-This page is intended to give you an overview of the features of the FFI -library by presenting a few use cases and guidelines. -
--This page makes no attempt to explain all of the FFI library, though. -You'll want to have a look at the ffi.* API -function reference and the FFI -semantics to learn more. -
- -Loading the FFI Library
--The FFI library is built into LuaJIT by default, but it's not loaded -and initialized by default. The suggested way to use the FFI library -is to add the following to the start of every Lua file that needs one -of its functions: -
--local ffi = require("ffi") --
-Please note this doesn't define an ffi variable in the table -of globals — you really need to use the local variable. The -require function ensures the library is only loaded once. -
- -Accessing Standard System Functions
--The following code explains how to access standard system functions. -We slowly print two lines of dots by sleeping for 10 milliseconds -after each dot: -
-- -① - - - - - -② -③ -④ - - - -⑤ - - - - - -⑥local ffi = require("ffi") -ffi.cdef[[ -void Sleep(int ms); -int poll(struct pollfd *fds, unsigned long nfds, int timeout); -]] - -local sleep -if ffi.os == "Windows" then - function sleep(s) - ffi.C.Sleep(s*1000) - end -else - function sleep(s) - ffi.C.poll(nil, 0, s*1000) - end -end - -for i=1,160 do - io.write("."); io.flush() - sleep(0.01) -end -io.write("\n") --
-Here's the step-by-step explanation: -
--① This defines the -C library functions we're going to use. The part inside the -double-brackets (in green) is just standard C syntax. You can -usually get this info from the C header files or the -documentation provided by each C library or C compiler. -
--② The difficulty we're -facing here, is that there are different standards to choose from. -Windows has a simple Sleep() function. On other systems there -are a variety of functions available to achieve sub-second sleeps, but -with no clear consensus. Thankfully poll() can be used for -this task, too, and it's present on most non-Windows systems. The -check for ffi.os makes sure we use the Windows-specific -function only on Windows systems. -
--③ Here we're wrapping the -call to the C function in a Lua function. This isn't strictly -necessary, but it's helpful to deal with system-specific issues only -in one part of the code. The way we're wrapping it ensures the check -for the OS is only done during initialization and not for every call. -
--④ A more subtle point is -that we defined our sleep() function (for the sake of this -example) as taking the number of seconds, but accepting fractional -seconds. Multiplying this by 1000 gets us milliseconds, but that still -leaves it a Lua number, which is a floating-point value. Alas, the -Sleep() function only accepts an integer value. Luckily for -us, the FFI library automatically performs the conversion when calling -the function (truncating the FP value towards zero, like in C). -
--Some readers will notice that Sleep() is part of -KERNEL32.DLL and is also a stdcall function. So how -can this possibly work? The FFI library provides the ffi.C -default C library namespace, which allows calling functions from -the default set of libraries, like a C compiler would. Also, the -FFI library automatically detects stdcall functions, so you -don't need to declare them as such. -
--⑤ The poll() -function takes a couple more arguments we're not going to use. You can -simply use nil to pass a NULL pointer and 0 -for the nfds parameter. Please note that the -number 0 does not convert to a pointer value, -unlike in C++. You really have to pass pointers to pointer arguments -and numbers to number arguments. -
--The page on FFI semantics has all -of the gory details about -conversions between Lua -objects and C types. For the most part you don't have to deal -with this, as it's performed automatically and it's carefully designed -to bridge the semantic differences between Lua and C. -
--⑥ Now that we have defined -our own sleep() function, we can just call it from plain Lua -code. That wasn't so bad, huh? Turning these boring animated dots into -a fascinating best-selling game is left as an exercise for the reader. -:-) -
- -Accessing the zlib Compression Library
--The following code shows how to access the zlib compression library from Lua code. -We'll define two convenience wrapper functions that take a string and -compress or uncompress it to another string: -
-- -① - - - - - - -② - - -③ - -④ - - -⑤ - - -⑥ - - - - - - - -⑦local ffi = require("ffi") -ffi.cdef[[ -unsigned long compressBound(unsigned long sourceLen); -int compress2(uint8_t *dest, unsigned long *destLen, - const uint8_t *source, unsigned long sourceLen, int level); -int uncompress(uint8_t *dest, unsigned long *destLen, - const uint8_t *source, unsigned long sourceLen); -]] -local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z") - -local function compress(txt) - local n = zlib.compressBound(#txt) - local buf = ffi.new("uint8_t[?]", n) - local buflen = ffi.new("unsigned long[1]", n) - local res = zlib.compress2(buf, buflen, txt, #txt, 9) - assert(res == 0) - return ffi.string(buf, buflen[0]) -end - -local function uncompress(comp, n) - local buf = ffi.new("uint8_t[?]", n) - local buflen = ffi.new("unsigned long[1]", n) - local res = zlib.uncompress(buf, buflen, comp, #comp) - assert(res == 0) - return ffi.string(buf, buflen[0]) -end - --- Simple test code. -local txt = string.rep("abcd", 1000) -print("Uncompressed size: ", #txt) -local c = compress(txt) -print("Compressed size: ", #c) -local txt2 = uncompress(c, #txt) -assert(txt2 == txt) --
