From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../tools/IrrFontTool/newFontTool/CFontTool.cpp | 1602 ++++++------- .../tools/IrrFontTool/newFontTool/CFontTool.h | 156 +- .../IrrFontTool/newFontTool/CVectorFontTool.h | 2398 ++++++++++---------- .../tools/IrrFontTool/newFontTool/Makefile | 76 +- .../IrrFontTool/newFontTool/irrFontTool_v8.sln | 40 +- .../IrrFontTool/newFontTool/irrFontTool_v8.vcproj | 402 ++-- .../IrrFontTool/newFontTool/irrFontTool_v9.sln | 40 +- .../IrrFontTool/newFontTool/irrFontTool_v9.vcproj | 404 ++-- .../IrrFontTool/newFontTool/irrFontTool_vc10.sln | 40 +- .../newFontTool/irrFontTool_vc10.vcxproj | 404 ++-- .../IrrFontTool/newFontTool/irrFontTool_vc11.sln | 40 +- .../newFontTool/irrFontTool_vc11.vcxproj | 412 ++-- .../tools/IrrFontTool/newFontTool/main.cpp | 986 ++++---- 13 files changed, 3500 insertions(+), 3500 deletions(-) (limited to 'libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool') diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.cpp b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.cpp index 780e9b0..7579d5d 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.cpp +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.cpp @@ -1,801 +1,801 @@ -#include "CFontTool.h" -#include "IXMLWriter.h" - -using namespace irr; - -const int fontsizes[] = {4,6,8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,56,68,72,0}; - -inline u32 getTextureSizeFromSurfaceSize(u32 size) -{ - u32 ts = 0x01; - while(ts < size) - ts <<= 1; - - return ts; -} - -// windows specific -#ifdef _IRR_WINDOWS_ - - const DWORD charsets[] = { ANSI_CHARSET, DEFAULT_CHARSET, OEM_CHARSET, BALTIC_CHARSET, GB2312_CHARSET, CHINESEBIG5_CHARSET, - EASTEUROPE_CHARSET, GREEK_CHARSET, HANGUL_CHARSET, MAC_CHARSET, RUSSIAN_CHARSET, - SHIFTJIS_CHARSET, SYMBOL_CHARSET, TURKISH_CHARSET, VIETNAMESE_CHARSET, JOHAB_CHARSET, - ARABIC_CHARSET, HEBREW_CHARSET, THAI_CHARSET, 0}; - - const wchar_t *setnames[] = {L"ANSI", L"All Available", L"OEM", L"Baltic", L"Chinese Simplified", L"Chinese Traditional", - L"Eastern European", L"Greek", L"Hangul", L"Macintosh", L"Russian", - L"Japanese", L"Symbol", L"Turkish", L"Vietnamese", L"Johab", - L"Arabic", L"Hebrew", L"Thai", 0}; - - // callback for adding font names - int CALLBACK EnumFontFamExProc( ENUMLOGFONTEX *lpelfe, NEWTEXTMETRICEX *lpntme, - DWORD FontType, LPARAM lParam) - { - CFontTool* t = (CFontTool*) lParam; - t->FontNames.push_back( core::stringw(lpelfe->elfFullName)); - return 1; - } - - // - // Constructor - // - - CFontTool::CFontTool(IrrlichtDevice* device) : FontSizes(fontsizes), - Device(device), UseAlphaChannel(false), - // win specific - dc(0) - { - // init display context - dc = CreateDC(L"DISPLAY", L"DISPLAY", 0 ,0 ); - - // populate list of available character set names - for (int i=0; setnames[i] != 0; ++i) - CharSets.push_back( core::stringw(setnames[i])); - - selectCharSet(0); - } - - void CFontTool::selectCharSet(u32 currentCharSet) - { - if ( currentCharSet >= CharSets.size() ) - return; - - LOGFONTW lf; - lf.lfFaceName[0] = L'\0'; - lf.lfCharSet = (BYTE) charsets[currentCharSet]; - // HRESULT hr; // no error checking(!) - - // clear font list - FontNames.clear(); - - // create list of available fonts - EnumFontFamiliesExW( dc, (LPLOGFONTW) &lf, (FONTENUMPROCW) EnumFontFamExProc, (LPARAM) this, 0); - } - - bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha) - { - if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() ) - return false; - - UseAlphaChannel = alpha; - u32 currentImage = 0; - - // create the font - HFONT font = CreateFontW( - -MulDiv(fontSize, GetDeviceCaps(dc, LOGPIXELSY), 72), 0, - 0,0, - bold ? FW_BOLD : 0, - italic, 0,0, charsets[charsetIndex], 0,0, - aa ? ANTIALIASED_QUALITY : 0, - 0, FontNames[fontIndex].c_str() ); - - if (!font) - return false; - - SelectObject(dc, font); - SetTextAlign (dc,TA_LEFT | TA_TOP | TA_NOUPDATECP); - - // get rid of the current textures/images - for (u32 i=0; idrop(); - currentTextures.clear(); - - for (u32 i=0; idrop(); - currentImages.clear(); - - // clear current image mappings - CharMap.clear(); - // clear array - Areas.clear(); - - // get information about this font's unicode ranges. - s32 size = GetFontUnicodeRanges( dc, 0); - c8 *buf = new c8[size]; - LPGLYPHSET glyphs = (LPGLYPHSET)buf; - - GetFontUnicodeRanges( dc, glyphs); - - // s32 TotalCharCount = glyphs->cGlyphsSupported; - - s32 currentx=0, currenty=0, maxy=0; - - for (u32 range=0; range < glyphs->cRanges; range++) - { - WCRANGE* current = &glyphs->ranges[range]; - - //maxy=0; - - // loop through each glyph and write its size and position - for (s32 ch=current->wcLow; ch< current->wcLow + current->cGlyphs; ch++) - { - wchar_t currentchar = ch; - - if ( IsDBCSLeadByte((BYTE) ch)) - continue; // surragate pairs unsupported - - // get the dimensions - SIZE size; - ABC abc; - GetTextExtentPoint32W(dc, ¤tchar, 1, &size); - SFontArea fa; - fa.underhang = 0; - fa.overhang = 0; - - if (GetCharABCWidthsW(dc, currentchar, currentchar, &abc)) // for unicode fonts, get overhang, underhang, width - { - size.cx = abc.abcB; - fa.underhang = abc.abcA; - fa.overhang = abc.abcC; - - if (abc.abcB-abc.abcA+abc.abcC<1) - continue; // nothing of width 0 - } - if (size.cy < 1) - continue; - - //GetGlyphOutline(dc, currentchar, GGO_METRICS, &gm, 0, 0, 0); - - //size.cx++; size.cy++; - - // wrap around? - if (currentx + size.cx > (s32) textureWidth) - { - currenty += maxy; - currentx = 0; - if ((u32)(currenty + maxy) > textureHeight) - { - currentImage++; // increase Image count - currenty=0; - } - maxy = 0; - } - // add this char dimension to the current map - - fa.rectangle = core::rect(currentx, currenty, currentx + size.cx, currenty + size.cy); - fa.sourceimage = currentImage; - - CharMap.insert(currentchar, Areas.size()); - Areas.push_back( fa ); - - currentx += size.cx +1; - - if (size.cy+1 > maxy) - maxy = size.cy+1; - } - } - currenty += maxy; - - u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currenty); - - // delete the glyph set - delete [] buf; - - currentImages.set_used(currentImage+1); - currentTextures.set_used(currentImage+1); - - for (currentImage=0; currentImage < currentImages.size(); ++currentImage) - { - core::stringc logmsg = "Creating image "; - logmsg += (s32) (currentImage+1); - logmsg += " of "; - logmsg += (s32) currentImages.size(); - Device->getLogger()->log(logmsg.c_str()); - // no need for a huge final texture - u32 texHeight = textureHeight; - if (currentImage == currentImages.size()-1 ) - texHeight = lastTextureHeight; - - // make a new bitmap - HBITMAP bmp = CreateCompatibleBitmap(dc, textureWidth, texHeight); - HDC bmpdc = CreateCompatibleDC(dc); - - LOGBRUSH lbrush; - lbrush.lbColor = RGB(0,0,0); - lbrush.lbHatch = 0; - lbrush.lbStyle = BS_SOLID; - - HBRUSH brush = CreateBrushIndirect(&lbrush); - HPEN pen = CreatePen(PS_NULL, 0, 0); - - HGDIOBJ oldbmp = SelectObject(bmpdc, bmp); - HGDIOBJ oldbmppen = SelectObject(bmpdc, pen); - HGDIOBJ oldbmpbrush = SelectObject(bmpdc, brush); - HGDIOBJ oldbmpfont = SelectObject(bmpdc, font); - - SetTextColor(bmpdc, RGB(255,255,255)); - - Rectangle(bmpdc, 0,0,textureWidth,texHeight); - SetBkMode(bmpdc, TRANSPARENT); - - // draw the letters... - - // iterate through the tree - core::map::Iterator it = CharMap.getIterator(); - while (!it.atEnd()) - { - s32 currentArea = (*it).getValue(); - wchar_t wch = (*it).getKey(); - // sloppy but I couldnt be bothered rewriting it - if (Areas[currentArea].sourceimage == currentImage) - { - // draw letter - s32 sx = Areas[currentArea].rectangle.UpperLeftCorner.X - Areas[currentArea].underhang; - TextOutW(bmpdc, sx, Areas[currentArea].rectangle.UpperLeftCorner.Y, &wch, 1); - - // if ascii font... - //SetPixel(bmpdc, Areas[currentArea].rectangle.UpperLeftCorner.X, Areas[currentArea].rectangle.UpperLeftCorner.Y, RGB(255,255,0));// left upper corner mark - } - it++; - } - - // copy the font bitmap into a new irrlicht image - BITMAP b; - PBITMAPINFO pbmi; - WORD cClrBits; - u32 cformat; - - // Retrieve the bitmap color format, width, and height. - GetObject(bmp, sizeof(BITMAP), (LPSTR)&b); - - // Convert the color format to a count of bits. - cClrBits = (WORD)(b.bmPlanes * b.bmBitsPixel); - - if (cClrBits <= 8) // we're not supporting these - cformat = -1; - else if (cClrBits <= 16) - cformat = video::ECF_A1R5G5B5; - else if (cClrBits <= 24) - cformat = video::ECF_R8G8B8; - else - cformat = video::ECF_A8R8G8B8; - - pbmi = (PBITMAPINFO) LocalAlloc(LPTR, - sizeof(BITMAPINFOHEADER)); - - // Initialize the fields in the BITMAPINFO structure. - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = b.bmWidth; - pbmi->bmiHeader.biHeight = b.bmHeight; - pbmi->bmiHeader.biPlanes = b.bmPlanes; - pbmi->bmiHeader.biBitCount = b.bmBitsPixel; - - // If the bitmap is not compressed, set the BI_RGB flag. - pbmi->bmiHeader.biCompression = BI_RGB; - - // Compute the number of bytes in the array of color - // indices and store the result in biSizeImage. - // For Windows NT, the width must be DWORD aligned unless - // the bitmap is RLE compressed. This example shows this. - // For Windows 95/98/Me, the width must be WORD aligned unless the - // bitmap is RLE compressed. - pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8 - * pbmi->bmiHeader.biHeight; - // Set biClrImportant to 0, indicating that all of the - // device colors are important. - pbmi->bmiHeader.biClrImportant = 0; - - LPBYTE lpBits; // memory pointer - - PBITMAPINFOHEADER pbih = (PBITMAPINFOHEADER) pbmi; - lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage); - - GetDIBits(dc, bmp, 0, (WORD) pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS); - - // DEBUG- copy to clipboard - //OpenClipboard(hWnd); - //EmptyClipboard(); - //SetClipboardData(CF_BITMAP, bmp); - //CloseClipboard(); - - // flip bitmap - s32 rowsize = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8; - c8 *row = new c8[rowsize]; - for (s32 i=0; i < (pbih->biHeight/2); ++i) - { - // grab a row - memcpy(row, lpBits + (rowsize * i), rowsize); - // swap row - memcpy(lpBits + (rowsize * i), lpBits + ((pbih->biHeight-1 -i) * rowsize ) , rowsize); - memcpy(lpBits + ((pbih->biHeight-1 -i) * rowsize ), row , rowsize); - } - - bool ret = false; - - if (cformat == video::ECF_A8R8G8B8) - { - // in this case the font should have an alpha channel, but since windows doesn't draw one - // we have to set one manually by going through all the pixels.. *sigh* - - u8* m; - for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=4) - { - if (UseAlphaChannel) - { - if (m[0] > 0) // pixel has colour - { - m[3]=m[0]; // set alpha - m[0]=m[1]=m[2] = 255; // everything else is full - } - } - else - m[3]=255; // all pixels are full alpha - } - - } - else if (cformat == video::ECF_A1R5G5B5) - { - u8* m; - for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=2) - { - WORD *p = (WORD*)m; - if (m[0] > 0 || !UseAlphaChannel) // alpha should be set - *p |= 0x8000; // set alpha bit - } - } - else - { - cformat = -1; - } - - // make a texture from the image - if (cformat != -1) - { - // turn mip-mapping off - bool b = Device->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); - currentImages[currentImage] = Device->getVideoDriver()->createImageFromData((video::ECOLOR_FORMAT)cformat, core::dimension2d(textureWidth,texHeight), (void*)lpBits); - Device->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS,b); - } - else - { - Device->getLogger()->log("Couldn't create font, your pixel format is unsupported."); - } - - // free memory and windows resources - // sloppy I know, but I only intended to create one image at first. - delete [] row; - LocalFree(pbmi); - GlobalFree(lpBits); - DeleteDC(bmpdc); - DeleteObject(brush); - DeleteObject(pen); - DeleteObject(bmp); - - if (currentImages[currentImage]) - { - // add texture - currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]); - currentTextures[currentImage]->grab(); - } - else - { - Device->getLogger()->log("Something went wrong, aborting."); - // drop all images - DeleteObject(font); - return false; - } - } // looping through each texture - DeleteObject(font); - return true; - } - -#else - - CFontTool::CFontTool(IrrlichtDevice *device) : FontSizes(fontsizes), Device(device), UseAlphaChannel(false) - { - if (!XftInitFtLibrary()) - { - core::stringc logmsg = "XFT not found\n"; - Device->getLogger()->log(logmsg.c_str()); - exit(EXIT_FAILURE); - } - - /* Get a list of the font foundries, storing them in a set to sort */ - std::set foundries; - Display* display = (Display*)Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display; - XftFontSet* fonts = XftListFonts(display, DefaultScreen(display), 0, XFT_FOUNDRY, 0); - for (int i = 0; i < fonts->nfont; i++) - { - char *foundry; - XftPatternGetString(fonts->fonts[i], XFT_FOUNDRY, 0, &foundry); - core::stringw tmp(foundry); - foundries.insert(tmp); - } - XftFontSetDestroy(fonts); - - /* Copy the sorted list into the array */ - CharSets.clear(); - for (std::set::iterator i = foundries.begin(); i != foundries.end(); i++) - CharSets.push_back((*i).c_str()); - selectCharSet(0); - } - - /* Note: There must be some trick for using strings as pattern parameters to XftListFonts because - no matter how I specify a string, I end up with an intermittent segfault. Since XftFontList is - just calling FcFontList, that's what I'll do too since that works OK */ - void CFontTool::selectCharSet(u32 currentCharSet) - { - /* Get a list of the font families, storing them in a set to sort */ - char foundry[256]; - sprintf(&foundry[0],"%ls",CharSets[currentCharSet].c_str()); - std::set families; - XftPattern *pattern = FcPatternCreate(); - XftPatternAddString(pattern, FC_FOUNDRY, &foundry[0]); - XftObjectSet *objectset = FcObjectSetCreate(); - XftObjectSetAdd(objectset, XFT_FOUNDRY); - XftObjectSetAdd(objectset, XFT_FAMILY); - FcFontSet *fonts = FcFontList(NULL, pattern, objectset); - - for (int i = 0; i < fonts->nfont; i++) - { - char* ptr; - XftPatternGetString(fonts->fonts[i], XFT_FAMILY, 0, &ptr); - core::stringw family(ptr); - families.insert(family); - } - XftPatternDestroy(pattern); - FcObjectSetDestroy(objectset); - - /* Copy the sorted list into the array */ - FontNames.clear(); - for (std::set::iterator i = families.begin(); i != families.end(); i++) - FontNames.push_back((*i).c_str()); - } - - bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha) - { - if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() ) - return false; - - Display *display = (Display*) Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display; - u32 screen = DefaultScreen(display); - Window win = RootWindow(display, screen); - Visual *visual = DefaultVisual(display, screen); - UseAlphaChannel = alpha; - u32 currentImage = 0; - - XftResult result; - XftPattern *request = XftPatternCreate(); - char foundry[256], family[256]; - sprintf(&foundry[0],"%ls",CharSets[charsetIndex].c_str()); - sprintf(&family[0],"%ls",FontNames[fontIndex].c_str()); - XftPatternAddString(request, XFT_FOUNDRY, &foundry[0]); - XftPatternAddString(request, XFT_FAMILY, &family[0]); - XftPatternAddInteger(request, XFT_PIXEL_SIZE, fontSize); - XftPatternAddInteger(request, XFT_WEIGHT, bold ? XFT_WEIGHT_BLACK : XFT_WEIGHT_LIGHT); - XftPatternAddInteger(request, XFT_SLANT, italic ? XFT_SLANT_ITALIC : XFT_SLANT_ROMAN); - XftPatternAddBool(request, XFT_ANTIALIAS, aa); - - /* Find the closest font that matches the user choices and open it and check if the returned - font has anti aliasing enabled by default, even if it wasn't requested */ - FcBool aaEnabled; - XftPattern *found = XftFontMatch(display, DefaultScreen(display), request, &result); - XftPatternGetBool(found, XFT_ANTIALIAS, 0, &aaEnabled); - aa = aaEnabled; - XftFont *font = XftFontOpenPattern(display, found); - - // get rid of the current textures/images - for (u32 i=0; idrop(); - currentTextures.clear(); - for (u32 i=0; idrop(); - currentImages.clear(); - CharMap.clear(); - Areas.clear(); - - /* Calculate the max height of the font. Annoyingly, it seems that the height property of the font - is the maximum height of any single character, but a string of characters, aligned along their - baselines, can exceed this figure. Because I don't know any better way of doing it, I'm going to - have to use the brute force method. - - Note: There will be a certain number of charters in a font, however they may not be grouped - consecutively, and could in fact be spread out with many gaps */ - u32 maxY = 0; - u32 charsFound = 0; - for (FT_UInt charCode = 0; charsFound < FcCharSetCount(font->charset); charCode++) - { - if (!XftCharExists(display, font, charCode)) - continue; - - charsFound++; - - XGlyphInfo extents; - XftTextExtents32(display, font, &charCode, 1, &extents); - if ((extents.xOff <= 0) && (extents.height <= 0)) - continue; - - /* Calculate the width and height, adding 1 extra pixel if anti aliasing is enabled */ - u32 chWidth = extents.xOff + (aa ? 