From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../tools/GUIEditor/CGUIEditFactory.cpp | 240 ++++++++++----------- 1 file changed, 120 insertions(+), 120 deletions(-) (limited to 'libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.cpp') diff --git a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.cpp b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.cpp index 9552745..0748360 100644 --- a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.cpp +++ b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.cpp @@ -1,120 +1,120 @@ -#include "CGUIEditFactory.h" -#include "IGUIEnvironment.h" -#include "irrString.h" - -#include "EGUIEditTypes.h" - -#include "CGUIEditWorkspace.h" -#include "CGUIEditWindow.h" -#include "CGUIPanel.h" -#include "CGUITextureCacheBrowser.h" -#include "CGUIAttributeEditor.h" -#include "CGUIStringAttribute.h" -#include "CGUIBoolAttribute.h" -#include "CGUIEnumAttribute.h" -#include "CGUIColorAttribute.h" -#include "CGUITextureAttribute.h" -#include "CGUIDummyEditorStub.h" - -namespace irr -{ -namespace gui -{ - -CGUIEditFactory::CGUIEditFactory(IGUIEnvironment* env) -: Environment(env) -{ - #ifdef _DEBUG - setDebugName("CGUIEditFactory"); - #endif - - // don't grab the gui environment here to prevent cyclic references -} - - -CGUIEditFactory::~CGUIEditFactory() -{ -} - - -//! adds an element to the environment based on its type name -IGUIElement* CGUIEditFactory::addGUIElement(const c8* typeName, IGUIElement* parent) -{ - /* - here we create elements, add them to the manager, and then drop them - */ - - core::stringc elementType(typeName); - IGUIElement* ret=0; - if (!parent) - parent = Environment->getRootGUIElement(); - - // editor workspace - if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDIT])) - ret = new CGUIEditWorkspace(Environment, -1, 0); - // editor window - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW])) - ret = new CGUIEditWindow(Environment, core::rect(0,0,100,100), 0); - // Klasker's GUI Panel - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIPANEL])) - ret = new CGUIPanel(Environment, 0); - // texture cache browser - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREBROWSER])) - ret = new CGUITextureCacheBrowser(Environment, -1, 0); - // block of attribute editors - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR])) - ret = new CGUIAttributeEditor(Environment, -1, 0); - //! single attribute editors - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_STRINGATTRIBUTE])) - ret = new CGUIStringAttribute(Environment, 0, -1); - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_BOOLATTRIBUTE])) - ret = new CGUIBoolAttribute(Environment, 0, -1); - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ENUMATTRIBUTE])) - ret = new CGUIEnumAttribute(Environment, 0, -1); - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORATTRIBUTE])) - ret = new CGUIColorAttribute(Environment, 0, -1); - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORFATTRIBUTE])) - ret = new CGUIColorAttribute(Environment, 0, -1); - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREATTRIBUTE])) - ret = new CGUITextureAttribute(Environment, 0, -1); - // stubs and custom editors - else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_CONTEXTMENUEDITOR]) || - elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MENUEDITOR]) || - elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_FILEDIALOGEDITOR]) || - elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORDIALOGEDITOR]) || - elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MODALSCREENEDITOR]) ) - ret = new CGUIDummyEditorStub(Environment, 0, typeName); - - // add the element to its parent - if (ret) - parent->addChild(ret); - - // the environment now has the reference, so we can drop the element - if (ret) - ret->drop(); - - return ret; -} - - -//! returns amount of element types this factory is able to create -s32 CGUIEditFactory::getCreatableGUIElementTypeCount() const -{ - return EGUIEDIT_COUNT; -} - - -//! returns type name of a createable element type -const c8* CGUIEditFactory::getCreateableGUIElementTypeName(s32 idx) const -{ - if (idx>=0 && idxgetRootGUIElement(); + + // editor workspace + if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDIT])) + ret = new CGUIEditWorkspace(Environment, -1, 0); + // editor window + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW])) + ret = new CGUIEditWindow(Environment, core::rect(0,0,100,100), 0); + // Klasker's GUI Panel + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIPANEL])) + ret = new CGUIPanel(Environment, 0); + // texture cache browser + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREBROWSER])) + ret = new CGUITextureCacheBrowser(Environment, -1, 0); + // block of attribute editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR])) + ret = new CGUIAttributeEditor(Environment, -1, 0); + //! single attribute editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_STRINGATTRIBUTE])) + ret = new CGUIStringAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_BOOLATTRIBUTE])) + ret = new CGUIBoolAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ENUMATTRIBUTE])) + ret = new CGUIEnumAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORATTRIBUTE])) + ret = new CGUIColorAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORFATTRIBUTE])) + ret = new CGUIColorAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREATTRIBUTE])) + ret = new CGUITextureAttribute(Environment, 0, -1); + // stubs and custom editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_CONTEXTMENUEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MENUEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_FILEDIALOGEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORDIALOGEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MODALSCREENEDITOR]) ) + ret = new CGUIDummyEditorStub(Environment, 0, typeName); + + // add the element to its parent + if (ret) + parent->addChild(ret); + + // the environment now has the reference, so we can drop the element + if (ret) + ret->drop(); + + return ret; +} + + +//! returns amount of element types this factory is able to create +s32 CGUIEditFactory::getCreatableGUIElementTypeCount() const +{ + return EGUIEDIT_COUNT; +} + + +//! returns type name of a createable element type +const c8* CGUIEditFactory::getCreateableGUIElementTypeName(s32 idx) const +{ + if (idx>=0 && idx