-Here's the step-by-step explanation: -
--① This defines some of the -C functions provided by zlib. For the sake of this example, some -type indirections have been reduced and it uses the pre-defined -fixed-size integer types, while still adhering to the zlib API/ABI. -
--② This loads the zlib shared -library. On POSIX systems it's named libz.so and usually -comes pre-installed. Since ffi.load() automatically adds any -missing standard prefixes/suffixes, we can simply load the -"z" library. On Windows it's named zlib1.dll and -you'll have to download it first from the -» zlib site. The check for -ffi.os makes sure we pass the right name to -ffi.load(). -
--③ First, the maximum size of -the compression buffer is obtained by calling the -zlib.compressBound function with the length of the -uncompressed string. The next line allocates a byte buffer of this -size. The [?] in the type specification indicates a -variable-length array (VLA). The actual number of elements of this -array is given as the 2nd argument to ffi.new(). -
--④ This may look strange at -first, but have a look at the declaration of the compress2 -function from zlib: the destination length is defined as a pointer! -This is because you pass in the maximum buffer size and get back the -actual length that was used. -
--In C you'd pass in the address of a local variable -(&buflen). But since there's no address-of operator in -Lua, we'll just pass in a one-element array. Conveniently it can be -initialized with the maximum buffer size in one step. Calling the -actual zlib.compress2 function is then straightforward. -
--⑤ We want to return the -compressed data as a Lua string, so we'll use ffi.string(). -It needs a pointer to the start of the data and the actual length. The -length has been returned in the buflen array, so we'll just -get it from there. -
--Note that since the function returns now, the buf and -buflen variables will eventually be garbage collected. This -is fine, because ffi.string() has copied the contents to a -newly created (interned) Lua string. If you plan to call this function -lots of times, consider reusing the buffers and/or handing back the -results in buffers instead of strings. This will reduce the overhead -for garbage collection and string interning. -
--⑥ The uncompress -functions does the exact opposite of the compress function. -The compressed data doesn't include the size of the original string, -so this needs to be passed in. Otherwise no surprises here. -
--⑦ The code, that makes use -of the functions we just defined, is just plain Lua code. It doesn't -need to know anything about the LuaJIT FFI — the convenience -wrapper functions completely hide it. -
--One major advantage of the LuaJIT FFI is that you are now able to -write those wrappers in Lua. And at a fraction of the time it -would cost you to create an extra C module using the Lua/C API. -Many of the simpler C functions can probably be used directly -from your Lua code, without any wrappers. -
--Side note: the zlib API uses the long type for passing -lengths and sizes around. But all those zlib functions actually only -deal with 32 bit values. This is an unfortunate choice for a -public API, but may be explained by zlib's history — we'll just -have to deal with it. -
--First, you should know that a long is a 64 bit type e.g. -on POSIX/x64 systems, but a 32 bit type on Windows/x64 and on -32 bit systems. Thus a long result can be either a plain -Lua number or a boxed 64 bit integer cdata object, depending on -the target system. -
--Ok, so the ffi.* functions generally accept cdata objects -wherever you'd want to use a number. That's why we get a away with -passing n to ffi.string() above. But other Lua -library functions or modules don't know how to deal with this. So for -maximum portability one needs to use tonumber() on returned -long results before passing them on. Otherwise the -application might work on some systems, but would fail in a POSIX/x64 -environment. -
- -Defining Metamethods for a C Type
--The following code explains how to define metamethods for a C type. -We define a simple point type and add some operations to it: -
-- -① - - - -② - -③ - -④ - - - -⑤ - -⑥local ffi = require("ffi") -ffi.cdef[[ -typedef struct { double x, y; } point_t; -]] - -local point -local mt = { - __add = function(a, b) return point(a.x+b.x, a.y+b.y) end, - __len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end, - __index = { - area = function(a) return a.x*a.x + a.y*a.y end, - }, -} -point = ffi.metatype("point_t", mt) - -local a = point(3, 4) -print(a.x, a.y) --> 3 4 -print(#a) --> 5 -print(a:area()) --> 25 -local b = a + point(0.5, 8) -print(#b) --> 12.5 --
-Here's the step-by-step explanation: -
--① This defines the C type for a -two-dimensional point object. -
