From 637177eb1397ef1800027bccd50dbdc1af29a15b Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 21:08:31 +1000 Subject: Remove LuaJIT source, we can use packaged LuaJIT 2.0 release now. Also some cleanups related to the other library removals. --- libraries/luajit-2.0/doc/ext_ffi.html | 332 ---------------------------------- 1 file changed, 332 deletions(-) delete mode 100644 libraries/luajit-2.0/doc/ext_ffi.html (limited to 'libraries/luajit-2.0/doc/ext_ffi.html') diff --git a/libraries/luajit-2.0/doc/ext_ffi.html b/libraries/luajit-2.0/doc/ext_ffi.html deleted file mode 100644 index 9b59a3f..0000000 --- a/libraries/luajit-2.0/doc/ext_ffi.html +++ /dev/null @@ -1,332 +0,0 @@ - - - -FFI Library - - - - - - - - - -
-Lua -
- - -
-

- -The FFI library allows calling external C functions and -using C data structures from pure Lua code. - -

-

- -The FFI library largely obviates the need to write tedious manual -Lua/C bindings in C. No need to learn a separate binding language -— it parses plain C declarations! These can be -cut-n-pasted from C header files or reference manuals. It's up to -the task of binding large libraries without the need for dealing with -fragile binding generators. - -

-

-The FFI library is tightly integrated into LuaJIT (it's not available -as a separate module). The code generated by the JIT-compiler for -accesses to C data structures from Lua code is on par with the -code a C compiler would generate. Calls to C functions can -be inlined in JIT-compiled code, unlike calls to functions bound via -the classic Lua/C API. -

-

-This page gives a short introduction to the usage of the FFI library. -Please use the FFI sub-topics in the navigation bar to learn more. -

- -

Motivating Example: Calling External C Functions

-

-It's really easy to call an external C library function: -

-
-①
-②
-
-
-③local ffi = require("ffi")
-ffi.cdef[[
-int printf(const char *fmt, ...);
-]]
-ffi.C.printf("Hello %s!", "world")
-
-

-So, let's pick that apart: -

-

- Load the FFI library. -

-

- Add a C declaration -for the function. The part inside the double-brackets (in green) is -just standard C syntax. -

-

- Call the named -C function — Yes, it's that simple! -

-

-Actually, what goes on behind the scenes is far from simple: makes use of the standard -C library namespace ffi.C. Indexing this namespace with -a symbol name ("printf") automatically binds it to the the -standard C library. The result is a special kind of object which, -when called, runs the printf function. The arguments passed -to this function are automatically converted from Lua objects to the -corresponding C types. -

-

-Ok, so maybe the use of printf() wasn't such a spectacular -example. You could have done that with io.write() and -string.format(), too. But you get the idea ... -

-

-So here's something to pop up a message box on Windows: -

-
-local ffi = require("ffi")
-ffi.cdef[[
-int MessageBoxA(void *w, const char *txt, const char *cap, int type);
-]]
-ffi.C.MessageBoxA(nil, "Hello world!", "Test", 0)
-
-

-Bing! Again, that was far too easy, no? -

-

-Compare this with the effort required to bind that function using the -classic Lua/C API: create an extra C file, add a C function -that retrieves and checks the argument types passed from Lua and calls -the actual C function, add a list of module functions and their -names, add a luaopen_* function and register all module -functions, compile and link it into a shared library (DLL), move it to -the proper path, add Lua code that loads the module aaaand ... finally -call the binding function. Phew! -

- -

Motivating Example: Using C Data Structures

-

-The FFI library allows you to create and access C data -structures. Of course the main use for this is for interfacing with -C functions. But they can be used stand-alone, too. -

-

-Lua is built upon high-level data types. They are flexible, extensible -and dynamic. That's why we all love Lua so much. Alas, this can be -inefficient for certain tasks, where you'd really want a low-level -data type. E.g. a large array of a fixed structure needs to be -implemented with a big table holding lots of tiny tables. This imposes -both a substantial memory overhead as well as a performance overhead. -

