: » SSA Form
+Search for: » Linear Scan Register Allocation
+Here is a list of the » innovative features in LuaJIT.
+And, you know, reading the source is of course the only way to enlightenment. :-) +
+
+ +
+
Q: Why do I get this error: "attempt to index global 'arg' (a nil value)"?
+Q: My vararg functions fail after switching to LuaJIT!
+
LuaJIT is compatible to the Lua 5.1 language standard. It doesn't +support the implicit arg parameter for old-style vararg +functions from Lua 5.0.
Please convert your code to the +» Lua 5.1 +vararg syntax.
+
+ +
+
Q: Why do I get this error: "bad FPU precision"?
+
Q: I get weird behavior after initializing Direct3D.
+
Q: Some FPU operations crash after I load a Delphi DLL.
+
+
+ +DirectX/Direct3D (up to version 9) sets the x87 FPU to single-precision +mode by default. This violates the Windows ABI and interferes with the +operation of many programs — LuaJIT is affected, too. Please make +sure you always use the D3DCREATE_FPU_PRESERVE flag when +initializing Direct3D.
+ +Direct3D version 10 or higher do not show this behavior anymore. +Consider testing your application with older versions, too.
+ +Similarly, the Borland/Delphi runtime modifies the FPU control word and +enables FP exceptions. Of course this violates the Windows ABI, too. +Please check the Delphi docs for the Set8087CW method. + +
+ +
+
Q: Sometimes Ctrl-C fails to stop my Lua program. Why?
+
The interrupt signal handler sets a Lua debug hook. But this is +currently ignored by compiled code (this will eventually be fixed). If +your program is running in a tight loop and never falls back to the +interpreter, the debug hook never runs and can't throw the +"interrupted!" error.
In the meantime you have to press Ctrl-C +twice to get stop your program. That's similar to when it's stuck +running inside a C function under the Lua interpreter.
+
+ +
+
Q: Why doesn't my favorite power-patch for Lua apply against LuaJIT?
+
Because it's a completely redesigned VM and has very little code +in common with Lua anymore. Also, if the patch introduces changes to +the Lua semantics, these would need to be reflected everywhere in the +VM, from the interpreter up to all stages of the compiler.
Please +use only standard Lua language constructs. For many common needs you +can use source transformations or use wrapper or proxy functions. +The compiler will happily optimize away such indirections.
+
+ +
+
Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?
+
Because it's a compiler — it needs to generate native +machine code. This means the code generator must be ported to each +architecture. And the fast interpreter is written in assembler and +must be ported, too. This is quite an undertaking.
+The install documentation shows the supported +architectures. Other architectures will follow based on sufficient user +demand and/or sponsoring.
+
+ +
+
Q: When will feature X be added? When will the next version be released?
+
When it's ready.
+C'mon, it's open source — I'm doing it on my own time and you're +getting it for free. You can either contribute a patch or sponsor +the development of certain features, if they are important to you. +
+
+
+
+ + + -- cgit v1.1