1 : 0); - u32 chHeight = (font->ascent - extents.y + extents.height) + (aa ? 1 : 0); - if (chHeight > maxY) - maxY = chHeight; - - /* Store the character details here */ - SFontArea fontArea; - fontArea.rectangle = core::rect(0, 0, chWidth, chHeight); - CharMap.insert(charCode, Areas.size()); - Areas.push_back(fontArea); - } - core::stringc logmsg = "Found "; - logmsg += (s32) (CharMap.size() + 1); - logmsg += " characters"; - Device->getLogger()->log(logmsg.c_str()); - - /* Get the size of the chars and allocate them a position on a texture. If the next character that - is added would be outside the width or height of the texture, then a new texture is added */ - u32 currentX = 0, currentY = 0, rowY = 0; - for (core::map::Iterator it = CharMap.getIterator(); !it.atEnd(); it++) - { - s32 currentArea = (*it).getValue(); - SFontArea *fontArea = &Areas[currentArea]; - u32 chWidth = fontArea->rectangle.LowerRightCorner.X; - u32 chHeight = fontArea->rectangle.LowerRightCorner.Y; - - /* If the width of this char will exceed the textureWidth then start a new row */ - if ((currentX + chWidth) > textureWidth) - { - currentY += rowY; - currentX = 0; - - /* If the new row added to the texture exceeds the textureHeight then start a new texture */ - if ((currentY + rowY) > textureHeight) - { - currentImage++; - currentY = 0; - } - rowY = 0; - } - - /* Update the area with the current x and y and texture */ - fontArea->rectangle = core::rect(currentX, currentY, currentX + chWidth, currentY + chHeight); - fontArea->sourceimage = currentImage; - currentX += chWidth + 1; - if (chHeight + 1 > rowY) - rowY = chHeight + 1; - } - - /* The last row of chars and the last texture weren't accounted for in the loop, so add them here */ - currentY += rowY; - u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currentY); - currentImages.set_used(currentImage + 1); - currentTextures.set_used(currentImage + 1); - - /* Initialise colours */ - XftColor colFore, colBack; - XRenderColor xFore = {0xffff, 0xffff, 0xffff, 0xffff}; - XRenderColor xBack = {0x0000, 0x0000, 0x0000, 0xffff}; - XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xFore, &colFore); - XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xBack, &colBack); - - /* Create a pixmap that is large enough to hold any character in the font */ - Pixmap pixmap = XCreatePixmap(display, win, textureWidth, maxY, DefaultDepth(display, screen)); - XftDraw *draw = XftDrawCreate(display, pixmap, visual, DefaultColormap(display, screen)); - - /* Render the chars */ - for (currentImage = 0; currentImage < currentImages.size(); ++currentImage) - { - core::stringc logmsg = "Creating image "; - logmsg += (s32) (currentImage+1); - logmsg += " of "; - logmsg += (s32) currentImages.size(); - Device->getLogger()->log(logmsg.c_str()); - - /* The last texture that is saved is vertically shrunk to fit the characters drawn on it */ - u32 texHeight = textureHeight; - if (currentImage == currentImages.size() - 1) - texHeight = lastTextureHeight; - - /* The texture that holds this "page" of characters */ - currentImages[currentImage] = Device->getVideoDriver()->createImage(video::ECF_A8R8G8B8, core::dimension2du(textureWidth, texHeight)); - currentImages[currentImage]->fill(video::SColor(alpha ? 0 : 255,0,0,0)); - - for (core::map::Iterator it = CharMap.getIterator(); !it.atEnd(); it++) - { - FcChar32 wch = (*it).getKey(); - s32 currentArea = (*it).getValue(); - if (Areas[currentArea].sourceimage == currentImage) - { - SFontArea *fontArea = &Areas[currentArea]; - u32 chWidth = fontArea->rectangle.LowerRightCorner.X - fontArea->rectangle.UpperLeftCorner.X; - u32 chHeight = fontArea->rectangle.LowerRightCorner.Y - fontArea->rectangle.UpperLeftCorner.Y; - - /* Draw the glyph onto the pixmap */ - XGlyphInfo extents; - XftDrawRect(draw, &colBack, 0, 0, chWidth, chHeight); - XftTextExtents32(display, font, &wch, 1, &extents); - XftDrawString32(draw, &colFore, font, extents.x, extents.y, &wch, 1); - - /* Convert the pixmap into an image, then copy it onto the Irrlicht texture, pixel by pixel. - There's bound to be a faster way, but this is adequate */ - u32 xDest = fontArea->rectangle.UpperLeftCorner.X; - u32 yDest = fontArea->rectangle.UpperLeftCorner.Y + font->ascent - extents.y; - XImage *image = XGetImage(display, pixmap, 0, 0, chWidth, chHeight, 0xffffff, XYPixmap); - if (image) - { - for (u32 ySrc = 0; ySrc < chHeight; ySrc++) - for (u32 xSrc = 0; xSrc < chWidth; xSrc++) - { - /* Get the pixel colour and break it down into rgb components */ - u32 col = XGetPixel(image, xSrc, ySrc); - u32 a = 255; - u32 r = col & visual->red_mask; - u32 g = col & visual->green_mask; - u32 b = col & visual->blue_mask; - while (r > 0xff) r >>= 8; - while (g > 0xff) g >>= 8; - while (b > 0xff) b >>= 8; - - /* To make the background transparent, set the colour to 100% white and the alpha to - the average of the three rgb colour components to maintain the anti-aliasing */ - if (alpha) - { - a = (r + g + b) / 3; - r = 255; - g = 255; - b = 255; - } - currentImages[currentImage]->setPixel(xDest + xSrc,yDest + ySrc,video::SColor(a,r,g,b)); - } - image->f.destroy_image(image); - } - } - } - - /* Add the texture to the list */ - currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]); - currentTextures[currentImage]->grab(); - } - - XftColorFree (display, visual, DefaultColormap(display, screen), &colFore); - XftColorFree (display, visual, DefaultColormap(display, screen), &colBack); - XftFontClose(display,font); - XftPatternDestroy(request); - XftDrawDestroy(draw); - XFreePixmap(display, pixmap); - return true; - } -#endif - - CFontTool::~CFontTool() - { -#ifdef _IRR_WINDOWS_ - // destroy display context - if (dc) - DeleteDC(dc); -#endif - - // drop textures+images - for (u32 i=0; idrop(); - currentTextures.clear(); - - for (u32 i=0; idrop(); - currentImages.clear(); - } - -bool CFontTool::saveBitmapFont(const c8 *filename, const c8* format) -{ - if (currentImages.size() == 0) - { - Device->getLogger()->log("No image data to write, aborting."); - return false; - } - - core::stringc fn = filename; - core::stringc imagename = filename; - fn += ".xml"; - - io::IXMLWriter *writer = Device->getFileSystem()->createXMLWriter(fn.c_str()); - - // header and line breaks - writer->writeXMLHeader(); - writer->writeLineBreak(); - - // write information - writer->writeElement(L"font", false, L"type", L"bitmap"); - writer->writeLineBreak(); - writer->writeLineBreak(); - - // write images and link to them - for (u32 i=0; igetVideoDriver()->writeImageToFile(currentImages[i],imagename.c_str()); - - writer->writeElement(L"Texture", true, - L"index", core::stringw(i).c_str(), - L"filename", core::stringw(imagename.c_str()).c_str(), - L"hasAlpha", UseAlphaChannel ? L"true" : L"false"); - writer->writeLineBreak(); - } - - writer->writeLineBreak(); - - // write each character - core::map::Iterator it = CharMap.getIterator(); - while (!it.atEnd()) - { - SFontArea &fa = Areas[(*it).getValue()]; - - wchar_t c[2]; - c[0] = (*it).getKey(); - c[1] = L'\0'; - core::stringw area, under, over, image; - area = core::stringw(fa.rectangle.UpperLeftCorner.X); - area += L", "; - area += fa.rectangle.UpperLeftCorner.Y; - area += L", "; - area += fa.rectangle.LowerRightCorner.X; - area += L", "; - area += fa.rectangle.LowerRightCorner.Y; - - core::array names; - core::array values; - names.clear(); - values.clear(); - // char - names.push_back(core::stringw(L"c")); - values.push_back(core::stringw(c)); - // image number - if (fa.sourceimage != 0) - { - image = core::stringw(fa.sourceimage); - names.push_back(core::stringw(L"i")); - values.push_back(image); - } - // rectangle - names.push_back(core::stringw(L"r")); - values.push_back(area); - - if (fa.underhang != 0) - { - under = core::stringw(fa.underhang); - names.push_back(core::stringw(L"u")); - values.push_back(under); - } - if (fa.overhang != 0) - { - over = core::stringw(fa.overhang); - names.push_back(core::stringw(L"o")); - values.push_back(over); - } - writer->writeElement(L"c", true, names, values); - - writer->writeLineBreak(); - it++; - } - - writer->writeClosingTag(L"font"); - - writer->drop(); - - Device->getLogger()->log("Bitmap font saved."); - - return true; -} +#include "CFontTool.h" +#include "IXMLWriter.h" + +using namespace irr; + +const int fontsizes[] = {4,6,8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,56,68,72,0}; + +inline u32 getTextureSizeFromSurfaceSize(u32 size) +{ + u32 ts = 0x01; + while(ts < size) + ts <<= 1; + + return ts; +} + +// windows specific +#ifdef _IRR_WINDOWS_ + + const DWORD charsets[] = { ANSI_CHARSET, DEFAULT_CHARSET, OEM_CHARSET, BALTIC_CHARSET, GB2312_CHARSET, CHINESEBIG5_CHARSET, + EASTEUROPE_CHARSET, GREEK_CHARSET, HANGUL_CHARSET, MAC_CHARSET, RUSSIAN_CHARSET, + SHIFTJIS_CHARSET, SYMBOL_CHARSET, TURKISH_CHARSET, VIETNAMESE_CHARSET, JOHAB_CHARSET, + ARABIC_CHARSET, HEBREW_CHARSET, THAI_CHARSET, 0}; + + const wchar_t *setnames[] = {L"ANSI", L"All Available", L"OEM", L"Baltic", L"Chinese Simplified", L"Chinese Traditional", + L"Eastern European", L"Greek", L"Hangul", L"Macintosh", L"Russian", + L"Japanese", L"Symbol", L"Turkish", L"Vietnamese", L"Johab", + L"Arabic", L"Hebrew", L"Thai", 0}; + + // callback for adding font names + int CALLBACK EnumFontFamExProc( ENUMLOGFONTEX *lpelfe, NEWTEXTMETRICEX *lpntme, + DWORD FontType, LPARAM lParam) + { + CFontTool* t = (CFontTool*) lParam; + t->FontNames.push_back( core::stringw(lpelfe->elfFullName)); + return 1; + } + + // + // Constructor + // + + CFontTool::CFontTool(IrrlichtDevice* device) : FontSizes(fontsizes), + Device(device), UseAlphaChannel(false), + // win specific + dc(0) + { + // init display context + dc = CreateDC(L"DISPLAY", L"DISPLAY", 0 ,0 ); + + // populate list of available character set names + for (int i=0; setnames[i] != 0; ++i) + CharSets.push_back( core::stringw(setnames[i])); + + selectCharSet(0); + } + + void CFontTool::selectCharSet(u32 currentCharSet) + { + if ( currentCharSet >= CharSets.size() ) + return; + + LOGFONTW lf; + lf.lfFaceName[0] = L'\0'; + lf.lfCharSet = (BYTE) charsets[currentCharSet]; + // HRESULT hr; // no error checking(!) + + // clear font list + FontNames.clear(); + + // create list of available fonts + EnumFontFamiliesExW( dc, (LPLOGFONTW) &lf, (FONTENUMPROCW) EnumFontFamExProc, (LPARAM) this, 0); + } + + bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha) + { + if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() ) + return false; + + UseAlphaChannel = alpha; + u32 currentImage = 0; + + // create the font + HFONT font = CreateFontW( + -MulDiv(fontSize, GetDeviceCaps(dc, LOGPIXELSY), 72), 0, + 0,0, + bold ? FW_BOLD : 0, + italic, 0,0, charsets[charsetIndex], 0,0, + aa ? ANTIALIASED_QUALITY : 0, + 0, FontNames[fontIndex].c_str() ); + + if (!font) + return false; + + SelectObject(dc, font); + SetTextAlign (dc,TA_LEFT | TA_TOP | TA_NOUPDATECP); + + // get rid of the current textures/images + for (u32 i=0; idrop(); + currentTextures.clear(); + + for (u32 i=0; idrop(); + currentImages.clear(); + + // clear current image mappings + CharMap.clear(); + // clear array + Areas.clear(); + + // get information about this font's unicode ranges. + s32 size = GetFontUnicodeRanges( dc, 0); + c8 *buf = new c8[size]; + LPGLYPHSET glyphs = (LPGLYPHSET)buf; + + GetFontUnicodeRanges( dc, glyphs); + + // s32 TotalCharCount = glyphs->cGlyphsSupported; + + s32 currentx=0, currenty=0, maxy=0; + + for (u32 range=0; range < glyphs->cRanges; range++) + { + WCRANGE* current = &glyphs->ranges[range]; + + //maxy=0; + + // loop through each glyph and write its size and position + for (s32 ch=current->wcLow; ch< current->wcLow + current->cGlyphs; ch++) + { + wchar_t currentchar = ch; + + if ( IsDBCSLeadByte((BYTE) ch)) + continue; // surragate pairs unsupported + + // get the dimensions + SIZE size; + ABC abc; + GetTextExtentPoint32W(dc, ¤tchar, 1, &size); + SFontArea fa; + fa.underhang = 0; + fa.overhang = 0; + + if (GetCharABCWidthsW(dc, currentchar, currentchar, &abc)) // for unicode fonts, get overhang, underhang, width + { + size.cx = abc.abcB; + fa.underhang = abc.abcA; + fa.overhang = abc.abcC; + + if (abc.abcB-abc.abcA+abc.abcC<1) + continue; // nothing of width 0 + } + if (size.cy < 1) + continue; + + //GetGlyphOutline(dc, currentchar, GGO_METRICS, &gm, 0, 0, 0); + + //size.cx++; size.cy++; + + // wrap around? + if (currentx + size.cx > (s32) textureWidth) + { + currenty += maxy; + currentx = 0; + if ((u32)(currenty + maxy) > textureHeight) + { + currentImage++; // increase Image count + currenty=0; + } + maxy = 0; + } + // add this char dimension to the current map + + fa.rectangle = core::rect(currentx, currenty, currentx + size.cx, currenty + size.cy); + fa.sourceimage = currentImage; + + CharMap.insert(currentchar, Areas.size()); + Areas.push_back( fa ); + + currentx += size.cx +1; + + if (size.cy+1 > maxy) + maxy = size.cy+1; + } + } + currenty += maxy; + + u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currenty); + + // delete the glyph set + delete [] buf; + + currentImages.set_used(currentImage+1); + currentTextures.set_used(currentImage+1); + + for (currentImage=0; currentImage < currentImages.size(); ++currentImage) + { + core::stringc logmsg = "Creating image "; + logmsg += (s32) (currentImage+1); + logmsg += " of "; + logmsg += (s32) currentImages.size(); + Device->getLogger()->log(logmsg.c_str()); + // no need for a huge final texture + u32 texHeight = textureHeight; + if (currentImage == currentImages.size()-1 ) + texHeight = lastTextureHeight; + + // make a new bitmap + HBITMAP bmp = CreateCompatibleBitmap(dc, textureWidth, texHeight); + HDC bmpdc = CreateCompatibleDC(dc); + + LOGBRUSH lbrush; + lbrush.lbColor = RGB(0,0,0); + lbrush.lbHatch = 0; + lbrush.lbStyle = BS_SOLID; + + HBRUSH brush = CreateBrushIndirect(&lbrush); + HPEN pen = CreatePen(PS_NULL, 0, 0); + + HGDIOBJ oldbmp = SelectObject(bmpdc, bmp); + HGDIOBJ oldbmppen = SelectObject(bmpdc, pen); + HGDIOBJ oldbmpbrush = SelectObject(bmpdc, brush); + HGDIOBJ oldbmpfont = SelectObject(bmpdc, font); + + SetTextColor(bmpdc, RGB(255,255,255)); + + Rectangle(bmpdc, 0,0,textureWidth,texHeight); + SetBkMode(bmpdc, TRANSPARENT); + + // draw the letters... + + // iterate through the tree + core::map::Iterator it = CharMap.getIterator(); + while (!it.atEnd()) + { + s32 currentArea = (*it).getValue(); + wchar_t wch = (*it).getKey(); + // sloppy but I couldnt be bothered rewriting it + if (Areas[currentArea].sourceimage == currentImage) + { + // draw letter + s32 sx = Areas[currentArea].rectangle.UpperLeftCorner.X - Areas[currentArea].underhang; + TextOutW(bmpdc, sx, Areas[currentArea].rectangle.UpperLeftCorner.Y, &wch, 1); + + // if ascii font... + //SetPixel(bmpdc, Areas[currentArea].rectangle.UpperLeftCorner.X, Areas[currentArea].rectangle.UpperLeftCorner.Y, RGB(255,255,0));// left upper corner mark + } + it++; + } + + // copy the font bitmap into a new irrlicht image + BITMAP b; + PBITMAPINFO pbmi; + WORD cClrBits; + u32 cformat; + + // Retrieve the bitmap color format, width, and height. + GetObject(bmp, sizeof(BITMAP), (LPSTR)&b); + + // Convert the color format to a count of bits. + cClrBits = (WORD)(b.bmPlanes * b.bmBitsPixel); + + if (cClrBits <= 8) // we're not supporting these + cformat = -1; + else if (cClrBits <= 16) + cformat = video::ECF_A1R5G5B5; + else if (cClrBits <= 24) + cformat = video::ECF_R8G8B8; + else + cformat = video::ECF_A8R8G8B8; + + pbmi = (PBITMAPINFO) LocalAlloc(LPTR, + sizeof(BITMAPINFOHEADER)); + + // Initialize the fields in the BITMAPINFO structure. + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = b.bmWidth; + pbmi->bmiHeader.biHeight = b.bmHeight; + pbmi->bmiHeader.biPlanes = b.bmPlanes; + pbmi->bmiHeader.biBitCount = b.bmBitsPixel; + + // If the bitmap is not compressed, set the BI_RGB flag. + pbmi->bmiHeader.biCompression = BI_RGB; + + // Compute the number of bytes in the array of color + // indices and store the result in biSizeImage. + // For Windows NT, the width must be DWORD aligned unless + // the bitmap is RLE compressed. This example shows this. + // For Windows 95/98/Me, the width must be WORD aligned unless the + // bitmap is RLE compressed. + pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8 + * pbmi->bmiHeader.biHeight; + // Set biClrImportant to 0, indicating that all of the + // device colors are important. + pbmi->bmiHeader.biClrImportant = 0; + + LPBYTE lpBits; // memory pointer + + PBITMAPINFOHEADER pbih = (PBITMAPINFOHEADER) pbmi; + lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage); + + GetDIBits(dc, bmp, 0, (WORD) pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS); + + // DEBUG- copy to clipboard + //OpenClipboard(hWnd); + //EmptyClipboard(); + //SetClipboardData(CF_BITMAP, bmp); + //CloseClipboard(); + + // flip bitmap + s32 rowsize = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8; + c8 *row = new c8[rowsize]; + for (s32 i=0; i < (pbih->biHeight/2); ++i) + { + // grab a row + memcpy(row, lpBits + (rowsize * i), rowsize); + // swap row + memcpy(lpBits + (rowsize * i), lpBits + ((pbih->biHeight-1 -i) * rowsize ) , rowsize); + memcpy(lpBits + ((pbih->biHeight-1 -i) * rowsize ), row , rowsize); + } + + bool ret = false; + + if (cformat == video::ECF_A8R8G8B8) + { + // in this case the font should have an alpha channel, but since windows doesn't draw one + // we have to set one manually by going through all the pixels.. *sigh* + + u8* m; + for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=4) + { + if (UseAlphaChannel) + { + if (m[0] > 0) // pixel has colour + { + m[3]=m[0]; // set alpha + m[0]=m[1]=m[2] = 255; // everything else is full + } + } + else + m[3]=255; // all pixels are full alpha + } + + } + else if (cformat == video::ECF_A1R5G5B5) + { + u8* m; + for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=2) + { + WORD *p = (WORD*)m; + if (m[0] > 0 || !UseAlphaChannel) // alpha should be set + *p |= 0x8000; // set alpha bit + } + } + else + { + cformat = -1; + } + + // make a texture from the image + if (cformat != -1) + { + // turn mip-mapping off + bool b = Device->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); + currentImages[currentImage] = Device->getVideoDriver()->createImageFromData((video::ECOLOR_FORMAT)cformat, core::dimension2d(textureWidth,texHeight), (void*)lpBits); + Device->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS,b); + } + else + { + Device->getLogger()->log("Couldn't create font, your pixel format is unsupported."); + } + + // free memory and windows resources + // sloppy I know, but I only intended to create one image at first. + delete [] row; + LocalFree(pbmi); + GlobalFree(lpBits); + DeleteDC(bmpdc); + DeleteObject(brush); + DeleteObject(pen); + DeleteObject(bmp); + + if (currentImages[currentImage]) + { + // add texture + currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]); + currentTextures[currentImage]->grab(); + } + else + { + Device->getLogger()->log("Something went wrong, aborting."); + // drop all images + DeleteObject(font); + return false; + } + } // looping through each texture + DeleteObject(font); + return true; + } + +#else + + CFontTool::CFontTool(IrrlichtDevice *device) : FontSizes(fontsizes), Device(device), UseAlphaChannel(false) + { + if (!XftInitFtLibrary()) + { + core::stringc logmsg = "XFT not found\n"; + Device->getLogger()->log(logmsg.c_str()); + exit(EXIT_FAILURE); + } + + /* Get a list of the font foundries, storing them in a set to sort */ + std::set foundries; + Display* display = (Display*)Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display; + XftFontSet* fonts = XftListFonts(display, DefaultScreen(display), 0, XFT_FOUNDRY, 0); + for (int i = 0; i < fonts->nfont; i++) + { + char *foundry; + XftPatternGetString(fonts->fonts[i], XFT_FOUNDRY, 0, &foundry); + core::stringw tmp(foundry); + foundries.insert(tmp); + } + XftFontSetDestroy(fonts); + + /* Copy the sorted list into the array */ + CharSets.clear(); + for (std::set::iterator i = foundries.begin(); i != foundries.end(); i++) + CharSets.push_back((*i).c_str()); + selectCharSet(0); + } + + /* Note: There must be some trick for using strings as pattern parameters to XftListFonts because + no matter how I specify a string, I end up with an intermittent segfault. Since XftFontList is + just calling FcFontList, that's what I'll do too since that works OK */ + void CFontTool::selectCharSet(u32 currentCharSet) + { + /* Get a list of the font families, storing them in a set to sort */ + char foundry[256]; + sprintf(&foundry[0],"%ls",CharSets[currentCharSet].c_str()); + std::set families; + XftPattern *pattern = FcPatternCreate(); + XftPatternAddString(pattern, FC_FOUNDRY, &foundry[0]); + XftObjectSet *objectset = FcObjectSetCreate(); + XftObjectSetAdd(objectset, XFT_FOUNDRY); + XftObjectSetAdd(objectset, XFT_FAMILY); + FcFontSet *fonts = FcFontList(NULL, pattern, objectset); + + for (int i = 0; i < fonts->nfont; i++) + { + char* ptr; + XftPatternGetString(fonts->fonts[i], XFT_FAMILY, 0, &ptr); + core::stringw family(ptr); + families.insert(family); + } + XftPatternDestroy(pattern); + FcObjectSetDestroy(objectset); + + /* Copy the sorted list into the array */ + FontNames.clear(); + for (std::set::iterator i = families.begin(); i != families.end(); i++) + FontNames.push_back((*i).c_str()); + } + + bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha) + { + if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() ) + return false; + + Display *display = (Display*) Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display; + u32 screen = DefaultScreen(display); + Window win = RootWindow(display, screen); + Visual *visual = DefaultVisual(display, screen); + UseAlphaChannel = alpha; + u32 currentImage = 0; + + XftResult result; + XftPattern *request = XftPatternCreate(); + char foundry[256], family[256]; + sprintf(&foundry[0],"%ls",CharSets[charsetIndex].c_str()); + sprintf(&family[0],"%ls",FontNames[fontIndex].c_str()); + XftPatternAddString(request, XFT_FOUNDRY, &foundry[0]); + XftPatternAddString(request, XFT_FAMILY, &family[0]); + XftPatternAddInteger(request, XFT_PIXEL_SIZE, fontSize); + XftPatternAddInteger(request, XFT_WEIGHT, bold ? XFT_WEIGHT_BLACK : XFT_WEIGHT_LIGHT); + XftPatternAddInteger(request, XFT_SLANT, italic ? XFT_SLANT_ITALIC : XFT_SLANT_ROMAN); + XftPatternAddBool(request, XFT_ANTIALIAS, aa); + + /* Find the closest font that matches the user choices and open it and check if the returned + font has anti aliasing enabled by default, even if it wasn't requested */ + FcBool aaEnabled; + XftPattern *found = XftFontMatch(display, DefaultScreen(display), request, &result); + XftPatternGetBool(found, XFT_ANTIALIAS, 0, &aaEnabled); + aa = aaEnabled; + XftFont *font = XftFontOpenPattern(display, found); + + // get rid of the current textures/images + for (u32 i=0; idrop(); + currentTextures.clear(); + for (u32 i=0; idrop(); + currentImages.clear(); + CharMap.clear(); + Areas.clear(); + + /* Calculate the max height of the font. Annoyingly, it seems that the height property of the font + is the maximum height of any single character, but a string of characters, aligned along their + baselines, can exceed this figure. Because I don't know any better way of doing it, I'm going to + have to use the brute force method. + + Note: There will be a certain number of charters in a font, however they may not be grouped + consecutively, and could in fact be spread out with many gaps */ + u32 maxY = 0; + u32 charsFound = 0; + for (FT_UInt charCode = 0; charsFound < FcCharSetCount(font->charset); charCode++) + { + if (!XftCharExists(display, font, charCode)) + continue; + + charsFound++; + + XGlyphInfo extents; + XftTextExtents32(display, font, &charCode, 1, &extents); + if ((extents.xOff <= 0) && (extents.height <= 0)) + continue; + + /* Calculate the width and height, adding 1 extra pixel if anti aliasing is enabled */ + u32 chWidth = extents.xOff + (aa ? 1 : 0); + u32 chHeight = (font->ascent - extents.y + extents.height) + (aa ? 1 : 0); + if (chHeight > maxY) + maxY = chHeight; + + /* Store the character details here */ + SFontArea fontArea; + fontArea.rectangle = core::rect(0, 0, chWidth, chHeight); + CharMap.insert(charCode, Areas.size()); + Areas.push_back(fontArea); + } + core::stringc logmsg = "Found "; + logmsg += (s32) (CharMap.size() + 1); + logmsg += " characters"; + Device->getLogger()->log(logmsg.c_str()); + + /* Get the size of the chars and allocate them a position on a texture. If the next character that + is added would be outside the width or height of the texture, then a new texture is added */ + u32 currentX = 0, currentY = 0, rowY = 0; + for (core::map::Iterator it = CharMap.getIterator(); !it.atEnd(); it++) + { + s32 currentArea = (*it).getValue(); + SFontArea *fontArea = &Areas[currentArea]; + u32 chWidth = fontArea->rectangle.LowerRightCorner.X; + u32 chHeight = fontArea->rectangle.LowerRightCorner.Y; + + /* If the width of this char will exceed the textureWidth then start a new row */ + if ((currentX + chWidth) > textureWidth) + { + currentY += rowY; + currentX = 0; + + /* If the new row added to the texture exceeds the textureHeight then start a new texture */ + if ((currentY + rowY) > textureHeight) + { + currentImage++; + currentY = 0; + } + rowY = 0; + } + + /* Update the area with the current x and y and texture */ + fontArea->rectangle = core::rect(currentX, currentY, currentX + chWidth, currentY + chHeight); + fontArea->sourceimage = currentImage; + currentX += chWidth + 1; + if (chHeight + 1 > rowY) + rowY = chHeight + 1; + } + + /* The last row of chars and the last texture weren't accounted for in the loop, so add them here */ + currentY += rowY; + u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currentY); + currentImages.set_used(currentImage + 1); + currentTextures.set_used(currentImage + 1); + + /* Initialise colours */ + XftColor colFore, colBack; + XRenderColor xFore = {0xffff, 0xffff, 0xffff, 0xffff}; + XRenderColor xBack = {0x0000, 0x0000, 0x0000, 0xffff}; + XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xFore, &colFore); + XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xBack, &colBack); + + /* Create a pixmap that is large enough to hold any character in the font */ + Pixmap pixmap = XCreatePixmap(display, win, textureWidth, maxY, DefaultDepth(display, screen)); + XftDraw *draw = XftDrawCreate(display, pixmap, visual, DefaultColormap(display, screen)); + + /* Render the chars */ + for (currentImage = 0; currentImage < currentImages.size(); ++currentImage) + { + core::stringc logmsg = "Creating image "; + logmsg += (s32) (currentImage+1); + logmsg += " of "; + logmsg += (s32) currentImages.size(); + Device->getLogger()->log(logmsg.c_str()); + + /* The last texture that is saved is vertically shrunk to fit the characters drawn on it */ + u32 texHeight = textureHeight; + if (currentImage == currentImages.size() - 1) + texHeight = lastTextureHeight; + + /* The texture that holds this "page" of characters */ + currentImages[currentImage] = Device->getVideoDriver()->createImage(video::ECF_A8R8G8B8, core::dimension2du(textureWidth, texHeight)); + currentImages[currentImage]->fill(video::SColor(alpha ? 0 : 255,0,0,0)); + + for (core::map::Iterator it = CharMap.getIterator(); !it.atEnd(); it++) + { + FcChar32 wch = (*it).getKey(); + s32 currentArea = (*it).getValue(); + if (Areas[currentArea].sourceimage == currentImage) + { + SFontArea *fontArea = &Areas[currentArea]; + u32 chWidth = fontArea->rectangle.LowerRightCorner.X - fontArea->rectangle.UpperLeftCorner.X; + u32 chHeight = fontArea->rectangle.LowerRightCorner.Y - fontArea->rectangle.UpperLeftCorner.Y; + + /* Draw the glyph onto the pixmap */ + XGlyphInfo extents; + XftDrawRect(draw, &colBack, 0, 0, chWidth, chHeight); + XftTextExtents32(display, font, &wch, 1, &extents); + XftDrawString32(draw, &colFore, font, extents.x, extents.y, &wch, 1); + + /* Convert the pixmap into an image, then copy it onto the Irrlicht texture, pixel by pixel. + There's bound to be a faster way, but this is adequate */ + u32 xDest = fontArea->rectangle.UpperLeftCorner.X; + u32 yDest = fontArea->rectangle.UpperLeftCorner.Y + font->ascent - extents.y; + XImage *image = XGetImage(display, pixmap, 0, 0, chWidth, chHeight, 0xffffff, XYPixmap); + if (image) + { + for (u32 ySrc = 0; ySrc < chHeight; ySrc++) + for (u32 xSrc = 0; xSrc < chWidth; xSrc++) + { + /* Get the pixel colour and break it down into rgb components */ + u32 col = XGetPixel(image, xSrc, ySrc); + u32 a = 255; + u32 r = col & visual->red_mask; + u32 g = col & visual->green_mask; + u32 b = col & visual->blue_mask; + while (r > 0xff) r >>= 8; + while (g > 0xff) g >>= 8; + while (b > 0xff) b >>= 8; + + /* To make the background transparent, set the colour to 100% white and the alpha to + the average of the three rgb colour components to maintain the anti-aliasing */ + if (alpha) + { + a = (r + g + b) / 3; + r = 255; + g = 255; + b = 255; + } + currentImages[currentImage]->setPixel(xDest + xSrc,yDest + ySrc,video::SColor(a,r,g,b)); + } + image->f.destroy_image(image); + } + } + } + + /* Add the texture to the list */ + currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]); + currentTextures[currentImage]->grab(); + } + + XftColorFree (display, visual, DefaultColormap(display, screen), &colFore); + XftColorFree (display, visual, DefaultColormap(display, screen), &colBack); + XftFontClose(display,font); + XftPatternDestroy(request); + XftDrawDestroy(draw); + XFreePixmap(display, pixmap); + return true; + } +#endif + + CFontTool::~CFontTool() + { +#ifdef _IRR_WINDOWS_ + // destroy display context + if (dc) + DeleteDC(dc); +#endif + + // drop textures+images + for (u32 i=0; idrop(); + currentTextures.clear(); + + for (u32 i=0; idrop(); + currentImages.clear(); + } + +bool CFontTool::saveBitmapFont(const c8 *filename, const c8* format) +{ + if (currentImages.size() == 