From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../tools/GUIEditor/CGUIEditWorkspace.h | 336 ++++++++++----------- 1 file changed, 168 insertions(+), 168 deletions(-) (limited to 'libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditWorkspace.h') diff --git a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditWorkspace.h b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditWorkspace.h index 3f21258..c9ccd14 100644 --- a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditWorkspace.h +++ b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditWorkspace.h @@ -1,168 +1,168 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_GUIEDIT_WORKSPACE_H_INCLUDED__ -#define __C_GUIEDIT_WORKSPACE_H_INCLUDED__ - -#include "IGUIElement.h" -#include "CGUIEditWindow.h" -#include "EGUIEditTypes.h" - -namespace irr -{ -namespace gui -{ - - //! Adding the GUI Editor Workspace to an element allows you - /** to create, edit, load and save any elements supported - by any loaded factories. - When you add it without a parent (to the root element) - it will also allow you to edit, load and save settings in - the current skin. - */ - - // custom events - enum EGUIEDIT_CUSTOM_EVENTS - { - EGUIEDCE_ATTRIB_EDITOR = MAKE_IRR_ID('g','A','t','t'), - EGUIEDCE_OPTION_EDITOR = MAKE_IRR_ID('g','O','p','t'), - EGUIEDCE_ENV_EDITOR = MAKE_IRR_ID('g','E','n','v') - }; - - class CGUIEditWorkspace : public IGUIElement - { - public: - - //! constructor - CGUIEditWorkspace(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0); - - //! destructor - ~CGUIEditWorkspace(); - - //! called if an event happened. - virtual bool OnEvent(const SEvent &event); - - //! Removes a child. - virtual void removeChild(IGUIElement* child); - - //! draws the element and its children - virtual void draw(); - - //! Updates the absolute position. - virtual void updateAbsolutePosition(); - - //! Sets the menu command id's - /** The GUI editor defaults to command ID's from 0xED17 to 0xED17+EGUIEDMC_COUNT - In the rare case that these are already in use and you wish to use menus - while the editor is present you can set a new offset here. - */ - virtual void setMenuCommandIDStart(s32 id); - - //! grid drawing... - virtual void setDrawGrid(bool drawGrid); - virtual void setGridSize(const core::dimension2di& gridSize); - virtual void setUseGrid(bool useGrid); - - //! returns the first editable element under the mouse - virtual IGUIElement* getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index=0 ); - - //! selecting elements - virtual void setSelectedElement(IGUIElement *sel); - virtual void selectNextSibling(); - virtual void selectPreviousSibling(); - - //! returns the selected element - virtual IGUIElement* getSelectedElement(); - - //! copies the xml of the selected element and all children to the clipboard - virtual void CopySelectedElementXML(); - - //! copies the xml of the selected element and all children to the clipboard - virtual void PasteXMLToSelectedElement(); - - virtual const c8* getTypeName() const - { - return GUIEditElementTypeNames[EGUIEDIT_GUIEDIT]; - } - - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0); - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - private: - - enum EGUIEDIT_MODE - { - // when we are currently selecting an element - EGUIEDM_SELECT=0, - // selecting a new parent for the selected element - EGUIEDM_SELECT_NEW_PARENT, - - // moving the selected element - EGUIEDM_MOVE, - // resizing the selected element - EGUIEDM_RESIZE_TL, - EGUIEDM_RESIZE_T, - EGUIEDM_RESIZE_TR, - EGUIEDM_RESIZE_R, - EGUIEDM_RESIZE_BR, - EGUIEDM_RESIZE_B, - EGUIEDM_RESIZE_BL, - EGUIEDM_RESIZE_L - }; - - enum EGUIEDIT_MENUCOMMANDS - { - //! file commands - EGUIEDMC_FILE_NEW, - EGUIEDMC_FILE_LOAD, - EGUIEDMC_FILE_SAVE, - //! edit menu - EGUIEDMC_CUT_ELEMENT, - EGUIEDMC_COPY_ELEMENT, - EGUIEDMC_PASTE_ELEMENT, - EGUIEDMC_DELETE_ELEMENT, - EGUIEDMC_SET_PARENT, - EGUIEDMC_BRING_TO_FRONT, - EGUIEDMC_SAVE_ELEMENT, - //! grid - EGUIEDMC_TOGGLE_EDITOR, - - EGUIEDMC_INSERT_XML, - - //! number of menu options - EGUIEDMC_COUNT - }; - - EGUIEDIT_MODE getModeFromPos(core::position2di p); - - EGUIEDIT_MODE CurrentMode; - EGUIEDIT_MODE MouseOverMode; - core::position2di DragStart; - core::position2di StartMovePos; - core::rect SelectedArea; - - core::dimension2di GridSize; - s32 MenuCommandStart; - bool DrawGrid, UseGrid; - - IGUIElement *MouseOverElement, - *SelectedElement; - CGUIEditWindow *EditorWindow; - - core::rect TLRect; - core::rect TRRect; - core::rect TopRect; - core::rect BLRect; - core::rect LRect; - core::rect RRect; - core::rect BRRect; - core::rect BRect; - }; - - -} // end namespace gui -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_GUIEDIT_WORKSPACE_H_INCLUDED__ +#define __C_GUIEDIT_WORKSPACE_H_INCLUDED__ + +#include "IGUIElement.h" +#include "CGUIEditWindow.h" +#include "EGUIEditTypes.h" + +namespace irr +{ +namespace gui +{ + + //! Adding the GUI Editor Workspace to an element allows you + /** to create, edit, load and save any elements supported + by any loaded factories. + When you add it without a parent (to the root element) + it will also allow you to edit, load and save settings in + the current skin. + */ + + // custom events + enum EGUIEDIT_CUSTOM_EVENTS + { + EGUIEDCE_ATTRIB_EDITOR = MAKE_IRR_ID('g','A','t','t'), + EGUIEDCE_OPTION_EDITOR = MAKE_IRR_ID('g','O','p','t'), + EGUIEDCE_ENV_EDITOR = MAKE_IRR_ID('g','E','n','v') + }; + + class CGUIEditWorkspace : public IGUIElement + { + public: + + //! constructor + CGUIEditWorkspace(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0); + + //! destructor + ~CGUIEditWorkspace(); + + //! called if an event happened. + virtual bool OnEvent(const SEvent &event); + + //! Removes a child. + virtual void removeChild(IGUIElement* child); + + //! draws the element and its children + virtual void draw(); + + //! Updates the absolute position. + virtual void updateAbsolutePosition(); + + //! Sets the menu command id's + /** The GUI editor defaults to command ID's from 0xED17 to 0xED17+EGUIEDMC_COUNT + In the rare case that these are already in use and you wish to use menus + while the editor is present you can set a new offset here. + */ + virtual void setMenuCommandIDStart(s32 id); + + //! grid drawing... + virtual void setDrawGrid(bool drawGrid); + virtual void setGridSize(const core::dimension2di& gridSize); + virtual void setUseGrid(bool useGrid); + + //! returns the first editable element under the mouse + virtual IGUIElement* getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index=0 ); + + //! selecting elements + virtual void setSelectedElement(IGUIElement *sel); + virtual void selectNextSibling(); + virtual void selectPreviousSibling(); + + //! returns the selected element + virtual IGUIElement* getSelectedElement(); + + //! copies the xml of the selected element and all children to the clipboard + virtual void CopySelectedElementXML(); + + //! copies the xml of the selected element and all children to the clipboard + virtual void PasteXMLToSelectedElement(); + + virtual const c8* getTypeName() const + { + return GUIEditElementTypeNames[EGUIEDIT_GUIEDIT]; + } + + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0); + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + private: + + enum EGUIEDIT_MODE + { + // when we are currently selecting an element + EGUIEDM_SELECT=0, + // selecting a new parent for the selected element + EGUIEDM_SELECT_NEW_PARENT, + + // moving the selected element + EGUIEDM_MOVE, + // resizing the selected element + EGUIEDM_RESIZE_TL, + EGUIEDM_RESIZE_T, + EGUIEDM_RESIZE_TR, + EGUIEDM_RESIZE_R, + EGUIEDM_RESIZE_BR, + EGUIEDM_RESIZE_B, + EGUIEDM_RESIZE_BL, + EGUIEDM_RESIZE_L + }; + + enum EGUIEDIT_MENUCOMMANDS + { + //! file commands + EGUIEDMC_FILE_NEW, + EGUIEDMC_FILE_LOAD, + EGUIEDMC_FILE_SAVE, + //! edit menu + EGUIEDMC_CUT_ELEMENT, + EGUIEDMC_COPY_ELEMENT, + EGUIEDMC_PASTE_ELEMENT, + EGUIEDMC_DELETE_ELEMENT, + EGUIEDMC_SET_PARENT, + EGUIEDMC_BRING_TO_FRONT, + EGUIEDMC_SAVE_ELEMENT, + //! grid + EGUIEDMC_TOGGLE_EDITOR, + + EGUIEDMC_INSERT_XML, + + //! number of menu options + EGUIEDMC_COUNT + }; + + EGUIEDIT_MODE getModeFromPos(core::position2di p); + + EGUIEDIT_MODE CurrentMode; + EGUIEDIT_MODE MouseOverMode; + core::position2di DragStart; + core::position2di StartMovePos; + core::rect SelectedArea; + + core::dimension2di GridSize; + s32 MenuCommandStart; + bool DrawGrid, UseGrid; + + IGUIElement *MouseOverElement, + *SelectedElement; + CGUIEditWindow *EditorWindow; + + core::rect TLRect; + core::rect TRRect; + core::rect TopRect; + core::rect BLRect; + core::rect LRect; + core::rect RRect; + core::rect BRRect; + core::rect BRect; + }; + + +} // end namespace gui +} // end namespace irr + +#endif + -- cgit v1.1