--② We have to declare the variable -holding the point constructor first, because it's used inside of a -metamethod. -
--③ Let's define an __add -metamethod which adds the coordinates of two points and creates a new -point object. For simplicity, this function assumes that both arguments -are points. But it could be any mix of objects, if at least one operand -is of the required type (e.g. adding a point plus a number or vice -versa). Our __len metamethod returns the distance of a point to -the origin. -
--④ If we run out of operators, we can -define named methods, too. Here the __index table defines an -area function. For custom indexing needs, one might want to -define __index and __newindex functions instead. -
--⑤ This associates the metamethods with -our C type. This only needs to be done once. For convenience, a -constructor is returned by -ffi.metatype(). -We're not required to use it, though. The original C type can still -be used e.g. to create an array of points. The metamethods automatically -apply to any and all uses of this type. -
--Please note that the association with a metatable is permanent and -the metatable must not be modified afterwards! Ditto for the -__index table. -
--⑥ Here are some simple usage examples -for the point type and their expected results. The pre-defined -operations (such as a.x) can be freely mixed with the newly -defined metamethods. Note that area is a method and must be -called with the Lua syntax for methods: a:area(), not -a.area(). -
--The C type metamethod mechanism is most useful when used in -conjunction with C libraries that are written in an object-oriented -style. Creators return a pointer to a new instance and methods take an -instance pointer as the first argument. Sometimes you can just point -__index to the library namespace and __gc to the -destructor and you're done. But often enough you'll want to add -convenience wrappers, e.g. to return actual Lua strings or when -returning multiple values. -
--Some C libraries only declare instance pointers as an opaque -void * type. In this case you can use a fake type for all -declarations, e.g. a pointer to a named (incomplete) struct will do: -typedef struct foo_type *foo_handle. The C side doesn't -know what you declare with the LuaJIT FFI, but as long as the underlying -types are compatible, everything still works. -
- -Translating C Idioms
--Here's a list of common C idioms and their translation to the -LuaJIT FFI: -
-Idiom | -C code | -Lua code | -
Pointer dereference int *p; | x = *p; *p = y; | x = p[0] p[0] = y |
Pointer indexing int i, *p; | x = p[i]; p[i+1] = y; | x = p[i] p[i+1] = y |
Array indexing int i, a[]; | x = a[i]; a[i+1] = y; | x = a[i] a[i+1] = y |
struct/union dereference struct foo s; | x = s.field; s.field = y; | x = s.field s.field = y |
struct/union pointer deref. struct foo *sp; | x = sp->field; sp->field = y; | x = s.field s.field = y |
Pointer arithmetic int i, *p; | x = p + i; y = p - i; | x = p + i y = p - i |
Pointer difference int *p1, *p2; | x = p1 - p2; | x = p1 - p2 |
Array element pointer int i, a[]; | x = &a[i]; | x = a+i |
Cast pointer to address int *p; | x = (intptr_t)p; | x = tonumber( ffi.cast("intptr_t", p)) |
Functions with outargs void foo(int *inoutlen); | int len = x; foo(&len); y = len; | local len = ffi.new("int[1]", x) foo(len) y = len[0] |
Vararg conversions int printf(char *fmt, ...); | printf("%g", 1.0); printf("%d", 1); | printf("%g", 1); printf("%d", ffi.new("int", 1)) |
To Cache or Not to Cache
--It's a common Lua idiom to cache library functions in local variables -or upvalues, e.g.: -
--local byte, char = string.byte, string.char -local function foo(x) - return char(byte(x)+1) -end --
-This replaces several hash-table lookups with a (faster) direct use of -a local or an upvalue. This is less important with LuaJIT, since the -JIT compiler optimizes hash-table lookups a lot and is even able to -hoist most of them out of the inner loops. It can't eliminate -all of them, though, and it saves some typing for often-used -functions. So there's still a place for this, even with LuaJIT. -
--The situation is a bit different with C function calls via the -FFI library. The JIT compiler has special logic to eliminate all -of the lookup overhead for functions resolved from a -C library namespace! -Thus it's not helpful and actually counter-productive to cache -individual C functions like this: -
-
-local funca, funcb = ffi.C.funcb, ffi.C.funcb -- Not helpful!
-local function foo(x, n)
- for i=1,n do funcb(funca(x, i), 1) end
-end
-
--This turns them into indirect calls and generates bigger and slower -machine code. Instead you'll want to cache the namespace itself and -rely on the JIT compiler to eliminate the lookups: -
-
-local C = ffi.C -- Instead use this!
-local function foo(x, n)
- for i=1,n do C.funcb(C.funca(x, i), 1) end
-end
-
--This generates both shorter and faster code. So don't cache -C functions, but do cache namespaces! Most often the -namespace is already in a local variable at an outer scope, e.g. from -local lib = ffi.load(...). Note that copying -it to a local variable in the function scope is unnecessary. -
--