0) + { + Device->getLogger()->log("No image data to write, aborting."); + return false; + } + + core::stringc fn = filename; + core::stringc imagename = filename; + fn += ".xml"; + + io::IXMLWriter *writer = Device->getFileSystem()->createXMLWriter(fn.c_str()); + + // header and line breaks + writer->writeXMLHeader(); + writer->writeLineBreak(); + + // write information + writer->writeElement(L"font", false, L"type", L"bitmap"); + writer->writeLineBreak(); + writer->writeLineBreak(); + + // write images and link to them + for (u32 i=0; igetVideoDriver()->writeImageToFile(currentImages[i],imagename.c_str()); + + writer->writeElement(L"Texture", true, + L"index", core::stringw(i).c_str(), + L"filename", core::stringw(imagename.c_str()).c_str(), + L"hasAlpha", UseAlphaChannel ? L"true" : L"false"); + writer->writeLineBreak(); + } + + writer->writeLineBreak(); + + // write each character + core::map::Iterator it = CharMap.getIterator(); + while (!it.atEnd()) + { + SFontArea &fa = Areas[(*it).getValue()]; + + wchar_t c[2]; + c[0] = (*it).getKey(); + c[1] = L'\0'; + core::stringw area, under, over, image; + area = core::stringw(fa.rectangle.UpperLeftCorner.X); + area += L", "; + area += fa.rectangle.UpperLeftCorner.Y; + area += L", "; + area += fa.rectangle.LowerRightCorner.X; + area += L", "; + area += fa.rectangle.LowerRightCorner.Y; + + core::array names; + core::array values; + names.clear(); + values.clear(); + // char + names.push_back(core::stringw(L"c")); + values.push_back(core::stringw(c)); + // image number + if (fa.sourceimage != 0) + { + image = core::stringw(fa.sourceimage); + names.push_back(core::stringw(L"i")); + values.push_back(image); + } + // rectangle + names.push_back(core::stringw(L"r")); + values.push_back(area); + + if (fa.underhang != 0) + { + under = core::stringw(fa.underhang); + names.push_back(core::stringw(L"u")); + values.push_back(under); + } + if (fa.overhang != 0) + { + over = core::stringw(fa.overhang); + names.push_back(core::stringw(L"o")); + values.push_back(over); + } + writer->writeElement(L"c", true, names, values); + + writer->writeLineBreak(); + it++; + } + + writer->writeClosingTag(L"font"); + + writer->drop(); + + Device->getLogger()->log("Bitmap font saved."); + + return true; +} diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.h b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.h index 5a35938..ee0eefb 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.h +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CFontTool.h @@ -1,78 +1,78 @@ -#ifndef __IRR_FONT_TOOL_INCLUDED__ -#define __IRR_FONT_TOOL_INCLUDED__ - - -#include "irrlicht.h" - -#if defined(_IRR_WINDOWS_) - #ifdef _MBCS - #undef _MBCS - #endif - - #define UNICODE - #define _WIN32_WINNT 0x0500 - #include "windows.h" -#else - #ifdef _IRR_COMPILE_WITH_X11_ - #include - #endif - #include - #include -#endif - - -namespace irr { - class CFontTool : public irr::IReferenceCounted - { - public: - CFontTool(irr::IrrlichtDevice* device); - ~CFontTool(); - - virtual bool makeBitmapFont(u32 fontIndex, u32 charsetIndex, - s32 fontSize, u32 texturewidth, u32 textureHeight, - bool bold, bool italic, bool aa, bool alpha); - - virtual bool saveBitmapFont(const c8* filename, const c8* format); - - virtual void selectCharSet(u32 currentCharSet); - - struct SFontArea - { - SFontArea() : rectangle(), underhang(0), overhang(0), sourceimage(0) {} - core::rect rectangle; - s32 underhang; - s32 overhang; - u32 sourceimage; - }; - - /* struct SFontMap - { - SFontMap() : areas(), start(0), count(0) {} - core::array< SFontArea > areas; - s32 start; - s32 count; - };*/ - - - - core::array FontNames; - core::array CharSets; - //core::array Mappings; - core::array Areas; - core::map CharMap; - - core::array currentTextures; - core::array currentImages; - const int *FontSizes; - IrrlichtDevice *Device; - - bool UseAlphaChannel; - - // windows - #ifdef _IRR_WINDOWS_ - HDC dc; - #endif - - }; -} -#endif // __IRR_FONT_TOOL_INCLUDED__ +#ifndef __IRR_FONT_TOOL_INCLUDED__ +#define __IRR_FONT_TOOL_INCLUDED__ + + +#include "irrlicht.h" + +#if defined(_IRR_WINDOWS_) + #ifdef _MBCS + #undef _MBCS + #endif + + #define UNICODE + #define _WIN32_WINNT 0x0500 + #include "windows.h" +#else + #ifdef _IRR_COMPILE_WITH_X11_ + #include + #endif + #include + #include +#endif + + +namespace irr { + class CFontTool : public irr::IReferenceCounted + { + public: + CFontTool(irr::IrrlichtDevice* device); + ~CFontTool(); + + virtual bool makeBitmapFont(u32 fontIndex, u32 charsetIndex, + s32 fontSize, u32 texturewidth, u32 textureHeight, + bool bold, bool italic, bool aa, bool alpha); + + virtual bool saveBitmapFont(const c8* filename, const c8* format); + + virtual void selectCharSet(u32 currentCharSet); + + struct SFontArea + { + SFontArea() : rectangle(), underhang(0), overhang(0), sourceimage(0) {} + core::rect rectangle; + s32 underhang; + s32 overhang; + u32 sourceimage; + }; + + /* struct SFontMap + { + SFontMap() : areas(), start(0), count(0) {} + core::array< SFontArea > areas; + s32 start; + s32 count; + };*/ + + + + core::array FontNames; + core::array CharSets; + //core::array Mappings; + core::array Areas; + core::map CharMap; + + core::array currentTextures; + core::array currentImages; + const int *FontSizes; + IrrlichtDevice *Device; + + bool UseAlphaChannel; + + // windows + #ifdef _IRR_WINDOWS_ + HDC dc; + #endif + + }; +} +#endif // __IRR_FONT_TOOL_INCLUDED__ diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CVectorFontTool.h b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CVectorFontTool.h index 05a9c79..c139f3d 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CVectorFontTool.h +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/CVectorFontTool.h @@ -1,1199 +1,1199 @@ -/* - Vector font tool - Gaz Davidson December 2006-2012 - - I noticed bitmap fonts were taking massive amounts of video memory at reasonable sizes, - so I decided to make a vector font. I always wanted to try converting pixels to triangles... - - And I failed! This is a collection of the ugliest, bloated, most inneficient algorithms - i've ever written, but its kinda working so I'm not changing it. -*/ - -#ifndef __VECTOR_FONT_TOOL_INCLUDED__ -#define __VECTOR_FONT_TOOL_INCLUDED__ - -#include "irrlicht.h" -#include "CFontTool.h" -#include - -using namespace irr; -using namespace video; - -struct STriangleList -{ - core::array positions; - core::array indexes; - - // for adding one triangle list to another, - // these triangles share positions, but dont share triangles - STriangleList& operator+=(STriangleList &other) - { - core::matrix4 m; - core::array map; - map.set_used(other.positions.size()); - - for (u32 i=0; i positions; - - bool isMember(s32 x, s32 y) - { - for (u32 i=0; i h1((f32)(positions[i-1].X - positions[i].X),(f32)(positions[i-1].Y - positions[i].Y)), - h2((f32)(positions[i].X - positions[i+1].X),(f32)(positions[i].Y - positions[i+1].Y)); - h1.normalize(); - h2.normalize(); - - if (h1==h2) // erase the current point - positions.erase(i--); - } - - // level 1- if point1 points at point3, we can skip point2 - // level 2+ allow a deviation of level-1 - - } - - }; - - // contains an array of lines for triangulation - struct SLineList - { - core::array lines; - SLineList() : lines() { } - void addEdge(const SEdge &edge) - { - // adds lines to the buffer - for (u32 i=1; i 0 && - lb.getPointOrientation(l2.start) > 0 && - lc.getPointOrientation(l2.start) > 0) - return true; - //if (la.getPointOrientation(l2.start) < 0 && - // lb.getPointOrientation(l2.start) < 0 && - // lc.getPointOrientation(l2.start) < 0) - // return true; - - core::vector2df out; - //if (la.intersectWith(l2,out)) - // if (out != la.start && out != la.end && - // out != l2.start && out != l2.end) - // return true; - if (lb.intersectWith(l2,out)) - if (!out.equals(lb.start) && !out.equals(lb.end) && - !out.equals(l2.start) && !out.equals(l2.end)) - return true; - if (lc.intersectWith(l2,out)) - if (!out.equals(lc.start) && !out.equals(lc.end) && - !out.equals(l2.start) && !out.equals(l2.end)) - return true; - - // my shit intersection code only works with lines in certain directions :( - if (l2.intersectWith(lb,out)) - if (!out.equals(lb.start) && !out.equals(lb.end) && - !out.equals(l2.start) && !out.equals(l2.end)) - return true; - if (l2.intersectWith(lc,out)) - if (!out.equals(lc.start) && !out.equals(lc.end) && - !out.equals(l2.start) && !out.equals(l2.end)) - return true; - - - if (lb.isPointOnLine(l2.start) && l2.start != lb.start && l2.start != lb.end) - return true; - if (lc.isPointOnLine(l2.start) && l2.start != lc.start && l2.start != lc.end) - return true; - - } - return false; - } - }; - - // an area of adjacent pixels - struct SPixelGroup - { - SPixelGroup(IrrlichtDevice *device) : triangles(), pixelWidth(0), pixelHeight(0), - Device(device) {} - - core::array pixels; - core::array edges; - STriangleList triangles; - core::array ll; - core::array isMemberCache; - s32 pixelWidth; - s32 pixelHeight; - IrrlichtDevice *Device; - - void triangulate() - { - - // find edges in this group - makeEdges(); - - // triangulate the group - makeTriangles(); - - } - - void drawTriangle( core::line2df line, core::vector2df point) - { - //const u32 endt = Device->getTimer()->getTime() + t; - f32 scale = 5; - - - //while(Device->getTimer()->getTime() < endt ) - //{ - Device->run(); - Device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); - for (u32 v=0;vgetVideoDriver()->draw2DLine(st,en, SColor(255,255,255,255)); - } - // draw this triangle - const core::position2di st((s32)(line.start.X*scale)+50, (s32)(line.start.Y*scale)+50); - const core::position2di en((s32)(line.end.X*scale)+50, (s32)(line.end.Y*scale)+50); - const core::position2di p((s32)(point.X*scale)+50, (s32)(point.Y*scale)+50); - Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); - Device->getVideoDriver()->draw2DLine(en,p, SColor(255,0,255,0)); - Device->getVideoDriver()->draw2DLine(p,st, SColor(255,0,0,255)); - - Device->getVideoDriver()->endScene(); - //} - } - - void makeTriangles() - { - // make lines from edges, because they're easier to deal with - ll.clear(); - for (u32 i=0; i < edges.size(); ++i) - { - SLineList l; - l.addEdge(edges[i]); - ll.push_back(l); - } - // add an extra one for inside edges - SLineList innerlines; - ll.push_back(innerlines); - - // loop through each edge and make triangles - for (u32 i=0; ibestScore) - { - bestScore = score; - bestEdge = k; - bestPoint = j; - } - } - // hopefully we found one - if (bestEdge >= 0 && bestPoint >= 0 && bestScore >= 0.0f) - { - //assert(bestEdge >= 0 && bestPoint >= 0); - //assert(bestScore >= 0.0f); - - core::vector2df point(ll[bestEdge].lines[bestPoint].start.X, ll[bestEdge].lines[bestPoint].start.Y); - - // add it to the triangles list - triangles.add(currentLine.start, currentLine.end, point); - - // add inner lines to the line buffer, but only if they arent in others - - core::line2df la(point,currentLine.start); - core::line2df lb(currentLine.end,point); - - bool found = false; - for (u32 lineno=0;lineno= 3); - - // all edges should be closed - assert(edges[i].positions[0] == edges[i].positions[edges[i].positions.size()-1] ); - } - } - - // adds a line to the edges arrays - void addToEdges(s32 x1, s32 y1, s32 x2, s32 y2) - { - bool found=false; - // loop through each edge - for (u32 i=0; ipixelWidth || y>pixelHeight || x<0 || y<0) - return false; - else - return isMemberCache[pixelWidth*y + x]; - } - - void refreshIsMemberCache() - { - isMemberCache.clear(); - pixelWidth=0; pixelHeight=0; - for (u32 i=0; ipixelWidth) pixelWidth=pixels[i].X; - if (pixels[i].Y>pixelHeight) pixelHeight=pixels[i].Y; - } - pixelWidth+=2; pixelHeight+=2; - isMemberCache.set_used(pixelWidth*pixelHeight+1); - for (u32 i=0; igetTimer()->getTime(); - const u32 endt = stt + t; - - while(device->getTimer()->getTime() < endt ) - { - const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f; - - device->run(); - device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); - for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en); - device->getVideoDriver()->draw2DLine(st,ep,video::SColor(255,255,0,0) ); - } - device->getVideoDriver()->endScene(); - } - } - - void drawTriangles(IrrlichtDevice *device, u32 t, s32 scale) - { - const u32 stt = device->getTimer()->getTime(); - const u32 endt = stt + t; - - while(device->getTimer()->getTime() < endt ) - { - const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f; - - device->run(); - device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); - for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); - st = core::position2di((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50); - en = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50); - device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,255,0)); - st = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50); - en = core::position2di((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50); - device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,0,255)); - } - device->getVideoDriver()->endScene(); - } - } - - void drawTriLines(IrrlichtDevice *device, u32 t, s32 scale) - { - const u32 endt = device->getTimer()->getTime() + t; - - while(device->getTimer()->getTime() < endt ) - { - device->run(); - device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); - for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); - } - - device->getVideoDriver()->endScene(); - } - } - void drawTri3D(IrrlichtDevice *device, u32 t) - { - for (u32 g=0;g verts; - verts.clear(); - for(u32 v=0; v< t.positions.size(); ++v) - { - verts.push_back(S3DVertex( - -t.positions[v].X, -t.positions[v].Y, -100, - 0,0,1,SColor(255,255,255,255),0,0)); - } - - device->getVideoDriver()->drawIndexedTriangleList(verts.pointer(),verts.size(),t.indexes.pointer(), t.indexes.size()/3 ); - } - } - - - // process all pixels - void findGroups() - { - for (int y=0; y0) // look one behind - { - grp = getRef(x-1,y); - if (grp) found=true; - } - if (y>0) // look above - { - if (x>0) // top left - { - g = getRef(x-1,y-1); - - if (g) - { - if (found) - { - mergeGroups(grp, g); - } - else - { - grp = g; - found = true; - } - } - } - - if (x groups; - core::array groupRefs; - core::array refbuffer; - bool *mem; - IrrlichtDevice *Device; -}; - -// creates a simple vector font from a bitmap from the font tool -class CVectorFontTool -{ -public: - CVectorFontTool(CFontTool *fonttool) : - triangulator(0), FontTool(fonttool), - letterHeight(0), letterWidth(0), triangles() - { - core::map::Iterator it = FontTool->CharMap.getIterator(); - - while(!it.atEnd()) - { - CFontTool::SFontArea &fa = FontTool->Areas[(*it).getValue()]; - - if (fa.rectangle.getWidth() > letterWidth) - letterWidth = fa.rectangle.getWidth(); - if (fa.rectangle.getHeight() > letterHeight) - letterHeight = fa.rectangle.getHeight(); - - it++; - } - - // number of verts is one more than number of pixels because it's a grid of squares - letterWidth++; - letterHeight++; - - // create image memory - imagedata.set_used(letterWidth*letterHeight); - - // create vertex list, set position etc - verts.set_used(letterWidth*letterHeight); - for (s32 y=0; yCharMap.getIterator(); - while(!it.atEnd()) - { - addChar((*it).getKey()); - it++; - } - } - - ~CVectorFontTool() - { - if (triangulator) - delete triangulator; - } - - void addChar(wchar_t thischar) - { - const s32 area = FontTool->CharMap[thischar]; - const CFontTool::SFontArea &fa = FontTool->Areas[area]; - - const s32 img = fa.sourceimage; - const core::rect& r = fa.rectangle; - - // init image memory - IImage *image = FontTool->currentImages[img]; - for (u32 i=0; i < imagedata.size(); ++i) - imagedata[i] = false; - for (s32 y=r.UpperLeftCorner.Y; y < r.LowerRightCorner.Y; ++y) - { - for (s32 x=r.UpperLeftCorner.X; x < r.LowerRightCorner.X ; ++x) - if (image->getPixel(x,y).getBlue() > 0) - { - imagedata[letterWidth*(y-r.UpperLeftCorner.Y) +(x-r.UpperLeftCorner.X)] = true; - } - } - - // get shape areas - triangulator = new CGroupFinder(imagedata.pointer(), letterWidth, letterHeight, FontTool->Device ); - - wprintf(L"Created character '%c' in texture %d\n", thischar, img ); - - //floodfill->drawEdges(FontTool->Device, 500, 3); - //floodfill->drawTriangles(FontTool->Device, 500,30); - //floodfill->drawTriLines(FontTool->Device, 200,3); - - /* - if (area==32 && map == 0) - { - scene::ISceneManager *smgr = FontTool->Device->getSceneManager(); - smgr->addCameraSceneNodeFPS(); - while(FontTool->Device->run()) - { - //floodfill->drawEdges(FontTool->Device, 100, 30); - FontTool->Device->getVideoDriver()->beginScene(true, true, video::SColor(0,200,200,200)); - smgr->drawAll(); - floodfill->drawTri3D(FontTool->Device, 100); - FontTool->Device->getVideoDriver()->endScene(); - } - }*/ - - u32 lastind = triangles.indexes.size(); - - // loop through each shape and add it to the current character... - for (u32 i=0; i < triangulator->groups.size(); ++i) - triangles += triangulator->groups[i].triangles; - - // add character details - charstarts.push_back(lastind); - charlengths.push_back(triangles.indexes.size() - lastind); - chars.push_back(thischar); - } - - bool saveVectorFont(const c8 *filename, const c8 *formatname) - { - IrrlichtDevice *Device = FontTool->Device; - - if (triangles.indexes.size() == 0) - { - Device->getLogger()->log("No vector data to write, aborting."); - return false; - } - - core::stringc fn = filename; - - if (core::stringc(formatname) == core::stringc("xml")) - { - fn += ".xml"; - io::IXMLWriter *writer = FontTool->Device->getFileSystem()->createXMLWriter(fn.c_str()); - - // header and line breaks - writer->writeXMLHeader(); - writer->writeLineBreak(); - - // write info header - writer->writeElement(L"font", false, L"type", L"vector"); - writer->writeLineBreak(); - writer->writeLineBreak(); - - // write each letter - - for (u32 n=0; nCharMap[chars[n]]; - CFontTool::SFontArea &fa = FontTool->Areas[i]; - wchar_t c[2]; - c[0] = chars[n]; - c[1] = L'\0'; - core::stringw area, under, over; - area = core::stringw(fa.rectangle.LowerRightCorner.X- - fa.rectangle.UpperLeftCorner.X); - area += L", "; - area += fa.rectangle.LowerRightCorner.Y- - fa.rectangle.UpperLeftCorner.Y; - - - core::array names; - core::array values; - names.clear(); - values.clear(); - // char - names.push_back(core::stringw(L"c")); - values.push_back(core::stringw(c)); - - // width+height - names.push_back(core::stringw(L"wh")); - values.push_back(area); - - // start - names.push_back(core::stringw(L"st")); - values.push_back(core::stringw(charstarts[n])); - // length - names.push_back(core::stringw(L"len")); - values.push_back(core::stringw(charlengths[n])); - - if (fa.underhang != 0) - { - under = core::stringw(fa.underhang); - names.push_back(core::stringw(L"u")); - values.push_back(under); - } - if (fa.overhang != 0) - { - over = core::stringw(fa.overhang); - names.push_back(core::stringw(L"o")); - values.push_back(over); - } - writer->writeElement(L"c", true, names, values); - - writer->writeLineBreak(); - } - - // write vertex data - core::stringw data, count; - data = L""; - count = core::stringw(triangles.positions.size()); - for (u32 i=0; iwriteElement(L"Vertices", true, L"count", count.c_str(), L"data", data.c_str()); - writer->writeLineBreak(); - - // write index list - data = L""; - count = core::stringw(triangles.indexes.size()); - for (u32 i=0; iwriteElement(L"Indices", true, L"count", count.c_str(), L"data", data.c_str()); - writer->writeLineBreak(); - - writer->writeClosingTag(L"font"); - - writer->drop(); - - Device->getLogger()->log("Font saved."); - return true; - - } - else if (core::stringc(formatname) == core::stringc("bin")) - { - FontTool->Device->getLogger()->log("binary fonts not supported yet, sorry"); - return false; - } - else - { - FontTool->Device->getLogger()->log("unsupported file format, unable to save vector font"); - return false; - } - } - - S3DVertex& getVert(s32 x, s32 y) { return verts[letterWidth*y +x]; } - - core::array verts; - core::array inds; - core::array imagedata; - - core::array charstarts; // start position of each char - core::array charlengths; // index count - core::array chars; // letters - - CGroupFinder* triangulator; - CFontTool* FontTool; - - s32 letterHeight; - s32 letterWidth; - - STriangleList triangles; -}; - -#endif // __VECTOR_FONT_TOOL_INCLUDED__ - +/* + Vector font tool - Gaz Davidson December 2006-2012 + + I noticed bitmap fonts were taking massive amounts of video memory at reasonable sizes, + so I decided to make a vector font. I always wanted to try converting pixels to triangles... + + And I failed! This is a collection of the ugliest, bloated, most inneficient algorithms + i've ever written, but its kinda working so I'm not changing it. +*/ + +#ifndef __VECTOR_FONT_TOOL_INCLUDED__ +#define __VECTOR_FONT_TOOL_INCLUDED__ + +#include "irrlicht.h" +#include "CFontTool.h" +#include + +using namespace irr; +using namespace video; + +struct STriangleList +{ + core::array positions; + core::array indexes; + + // for adding one triangle list to another, + // these triangles share positions, but dont share triangles + STriangleList& operator+=(STriangleList &other) + { + core::matrix4 m; + core::array map; + map.set_used(other.positions.size()); + + for (u32 i=0; i positions; + + bool isMember(s32 x, s32 y) + { + for (u32 i=0; i h1((f32)(positions[i-1].X - positions[i].X),(f32)(positions[i-1].Y - positions[i].Y)), + h2((f32)(positions[i].X - positions[i+1].X),(f32)(positions[i].Y - positions[i+1].Y)); + h1.normalize(); + h2.normalize(); + + if (h1==h2) // erase the current point + positions.erase(i--); + } + + // level 1- if point1 points at point3, we can skip point2 + // level 2+ allow a deviation of level-1 + + } + + }; + + // contains an array of lines for triangulation + struct SLineList + { + core::array lines; + SLineList() : lines() { } + void addEdge(const SEdge &edge) + { + // adds lines to the buffer + for (u32 i=1; i 0 && + lb.getPointOrientation(l2.start) > 0 && + lc.getPointOrientation(l2.start) > 0) + return true; + //if (la.getPointOrientation(l2.start) < 0 && + // lb.getPointOrientation(l2.start) < 0 && + // lc.getPointOrientation(l2.start) < 0) + // return true; + + core::vector2df out; + //if (la.intersectWith(l2,out)) + // if (out != la.start && out != la.end && + // out != l2.start && out != l2.end) + // return true; + if (lb.intersectWith(l2,out)) + if (!out.equals(lb.start) && !out.equals(lb.end) && + !out.equals(l2.start) && !out.equals(l2.end)) + return true; + if (lc.intersectWith(l2,out)) + if (!out.equals(lc.start) && !out.equals(lc.end) && + !out.equals(l2.start) && !out.equals(l2.end)) + return true; + + // my shit intersection code only works with lines in certain directions :( + if (l2.intersectWith(lb,out)) + if (!out.equals(lb.start) && !out.equals(lb.end) && + !out.equals(l2.start) && !out.equals(l2.end)) + return true; + if (l2.intersectWith(lc,out)) + if (!out.equals(lc.start) && !out.equals(lc.end) && + !out.equals(l2.start) && !out.equals(l2.end)) + return true; + + + if (lb.isPointOnLine(l2.start) && l2.start != lb.start && l2.start != lb.end) + return true; + if (lc.isPointOnLine(l2.start) && l2.start != lc.start && l2.start != lc.end) + return true; + + } + return false; + } + }; + + // an area of adjacent pixels + struct SPixelGroup + { + SPixelGroup(IrrlichtDevice *device) : triangles(), pixelWidth(0), pixelHeight(0), + Device(device) {} + + core::array pixels; + core::array edges; + STriangleList triangles; + core::array ll; + core::array isMemberCache; + s32 pixelWidth; + s32 pixelHeight; + IrrlichtDevice *Device; + + void triangulate() + { + + // find edges in this group + makeEdges(); + + // triangulate the group + makeTriangles(); + + } + + void drawTriangle( core::line2df line, core::vector2df point) + { + //const u32 endt = Device->getTimer()->getTime() + t; + f32 scale = 5; + + + //while(Device->getTimer()->getTime() < endt ) + //{ + Device->run(); + Device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); + for (u32 v=0;vgetVideoDriver()->draw2DLine(st,en, SColor(255,255,255,255)); + } + // draw this triangle + const core::position2di st((s32)(line.start.X*scale)+50, (s32)(line.start.Y*scale)+50); + const core::position2di en((s32)(line.end.X*scale)+50, (s32)(line.end.Y*scale)+50); + const core::position2di p((s32)(point.X*scale)+50, (s32)(point.Y*scale)+50); + Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); + Device->getVideoDriver()->draw2DLine(en,p, SColor(255,0,255,0)); + Device->getVideoDriver()->draw2DLine(p,st, SColor(255,0,0,255)); + + Device->getVideoDriver()->endScene(); + //} + } + + void makeTriangles() + { + // make lines from edges, because they're easier to deal with + ll.clear(); + for (u32 i=0; i < edges.size(); ++i) + { + SLineList l; + l.addEdge(edges[i]); + ll.push_back(l); + } + // add an extra one for inside edges + SLineList innerlines; + ll.push_back(innerlines); + + // loop through each edge and make triangles + for (u32 i=0; ibestScore) + { + bestScore = score; + bestEdge = k; + bestPoint = j; + } + } + // hopefully we found one + if (bestEdge >= 0 && bestPoint >= 0 && bestScore >= 0.0f) + { + //assert(bestEdge >= 0 && bestPoint >= 0); + //assert(bestScore >= 0.0f); + + core::vector2df point(ll[bestEdge].lines[bestPoint].start.X, ll[bestEdge].lines[bestPoint].start.Y); + + // add it to the triangles list + triangles.add(currentLine.start, currentLine.end, point); + + // add inner lines to the line buffer, but only if they arent in others + + core::line2df la(point,currentLine.start); + core::line2df lb(currentLine.end,point); + + bool found = false; + for (u32 lineno=0;lineno= 3); + + // all edges should be closed + assert(edges[i].positions[0] == edges[i].positions[edges[i].positions.size()-1] ); + } + } + + // adds a line to the edges arrays + void addToEdges(s32 x1, s32 y1, s32 x2, s32 y2) + { + bool found=false; + // loop through each edge + for (u32 i=0; ipixelWidth || y>pixelHeight || x<0 || y<0) + return false; + else + return isMemberCache[pixelWidth*y + x]; + } + + void refreshIsMemberCache() + { + isMemberCache.clear(); + pixelWidth=0; pixelHeight=0; + for (u32 i=0; ipixelWidth) pixelWidth=pixels[i].X; + if (pixels[i].Y>pixelHeight) pixelHeight=pixels[i].Y; + } + pixelWidth+=2; pixelHeight+=2; + isMemberCache.set_used(pixelWidth*pixelHeight+1); + for (u32 i=0; igetTimer()->getTime(); + const u32 endt = stt + t; + + while(device->getTimer()->getTime() < endt ) + { + const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f; + + device->run(); + device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); + for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en); + device->getVideoDriver()->draw2DLine(st,ep,video::SColor(255,255,0,0) ); + } + device->getVideoDriver()->endScene(); + } + } + + void drawTriangles(IrrlichtDevice *device, u32 t, s32 scale) + { + const u32 stt = device->getTimer()->getTime(); + const u32 endt = stt + t; + + while(device->getTimer()->getTime() < endt ) + { + const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f; + + device->run(); + device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); + for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); + st = core::position2di((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50); + en = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50); + device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,255,0)); + st = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50); + en = core::position2di((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50); + device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,0,255)); + } + device->getVideoDriver()->endScene(); + } + } + + void drawTriLines(IrrlichtDevice *device, u32 t, s32 scale) + { + const u32 endt = device->getTimer()->getTime() + t; + + while(device->getTimer()->getTime() < endt ) + { + device->run(); + device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0)); + for (u32 g=0;ggetVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0)); + } + + device->getVideoDriver()->endScene(); + } + } + void drawTri3D(IrrlichtDevice *device, u32 t) + { + for (u32 g=0;g verts; + verts.clear(); + for(u32 v=0; v< t.positions.size(); ++v) + { + verts.push_back(S3DVertex( + -t.positions[v].X, -t.positions[v].Y, -100, + 0,0,1,SColor(255,255,255,255),0,0)); + } + + device->getVideoDriver()->drawIndexedTriangleList(verts.pointer(),verts.size(),t.indexes.pointer(), t.indexes.size()/3 ); + } + } + + + // process all pixels + void findGroups() + { + for (int y=0; y0) // look one behind + { + grp = getRef(x-1,y); + if (grp) found=true; + } + if (y>0) // look above + { + if (x>0) // top left + { + g = getRef(x-1,y-1); + + if (g) + { + if (found) + { + mergeGroups(grp, g); + } + else + { + grp = g; + found = true; + } + } + } + + if (x groups; + core::array groupRefs; + core::array refbuffer; + bool *mem; + IrrlichtDevice *Device; +}; + +// creates a simple vector font from a bitmap from the font tool +class CVectorFontTool +{ +public: + CVectorFontTool(CFontTool *fonttool) : + triangulator(0), FontTool(fonttool), + letterHeight(0), letterWidth(0), triangles() + { + core::map::Iterator it = FontTool->CharMap.getIterator(); + + while(!it.atEnd()) + { + CFontTool::SFontArea &fa = FontTool->Areas[(*it).getValue()]; + + if (fa.rectangle.getWidth() > letterWidth) + letterWidth = fa.rectangle.getWidth(); + if (fa.rectangle.getHeight() > letterHeight) + letterHeight = fa.rectangle.getHeight(); + + it++; + } + + // number of verts is one more than number of pixels because it's a grid of squares + letterWidth++; + letterHeight++; + + // create image memory + imagedata.set_used(letterWidth*letterHeight); + + // create vertex list, set position etc + verts.set_used(letterWidth*letterHeight); + for (s32 y=0; yCharMap.getIterator(); + while(!it.atEnd()) + { + addChar((*it).getKey()); + it++; + } + } + + ~CVectorFontTool() + { + if (triangulator) + delete triangulator; + } + + void addChar(wchar_t thischar) + { + const s32 area = FontTool->CharMap[thischar]; + const CFontTool::SFontArea &fa = FontTool->Areas[area]; + + const s32 img = fa.sourceimage; + const core::rect& r = fa.rectangle; + + // init image memory + IImage *image = FontTool->currentImages[img]; + for (u32 i=0; i < imagedata.size(); ++i) + imagedata[i] = false; + for (s32 y=r.UpperLeftCorner.Y; y < r.LowerRightCorner.Y; ++y) + { + for (s32 x=r.UpperLeftCorner.X; x < r.LowerRightCorner.X ; ++x) + if (image->getPixel(x,y).getBlue() > 0) + { + imagedata[letterWidth*(y-r.UpperLeftCorner.Y) +(x-r.UpperLeftCorner.X)] = true; + } + } + + // get shape areas + triangulator = new CGroupFinder(imagedata.pointer(), letterWidth, letterHeight, FontTool->Device ); + + wprintf(L"Created character '%c' in texture %d\n", thischar, img ); + + //floodfill->drawEdges(FontTool->Device, 500, 3); + //floodfill->drawTriangles(FontTool->Device, 500,30); + //floodfill->drawTriLines(FontTool->Device, 200,3); + + /* + if (area==32 && map == 0) + { + scene::ISceneManager *smgr = FontTool->Device->getSceneManager(); + smgr->addCameraSceneNodeFPS(); + while(FontTool->Device->run()) + { + //floodfill->drawEdges(FontTool->Device, 100, 