-

-Here's a sketch of a library that operates on color images plus a -simple benchmark. First, the plain Lua version: -

-
-local floor = math.floor
-
-local function image_ramp_green(n)
-  local img = {}
-  local f = 255/(n-1)
-  for i=1,n do
-    img[i] = { red = 0, green = floor((i-1)*f), blue = 0, alpha = 255 }
-  end
-  return img
-end
-
-local function image_to_grey(img, n)
-  for i=1,n do
-    local y = floor(0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue)
-    img[i].red = y; img[i].green = y; img[i].blue = y
-  end
-end
-
-local N = 400*400
-local img = image_ramp_green(N)
-for i=1,1000 do
-  image_to_grey(img, N)
-end
-
-

-This creates a table with 160.000 pixels, each of which is a table -holding four number values in the range of 0-255. First an image with -a green ramp is created (1D for simplicity), then the image is -converted to greyscale 1000 times. Yes, that's silly, but I was in -need of a simple example ... -

-

-And here's the FFI version. The modified parts have been marked in -bold: -

-
-①
-
-
-
-
-
-②
-
-③
-④
-
-
-
-
-
-
-③
-⑤local ffi = require("ffi")
-ffi.cdef[[
-typedef struct { uint8_t red, green, blue, alpha; } rgba_pixel;
-]]
-
-local function image_ramp_green(n)
-  local img = ffi.new("rgba_pixel[?]", n)
-  local f = 255/(n-1)
-  for i=0,n-1 do
-    img[i].green = i*f
-    img[i].alpha = 255
-  end
-  return img
-end
-
-local function image_to_grey(img, n)
-  for i=0,n-1 do
-    local y = 0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue
-    img[i].red = y; img[i].green = y; img[i].blue = y
-  end
-end
-
-local N = 400*400
-local img = image_ramp_green(N)
-for i=1,1000 do
-  image_to_grey(img, N)
-end
-
-

-Ok, so that wasn't too difficult: -

-

- First, load the FFI -library and declare the low-level data type. Here we choose a -struct which holds four byte fields, one for each component -of a 4x8 bit RGBA pixel. -

-

- Creating the data -structure with ffi.new() is straightforward — the -'?' is a placeholder for the number of elements of a -variable-length array. -

-

- C arrays are -zero-based, so the indexes have to run from 0 to -n-1. One might want to allocate one more element instead to -simplify converting legacy code. -

-

- Since ffi.new() -zero-fills the array by default, we only need to set the green and the -alpha fields. -

-

- The calls to -math.floor() can be omitted here, because floating-point -numbers are already truncated towards zero when converting them to an -integer. This happens implicitly when the number is stored in the -fields of each pixel. -

-

-Now let's have a look at the impact of the changes: first, memory -consumption for the image is down from 22 Megabytes to -640 Kilobytes (400*400*4 bytes). That's a factor of 35x less! So, -yes, tables do have a noticeable overhead. BTW: The original program -would consume 40 Megabytes in plain Lua (on x64). -

-

-Next, performance: the pure Lua version runs in 9.57 seconds (52.9 -seconds with the Lua interpreter) and the FFI version runs in 0.48 -seconds on my machine (YMMV). That's a factor of 20x faster (110x -faster than the Lua interpreter). -

-

-The avid reader may notice that converting the pure Lua version over -to use array indexes for the colors ([1] instead of -.red, [2] instead of .green etc.) ought to -be more compact and faster. This is certainly true (by a factor of -~1.7x). Switching to a struct-of-arrays would help, too. -

-

-However the resulting code would be less idiomatic and rather -error-prone. And it still doesn't get even close to the performance of -the FFI version of the code. Also, high-level data structures cannot -be easily passed to other C functions, especially I/O functions, -without undue conversion penalties. -

-
-
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