From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h | 338 ++++++++++----------- 1 file changed, 169 insertions(+), 169 deletions(-) (limited to 'libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h') diff --git a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h index 0585498..1f2b092 100644 --- a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h +++ b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttribute.h @@ -1,169 +1,169 @@ -/* - This base class is used by the Attribute editor for making your own attribute types. - - The attribute editor will try and create an attribute called "AttribType_attribute", - and if it fails, it will create a "string_attribute". - -*/ - -#ifndef __C_GUI_ATTRIBUTE_H_INCLUDED__ -#define __C_GUI_ATTRIBUTE_H_INCLUDED__ - -#include "IGUIElement.h" -#include "IGUIEnvironment.h" -#include "IGUIFont.h" -#include "IGUIStaticText.h" -#include "IAttributes.h" -#include "CGUIEditWorkspace.h" - -namespace irr -{ - -namespace gui -{ - - const u32 ATTRIBEDIT_ATTRIB_CHANGED=MAKE_IRR_ID('A','T','T','R'); - - class CGUIAttribute : public IGUIElement - { - public: - //! constructor - CGUIAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) : - IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect(0, 0, 100, 100) ), - AttribName(0), Attribs(0), Index(0), MyParentID(myParentID) - { - - #ifdef _DEBUG - setDebugName("CGUIAttribute"); - #endif - - AttribName = environment->addStaticText(0, - core::rect(0, 0, - 100, Environment->getSkin()->getFont()->getDimension(L"A").Height), - false, false, this, -1, false); - AttribName->grab(); - AttribName->setSubElement(true); - AttribName->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT); - } - - virtual ~CGUIAttribute() - { - if (Attribs) - Attribs->drop(); - if (AttribName) - AttribName->drop(); - } - - virtual bool OnEvent(const SEvent &e) - { - if (IsEnabled) - { - switch (e.EventType) - { - case EET_GUI_EVENT: - switch (e.GUIEvent.EventType) - { - case EGET_ELEMENT_FOCUSED: - if (Parent && isMyChild(e.GUIEvent.Caller)) - Parent->bringToFront(this); - break; - case EGET_ELEMENT_HOVERED: - case EGET_ELEMENT_LEFT: - return IGUIElement::OnEvent(e); - case EGET_ELEMENT_FOCUS_LOST: - updateAttrib(); - return IGUIElement::OnEvent(e); - default: - return updateAttrib(); - } - break; - case EET_KEY_INPUT_EVENT: - return true; - default: - break; - } - } - - return IGUIElement::OnEvent(e); - } - - //! sets the attribute to use - virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex) - { - if (Attribs) - Attribs->drop(); - Attribs = attribs; - if (Attribs) - Attribs->grab(); - Index = attribIndex; - - core::stringw name(attribs->getAttributeName(attribIndex)); - name += L" ("; - name += attribs->getAttributeTypeString(attribIndex); - name += L")"; - AttribName->setText(name.c_str()); - - core::rect r = Parent->getAbsolutePosition(); - core::rect r2(0, 5, - r.getWidth(), Environment->getSkin()->getFont()->getDimension(L"A").Height + 10 ); - - AttribName->setRelativePosition(r2); - - // get minimum height - s32 y=0; - core::list::Iterator it = Children.begin(); - for (; it != Children.end(); ++it) - { - if (y < (*it)->getRelativePosition().LowerRightCorner.Y) - y = (*it)->getRelativePosition().LowerRightCorner.Y; - } - setMinSize( core::dimension2du(0, y+5)); - - updateAttrib(false); - } - - //! sets the parent ID, for identifying where events came from - void setParentID(s32 parentID) - { - MyParentID = parentID; - } - - //! save the attribute and possibly post the event to its parent - virtual bool updateAttrib(bool sendEvent=true) - { - if (Attribs && IsEnabled && sendEvent) - { - // build event and pass to parent - SEvent event; - event.EventType = (EEVENT_TYPE)ATTRIBEDIT_ATTRIB_CHANGED; - event.UserEvent.UserData1 = MyParentID; - event.UserEvent.UserData2 = Index; - return Parent->OnEvent(event); - } - - return true; - } - - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) - { - IGUIElement::serializeAttributes(out, options); - } - - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) - { - IGUIElement::deserializeAttributes(in, options); - if (AttribName) - AttribName->setText(Text.c_str()); - } - - protected: - IGUIStaticText* AttribName; - io::IAttributes* Attribs; - u32 Index; - s32 MyParentID; - }; - -} // namespace gui -} // namespace irr - -#endif +/* + This base class is used by the Attribute editor for making your own attribute types. + + The attribute editor will try and create an attribute called "AttribType_attribute", + and if it fails, it will create a "string_attribute". + +*/ + +#ifndef __C_GUI_ATTRIBUTE_H_INCLUDED__ +#define __C_GUI_ATTRIBUTE_H_INCLUDED__ + +#include "IGUIElement.h" +#include "IGUIEnvironment.h" +#include "IGUIFont.h" +#include "IGUIStaticText.h" +#include "IAttributes.h" +#include "CGUIEditWorkspace.h" + +namespace irr +{ + +namespace gui +{ + + const u32 ATTRIBEDIT_ATTRIB_CHANGED=MAKE_IRR_ID('A','T','T','R'); + + class CGUIAttribute : public IGUIElement + { + public: + //! constructor + CGUIAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) : + IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect(0, 0, 100, 100) ), + AttribName(0), Attribs(0), Index(0), MyParentID(myParentID) + { + + #ifdef _DEBUG + setDebugName("CGUIAttribute"); + #endif + + AttribName = environment->addStaticText(0, + core::rect(0, 0, + 100, Environment->getSkin()->getFont()->getDimension(L"A").Height), + false, false, this, -1, false); + AttribName->grab(); + AttribName->setSubElement(true); + AttribName->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT); + } + + virtual ~CGUIAttribute() + { + if (Attribs) + Attribs->drop(); + if (AttribName) + AttribName->drop(); + } + + virtual bool OnEvent(const SEvent &e) + { + if (IsEnabled) + { + switch (e.EventType) + { + case EET_GUI_EVENT: + switch (e.GUIEvent.EventType) + { + case EGET_ELEMENT_FOCUSED: + if (Parent && isMyChild(e.GUIEvent.Caller)) + Parent->bringToFront(this); + break; + case EGET_ELEMENT_HOVERED: + case EGET_ELEMENT_LEFT: + return IGUIElement::OnEvent(e); + case EGET_ELEMENT_FOCUS_LOST: + updateAttrib(); + return IGUIElement::OnEvent(e); + default: + return updateAttrib(); + } + break; + case EET_KEY_INPUT_EVENT: + return true; + default: + break; + } + } + + return IGUIElement::OnEvent(e); + } + + //! sets the attribute to use + virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex) + { + if (Attribs) + Attribs->drop(); + Attribs = attribs; + if (Attribs) + Attribs->grab(); + Index = attribIndex; + + core::stringw name(attribs->getAttributeName(attribIndex)); + name += L" ("; + name += attribs->getAttributeTypeString(attribIndex); + name += L")"; + AttribName->setText(name.c_str()); + + core::rect r = Parent->getAbsolutePosition(); + core::rect r2(0, 5, + r.getWidth(), Environment->getSkin()->getFont()->getDimension(L"A").Height + 10 ); + + AttribName->setRelativePosition(r2); + + // get minimum height + s32 y=0; + core::list::Iterator it = Children.begin(); + for (; it != Children.end(); ++it) + { + if (y < (*it)->getRelativePosition().LowerRightCorner.Y) + y = (*it)->getRelativePosition().LowerRightCorner.Y; + } + setMinSize( core::dimension2du(0, y+5)); + + updateAttrib(false); + } + + //! sets the parent ID, for identifying where events came from + void setParentID(s32 parentID) + { + MyParentID = parentID; + } + + //! save the attribute and possibly post the event to its parent + virtual bool updateAttrib(bool sendEvent=true) + { + if (Attribs && IsEnabled && sendEvent) + { + // build event and pass to parent + SEvent event; + event.EventType = (EEVENT_TYPE)ATTRIBEDIT_ATTRIB_CHANGED; + event.UserEvent.UserData1 = MyParentID; + event.UserEvent.UserData2 = Index; + return Parent->OnEvent(event); + } + + return true; + } + + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) + { + IGUIElement::serializeAttributes(out, options); + } + + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) + { + IGUIElement::deserializeAttributes(in, options); + if (AttribName) + AttribName->setText(Text.c_str()); + } + + protected: + IGUIStaticText* AttribName; + io::IAttributes* Attribs; + u32 Index; + s32 MyParentID; + }; + +} // namespace gui +} // namespace irr + +#endif -- cgit v1.1