30); + FontTool->Device->getVideoDriver()->beginScene(true, true, video::SColor(0,200,200,200)); + smgr->drawAll(); + floodfill->drawTri3D(FontTool->Device, 100); + FontTool->Device->getVideoDriver()->endScene(); + } + }*/ + + u32 lastind = triangles.indexes.size(); + + // loop through each shape and add it to the current character... + for (u32 i=0; i < triangulator->groups.size(); ++i) + triangles += triangulator->groups[i].triangles; + + // add character details + charstarts.push_back(lastind); + charlengths.push_back(triangles.indexes.size() - lastind); + chars.push_back(thischar); + } + + bool saveVectorFont(const c8 *filename, const c8 *formatname) + { + IrrlichtDevice *Device = FontTool->Device; + + if (triangles.indexes.size() == 0) + { + Device->getLogger()->log("No vector data to write, aborting."); + return false; + } + + core::stringc fn = filename; + + if (core::stringc(formatname) == core::stringc("xml")) + { + fn += ".xml"; + io::IXMLWriter *writer = FontTool->Device->getFileSystem()->createXMLWriter(fn.c_str()); + + // header and line breaks + writer->writeXMLHeader(); + writer->writeLineBreak(); + + // write info header + writer->writeElement(L"font", false, L"type", L"vector"); + writer->writeLineBreak(); + writer->writeLineBreak(); + + // write each letter + + for (u32 n=0; nCharMap[chars[n]]; + CFontTool::SFontArea &fa = FontTool->Areas[i]; + wchar_t c[2]; + c[0] = chars[n]; + c[1] = L'\0'; + core::stringw area, under, over; + area = core::stringw(fa.rectangle.LowerRightCorner.X- + fa.rectangle.UpperLeftCorner.X); + area += L", "; + area += fa.rectangle.LowerRightCorner.Y- + fa.rectangle.UpperLeftCorner.Y; + + + core::array names; + core::array values; + names.clear(); + values.clear(); + // char + names.push_back(core::stringw(L"c")); + values.push_back(core::stringw(c)); + + // width+height + names.push_back(core::stringw(L"wh")); + values.push_back(area); + + // start + names.push_back(core::stringw(L"st")); + values.push_back(core::stringw(charstarts[n])); + // length + names.push_back(core::stringw(L"len")); + values.push_back(core::stringw(charlengths[n])); + + if (fa.underhang != 0) + { + under = core::stringw(fa.underhang); + names.push_back(core::stringw(L"u")); + values.push_back(under); + } + if (fa.overhang != 0) + { + over = core::stringw(fa.overhang); + names.push_back(core::stringw(L"o")); + values.push_back(over); + } + writer->writeElement(L"c", true, names, values); + + writer->writeLineBreak(); + } + + // write vertex data + core::stringw data, count; + data = L""; + count = core::stringw(triangles.positions.size()); + for (u32 i=0; iwriteElement(L"Vertices", true, L"count", count.c_str(), L"data", data.c_str()); + writer->writeLineBreak(); + + // write index list + data = L""; + count = core::stringw(triangles.indexes.size()); + for (u32 i=0; iwriteElement(L"Indices", true, L"count", count.c_str(), L"data", data.c_str()); + writer->writeLineBreak(); + + writer->writeClosingTag(L"font"); + + writer->drop(); + + Device->getLogger()->log("Font saved."); + return true; + + } + else if (core::stringc(formatname) == core::stringc("bin")) + { + FontTool->Device->getLogger()->log("binary fonts not supported yet, sorry"); + return false; + } + else + { + FontTool->Device->getLogger()->log("unsupported file format, unable to save vector font"); + return false; + } + } + + S3DVertex& getVert(s32 x, s32 y) { return verts[letterWidth*y +x]; } + + core::array verts; + core::array inds; + core::array imagedata; + + core::array charstarts; // start position of each char + core::array charlengths; // index count + core::array chars; // letters + + CGroupFinder* triangulator; + CFontTool* FontTool; + + s32 letterHeight; + s32 letterWidth; + + STriangleList triangles; +}; + +#endif // __VECTOR_FONT_TOOL_INCLUDED__ + diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/Makefile b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/Makefile index 7444e44..b3f2731 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/Makefile +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/Makefile @@ -1,38 +1,38 @@ -# Makefile for Irrlicht Examples -# It's usually sufficient to change just the target name and source file list -# and be sure that CXX is set to a valid compiler -Target = FontTool -Sources = CFontTool.cpp main.cpp - -# general compiler settings -CPPFLAGS = -I../../../include -I/usr/X11R6/include -I/usr/include/freetype2/ -CXXFLAGS = -O3 -ffast-math -#CXXFLAGS = -g -Wall - -#default target is Linux -all: all_linux - -ifeq ($(HOSTTYPE), x86_64) -LIBSELECT=64 -endif - -# target specific settings -all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXft -all_linux clean_linux: SYSTEM=Linux -all_win32: LDFLAGS = -L../../../lib/Win32-gcc -lIrrlicht -lgdi32 -lopengl32 -lglu32 -lm -all_win32 clean_win32: SYSTEM=Win32-gcc -all_win32 clean_win32: SUF=.exe -# name of the binary - only valid for targets which set SYSTEM -DESTPATH = ../../../bin/$(SYSTEM)/$(Target)$(SUF) - -all_linux all_win32: - $(warning Building...) - $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) - -clean: clean_linux clean_win32 - $(warning Cleaning...) - -clean_linux clean_win32: - @$(RM) $(DESTPATH) - -.PHONY: all all_win32 clean clean_linux clean_win32 +# Makefile for Irrlicht Examples +# It's usually sufficient to change just the target name and source file list +# and be sure that CXX is set to a valid compiler +Target = FontTool +Sources = CFontTool.cpp main.cpp + +# general compiler settings +CPPFLAGS = -I../../../include -I/usr/X11R6/include -I/usr/include/freetype2/ +CXXFLAGS = -O3 -ffast-math +#CXXFLAGS = -g -Wall + +#default target is Linux +all: all_linux + +ifeq ($(HOSTTYPE), x86_64) +LIBSELECT=64 +endif + +# target specific settings +all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXft +all_linux clean_linux: SYSTEM=Linux +all_win32: LDFLAGS = -L../../../lib/Win32-gcc -lIrrlicht -lgdi32 -lopengl32 -lglu32 -lm +all_win32 clean_win32: SYSTEM=Win32-gcc +all_win32 clean_win32: SUF=.exe +# name of the binary - only valid for targets which set SYSTEM +DESTPATH = ../../../bin/$(SYSTEM)/$(Target)$(SUF) + +all_linux all_win32: + $(warning Building...) + $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) + +clean: clean_linux clean_win32 + $(warning Cleaning...) + +clean_linux clean_win32: + @$(RM) $(DESTPATH) + +.PHONY: all all_win32 clean clean_linux clean_win32 diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.sln b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.sln index 1e24460..a5b9269 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.sln +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.sln @@ -1,20 +1,20 @@ - -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual C++ Express 2005 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_v8.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual C++ Express 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_v8.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.vcproj b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.vcproj index fcb71a1..56cc087 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.vcproj +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v8.vcproj @@ -1,201 +1,201 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.sln b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.sln index be110b8..7120ffb 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.sln +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.sln @@ -1,20 +1,20 @@ - -Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual C++ Express 2008 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_v9.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32 - {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual C++ Express 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_v9.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32 + {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.vcproj b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.vcproj index 4fa1e4b..2c7f713 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.vcproj +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_v9.vcproj @@ -1,202 +1,202 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.sln b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.sln index 48651a8..55fc6c7 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.sln +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.sln @@ -1,20 +1,20 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_vc10.vcxproj", "{4D53E40F-37E3-42B1-8848-F4C6F8313A17}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.ActiveCfg = Debug|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.Build.0 = Debug|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.ActiveCfg = Release|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_vc10.vcxproj", "{4D53E40F-37E3-42B1-8848-F4C6F8313A17}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.ActiveCfg = Debug|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.Build.0 = Debug|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.ActiveCfg = Release|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.vcxproj b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.vcxproj index e1ee889..fc54796 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.vcxproj +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc10.vcxproj @@ -1,203 +1,203 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - FontTool - {4D53E40F-37E3-42B1-8848-F4C6F8313A17} - Win32Proj - - - - Application - MultiByte - true - - - Application - MultiByte - true - - - Application - MultiByte - - - Application - MultiByte - - - - - - - - - - - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\..\..\bin\Win32-VisualStudio\ - ..\..\..\bin\Win64-VisualStudio\ - true - true - ..\..\..\bin\Win32-VisualStudio\ - ..\..\..\bin\Win64-VisualStudio\ - - - AllRules.ruleset - AllRules.ruleset - - - - - AllRules.ruleset - AllRules.ruleset - - - - - - - - Disabled - ../../../include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebug - - - Level3 - EditAndContinue - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win32-visualstudio/FontTool.exe - ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) - true - Console - - - - - - - Disabled - ../../../include;%(AdditionalIncludeDirectories) - WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) - EnableFastChecks - MultiThreadedDebug - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win64-visualstudio/FontTool.exe - ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) - true - Console - - - - - - - MaxSpeed - false - ../../../include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - MultiThreaded - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win32-visualstudio/FontTool.exe - ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) - false - Console - true - true - - - - - - - - - MaxSpeed - false - ../../../include;%(AdditionalIncludeDirectories) - WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - MultiThreaded - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win64-visualstudio/FontTool.exe - ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) - false - Console - true - true - - - - - - - - - - - - - - - - - {e08e042a-6c45-411b-92be-3cc31331019f} - false - - - - - + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + FontTool + {4D53E40F-37E3-42B1-8848-F4C6F8313A17} + Win32Proj + + + + Application + MultiByte + true + + + Application + MultiByte + true + + + Application + MultiByte + + + Application + MultiByte + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\..\bin\Win32-VisualStudio\ + ..\..\..\bin\Win64-VisualStudio\ + true + true + ..\..\..\bin\Win32-VisualStudio\ + ..\..\..\bin\Win64-VisualStudio\ + + + AllRules.ruleset + AllRules.ruleset + + + + + AllRules.ruleset + AllRules.ruleset + + + + + + + + Disabled + ../../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win32-visualstudio/FontTool.exe + ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + Disabled + ../../../include;%(AdditionalIncludeDirectories) + WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win64-visualstudio/FontTool.exe + ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + MaxSpeed + false + ../../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win32-visualstudio/FontTool.exe + ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) + false + Console + true + true + + + + + + + + + MaxSpeed + false + ../../../include;%(AdditionalIncludeDirectories) + WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win64-visualstudio/FontTool.exe + ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) + false + Console + true + true + + + + + + + + + + + + + + + + + {e08e042a-6c45-411b-92be-3cc31331019f} + false + + + + + \ No newline at end of file diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.sln b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.sln index 05b60ad..60f8d08 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.sln +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.sln @@ -1,20 +1,20 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2012 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_vc11.vcxproj", "{4D53E40F-37E3-42B1-8848-F4C6F8313A17}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.ActiveCfg = Debug|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.Build.0 = Debug|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.ActiveCfg = Release|Win32 - {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Font Tool", "irrFontTool_vc11.vcxproj", "{4D53E40F-37E3-42B1-8848-F4C6F8313A17}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.ActiveCfg = Debug|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.Build.0 = Debug|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.ActiveCfg = Release|Win32 + {4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.vcxproj b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.vcxproj index 4513cfa..ddae5b1 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.vcxproj +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/irrFontTool_vc11.vcxproj @@ -1,207 +1,207 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - FontTool - {4D53E40F-37E3-42B1-8848-F4C6F8313A17} - Win32Proj - - - - Application - MultiByte - true - v110 - - - Application - MultiByte - true - v110 - - - Application - MultiByte - v110 - - - Application - MultiByte - v110 - - - - - - - - - - - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\..\..\bin\Win32-VisualStudio\ - ..\..\..\bin\Win64-VisualStudio\ - true - true - ..\..\..\bin\Win32-VisualStudio\ - ..\..\..\bin\Win64-VisualStudio\ - - - AllRules.ruleset - AllRules.ruleset - - - - - AllRules.ruleset - AllRules.ruleset - - - - - - - - Disabled - ../../../include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebug - - - Level3 - EditAndContinue - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win32-visualstudio/FontTool.exe - ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) - true - Console - - - - - - - Disabled - ../../../include;%(AdditionalIncludeDirectories) - WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) - EnableFastChecks - MultiThreadedDebug - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win64-visualstudio/FontTool.exe - ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) - true - Console - - - - - - - MaxSpeed - false - ../../../include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - true - MultiThreaded - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win32-visualstudio/FontTool.exe - ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) - false - Console - true - true - - - - - - - - - MaxSpeed - false - ../../../include;%(AdditionalIncludeDirectories) - WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) - MultiThreaded - - - Level3 - ProgramDatabase - - - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) - ../../../bin/Win64-visualstudio/FontTool.exe - ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) - false - Console - true - true - - - - - - - - - - - - - - - - - {e08e042a-6c45-411b-92be-3cc31331019f} - false - - - - - + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + FontTool + {4D53E40F-37E3-42B1-8848-F4C6F8313A17} + Win32Proj + + + + Application + MultiByte + true + v110 + + + Application + MultiByte + true + v110 + + + Application + MultiByte + v110 + + + Application + MultiByte + v110 + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\..