From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/source/Irrlicht/source.txt | 80 +++++++++++------------ 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/source.txt') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/source.txt b/libraries/irrlicht-1.8/source/Irrlicht/source.txt index f90ea06..0b90f10 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/source.txt +++ b/libraries/irrlicht-1.8/source/Irrlicht/source.txt @@ -1,40 +1,40 @@ -Source code of the Irrlicht Engine - -The complete source of the Irrlicht Engine can be found when decompressing -the .zip file included in this directory. -Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with -the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the -.lib in the \lib directory and the header files in the \include directory. - -You will find a good tutorial how to set up your development environment and to -use the engine in the \examples directory. (Try 1.helloworld) - -The source of the engine is only included because of the following reasons: - - - To let developers be able to debug the engine. - - To let developers be able to make changes to the engine. - - To let developers be able to compile their own versions of the engine. - - - -HOW TO COMPILE THE ENGINE WITH LINUX - -If you wish to compile the engine in linux yourself, unzip the source source.zip -file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. -After this, you should be able to make all example applications in \examples. -Then just start an X Server and run them, from the directory where they are. - -If you get a compiling/linking problem like - - undefined reference to `glXGetProcAddress' - -Then there are several solutions: -A) This disables the use of OpenGL extensions: - Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_, - and recompile Irrlicht using - make clean - make -B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a - make - This will solve the issue but keep the OpenGL extension enabled. - +Source code of the Irrlicht Engine + +The complete source of the Irrlicht Engine can be found when decompressing +the .zip file included in this directory. +Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with +the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the +.lib in the \lib directory and the header files in the \include directory. + +You will find a good tutorial how to set up your development environment and to +use the engine in the \examples directory. (Try 1.helloworld) + +The source of the engine is only included because of the following reasons: + + - To let developers be able to debug the engine. + - To let developers be able to make changes to the engine. + - To let developers be able to compile their own versions of the engine. + + + +HOW TO COMPILE THE ENGINE WITH LINUX + +If you wish to compile the engine in linux yourself, unzip the source source.zip +file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. +After this, you should be able to make all example applications in \examples. +Then just start an X Server and run them, from the directory where they are. + +If you get a compiling/linking problem like + + undefined reference to `glXGetProcAddress' + +Then there are several solutions: +A) This disables the use of OpenGL extensions: + Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_, + and recompile Irrlicht using + make clean + make +B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a + make + This will solve the issue but keep the OpenGL extension enabled. + -- cgit v1.1