\bin\Win32-VisualStudio\ + ..\..\..\bin\Win64-VisualStudio\ + true + true + ..\..\..\bin\Win32-VisualStudio\ + ..\..\..\bin\Win64-VisualStudio\ + + + AllRules.ruleset + AllRules.ruleset + + + + + AllRules.ruleset + AllRules.ruleset + + + + + + + + Disabled + ../../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win32-visualstudio/FontTool.exe + ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + Disabled + ../../../include;%(AdditionalIncludeDirectories) + WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win64-visualstudio/FontTool.exe + ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + MaxSpeed + false + ../../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win32-visualstudio/FontTool.exe + ../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories) + false + Console + true + true + + + + + + + + + MaxSpeed + false + ../../../include;%(AdditionalIncludeDirectories) + WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions) + ../../../bin/Win64-visualstudio/FontTool.exe + ../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories) + false + Console + true + true + + + + + + + + + + + + + + + + + {e08e042a-6c45-411b-92be-3cc31331019f} + false + + + + + \ No newline at end of file diff --git a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/main.cpp b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/main.cpp index 9e9e87f..1170bcc 100644 --- a/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/main.cpp +++ b/libraries/irrlicht-1.8/tools/IrrFontTool/newFontTool/main.cpp @@ -1,493 +1,493 @@ -/* - Tool for creating Irrlicht bitmap+vector fonts, - started by Gaz Davidson in December 2006 - - Due to my laziness and Microsoft's unituitive API, surragate pairs and - nonspacing diacritical marks are not supported! - - Linux bitmap font support added by Neil Burlock Oct 2008 - Note: Xft/Freetype2 is used to render the fonts under X11. Anti-aliasing - is controlled by the system and cannot be overriden by an application, - so fonts that are rendered will be aliased or anti-aliased depending - on the system that they are created on. - -*/ - - -#include -#include - -#include "CFontTool.h" -#include "CVectorFontTool.h" -#include "ITexture.h" - -using namespace irr; -using namespace gui; - -#pragma comment(lib, "Irrlicht.lib") - -const s32 texturesizes[] = {128, 256, 512, 1024, 2048, 4096, 0}; - -const wchar_t *fileformats[] = { L"bmp", L"ppm", 0 }; // bitmap font formats -const wchar_t *alphafileformats[] = { L"png", L"tga", 0 }; // bitmap font formats which support alpha channels -const wchar_t *vectorfileformats[] = { L"xml", L"bin", 0 }; // file formats for vector fonts - -const wchar_t *warntext = L"Legal Notice\n" - L"------------\n\n" - L"When making bitmap and vector fonts, you should consider the potential legal " - L"issues with redistributing the fonts with your software; this tool basically " - L"copies font data and some authors might not like this!\n" - L"If you purchased fonts or they came with an application or your OS, you'll have" - L"to check the license to see what restrictions are placed on making derivative works.\n\n" - L"PD and the OFL\n" - L"--------------\n\n" - L"You'll find lots of fonts on the web listed as Public Domain, you can do what you like " - L"with these.\n" - L"Many fonts are released under the Open Font License, which is a 'viral' open source " - L"license like the GPL. It's worth reading the license here: http://scripts.sil.org/OFL\n" - L"The most important restrictions are- you must include the original font's license, you " - L"can't stop your users from using or distributing the font, the font must have a " - L"different name the original.\n\n" - L"Some free fonts can be found here- www.openfontlibrary.org\n" - L"http://savannah.nongnu.org/projects/freefont/"; - -const wchar_t *helptext = L"This tool creates bitmap fonts for the Irrlicht Engine\n\n" - - L"First select a character encoding from the list, then choose the font, " - L"size, and whether you'd like bold, italic, antialiasing and an alpha channel. " - L"In Windows, antialiasing will be ignored for small fonts\n\n" - - L"Then select a texture width and height. If the output exceeds this then more than " - L"one image will be created. You can use the scrollbar at the top of the screen to " - L"preview them. Most modern graphics cards will support up to 2048x2048, " - L"keep in mind that more images means worse performance when drawing text!\n\n" - - L"If you want a vector font rather than a bitmap font, check the vector box. " - L"Vector fonts are stored in system memory while bitmap fonts are in video ram\n\n" - - L"Click create to preview your font, this may take lots of time and memory " - L"when making a font with a lot of characters, please be patient!\n\n" - - L"Now you're ready to give your font a name, select a format and click save.\n\n" - L"To load your font in Irrlicht, simply use env->getFont(\"Myfont.xml\");\n\n" - - L"That's all, have fun :-)"; - -#ifdef _IRR_WINDOWS_ - const wchar_t *completeText = L"Font created"; -#else - const wchar_t *completeText = L"Font created\n\n" - L"Please note that anti-aliasing under X11 is controlled by the system " - L"configuration, so if your system is set to use anti-aliasing, then so " - L"will any fonts you create with FontTool"; -#endif - -enum MYGUI -{ - MYGUI_CHARSET = 100, - MYGUI_FONTNAME, - MYGUI_SIZE, - MYGUI_TEXWIDTH, - MYGUI_TEXHEIGHT, - MYGUI_BOLD, - MYGUI_ITALIC, - MYGUI_ANTIALIAS, - MYGUI_ALPHA, - MYGUI_VECTOR, - MYGUI_FILENAME, - MYGUI_FORMAT, - MYGUI_CREATE, - MYGUI_SAVE, - MYGUI_IMAGE, - MYGUI_CURRENTIMAGE, - MYGUI_HELPBUTTON -}; - - -// event reciever -class MyEventReceiver : public IEventReceiver -{ -public: - - MyEventReceiver(IrrlichtDevice* device, CFontTool*& fonttool, CVectorFontTool* &vectool) : - Device(device), FontTool(fonttool), VecTool(vectool) - { - device->setEventReceiver(this); - } - - virtual bool OnEvent(const SEvent &event) - { - if (event.EventType == EET_GUI_EVENT) - { - s32 id = event.GUIEvent.Caller->getID(); - IGUIEnvironment* env = Device->getGUIEnvironment(); - - switch(event.GUIEvent.EventType) - { - case EGET_SCROLL_BAR_CHANGED: - if (id == MYGUI_CURRENTIMAGE) - { - IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true); - s32 i = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos(); - img->setImage(FontTool->currentTextures[i]); - - return true; - } - break; - case EGET_COMBO_BOX_CHANGED: - if (id == MYGUI_CHARSET) - { - IGUIComboBox* cbo = (IGUIComboBox*)event.GUIEvent.Caller; - FontTool->selectCharSet(cbo->getSelected()); - // rebuild font list - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true); - cbo->clear(); - for (u32 i=0; i < FontTool->FontNames.size(); ++i) - cbo->addItem(FontTool->FontNames[i].c_str()); - return true; - } - break; - case EGET_CHECKBOX_CHANGED: - if (id == MYGUI_VECTOR) - { - IGUICheckBox* chk = (IGUICheckBox*)event.GUIEvent.Caller; - - IGUIComboBox *cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); - cbo->clear(); - - if (chk->isChecked() && VecTool) - { - // vector formats - for (s32 i=0; fileformats[i] != 0; ++i) - cbo->addItem( core::stringw(vectorfileformats[i]).c_str()); - - } - else - { - - // bitmap formats - if (!FontTool->UseAlphaChannel) - { - // add non-alpha formats - for (s32 i=0; fileformats[i] != 0; ++i) - cbo->addItem( core::stringw(fileformats[i]).c_str()); - } - // add formats which support alpha - for (s32 i=0; alphafileformats[i] != 0; ++i) - cbo->addItem( core::stringw(alphafileformats[i]).c_str()); - } - - } - break; - - case EGET_BUTTON_CLICKED: - - if (id == MYGUI_CREATE) - { - // create the font with the params - IGUIComboBox* cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_CHARSET, true); - int charset = cbo->getSelected(); - - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true); - int fontname = cbo->getSelected(); - - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_SIZE,true); - int fontsize = cbo->getSelected(); - - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXWIDTH,true); - int texwidth = cbo->getSelected(); - - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXHEIGHT,true); - int texheight = cbo->getSelected(); - - IGUICheckBox* chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_BOLD,true); - bool bold = chk->isChecked(); - chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ITALIC,true); - bool italic = chk->isChecked(); - - chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ALPHA,true); - bool alpha = chk->isChecked(); - - chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ANTIALIAS,true); - bool aa = chk->isChecked(); - - // vector fonts disabled - //chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true); - bool vec = false;//chk->isChecked(); - - FontTool->makeBitmapFont(fontname, charset, FontTool->FontSizes[fontsize], texturesizes[texwidth], texturesizes[texheight], bold, italic, aa, alpha); - - IGUIScrollBar* scrl = (IGUIScrollBar*)env->getRootGUIElement()->getElementFromId(MYGUI_CURRENTIMAGE,true); - scrl->setMax(FontTool->currentTextures.size() == 0 ? 0 : FontTool->currentTextures.size()-1); - - if (FontTool->currentTextures.size() > 0) - { - IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true); - img->setImage(FontTool->currentTextures[0]); - scrl->setPos(0); - } - - // make sure users pick a file format that supports alpha channel - cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); - cbo->clear(); - - if (vec) - { - // add vector formats - for (s32 i=0; fileformats[i] != 0; ++i) - cbo->addItem( core::stringw(vectorfileformats[i]).c_str()); - } - else - { - if (!alpha) - { - // add non-alpha formats - for (s32 i=0; fileformats[i] != 0; ++i) - cbo->addItem( core::stringw(fileformats[i]).c_str()); - } - // add formats which support alpha - for (s32 i=0; alphafileformats[i] != 0; ++i) - cbo->addItem( core::stringw(alphafileformats[i]).c_str()); - } - if (VecTool) - { - delete VecTool; - VecTool = 0; - } - if (vec) - { - VecTool = new CVectorFontTool(FontTool); - } - - /* Message box letting the user know the process is complete */ - env->addMessageBox(L"Create", completeText); - - return true; - } - - if (id == MYGUI_SAVE) - { - IGUIEditBox *edt = (IGUIEditBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FILENAME,true); - core::stringc name = edt->getText(); - - IGUIComboBox *fmt = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); - core::stringc format = fmt->getItem(fmt->getSelected()); - - // vector fonts disabled - IGUICheckBox *chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true); - bool vec = false; // chk->isChecked(); - - if (vec && VecTool) - VecTool->saveVectorFont(name.c_str(), format.c_str()); - else - FontTool->saveBitmapFont(name.c_str(), format.c_str()); - - return true; - } - - if (id == MYGUI_HELPBUTTON) - { - env->addMessageBox(L"Irrlicht Unicode Font Tool", helptext); - return true; - } - - break; - } - } - - return false; - } - - IrrlichtDevice* Device; - CFontTool* FontTool; - CVectorFontTool* VecTool; - -}; - -void createGUI(IrrlichtDevice* device, CFontTool* fc) -{ - gui::IGUIEnvironment *env = device->getGUIEnvironment(); - - // change transparency of skin - for (s32 i=0; igetSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i); - col.setAlpha(255); - env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col); - } - - IGUIWindow *win = env->addWindow( core::rect(10,10,200,500), false, L"Font Creator"); - win->getCloseButton()->setVisible(false); - - s32 xs=10,xp=xs, yp=30, h=20; - - env->addStaticText(L"Charset", core::rect(xp,yp,50,yp+h),false,false, win); - - xp+=60; - - // charset combo - gui::IGUIComboBox* cbo = env->addComboBox( core::rect(xp,yp,180,yp+h),win, MYGUI_CHARSET); - for (u32 i=0; i < fc->CharSets.size(); ++i) - cbo->addItem(fc->CharSets[i].c_str()); - - yp += (s32)(h*1.5f); - xp = xs; - - env->addStaticText(L"Font", core::rect(xp,yp,50,yp+h),false,false, win); - - xp+=60; - - // font name combo - cbo = env->addComboBox( core::rect(xp,yp,180,yp+h),win, MYGUI_FONTNAME); - for (u32 i=0; i < fc->FontNames.size(); ++i) - cbo->addItem(fc->FontNames[i].c_str()); - - yp += (s32)(h*1.5f); - xp = xs; - - env->addStaticText(L"Size", core::rect(xp,yp,50,yp+h),false,false, win); - - xp += 60; - - // font size combo - cbo = env->addComboBox( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_SIZE); - for (s32 i=0; fc->FontSizes[i] != 0; ++i) - cbo->addItem( ((core::stringw(fc->FontSizes[i])) + L"px").c_str()); - - xp = xs; - yp += (s32)(h*1.5f); - - // bold checkbox - env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_BOLD, L"Bold"); - - xp += 45; - - // italic checkbox - env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ITALIC, L"Italic"); - - xp += 45; - - // AA checkbox - env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ANTIALIAS, L"AA"); - - xp +=40; - - // Alpha checkbox - env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ALPHA, L"Alpha"); - - xp = xs; - yp += (s32)(h*1.5f); - - /* - // vector fonts can't be loaded yet - env->addCheckBox(false, core::rect(xp,yp,xp+200,yp+h),win, MYGUI_VECTOR, L"Vector Font"); - */ - - yp += (s32)(h*1.5f); - - env->addStaticText(L"Max Width:", core::rect(xp,yp,50,yp+h),false,false, win); - - xp += 60; - - // texture widths - cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_TEXWIDTH); - for (s32 i=0; texturesizes[i] != 0; ++i) - cbo->addItem( ((core::stringw(texturesizes[i])) + L" wide").c_str()); - - xp=xs; - yp += (s32)(h*1.5f); - - env->addStaticText(L"Max Height:", core::rect(xp,yp,60,yp+h),false,false, win); - - xp += 60; - - // texture height - cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_TEXHEIGHT); - for (s32 i=0; texturesizes[i] != 0; ++i) - cbo->addItem( ((core::stringw(texturesizes[i])) + L" tall").c_str()); - - // file name - xp = xs; - yp += (s32)(h*1.5f); - env->addStaticText(L"Filename", core::rect(xp,yp,60,yp+h),false,false, win); - xp += 60; - env->addEditBox(L"myfont",core::rect(xp,yp,xp+70,yp+h), true, win, MYGUI_FILENAME); - - // file format - xp = xs; - yp += (s32)(h*1.5f); - env->addStaticText(L"File Format", core::rect(xp,yp,60,yp+h),false,false, win); - xp += 60; - - cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_FORMAT); - for (s32 i=0; fileformats[i] != 0; ++i) - cbo->addItem( core::stringw(fileformats[i]).c_str()); - for (s32 i=0; alphafileformats[i] != 0; ++i) - cbo->addItem( core::stringw(alphafileformats[i]).c_str()); - - xp = xs; - yp += h*2; - - // create button - env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_CREATE, L"Create"); - - xp += 60; - - // save button - env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_SAVE, L"Save"); - - xp += 60; - - // help button - env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_HELPBUTTON, L"Help"); - - // font image - gui::IGUIImage *img = env->addImage(0, core::position2d(0,0), true,0, MYGUI_IMAGE); - img->setRelativePosition(core::rect(0,20,800,600)); - - // font scrollbar - IGUIScrollBar *scrl= env->addScrollBar(true,core::rect(0,0,800,20),0, MYGUI_CURRENTIMAGE); - scrl->setMax(0); - scrl->setSmallStep(1); - - yp += h*3; - - env->getRootGUIElement()->bringToFront(win); - win->setRelativePosition( core::rect(10,10,200,yp)); -} - -int main() -{ - IrrlichtDevice* device =createDevice(video::EDT_OPENGL, core::dimension2du(800, 600)); - video::IVideoDriver* driver = device->getVideoDriver(); - scene::ISceneManager* smgr = device->getSceneManager(); - gui::IGUIEnvironment *env = device->getGUIEnvironment(); - - // create font tool - CFontTool *fc = new CFontTool(device); - CVectorFontTool *vc = 0; - - IEventReceiver *events = new MyEventReceiver(device,fc,vc); - - createGUI(device, fc); - - while(device->run()) - { - if (device->isWindowActive()) - { - - driver->beginScene(true, true, video::SColor(0,200,200,200)); - smgr->drawAll(); - env->drawAll(); - driver->endScene(); - } - } - - // drop the font tool and resources - fc->drop(); - - device->drop(); - - return 0; -} - +/* + Tool for creating Irrlicht bitmap+vector fonts, + started by Gaz Davidson in December 2006 + + Due to my laziness and Microsoft's unituitive API, surragate pairs and + nonspacing diacritical marks are not supported! + + Linux bitmap font support added by Neil Burlock Oct 2008 + Note: Xft/Freetype2 is used to render the fonts under X11. Anti-aliasing + is controlled by the system and cannot be overriden by an application, + so fonts that are rendered will be aliased or anti-aliased depending + on the system that they are created on. + +*/ + + +#include +#include + +#include "CFontTool.h" +#include "CVectorFontTool.h" +#include "ITexture.h" + +using namespace irr; +using namespace gui; + +#pragma comment(lib, "Irrlicht.lib") + +const s32 texturesizes[] = {128, 256, 512, 1024, 2048, 4096, 0}; + +const wchar_t *fileformats[] = { L"bmp", L"ppm", 0 }; // bitmap font formats +const wchar_t *alphafileformats[] = { L"png", L"tga", 0 }; // bitmap font formats which support alpha channels +const wchar_t *vectorfileformats[] = { L"xml", L"bin", 0 }; // file formats for vector fonts + +const wchar_t *warntext = L"Legal Notice\n" + L"------------\n\n" + L"When making bitmap and vector fonts, you should consider the potential legal " + L"issues with redistributing the fonts with your software; this tool basically " + L"copies font data and some authors might not like this!\n" + L"If you purchased fonts or they came with an application or your OS, you'll have" + L"to check the license to see what restrictions are placed on making derivative works.\n\n" + L"PD and the OFL\n" + L"--------------\n\n" + L"You'll find lots of fonts on the web listed as Public Domain, you can do what you like " + L"with these.\n" + L"Many fonts are released under the Open Font License, which is a 'viral' open source " + L"license like the GPL. It's worth reading the license here: http://scripts.sil.org/OFL\n" + L"The most important restrictions are- you must include the original font's license, you " + L"can't stop your users from using or distributing the font, the font must have a " + L"different name the original.\n\n" + L"Some free fonts can be found here- www.openfontlibrary.org\n" + L"http://savannah.nongnu.org/projects/freefont/"; + +const wchar_t *helptext = L"This tool creates bitmap fonts for the Irrlicht Engine\n\n" + + L"First select a character encoding from the list, then choose the font, " + L"size, and whether you'd like bold, italic, antialiasing and an alpha channel. " + L"In Windows, antialiasing will be ignored for small fonts\n\n" + + L"Then select a texture width and height. If the output exceeds this then more than " + L"one image will be created. You can use the scrollbar at the top of the screen to " + L"preview them. Most modern graphics cards will support up to 2048x2048, " + L"keep in mind that more images means worse performance when drawing text!\n\n" + + L"If you want a vector font rather than a bitmap font, check the vector box. " + L"Vector fonts are stored in system memory while bitmap fonts are in video ram\n\n" + + L"Click create to preview your font, this may take lots of time and memory " + L"when making a font with a lot of characters, please be patient!\n\n" + + L"Now you're ready to give your font a name, select a format and click save.\n\n" + L"To load your font in Irrlicht, simply use env->getFont(\"Myfont.xml\");\n\n" + + L"That's all, have fun :-)"; + +#ifdef _IRR_WINDOWS_ + const wchar_t *completeText = L"Font created"; +#else + const wchar_t *completeText = L"Font created\n\n" + L"Please note that anti-aliasing under X11 is controlled by the system " + L"configuration, so if your system is set to use anti-aliasing, then so " + L"will any fonts you create with FontTool"; +#endif + +enum MYGUI +{ + MYGUI_CHARSET = 100, + MYGUI_FONTNAME, + MYGUI_SIZE, + MYGUI_TEXWIDTH, + MYGUI_TEXHEIGHT, + MYGUI_BOLD, + MYGUI_ITALIC, + MYGUI_ANTIALIAS, + MYGUI_ALPHA, + MYGUI_VECTOR, + MYGUI_FILENAME, + MYGUI_FORMAT, + MYGUI_CREATE, + MYGUI_SAVE, + MYGUI_IMAGE, + MYGUI_CURRENTIMAGE, + MYGUI_HELPBUTTON +}; + + +// event reciever +class MyEventReceiver : public IEventReceiver +{ +public: + + MyEventReceiver(IrrlichtDevice* device, CFontTool*& fonttool, CVectorFontTool* &vectool) : + Device(device), FontTool(fonttool), VecTool(vectool) + { + device->setEventReceiver(this); + } + + virtual bool OnEvent(const SEvent &event) + { + if (event.EventType == EET_GUI_EVENT) + { + s32 id = event.GUIEvent.Caller->getID(); + IGUIEnvironment* env = Device->getGUIEnvironment(); + + switch(event.GUIEvent.EventType) + { + case EGET_SCROLL_BAR_CHANGED: + if (id == MYGUI_CURRENTIMAGE) + { + IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true); + s32 i = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos(); + img->setImage(FontTool->currentTextures[i]); + + return true; + } + break; + case EGET_COMBO_BOX_CHANGED: + if (id == MYGUI_CHARSET) + { + IGUIComboBox* cbo = (IGUIComboBox*)event.GUIEvent.Caller; + FontTool->selectCharSet(cbo->getSelected()); + // rebuild font list + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true); + cbo->clear(); + for (u32 i=0; i < FontTool->FontNames.size(); ++i) + cbo->addItem(FontTool->FontNames[i].c_str()); + return true; + } + break; + case EGET_CHECKBOX_CHANGED: + if (id == MYGUI_VECTOR) + { + IGUICheckBox* chk = (IGUICheckBox*)event.GUIEvent.Caller; + + IGUIComboBox *cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); + cbo->clear(); + + if (chk->isChecked() && VecTool) + { + // vector formats + for (s32 i=0; fileformats[i] != 0; ++i) + cbo->addItem( core::stringw(vectorfileformats[i]).c_str()); + + } + else + { + + // bitmap formats + if (!FontTool->UseAlphaChannel) + { + // add non-alpha formats + for (s32 i=0; fileformats[i] != 0; ++i) + cbo->addItem( core::stringw(fileformats[i]).c_str()); + } + // add formats which support alpha + for (s32 i=0; alphafileformats[i] != 0; ++i) + cbo->addItem( core::stringw(alphafileformats[i]).c_str()); + } + + } + break; + + case EGET_BUTTON_CLICKED: + + if (id == MYGUI_CREATE) + { + // create the font with the params + IGUIComboBox* cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_CHARSET, true); + int charset = cbo->getSelected(); + + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true); + int fontname = cbo->getSelected(); + + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_SIZE,true); + int fontsize = cbo->getSelected(); + + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXWIDTH,true); + int texwidth = cbo->getSelected(); + + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXHEIGHT,true); + int texheight = cbo->getSelected(); + + IGUICheckBox* chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_BOLD,true); + bool bold = chk->isChecked(); + chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ITALIC,true); + bool italic = chk->isChecked(); + + chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ALPHA,true); + bool alpha = chk->isChecked(); + + chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ANTIALIAS,true); + bool aa = chk->isChecked(); + + // vector fonts disabled + //chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true); + bool vec = false;//chk->isChecked(); + + FontTool->makeBitmapFont(fontname, charset, FontTool->FontSizes[fontsize], texturesizes[texwidth], texturesizes[texheight], bold, italic, aa, alpha); + + IGUIScrollBar* scrl = (IGUIScrollBar*)env->getRootGUIElement()->getElementFromId(MYGUI_CURRENTIMAGE,true); + scrl->setMax(FontTool->currentTextures.size() == 0 ? 0 : FontTool->currentTextures.size()-1); + + if (FontTool->currentTextures.size() > 0) + { + IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true); + img->setImage(FontTool->currentTextures[0]); + scrl->setPos(0); + } + + // make sure users pick a file format that supports alpha channel + cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); + cbo->clear(); + + if (vec) + { + // add vector formats + for (s32 i=0; fileformats[i] != 0; ++i) + cbo->addItem( core::stringw(vectorfileformats[i]).c_str()); + } + else + { + if (!alpha) + { + // add non-alpha formats + for (s32 i=0; fileformats[i] != 0; ++i) + cbo->addItem( core::stringw(fileformats[i]).c_str()); + } + // add formats which support alpha + for (s32 i=0; alphafileformats[i] != 0; ++i) + cbo->addItem( core::stringw(alphafileformats[i]).c_str()); + } + if (VecTool) + { + delete VecTool; + VecTool = 0; + } + if (vec) + { + VecTool = new CVectorFontTool(FontTool); + } + + /* Message box letting the user know the process is complete */ + env->addMessageBox(L"Create", completeText); + + return true; + } + + if (id == MYGUI_SAVE) + { + IGUIEditBox *edt = (IGUIEditBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FILENAME,true); + core::stringc name = edt->getText(); + + IGUIComboBox *fmt = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true); + core::stringc format = fmt->getItem(fmt->getSelected()); + + // vector fonts disabled + IGUICheckBox *chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true); + bool vec = false; // chk->isChecked(); + + if (vec && VecTool) + VecTool->saveVectorFont(name.c_str(), format.c_str()); + else + FontTool->saveBitmapFont(name.c_str(), format.c_str()); + + return true; + } + + if (id == MYGUI_HELPBUTTON) + { + env->addMessageBox(L"Irrlicht Unicode Font Tool", helptext); + return true; + } + + break; + } + } + + return false; + } + + IrrlichtDevice* Device; + CFontTool* FontTool; + CVectorFontTool* VecTool; + +}; + +void createGUI(IrrlichtDevice* device, CFontTool* fc) +{ + gui::IGUIEnvironment *env = device->getGUIEnvironment(); + + // change transparency of skin + for (s32 i=0; igetSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i); + col.setAlpha(255); + env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col); + } + + IGUIWindow *win = env->addWindow( core::rect(10,10,200,500), false, L"Font Creator"); + win->getCloseButton()->setVisible(false); + + s32 xs=10,xp=xs, yp=30, h=20; + + env->addStaticText(L"Charset", core::rect(xp,yp,50,yp+h),false,false, win); + + xp+=60; + + // charset combo + gui::IGUIComboBox* cbo = env->addComboBox( core::rect(xp,yp,180,yp+h),win, MYGUI_CHARSET); + for (u32 i=0; i < fc->CharSets.size(); ++i) + cbo->addItem(fc->CharSets[i].c_str()); + + yp += (s32)(h*1.5f); + xp = xs; + + env->addStaticText(L"Font", core::rect(xp,yp,50,yp+h),false,false, win); + + xp+=60; + + // font name combo + cbo = env->addComboBox( core::rect(xp,yp,180,yp+h),win, MYGUI_FONTNAME); + for (u32 i=0; i < fc->FontNames.size(); ++i) + cbo->addItem(fc->FontNames[i].c_str()); + + yp += (s32)(h*1.5f); + xp = xs; + + env->addStaticText(L"Size", core::rect(xp,yp,50,yp+h),false,false, win); + + xp += 60; + + // font size combo + cbo = env->addComboBox( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_SIZE); + for (s32 i=0; fc->FontSizes[i] != 0; ++i) + cbo->addItem( ((core::stringw(fc->FontSizes[i])) + L"px").c_str()); + + xp = xs; + yp += (s32)(h*1.5f); + + // bold checkbox + env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_BOLD, L"Bold"); + + xp += 45; + + // italic checkbox + env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ITALIC, L"Italic"); + + xp += 45; + + // AA checkbox + env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ANTIALIAS, L"AA"); + + xp +=40; + + // Alpha checkbox + env->addCheckBox(false, core::rect(xp,yp,xp+50,yp+h),win, MYGUI_ALPHA, L"Alpha"); + + xp = xs; + yp += (s32)(h*1.5f); + + /* + // vector fonts can't be loaded yet + env->addCheckBox(false, core::rect(xp,yp,xp+200,yp+h),win, MYGUI_VECTOR, L"Vector Font"); + */ + + yp += (s32)(h*1.5f); + + env->addStaticText(L"Max Width:", core::rect(xp,yp,50,yp+h),false,false, win); + + xp += 60; + + // texture widths + cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_TEXWIDTH); + for (s32 i=0; texturesizes[i] != 0; ++i) + cbo->addItem( ((core::stringw(texturesizes[i])) + L" wide").c_str()); + + xp=xs; + yp += (s32)(h*1.5f); + + env->addStaticText(L"Max Height:", core::rect(xp,yp,60,yp+h),false,false, win); + + xp += 60; + + // texture height + cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_TEXHEIGHT); + for (s32 i=0; texturesizes[i] != 0; ++i) + cbo->addItem( ((core::stringw(texturesizes[i])) + L" tall").c_str()); + + // file name + xp = xs; + yp += (s32)(h*1.5f); + env->addStaticText(L"Filename", core::rect(xp,yp,60,yp+h),false,false, win); + xp += 60; + env->addEditBox(L"myfont",core::rect(xp,yp,xp+70,yp+h), true, win, MYGUI_FILENAME); + + // file format + xp = xs; + yp += (s32)(h*1.5f); + env->addStaticText(L"File Format", core::rect(xp,yp,60,yp+h),false,false, win); + xp += 60; + + cbo = env->addComboBox( core::rect(xp,yp,xp+70,yp+h),win, MYGUI_FORMAT); + for (s32 i=0; fileformats[i] != 0; ++i) + cbo->addItem( core::stringw(fileformats[i]).c_str()); + for (s32 i=0; alphafileformats[i] != 0; ++i) + cbo->addItem( core::stringw(alphafileformats[i]).c_str()); + + xp = xs; + yp += h*2; + + // create button + env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_CREATE, L"Create"); + + xp += 60; + + // save button + env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_SAVE, L"Save"); + + xp += 60; + + // help button + env->addButton( core::rect(xp,yp,xp+50,yp+h),win, MYGUI_HELPBUTTON, L"Help"); + + // font image + gui::IGUIImage *img = env->addImage(0, core::position2d(0,0), true,0, MYGUI_IMAGE); + img->setRelativePosition(core::rect(0,20,800,600)); + + // font scrollbar + IGUIScrollBar *scrl= env->addScrollBar(true,core::rect(0,0,800,20),0, MYGUI_CURRENTIMAGE); + scrl->setMax(0); + scrl->setSmallStep(1); + + yp += h*3; + + env->getRootGUIElement()->bringToFront(win); + win->setRelativePosition( core::rect(10,10,200,yp)); +} + +int main() +{ + IrrlichtDevice* device =createDevice(video::EDT_OPENGL, core::dimension2du(800, 600)); + video::IVideoDriver* driver = device->getVideoDriver(); + scene::ISceneManager* smgr = device->getSceneManager(); + gui::IGUIEnvironment *env = device->getGUIEnvironment(); + + // create font tool + CFontTool *fc = new CFontTool(device); + CVectorFontTool *vc = 0; + + IEventReceiver *events = new MyEventReceiver(device,fc,vc); + + createGUI(device, fc); + + while(device->run()) + { + if (device->isWindowActive()) + { + + driver->beginScene(true, true, video::SColor(0,200,200,200)); + smgr->drawAll(); + env->drawAll(); + driver->endScene(); + } + } + + // drop the font tool and resources + fc->drop(); + + device->drop(); + + return 0; +} + -- cgit v1.1